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Brian Paule4b23562005-05-04 20:11:35 +00001/*
2 * Mesa 3-D graphics library
Brian Paul57223382006-04-06 04:09:03 +00003 * Version: 6.5.1
Brian Paule4b23562005-05-04 20:11:35 +00004 *
Brian Paul7275d4d2006-03-20 15:25:18 +00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
Brian Paule4b23562005-05-04 20:11:35 +00006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32
33#include "glheader.h"
34#include "imports.h"
35#include "context.h"
Brian Paul84716042005-11-16 04:05:54 +000036#include "depthstencil.h"
Brian Paule4b23562005-05-04 20:11:35 +000037#include "mtypes.h"
38#include "fbobject.h"
39#include "framebuffer.h"
40#include "renderbuffer.h"
41
42
43
44/**
45 * Compute/set the _DepthMax field for the given framebuffer.
46 * This value depends on the Z buffer resolution.
47 */
48static void
49compute_depth_max(struct gl_framebuffer *fb)
50{
51 if (fb->Visual.depthBits == 0) {
52 /* Special case. Even if we don't have a depth buffer we need
53 * good values for DepthMax for Z vertex transformation purposes
54 * and for per-fragment fog computation.
55 */
56 fb->_DepthMax = (1 << 16) - 1;
57 }
58 else if (fb->Visual.depthBits < 32) {
59 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
60 }
61 else {
62 /* Special case since shift values greater than or equal to the
63 * number of bits in the left hand expression's type are undefined.
64 */
65 fb->_DepthMax = 0xffffffff;
66 }
67 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
68 fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
69}
70
71
72/**
Brian Paulea4fe662006-03-26 05:22:17 +000073 * Set the framebuffer's _DepthBuffer field, taking care of
74 * reference counts, etc.
75 */
76static void
77set_depth_renderbuffer(struct gl_framebuffer *fb,
78 struct gl_renderbuffer *rb)
79{
80 if (fb->_DepthBuffer) {
Briana510bc32007-03-06 10:07:59 -070081 _mesa_unreference_renderbuffer(&fb->_DepthBuffer);
Brian Paulea4fe662006-03-26 05:22:17 +000082 }
83 fb->_DepthBuffer = rb;
84 if (rb) {
85 rb->RefCount++;
86 }
87}
88
89
90/**
91 * Set the framebuffer's _StencilBuffer field, taking care of
92 * reference counts, etc.
93 */
94static void
95set_stencil_renderbuffer(struct gl_framebuffer *fb,
96 struct gl_renderbuffer *rb)
97{
98 if (fb->_StencilBuffer) {
Briana510bc32007-03-06 10:07:59 -070099 _mesa_unreference_renderbuffer(&fb->_StencilBuffer);
Brian Paulea4fe662006-03-26 05:22:17 +0000100 }
101 fb->_StencilBuffer = rb;
102 if (rb) {
103 rb->RefCount++;
104 }
105}
106
107
108/**
Brian Paule4b23562005-05-04 20:11:35 +0000109 * Create and initialize a gl_framebuffer object.
110 * This is intended for creating _window_system_ framebuffers, not generic
111 * framebuffer objects ala GL_EXT_framebuffer_object.
112 *
113 * \sa _mesa_new_framebuffer
114 */
115struct gl_framebuffer *
116_mesa_create_framebuffer(const GLvisual *visual)
117{
118 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
119 assert(visual);
120 if (fb) {
121 _mesa_initialize_framebuffer(fb, visual);
122 }
123 return fb;
124}
125
126
127/**
128 * Allocate a new gl_framebuffer object.
129 * This is the default function for ctx->Driver.NewFramebuffer().
130 * This is for allocating user-created framebuffers, not window-system
131 * framebuffers!
132 * \sa _mesa_create_framebuffer
133 */
134struct gl_framebuffer *
135_mesa_new_framebuffer(GLcontext *ctx, GLuint name)
136{
137 struct gl_framebuffer *fb;
Brian Paul28b014e2006-04-05 03:05:17 +0000138 (void) ctx;
Brian Paule4b23562005-05-04 20:11:35 +0000139 assert(name != 0);
140 fb = CALLOC_STRUCT(gl_framebuffer);
141 if (fb) {
142 fb->Name = name;
143 fb->RefCount = 1;
Brian Paule4b23562005-05-04 20:11:35 +0000144 fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
145 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_COLOR0;
146 fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
Brian Paul048b13d2005-09-23 03:22:20 +0000147 fb->_ColorReadBufferIndex = BUFFER_COLOR0;
Brian Paule4b23562005-05-04 20:11:35 +0000148 fb->Delete = _mesa_destroy_framebuffer;
149 }
150 return fb;
151}
152
153
154/**
Brian Paulf084f602005-09-13 23:37:50 +0000155 * Initialize a gl_framebuffer object. Typically used to initialize
156 * window system-created framebuffers, not user-created framebuffers.
Brian Paule4b23562005-05-04 20:11:35 +0000157 * \sa _mesa_create_framebuffer
158 */
159void
160_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
161{
162 assert(fb);
163 assert(visual);
164
165 _mesa_bzero(fb, sizeof(struct gl_framebuffer));
166
Brian Paulea4fe662006-03-26 05:22:17 +0000167 _glthread_INIT_MUTEX(fb->Mutex);
168
Briane6a93812007-02-26 11:37:37 -0700169 fb->RefCount = 1;
170
Brian Paule4b23562005-05-04 20:11:35 +0000171 /* save the visual */
172 fb->Visual = *visual;
173
174 /* Init glRead/DrawBuffer state */
175 if (visual->doubleBufferMode) {
176 fb->ColorDrawBuffer[0] = GL_BACK;
177 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT;
178 fb->ColorReadBuffer = GL_BACK;
Brian Paul048b13d2005-09-23 03:22:20 +0000179 fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000180 }
181 else {
182 fb->ColorDrawBuffer[0] = GL_FRONT;
183 fb->_ColorDrawBufferMask[0] = BUFFER_BIT_FRONT_LEFT;
184 fb->ColorReadBuffer = GL_FRONT;
Brian Paul048b13d2005-09-23 03:22:20 +0000185 fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
Brian Paule4b23562005-05-04 20:11:35 +0000186 }
187
188 fb->Delete = _mesa_destroy_framebuffer;
Brian Pauld95000d2005-09-28 15:46:46 +0000189 fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
Brian Paule4b23562005-05-04 20:11:35 +0000190
191 compute_depth_max(fb);
192}
193
194
195/**
Brian Paule4b23562005-05-04 20:11:35 +0000196 * Deallocate buffer and everything attached to it.
Brian Paulf084f602005-09-13 23:37:50 +0000197 * Typically called via the gl_framebuffer->Delete() method.
Brian Paule4b23562005-05-04 20:11:35 +0000198 */
199void
Brian Paulf084f602005-09-13 23:37:50 +0000200_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
Brian Paule4b23562005-05-04 20:11:35 +0000201{
Brian Paulf084f602005-09-13 23:37:50 +0000202 if (fb) {
203 _mesa_free_framebuffer_data(fb);
Brian Paul84716042005-11-16 04:05:54 +0000204 _mesa_free(fb);
Brian Paule4b23562005-05-04 20:11:35 +0000205 }
206}
207
208
209/**
210 * Free all the data hanging off the given gl_framebuffer, but don't free
211 * the gl_framebuffer object itself.
212 */
213void
214_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
215{
216 GLuint i;
217
218 assert(fb);
Brianf30e3122007-02-27 11:09:28 -0700219 assert(fb->RefCount == 0);
Brian Paule4b23562005-05-04 20:11:35 +0000220
Briane6a93812007-02-26 11:37:37 -0700221 _glthread_DESTROY_MUTEX(fb->Mutex);
222
Brian Paule4b23562005-05-04 20:11:35 +0000223 for (i = 0; i < BUFFER_COUNT; i++) {
224 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
Brian Paul753af3a2006-03-25 17:57:52 +0000225 if (att->Renderbuffer) {
Briana510bc32007-03-06 10:07:59 -0700226 _mesa_unreference_renderbuffer(&att->Renderbuffer);
Brian593802c2007-03-06 09:49:15 -0700227 }
228 if (att->Texture) {
229 /* render to texture */
230 att->Texture->RefCount--;
231 if (att->Texture->RefCount == 0) {
232 GET_CURRENT_CONTEXT(ctx);
233 if (ctx) {
234 ctx->Driver.DeleteTexture(ctx, att->Texture);
235 }
Brian Paule4b23562005-05-04 20:11:35 +0000236 }
237 }
238 att->Type = GL_NONE;
Brian593802c2007-03-06 09:49:15 -0700239 att->Texture = NULL;
Brian Paule4b23562005-05-04 20:11:35 +0000240 }
Brian Paul84716042005-11-16 04:05:54 +0000241
Brian Paulea4fe662006-03-26 05:22:17 +0000242 /* unbind depth/stencil to decr ref counts */
243 set_depth_renderbuffer(fb, NULL);
244 set_stencil_renderbuffer(fb, NULL);
Brian Paule4b23562005-05-04 20:11:35 +0000245}
246
247
248/**
Briana510bc32007-03-06 10:07:59 -0700249 * Set *ptr to point to fb, with refcounting and locking.
Brian Paul2eb88c172006-05-20 15:06:35 +0000250 */
251void
Briana510bc32007-03-06 10:07:59 -0700252_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
253 struct gl_framebuffer *fb)
Brian Paul2eb88c172006-05-20 15:06:35 +0000254{
Briana510bc32007-03-06 10:07:59 -0700255 assert(ptr);
Brian1a6baf02007-03-06 16:26:02 -0700256 if (*ptr == fb) {
257 /* no change */
258 return;
259 }
260 if (*ptr) {
261 _mesa_unreference_framebuffer(ptr);
262 }
Briana510bc32007-03-06 10:07:59 -0700263 assert(!*ptr);
264 assert(fb);
265 _glthread_LOCK_MUTEX(fb->Mutex);
266 fb->RefCount++;
267 _glthread_UNLOCK_MUTEX(fb->Mutex);
268 *ptr = fb;
269}
Brian Paul2eb88c172006-05-20 15:06:35 +0000270
Briana510bc32007-03-06 10:07:59 -0700271
272/**
273 * Undo/remove a reference to a framebuffer object.
274 * Decrement the framebuffer object's reference count and delete it when
275 * the refcount hits zero.
276 * Note: we pass the address of a pointer and set it to NULL.
277 */
278void
279_mesa_unreference_framebuffer(struct gl_framebuffer **fb)
280{
281 assert(fb);
282 if (*fb) {
283 GLboolean deleteFlag = GL_FALSE;
284
285 _glthread_LOCK_MUTEX((*fb)->Mutex);
Brian Paul2eb88c172006-05-20 15:06:35 +0000286 ASSERT((*fb)->RefCount > 0);
287 (*fb)->RefCount--;
288 deleteFlag = ((*fb)->RefCount == 0);
Briana510bc32007-03-06 10:07:59 -0700289 _glthread_UNLOCK_MUTEX((*fb)->Mutex);
290
291 if (deleteFlag)
292 (*fb)->Delete(*fb);
Brian Paul2eb88c172006-05-20 15:06:35 +0000293
Brian Paul2eb88c172006-05-20 15:06:35 +0000294 *fb = NULL;
295 }
296}
297
298
299
300
301/**
Brian Paule4b23562005-05-04 20:11:35 +0000302 * Resize the given framebuffer's renderbuffers to the new width and height.
303 * This should only be used for window-system framebuffers, not
304 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
Brian Paul84716042005-11-16 04:05:54 +0000305 * This will typically be called via ctx->Driver.ResizeBuffers() or directly
306 * from a device driver.
307 *
308 * \note it's possible for ctx to be null since a window can be resized
309 * without a currently bound rendering context.
Brian Paule4b23562005-05-04 20:11:35 +0000310 */
311void
312_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb,
313 GLuint width, GLuint height)
314{
315 GLuint i;
316
Brian Paulea4fe662006-03-26 05:22:17 +0000317 /* XXX I think we could check if the size is not changing
318 * and return early.
319 */
320
Brian Paule4b23562005-05-04 20:11:35 +0000321 /* For window system framebuffers, Name is zero */
322 assert(fb->Name == 0);
323
324 for (i = 0; i < BUFFER_COUNT; i++) {
325 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
326 if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
327 struct gl_renderbuffer *rb = att->Renderbuffer;
328 /* only resize if size is changing */
329 if (rb->Width != width || rb->Height != height) {
Brian Paulea4fe662006-03-26 05:22:17 +0000330 /* could just as well pass rb->_ActualFormat here */
Brian Paule4b23562005-05-04 20:11:35 +0000331 if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
Brian Paulea4fe662006-03-26 05:22:17 +0000332 ASSERT(rb->Width == width);
333 ASSERT(rb->Height == height);
Brian Paule4b23562005-05-04 20:11:35 +0000334 }
335 else {
336 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
Brian Paulea4fe662006-03-26 05:22:17 +0000337 /* no return */
Brian Paule4b23562005-05-04 20:11:35 +0000338 }
339 }
340 }
341 }
342
Brian Paulea4fe662006-03-26 05:22:17 +0000343 if (fb->_DepthBuffer) {
344 struct gl_renderbuffer *rb = fb->_DepthBuffer;
345 if (rb->Width != width || rb->Height != height) {
346 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
348 }
349 }
350 }
351
352 if (fb->_StencilBuffer) {
353 struct gl_renderbuffer *rb = fb->_StencilBuffer;
354 if (rb->Width != width || rb->Height != height) {
355 if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
356 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
357 }
358 }
359 }
360
Brian Paule4b23562005-05-04 20:11:35 +0000361 fb->Width = width;
362 fb->Height = height;
Brian Paul52f686c2005-10-21 21:39:10 +0000363
Brian Paul041d6482006-10-16 17:26:30 +0000364 if (ctx) {
365 /* update scissor / window bounds */
Alan Hourihanefeb0ff12006-06-21 10:58:04 +0000366 _mesa_update_draw_buffer_bounds(ctx);
Brian Paul041d6482006-10-16 17:26:30 +0000367 /* Signal new buffer state so that swrast will update its clipping
368 * info (the CLIP_BIT flag).
369 */
370 ctx->NewState |= _NEW_BUFFERS;
371 }
Brian Paule4b23562005-05-04 20:11:35 +0000372}
373
374
375/**
376 * Examine all the framebuffer's renderbuffers to update the Width/Height
377 * fields of the framebuffer. If we have renderbuffers with different
378 * sizes, set the framebuffer's width and height to zero.
379 * Note: this is only intended for user-created framebuffers, not
380 * window-system framebuffes.
381 */
382static void
383update_framebuffer_size(struct gl_framebuffer *fb)
384{
385 GLboolean haveSize = GL_FALSE;
386 GLuint i;
387
388 /* user-created framebuffers only */
389 assert(fb->Name);
390
391 for (i = 0; i < BUFFER_COUNT; i++) {
392 struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
393 const struct gl_renderbuffer *rb = att->Renderbuffer;
394 if (rb) {
395 if (haveSize) {
396 if (rb->Width != fb->Width && rb->Height != fb->Height) {
397 /* size mismatch! */
398 fb->Width = 0;
399 fb->Height = 0;
400 return;
401 }
402 }
403 else {
404 fb->Width = rb->Width;
405 fb->Height = rb->Height;
406 haveSize = GL_TRUE;
407 }
408 }
409 }
410}
411
412
413/**
414 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
415 * These values are computed from the buffer's width and height and
416 * the scissor box, if it's enabled.
417 * \param ctx the GL context.
418 */
419void
420_mesa_update_draw_buffer_bounds(GLcontext *ctx)
421{
422 struct gl_framebuffer *buffer = ctx->DrawBuffer;
423
Alan Hourihane161de102006-06-19 09:27:04 +0000424 if (!buffer)
425 return;
426
Brian Paule4b23562005-05-04 20:11:35 +0000427 if (buffer->Name) {
428 /* user-created framebuffer size depends on the renderbuffers */
429 update_framebuffer_size(buffer);
430 }
431
432 buffer->_Xmin = 0;
433 buffer->_Ymin = 0;
434 buffer->_Xmax = buffer->Width;
435 buffer->_Ymax = buffer->Height;
436
437 if (ctx->Scissor.Enabled) {
438 if (ctx->Scissor.X > buffer->_Xmin) {
439 buffer->_Xmin = ctx->Scissor.X;
440 }
441 if (ctx->Scissor.Y > buffer->_Ymin) {
442 buffer->_Ymin = ctx->Scissor.Y;
443 }
444 if (ctx->Scissor.X + ctx->Scissor.Width < buffer->_Xmax) {
445 buffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width;
446 }
447 if (ctx->Scissor.Y + ctx->Scissor.Height < buffer->_Ymax) {
448 buffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height;
449 }
450 /* finally, check for empty region */
451 if (buffer->_Xmin > buffer->_Xmax) {
452 buffer->_Xmin = buffer->_Xmax;
453 }
454 if (buffer->_Ymin > buffer->_Ymax) {
455 buffer->_Ymin = buffer->_Ymax;
456 }
457 }
458
459 ASSERT(buffer->_Xmin <= buffer->_Xmax);
460 ASSERT(buffer->_Ymin <= buffer->_Ymax);
461}
462
463
464/**
465 * The glGet queries of the framebuffer red/green/blue size, stencil size,
466 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual. These can
Brian Paulf084f602005-09-13 23:37:50 +0000467 * change depending on the renderbuffer bindings. This function updates
Brian Paule4b23562005-05-04 20:11:35 +0000468 * the given framebuffer's Visual from the current renderbuffer bindings.
Brian Paul02aa5fb2006-09-11 15:04:23 +0000469 *
470 * This may apply to user-created framebuffers or window system framebuffers.
Brian Pauleb063cf2005-10-04 14:48:24 +0000471 *
472 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
473 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
474 * The former one is used to convert floating point depth values into
475 * integer Z values.
Brian Paule4b23562005-05-04 20:11:35 +0000476 */
477void
478_mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
479{
Brian Paul474f28e2005-10-08 14:41:17 +0000480 GLuint i;
481
Brian Paule4b23562005-05-04 20:11:35 +0000482 _mesa_bzero(&fb->Visual, sizeof(fb->Visual));
Brian Paul474f28e2005-10-08 14:41:17 +0000483 fb->Visual.rgbMode = GL_TRUE; /* assume this */
Brian Paule4b23562005-05-04 20:11:35 +0000484
Brian Paul34b3b402006-04-20 00:45:08 +0000485#if 0 /* this _might_ be needed */
486 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
487 /* leave visual fields zero'd */
488 return;
489 }
490#endif
491
Brian Paul474f28e2005-10-08 14:41:17 +0000492 /* find first RGB or CI renderbuffer */
493 for (i = 0; i < BUFFER_COUNT; i++) {
494 if (fb->Attachment[i].Renderbuffer) {
495 const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
496 if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) {
497 fb->Visual.redBits = rb->RedBits;
498 fb->Visual.greenBits = rb->GreenBits;
499 fb->Visual.blueBits = rb->BlueBits;
500 fb->Visual.alphaBits = rb->AlphaBits;
501 fb->Visual.rgbBits = fb->Visual.redBits
502 + fb->Visual.greenBits + fb->Visual.blueBits;
503 fb->Visual.floatMode = GL_FALSE;
504 break;
505 }
506 else if (rb->_BaseFormat == GL_COLOR_INDEX) {
507 fb->Visual.indexBits = rb->IndexBits;
508 fb->Visual.rgbMode = GL_FALSE;
509 break;
510 }
511 }
Brian Paule4b23562005-05-04 20:11:35 +0000512 }
513
514 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
515 fb->Visual.haveDepthBuffer = GL_TRUE;
516 fb->Visual.depthBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000517 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits;
Brian Paule4b23562005-05-04 20:11:35 +0000518 }
519
520 if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
521 fb->Visual.haveStencilBuffer = GL_TRUE;
522 fb->Visual.stencilBits
Brian Paul676d0ac2005-09-22 05:19:57 +0000523 = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits;
Brian Paule4b23562005-05-04 20:11:35 +0000524 }
525
Brian Paul02aa5fb2006-09-11 15:04:23 +0000526 if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
527 fb->Visual.haveAccumBuffer = GL_TRUE;
528 fb->Visual.accumRedBits
529 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->RedBits;
530 fb->Visual.accumGreenBits
531 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->GreenBits;
532 fb->Visual.accumBlueBits
533 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->BlueBits;
534 fb->Visual.accumAlphaBits
535 = fb->Attachment[BUFFER_DEPTH].Renderbuffer->AlphaBits;
536 }
537
Brian Paule4b23562005-05-04 20:11:35 +0000538 compute_depth_max(fb);
539}
540
541
542/**
Brian Paulea4fe662006-03-26 05:22:17 +0000543 * Update the framebuffer's _DepthBuffer field using the renderbuffer
544 * found at the given attachment index.
545 *
546 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
547 * create and install a depth wrapper/adaptor.
548 *
549 * \param fb the framebuffer whose _DepthBuffer field to update
550 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000551 */
Brian Paulea4fe662006-03-26 05:22:17 +0000552void
553_mesa_update_depth_buffer(GLcontext *ctx,
554 struct gl_framebuffer *fb,
555 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000556{
Brian Paulea4fe662006-03-26 05:22:17 +0000557 struct gl_renderbuffer *depthRb;
558
559 /* only one possiblity for now */
560 ASSERT(attIndex == BUFFER_DEPTH);
561
562 depthRb = fb->Attachment[attIndex].Renderbuffer;
563
564 if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
565 /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000566 if (!fb->_DepthBuffer
567 || fb->_DepthBuffer->Wrapped != depthRb
568 || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
Brian Paulea4fe662006-03-26 05:22:17 +0000569 /* need to update wrapper */
570 struct gl_renderbuffer *wrapper
571 = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
572 set_depth_renderbuffer(fb, wrapper);
573 ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
Brian Paul84716042005-11-16 04:05:54 +0000574 }
575 }
Brian Paulea4fe662006-03-26 05:22:17 +0000576 else {
577 /* depthRb may be null */
578 set_depth_renderbuffer(fb, depthRb);
579 }
Brian Paul84716042005-11-16 04:05:54 +0000580}
581
Brian Paulea4fe662006-03-26 05:22:17 +0000582
Brian Paul84716042005-11-16 04:05:54 +0000583/**
Brian Paulea4fe662006-03-26 05:22:17 +0000584 * Update the framebuffer's _StencilBuffer field using the renderbuffer
585 * found at the given attachment index.
586 *
587 * If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
588 * create and install a stencil wrapper/adaptor.
589 *
590 * \param fb the framebuffer whose _StencilBuffer field to update
591 * \param attIndex indicates the renderbuffer to possibly wrap
Brian Paul84716042005-11-16 04:05:54 +0000592 */
Brian Paulea4fe662006-03-26 05:22:17 +0000593void
594_mesa_update_stencil_buffer(GLcontext *ctx,
595 struct gl_framebuffer *fb,
596 GLuint attIndex)
Brian Paul84716042005-11-16 04:05:54 +0000597{
Brian Paulea4fe662006-03-26 05:22:17 +0000598 struct gl_renderbuffer *stencilRb;
599
600 ASSERT(attIndex == BUFFER_DEPTH ||
601 attIndex == BUFFER_STENCIL);
602
603 stencilRb = fb->Attachment[attIndex].Renderbuffer;
604
605 if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) {
606 /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
Brian Paul57223382006-04-06 04:09:03 +0000607 if (!fb->_StencilBuffer
608 || fb->_StencilBuffer->Wrapped != stencilRb
609 || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) {
Brian Paulea4fe662006-03-26 05:22:17 +0000610 /* need to update wrapper */
611 struct gl_renderbuffer *wrapper
612 = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb);
613 set_stencil_renderbuffer(fb, wrapper);
614 ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
Brian Paul84716042005-11-16 04:05:54 +0000615 }
616 }
Brian Paulea4fe662006-03-26 05:22:17 +0000617 else {
618 /* stencilRb may be null */
619 set_stencil_renderbuffer(fb, stencilRb);
620 }
621}
622
623
624/**
625 * Update the list of color drawing renderbuffer pointers.
626 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
627 * writing colors.
628 */
629static void
630update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
631{
632 GLuint output;
633
634 /*
635 * Fragment programs can write to multiple colorbuffers with
636 * the GL_ARB_draw_buffers extension.
637 */
638 for (output = 0; output < ctx->Const.MaxDrawBuffers; output++) {
639 GLbitfield bufferMask = fb->_ColorDrawBufferMask[output];
640 GLuint count = 0;
641 GLuint i;
Briane6a93812007-02-26 11:37:37 -0700642 if (!fb->DeletePending) {
643 /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK)
644 * can specify writing to two or four color buffers (for example).
645 */
646 for (i = 0; bufferMask && i < BUFFER_COUNT; i++) {
647 const GLuint bufferBit = 1 << i;
648 if (bufferBit & bufferMask) {
649 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
Briane5070bc2007-03-16 11:00:07 -0600650 if (rb && rb->Width > 0 && rb->Height > 0) {
Briane6a93812007-02-26 11:37:37 -0700651 fb->_ColorDrawBuffers[output][count] = rb;
652 count++;
653 }
654 else {
655 /*
656 _mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");
657 */
658 }
659 bufferMask &= ~bufferBit;
Brian Paulea4fe662006-03-26 05:22:17 +0000660 }
Brian Paulea4fe662006-03-26 05:22:17 +0000661 }
662 }
663 fb->_NumColorDrawBuffers[output] = count;
664 }
665}
666
667
668/**
669 * Update the color read renderbuffer pointer.
670 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
671 */
672static void
673update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
674{
Brian Paul28b014e2006-04-05 03:05:17 +0000675 (void) ctx;
Briane5070bc2007-03-16 11:00:07 -0600676 if (fb->_ColorReadBufferIndex == -1 ||
677 fb->DeletePending ||
678 fb->Width == 0 ||
679 fb->Height == 0) {
Brian Paulea4fe662006-03-26 05:22:17 +0000680 fb->_ColorReadBuffer = NULL; /* legal! */
681 }
682 else {
683 ASSERT(fb->_ColorReadBufferIndex >= 0);
684 ASSERT(fb->_ColorReadBufferIndex < BUFFER_COUNT);
685 fb->_ColorReadBuffer
686 = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
687 }
Brian Paul84716042005-11-16 04:05:54 +0000688}
689
690
691/**
Brian Paule4b23562005-05-04 20:11:35 +0000692 * Update state related to the current draw/read framebuffers.
Brian Paul52783592005-08-31 21:38:53 +0000693 * Specifically, update these framebuffer fields:
694 * _ColorDrawBuffers
Brian Paul52783592005-08-31 21:38:53 +0000695 * _NumColorDrawBuffers
696 * _ColorReadBuffer
Brian Paul0f29ef62005-11-16 04:17:20 +0000697 * _DepthBuffer
698 * _StencilBuffer
Brian Paule4b23562005-05-04 20:11:35 +0000699 * If the current framebuffer is user-created, make sure it's complete.
Brian Paul52783592005-08-31 21:38:53 +0000700 * The following functions can effect this state: glReadBuffer,
Brian Paul0f29ef62005-11-16 04:17:20 +0000701 * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
702 * glRenderbufferStorageEXT.
Brian Paule4b23562005-05-04 20:11:35 +0000703 */
704void
705_mesa_update_framebuffer(GLcontext *ctx)
706{
707 struct gl_framebuffer *fb = ctx->DrawBuffer;
Brian Paule4b23562005-05-04 20:11:35 +0000708
709 /* Completeness only matters for user-created framebuffers */
Brian Paul474f28e2005-10-08 14:41:17 +0000710 if (fb->Name != 0) {
Brian Paule4b23562005-05-04 20:11:35 +0000711 _mesa_test_framebuffer_completeness(ctx, fb);
Brian Paul474f28e2005-10-08 14:41:17 +0000712 _mesa_update_framebuffer_visual(fb);
713 }
Brian Paule4b23562005-05-04 20:11:35 +0000714
Brian Paulea4fe662006-03-26 05:22:17 +0000715 update_color_draw_buffers(ctx, fb);
716 update_color_read_buffer(ctx, fb);
717 _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
718 _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
Brian Paul84716042005-11-16 04:05:54 +0000719
Brian Paule4b23562005-05-04 20:11:35 +0000720 compute_depth_max(fb);
721}
Brian Paul7275d4d2006-03-20 15:25:18 +0000722
723
724/**
725 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
726 * glCopyTex[Sub]Image, etc. exists.
727 * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
728 * GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
729 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
730 */
731GLboolean
732_mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
733{
734 const struct gl_renderbuffer_attachment *att
735 = ctx->ReadBuffer->Attachment;
736
737 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
738 return GL_FALSE;
739 }
740
741 switch (format) {
742 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000743 case GL_RED:
744 case GL_GREEN:
745 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000746 case GL_ALPHA:
747 case GL_LUMINANCE:
748 case GL_LUMINANCE_ALPHA:
749 case GL_INTENSITY:
750 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000751 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000752 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000753 case GL_BGRA:
754 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000755 case GL_COLOR_INDEX:
756 if (ctx->ReadBuffer->_ColorReadBuffer == NULL) {
757 return GL_FALSE;
758 }
Brian Paul84c5d0a2006-03-30 16:29:41 +0000759 /* XXX enable this post 6.5 release:
760 ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 ||
761 ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0);
762 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000763 break;
764 case GL_DEPTH:
765 case GL_DEPTH_COMPONENT:
766 if (!att[BUFFER_DEPTH].Renderbuffer) {
767 return GL_FALSE;
768 }
769 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
770 break;
771 case GL_STENCIL:
772 case GL_STENCIL_INDEX:
773 if (!att[BUFFER_STENCIL].Renderbuffer) {
774 return GL_FALSE;
775 }
776 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
777 break;
778 case GL_DEPTH_STENCIL_EXT:
779 if (!att[BUFFER_DEPTH].Renderbuffer ||
780 !att[BUFFER_STENCIL].Renderbuffer) {
781 return GL_FALSE;
782 }
783 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
784 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
785 break;
786 default:
787 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000788 "Unexpected format 0x%x in _mesa_source_buffer_exists",
789 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000790 return GL_FALSE;
791 }
792
793 /* OK */
794 return GL_TRUE;
795}
796
797
798/**
799 * As above, but for drawing operations.
800 * XXX code do some code merging w/ above function.
801 */
802GLboolean
803_mesa_dest_buffer_exists(GLcontext *ctx, GLenum format)
804{
805 const struct gl_renderbuffer_attachment *att
806 = ctx->ReadBuffer->Attachment;
807
808 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
809 return GL_FALSE;
810 }
811
812 switch (format) {
813 case GL_COLOR:
Brian Paul590cd262006-03-24 22:53:00 +0000814 case GL_RED:
815 case GL_GREEN:
816 case GL_BLUE:
Brian Paul7275d4d2006-03-20 15:25:18 +0000817 case GL_ALPHA:
818 case GL_LUMINANCE:
819 case GL_LUMINANCE_ALPHA:
820 case GL_INTENSITY:
821 case GL_RGB:
Brian Paul590cd262006-03-24 22:53:00 +0000822 case GL_BGR:
Brian Paul7275d4d2006-03-20 15:25:18 +0000823 case GL_RGBA:
Brian Paul590cd262006-03-24 22:53:00 +0000824 case GL_BGRA:
825 case GL_ABGR_EXT:
Brian Paul7275d4d2006-03-20 15:25:18 +0000826 case GL_COLOR_INDEX:
827 /* nothing special */
Brian Paul84c5d0a2006-03-30 16:29:41 +0000828 /* Could assert that colorbuffer has RedBits > 0 */
Brian Paul7275d4d2006-03-20 15:25:18 +0000829 break;
830 case GL_DEPTH:
831 case GL_DEPTH_COMPONENT:
832 if (!att[BUFFER_DEPTH].Renderbuffer) {
833 return GL_FALSE;
834 }
835 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
836 break;
837 case GL_STENCIL:
838 case GL_STENCIL_INDEX:
839 if (!att[BUFFER_STENCIL].Renderbuffer) {
840 return GL_FALSE;
841 }
842 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
843 break;
844 case GL_DEPTH_STENCIL_EXT:
845 if (!att[BUFFER_DEPTH].Renderbuffer ||
846 !att[BUFFER_STENCIL].Renderbuffer) {
847 return GL_FALSE;
848 }
849 ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);
850 ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);
851 break;
852 default:
853 _mesa_problem(ctx,
Brian Paul590cd262006-03-24 22:53:00 +0000854 "Unexpected format 0x%x in _mesa_source_buffer_exists",
855 format);
Brian Paul7275d4d2006-03-20 15:25:18 +0000856 return GL_FALSE;
857 }
858
859 /* OK */
860 return GL_TRUE;
861}