blob: ea2872f237cadce925d88fa4b3abe53700fdf822 [file] [log] [blame]
Ian Romanickadfb0cd2010-03-10 10:43:16 -08001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
Eric Anholtac95f2f2010-06-22 10:38:52 -070024#include "ir.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080025#include "glsl_parser_extras.h"
Ian Romanick8bde4ce2010-03-19 11:57:24 -070026#include "glsl_symbol_table.h"
Ian Romanickadfb0cd2010-03-10 10:43:16 -080027#include "builtin_variables.h"
28
29#ifndef Elements
30#define Elements(x) (sizeof(x)/sizeof(*(x)))
31#endif
32
Ian Romanick22971e92010-06-29 15:29:56 -070033static void generate_ARB_draw_buffers_variables(exec_list *,
34 struct _mesa_glsl_parse_state *,
35 bool, _mesa_glsl_parser_targets);
Ian Romanick9c4b1f22010-06-29 15:10:09 -070036
Ian Romanickc77b2572010-04-07 16:59:46 -070037static ir_variable *
Ian Romanicked0626e2010-06-21 11:42:57 -070038add_variable(const char *name, enum ir_variable_mode mode, int slot,
Ian Romanick3f9a73d2010-04-02 11:59:57 -070039 const glsl_type *type, exec_list *instructions,
Ian Romanick8bde4ce2010-03-19 11:57:24 -070040 glsl_symbol_table *symtab)
Ian Romanickadfb0cd2010-03-10 10:43:16 -080041{
Ian Romanick7e2aa912010-07-19 17:12:42 -070042 ir_variable *var = new(symtab) ir_variable(type, name, mode);
Ian Romanickadfb0cd2010-03-10 10:43:16 -080043
Eric Anholt71df19f2010-04-19 11:10:37 -070044 switch (var->mode) {
Ian Romanicke2f84f02010-06-29 15:19:11 -070045 case ir_var_auto:
46 var->read_only = true;
47 break;
Eric Anholt71df19f2010-04-19 11:10:37 -070048 case ir_var_in:
49 var->shader_in = true;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080050 var->read_only = true;
Eric Anholt71df19f2010-04-19 11:10:37 -070051 break;
52 case ir_var_inout:
53 var->shader_in = true;
54 var->shader_out = true;
Ian Romanickff236fa2010-04-21 15:08:08 -070055 break;
Eric Anholt71df19f2010-04-19 11:10:37 -070056 case ir_var_out:
57 var->shader_out = true;
58 break;
59 case ir_var_uniform:
60 var->shader_in = true;
61 var->read_only = true;
62 break;
63 default:
64 assert(0);
65 break;
66 }
Ian Romanickadfb0cd2010-03-10 10:43:16 -080067
Ian Romanicked0626e2010-06-21 11:42:57 -070068 var->location = slot;
69
Ian Romanickadfb0cd2010-03-10 10:43:16 -080070 /* Once the variable is created an initialized, add it to the symbol table
71 * and add the declaration to the IR stream.
72 */
73 instructions->push_tail(var);
74
Ian Romanick8bde4ce2010-03-19 11:57:24 -070075 symtab->add_variable(var->name, var);
Ian Romanickc77b2572010-04-07 16:59:46 -070076 return var;
Ian Romanickadfb0cd2010-03-10 10:43:16 -080077}
78
Ian Romanick3f9a73d2010-04-02 11:59:57 -070079
80static void
81add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
82 glsl_symbol_table *symtab)
83{
84 /* Create a new variable declaration from the description supplied by
85 * the caller.
86 */
87 const glsl_type *const type = symtab->get_type(proto->type);
88
89 assert(type != NULL);
90
Ian Romanicked0626e2010-06-21 11:42:57 -070091 add_variable(proto->name, proto->mode, proto->slot, type, instructions,
92 symtab);
Ian Romanick3f9a73d2010-04-02 11:59:57 -070093}
94
Eric Anholtf8946692010-07-20 14:03:35 -070095static void
96add_builtin_constant(exec_list *instructions,
97 struct _mesa_glsl_parse_state *state,
98 const char *name, int value)
99{
100 ir_variable *const var = add_variable(name, ir_var_auto,
101 -1, glsl_type::int_type,
102 instructions, state->symbols);
103 var->constant_value = new(var) ir_constant(value);
104}
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700105
Eric Anholt78fe3c92010-03-28 01:46:48 -0700106static void
107generate_110_uniforms(exec_list *instructions,
Ian Romanick127308b2010-07-01 13:30:50 -0700108 struct _mesa_glsl_parse_state *state)
Eric Anholt78fe3c92010-03-28 01:46:48 -0700109{
110 for (unsigned i = 0
111 ; i < Elements(builtin_110_deprecated_uniforms)
112 ; i++) {
113 add_builtin_variable(& builtin_110_deprecated_uniforms[i],
Ian Romanick127308b2010-07-01 13:30:50 -0700114 instructions, state->symbols);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700115 }
116
Eric Anholtf8946692010-07-20 14:03:35 -0700117 add_builtin_constant(instructions, state, "gl_MaxLights",
118 state->Const.MaxLights);
119 add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
120 state->Const.MaxClipPlanes);
121 add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
122 state->Const.MaxTextureUnits);
123 add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
124 state->Const.MaxTextureCoords);
125 add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
126 state->Const.MaxVertexAttribs);
127 add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
128 state->Const.MaxVertexUniformComponents);
129 add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
130 state->Const.MaxVaryingFloats);
131 add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
132 state->Const.MaxVertexTextureImageUnits);
133 add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
134 state->Const.MaxCombinedTextureImageUnits);
135 add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
136 state->Const.MaxTextureImageUnits);
137 add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
138 state->Const.MaxFragmentUniformComponents);
Ian Romanick127308b2010-07-01 13:30:50 -0700139
Ian Romanick3eba5932010-04-26 14:59:32 -0700140 const glsl_type *const mat4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700141 glsl_type::get_array_instance(glsl_type::mat4_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700142 state->Const.MaxTextureCoords);
Ian Romanick3eba5932010-04-26 14:59:32 -0700143
Ian Romanicked0626e2010-06-21 11:42:57 -0700144 add_variable("gl_TextureMatrix", ir_var_uniform, -1, mat4_array_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700145 instructions, state->symbols);
Eric Anholt78fe3c92010-03-28 01:46:48 -0700146
147 /* FINISHME: Add support for gl_DepthRangeParameters */
148 /* FINISHME: Add support for gl_ClipPlane[] */
149 /* FINISHME: Add support for gl_PointParameters */
150
151 /* FINISHME: Add support for gl_MaterialParameters
152 * FINISHME: (glFrontMaterial, glBackMaterial)
153 */
154
Eric Anholtaa579432010-05-19 14:09:04 -0700155 const glsl_type *const light_source_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700156 glsl_type::get_array_instance(state->symbols->get_type("gl_LightSourceParameters"), state->Const.MaxLights);
Eric Anholtaa579432010-05-19 14:09:04 -0700157
Ian Romanicked0626e2010-06-21 11:42:57 -0700158 add_variable("gl_LightSource", ir_var_uniform, -1, light_source_array_type,
Ian Romanick127308b2010-07-01 13:30:50 -0700159 instructions, state->symbols);
Eric Anholtaa579432010-05-19 14:09:04 -0700160
Eric Anholt78fe3c92010-03-28 01:46:48 -0700161 /* FINISHME: Add support for gl_LightModel */
162 /* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
163 /* FINISHME: Add support for gl_TextureEnvColor[] */
164 /* FINISHME: Add support for gl_ObjectPlane*[], gl_EyePlane*[] */
165 /* FINISHME: Add support for gl_Fog */
166}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800167
168static void
169generate_110_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700170 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800171{
172 for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
173 add_builtin_variable(& builtin_core_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700174 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800175 }
176
177 for (unsigned i = 0
178 ; i < Elements(builtin_110_deprecated_vs_variables)
179 ; i++) {
180 add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700181 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800182 }
Ian Romanick127308b2010-07-01 13:30:50 -0700183 generate_110_uniforms(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800184
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700185 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
186 *
187 * "As with all arrays, indices used to subscript gl_TexCoord must
188 * either be an integral constant expressions, or this array must be
189 * re-declared by the shader with a size. The size can be at most
190 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
191 * implementation in preserving varying resources."
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800192 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700193 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700194 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700195
Ian Romanicked0626e2010-06-21 11:42:57 -0700196 add_variable("gl_TexCoord", ir_var_out, VERT_RESULT_TEX0, vec4_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700197 instructions, state->symbols);
198
199 generate_ARB_draw_buffers_variables(instructions, state, false,
200 vertex_shader);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800201}
202
203
204static void
205generate_120_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700206 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800207{
208 /* GLSL version 1.20 did not add any built-in variables in the vertex
209 * shader.
210 */
Ian Romanick22971e92010-06-29 15:29:56 -0700211 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800212}
213
214
215static void
216generate_130_vs_variables(exec_list *instructions,
Ian Romanick22971e92010-06-29 15:29:56 -0700217 struct _mesa_glsl_parse_state *state)
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800218{
Ian Romanick22971e92010-06-29 15:29:56 -0700219 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800220
221 for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
222 add_builtin_variable(& builtin_130_vs_variables[i],
Ian Romanick22971e92010-06-29 15:29:56 -0700223 instructions, state->symbols);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800224 }
225
Eric Anholt271e1992010-04-02 23:47:06 -0700226 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700227 glsl_type::get_array_instance(glsl_type::float_type,
228 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700229
230 /* FINISHME: gl_ClipDistance needs a real location assigned. */
231 add_variable("gl_ClipDistance", ir_var_out, -1, clip_distance_array_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700232 instructions, state->symbols);
Eric Anholt271e1992010-04-02 23:47:06 -0700233
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800234}
235
236
237static void
238initialize_vs_variables(exec_list *instructions,
239 struct _mesa_glsl_parse_state *state)
240{
241
242 switch (state->language_version) {
243 case 110:
Ian Romanick22971e92010-06-29 15:29:56 -0700244 generate_110_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800245 break;
246 case 120:
Ian Romanick22971e92010-06-29 15:29:56 -0700247 generate_120_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800248 break;
249 case 130:
Ian Romanick22971e92010-06-29 15:29:56 -0700250 generate_130_vs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800251 break;
252 }
253}
254
Eric Anholtb3f743a2010-03-25 14:48:25 -0700255static void
256generate_110_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700257 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700258{
259 for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) {
260 add_builtin_variable(& builtin_core_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700261 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700262 }
263
Eric Anholt0f09aea2010-03-27 12:48:57 -0700264 for (unsigned i = 0
265 ; i < Elements(builtin_110_deprecated_fs_variables)
266 ; i++) {
267 add_builtin_variable(& builtin_110_deprecated_fs_variables[i],
Ian Romanick5e18b052010-06-29 14:21:05 -0700268 instructions, state->symbols);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700269 }
Ian Romanick127308b2010-07-01 13:30:50 -0700270 generate_110_uniforms(instructions, state);
Eric Anholt0f09aea2010-03-27 12:48:57 -0700271
Ian Romanickcd00d5b2010-07-01 13:17:54 -0700272 /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
273 *
274 * "As with all arrays, indices used to subscript gl_TexCoord must
275 * either be an integral constant expressions, or this array must be
276 * re-declared by the shader with a size. The size can be at most
277 * gl_MaxTextureCoords. Using indexes close to 0 may aid the
278 * implementation in preserving varying resources."
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700279 */
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700280 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700281 glsl_type::get_array_instance(glsl_type::vec4_type, 0);
Ian Romanick3f9a73d2010-04-02 11:59:57 -0700282
Ian Romanicked0626e2010-06-21 11:42:57 -0700283 add_variable("gl_TexCoord", ir_var_in, FRAG_ATTRIB_TEX0, vec4_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700284 instructions, state->symbols);
Ian Romanick9c4b1f22010-06-29 15:10:09 -0700285
Ian Romanick22971e92010-06-29 15:29:56 -0700286 generate_ARB_draw_buffers_variables(instructions, state, false,
287 fragment_shader);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700288}
289
Ian Romanickc77b2572010-04-07 16:59:46 -0700290
291static void
Ian Romanick22971e92010-06-29 15:29:56 -0700292generate_ARB_draw_buffers_variables(exec_list *instructions,
293 struct _mesa_glsl_parse_state *state,
294 bool warn, _mesa_glsl_parser_targets target)
Ian Romanickc77b2572010-04-07 16:59:46 -0700295{
Ian Romanick22971e92010-06-29 15:29:56 -0700296 /* gl_MaxDrawBuffers is available in all shader stages.
297 */
Ian Romanicke2f84f02010-06-29 15:19:11 -0700298 ir_variable *const mdb =
299 add_variable("gl_MaxDrawBuffers", ir_var_auto, -1,
300 glsl_type::int_type, instructions, state->symbols);
301
302 if (warn)
303 mdb->warn_extension = "GL_ARB_draw_buffers";
304
305 mdb->constant_value = new(mdb)
306 ir_constant(int(state->Const.MaxDrawBuffers));
307
Ian Romanickc77b2572010-04-07 16:59:46 -0700308
Ian Romanick22971e92010-06-29 15:29:56 -0700309 /* gl_FragData is only available in the fragment shader.
310 */
311 if (target == fragment_shader) {
312 const glsl_type *const vec4_array_type =
Ian Romanickf38d15b2010-07-20 15:33:40 -0700313 glsl_type::get_array_instance(glsl_type::vec4_type,
Ian Romanick22971e92010-06-29 15:29:56 -0700314 state->Const.MaxDrawBuffers);
Ian Romanickc77b2572010-04-07 16:59:46 -0700315
Ian Romanick22971e92010-06-29 15:29:56 -0700316 ir_variable *const fd =
317 add_variable("gl_FragData", ir_var_out, FRAG_RESULT_DATA0,
318 vec4_array_type, instructions, state->symbols);
319
320 if (warn)
321 fd->warn_extension = "GL_ARB_draw_buffers";
322 }
Ian Romanickc77b2572010-04-07 16:59:46 -0700323}
324
325
Eric Anholtb3f743a2010-03-25 14:48:25 -0700326static void
327generate_120_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700328 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700329{
Ian Romanick5e18b052010-06-29 14:21:05 -0700330 generate_110_fs_variables(instructions, state);
Eric Anholt152b55e2010-07-07 19:45:22 -0700331
332 for (unsigned i = 0
333 ; i < Elements(builtin_120_fs_variables)
334 ; i++) {
335 add_builtin_variable(& builtin_120_fs_variables[i],
336 instructions, state->symbols);
337 }
Eric Anholtb3f743a2010-03-25 14:48:25 -0700338}
339
340static void
341generate_130_fs_variables(exec_list *instructions,
Ian Romanick5e18b052010-06-29 14:21:05 -0700342 struct _mesa_glsl_parse_state *state)
Eric Anholtb3f743a2010-03-25 14:48:25 -0700343{
Ian Romanick5e18b052010-06-29 14:21:05 -0700344 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700345
Ian Romanick8645a952010-04-07 16:47:44 -0700346 const glsl_type *const clip_distance_array_type =
Eric Anholt73df6362010-07-28 08:18:59 -0700347 glsl_type::get_array_instance(glsl_type::float_type,
348 state->Const.MaxClipPlanes);
Ian Romanicked0626e2010-06-21 11:42:57 -0700349
350 /* FINISHME: gl_ClipDistance needs a real location assigned. */
351 add_variable("gl_ClipDistance", ir_var_in, -1, clip_distance_array_type,
Ian Romanick5e18b052010-06-29 14:21:05 -0700352 instructions, state->symbols);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700353}
354
355static void
356initialize_fs_variables(exec_list *instructions,
357 struct _mesa_glsl_parse_state *state)
358{
359
360 switch (state->language_version) {
361 case 110:
Ian Romanick5e18b052010-06-29 14:21:05 -0700362 generate_110_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700363 break;
364 case 120:
Ian Romanick5e18b052010-06-29 14:21:05 -0700365 generate_120_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700366 break;
367 case 130:
Ian Romanick5e18b052010-06-29 14:21:05 -0700368 generate_130_fs_variables(instructions, state);
Eric Anholtb3f743a2010-03-25 14:48:25 -0700369 break;
370 }
371}
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800372
373void
374_mesa_glsl_initialize_variables(exec_list *instructions,
375 struct _mesa_glsl_parse_state *state)
376{
377 switch (state->target) {
378 case vertex_shader:
379 initialize_vs_variables(instructions, state);
380 break;
381 case geometry_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700382 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800383 case fragment_shader:
Eric Anholtb3f743a2010-03-25 14:48:25 -0700384 initialize_fs_variables(instructions, state);
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800385 break;
Eric Anholt81f49a72010-04-29 17:57:28 -0700386 case ir_shader:
387 fprintf(stderr, "ir reader has no builtin variables");
388 exit(1);
389 break;
Ian Romanickadfb0cd2010-03-10 10:43:16 -0800390 }
391}