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Brian Paul0b27ace2003-03-08 17:38:57 +00001<HTML>
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3<TITLE>Mesa News</TITLE>
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5<BODY text="#000000" bgcolor="#55bbff">
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7<H1>News</H1>
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Brian Paul7f223f22003-03-30 16:17:54 +000010<h2>March 30, 2003</h2>
11
12<p>
13Mesa 5.0.1 has been released. This is a stable, bug-fix release.
14</p>
15<pre>
16 New:
17 - DOS driver updates from Daniel Borca
18 - updated GL/gl_mangle.h file (Bill Hoffman)
19 Bug fixes:
20 - auto mipmap generation for cube maps was broken (bug 641363)
21 - writing/clearing software alpha channels was unreliable
22 - minor compilation fixes for OS/2 (Evgeny Kotsuba)
23 - fixed some bad assertions found with shadowtex demo
24 - fixed error checking bug in glCopyTexSubImage2D (bug 659020)
25 - glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
26 - fixed potential segfault in texture object validation (bug 659012)
27 - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
28 - fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
29 - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
30 - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
31 - fixed compilation problem on Solaris7/x86 (bug 536406)
32 - fixed prefetch bug in 3DNow! code (Felix Kuhling)
33 - fixed NeXT build problem (FABSF macro)
34 - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
35 - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
36 - AA line and triangle Z values are now rounded, not truncated
37 - fixed color interpolation bug when GLchan==GLfloat (bug 694461)
38 - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
39 - fixed a minor GL_COLOR_MATERIAL bug
40 - NV vertex program EXP instruction was broken
41 - glColorMask misbehaved with X window / pixmap rendering
42 - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
43 - attempt to fix GGI compilation problem when MesaDemos not present
44 - NV vertex program ARL-relative fetches didn't work
45 Changes:
46 - use glPolygonOffset in gloss demo to avoid z-fighting artifacts
47 - updated winpos and pointblast demos to use ARB extensions
48 - disable SPARC normal transformation code (bug 673938)
49 - GLU fixes for OS/2 (Evgeny Kotsuba)
50</pre>
51
52
53
Brian Paul0b27ace2003-03-08 17:38:57 +000054<h2>March 7, 2003</h2>
55<p>
56Website and documentation overhaul.
57</p>
58<p>
59The website content and Mesa documentation (from the doc/ directory) have
60been merged together.
61All the documentation files have been entered into the CVS repository.
62Many of the old plain-text files have been converted to html and modernized.
63</p>
64
65
66<h2>November 13, 2002</h2>
67<p>Mesa 5.0 has been released. This is a stable release which
68implements the OpenGL 1.4 specification.
69</p><pre>New:
70 - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
71 - removed some overlooked debugging code
72 - glxinfo updated to support GLX_ARB_multisample
73 - GLUT now support GLX_ARB_multisample
74 - updated DOS driver (Daniel Borca)
75Bug fixes:
76 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
77 - fixed potential bug in _mesa_align_malloc/calloc()
78 - fixed missing triangle bug when running vertex programs
79 - fixed a few HPUX compilation problems
80 - FX (Glide) driver didn't compile
81 - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
82 - a few EXT functions, like glGenTexturesEXT, were no-ops
83 - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
84 glMultiDrawArrays and glMultiDrawElements were missing
85 - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
86 - Pentium 4 Mobile was mistakenly identified as having 3DNow!
87 - fixed one-bit error in point/line fragment Z calculation
88 - fixed potential segfault in fakeglx code
89 - fixed color overflow problem in DOT3 texture env mode
90</pre>
91
92
93<h2>October 29, 2002</h2>
94<p>Mesa 4.1 has been released. This is a new development release.
95For a stable release, get 4.0.4.
96</p><pre>New:
97 - GL_NV_vertex_program extension
98 - GL_NV_vertex_program1_1 extension
99 - GL_ARB_window_pos extension
100 - GL_ARB_depth_texture extension
101 - GL_ARB_shadow extension
102 - GL_ARB_shadow_ambient extension
103 - GL_EXT_shadow_funcs extension
104 - GL_ARB_point_parameters extension
105 - GL_ARB_texture_env_crossbar
106 - GL_NV_point_sprite extension
107 - GL_NV_texture_rectangle extension
108 - GL_EXT_multi_draw_arrays extension
109 - GL_EXT_stencil_two_side extension
110 - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
111 - GL_ATI_texture_mirror_once extension (Ian Romanick)
112 - massive overhaul/simplification of software rasterizer module,
113 many contributions from Klaus Niederkrueger
114 - faster software texturing in some cases (i.e. trilinear filtering)
115 - new OSMesaGetProcAddress() function
116 - more blend modes implemented with MMX code (Jose Fonseca)
117 - added glutGetProcAddress() to GLUT
118 - added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
119 - pbinfo and pbdemo PBuffer programs
120 - glxinfo -v prints transprent pixel info (Gerd Sussner)
121Bug fixes:
122 - better mipmap LOD computation (prevents excessive blurriness)
123 - OSMesaMakeCurrent() didn't recognize buffer size changes
124 - assorted conformance fixes for 16-bit/channel rendering
125 - texcombine alpha subtraction mode was broken
126 - fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
127 - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
128 - fixed divide by zero error in NURBS tessellator (Jon Perry)
129 - fixed GL_LINEAR fog bug by adding clamping
130 - fixed FP exceptions found using Alpha CPU
131 - 3dfx/glide driver render-to-window feature was broken
132 - added missing GLX_TRANSPARENT_RGB token to glx.h
133 - fixed error checking related to paletted textures
134 - fixed reference count error in glDeleteTextures (Randy Fayan)
135Changes:
136 - New spec file and Python code to generate some GL dispatch files
137 - Glide driver defaults to "no" with autoconf/automake
138 - floating point color channels now clamped to [0,inf)
139 - updated demos/stex3d with new options
140</pre>
141
142
143<h2>October 4, 2002</h2>
144<p>
145The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten.
146</p>
147
148<h2>October 3, 2002</h2>
149<p>Mesa 4.0.4 has been released. This is a stable bug-fix release.
150</p><pre> New:
151 - GL_NV_texture_rectangle extension
152 - updated glext.h header (version 17)
153 - updated DOS driver (Daniel Borca)
154 - updated BeOS R5 driver (Philippe Houdoin)
155 - added GL_IBM_texture_mirror_repeat
156 - glxinfo now takes -l option to print interesting OpenGL limits info
157 - GL_MESA_ycbcr_texture extension
158 - GL_APPLE_client_storage extension (for some DRI drivers only)
159 - GL_MESA_pack_invert extension
160 Bug fixes:
161 - fixed GL_LINEAR fog bug by adding clamping
162 - fixed FP exceptions found using Alpha CPU
163 - 3dfx MESA_GLX_FX=window (render to window) didn't work
164 - fixed memory leak in wglCreateContest (Karl Schultz)
165 - define GLAPIENTRY and GLAPI if undefined in glu.h
166 - wglGetProcAddress didn't handle all API functions
167 - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
168 - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
169 - error checking in compressed tex image functions had some glitches
170 - fixed AIX compile problem in src/config.c
171 - glGetTexImage was using pixel unpacking instead of packing params
172 - auto-mipmap generation for cube maps was incorrect
173 Changes:
174 - max texture units reduced to six to accomodate texture rectangles
175 - removed unfinished GL_MESA_sprite_point extension code
176</pre>
177
178<h2>June 25, 2002</h2>
179<p>Mesa 4.0.3 has been released. This is a stable bug-fix release.
180</p><pre> New:
181 - updated GL/glext.h file (version 15)
182 - corrected MMX blend code (Jose Fonseca)
183 - support for software-based alpha planes in Windows driver
184 - updated GGI driver (Filip Spacek)
185 Bug fixes:
186 - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
187 - OSMesaMakeCurrent() didn't recognize buffer size changes
188 - assorted conformance fixes for 16-bit/channel rendering
189 - texcombine alpha subtraction mode was broken
190 - fixed lighting bug with non-uniform scaling and display lists
191 - fixed bug when deleting shared display lists
192 - disabled SPARC cliptest assembly code (Mesa bug 544665)
193 - fixed a couple Solaris compilation/link problems
194 - blending clipped glDrawPixels didn't always work
195 - glGetTexImage() didn't accept packed pixel types
196 - glPixelMapu[is]v() could explode given too large of pixelmap
197 - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
198 - glXCopyContext() could lead to segfaults
199 - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
200 Changes:
201 - lots of C++ (g++) code clean-ups
202 - lots of T&amp;L updates for the Radeon DRI driver
203 Known bugs:
204 - mipmap LOD computation (fixed for Mesa 4.1)
205</pre>
206
207<h2>April 2, 2002</h2>
208<p>Mesa 4.0.2 has been released. This is a stable bug-fix release.
209</p><pre> New:
210 - New DOS (DJGPP) driver written by Daniel Borca
211 - New driver interface functions for TCL drivers (such as Radeon DRI)
212 - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
213 if using deep color channels
214 - latest GL/glext.h and GL/glxext.h headers from SGI
215 Bug fixes:
216 - GL_BLEND with non-black texture env color wasn't always correct
217 - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
218 - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
219 - glReadPixels was sometimes mistakenly clipped by the scissor box
220 - glDraw/ReadPixels didn't catch all the errors that they should have
221 - Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
222 - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
223 - Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
224 - glColorMask as sometimes effecting glXSwapBuffers()
225 - fixed a potential bug in XMesaGarbageCollect()
226 - N threads rendering into one window didn't work reliably
227 - glCopyPixels didn't work for deep color channels
228 - improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
229 - glPopAttrib() didn't correctly restore user clip planes
230 - user clip planes failed for some perspective projections (Chromium)
231</pre>
232
233<h2>December 17, 2001</h2>
234<p>Mesa 4.0.1 has been released. This is a stable bug-fix release.
235</p><pre> New:
236 - better sub-pixel sample positions for AA triangles (Ray Tice)
237 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
238 Bug fixes:
239 - added missing break statements in glGet*() for multisample cases
240 - fixed uninitialized hash table mutex bug (display lists / texobjs)
241 - fixed bad teximage error check conditional (bug 476846)
242 - fixed demos readtex.c compilation problem on Windows (Karl Schultz)
243 - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
244 - silence some compiler warnings (gcc 2.96)
245 - enable the #define GL_VERSION_1_3 in GL/gl.h
246 - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
247 - fixed glu.h typedef problem found with MSDev 6.0
248 - build libGL.so with -Bsymbolic (fixes bug found with Chromium)
249 - added missing 'const' to glXGetContextIDEXT() in glxext.h
250 - fixed a few glXGetProcAddress() errors (texture compression, etc)
251 - fixed start index bug in compiled vertex arrays (Keith)
252 - fixed compilation problems in src/SPARC/glapi_sparc.S
253 - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
254 - use glXGetProcAddressARB in GLUT to avoid extension linking problems
255 - provoking vertex of flat-shaded, color-index triangles was wrong
256 - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
257 - glTexParameter didn't flush the vertex buffer (Ray Tice)
258 - feedback attributes for glDraw/CopyPixels and glBitmap were wrong
259 - fixed bug in normal length caching (ParaView lighting bug)
260</pre>
261
262<h2>October 22, 2001</h2>
263<p>Mesa 4.0 has been released. This is a stable release.
264</p><pre> New:
265 - Mesa 4.0 implements the OpenGL 1.3 specification
266 - GL_IBM_rasterpos_clip extension
267 - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
268 - GL_ARB_texture_mirrored_repeat extension
269 - WindML UGL driver (Stephane Raimbault)
270 - added OSMESA_MAX_WIDTH/HEIGHT queries
271 - attempted compiliation fixes for Solaris 5, 7 and 8
272 - updated glext.h and glxext.h files
273 - updated Windows driver (Karl Schultz)
274 Bug fixes:
275 - added some missing GLX 1.3 tokens to include/GL/glx.h
276 - GL_COLOR_MATRIX changes weren't recognized by teximage functions
277 - glCopyPixels with scale and bias was broken
278 - glRasterPos with lighting could segfault
279 - glDeleteTextures could leave a dangling pointer
280 - Proxy textures for cube maps didn't work
281 - fixed a number of 16-bit color channel bugs
282 - fixed a few minor memory leaks
283 - GLX context sharing was broken in 3.5
284 - fixed state-update bugs in glPopClientAttrib()
285 - fixed glDrawRangeElements() bug
286 - fixed a glPush/PopAttrib() bug related to texture binding
287 - flat-shaded, textured lines were broken
288 - fixed a dangling pointer problem in the XMesa code (Chris Burghart)
289 - lighting didn't always produce the correct alpha value
290 - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
291</pre>
292
293
294<h2>June 21, 2001</h2>
295<p>Mesa 3.5 has been released. This is a new development release.
296</p><pre> New:
297 - internals of Mesa divided into modular pieces (Keith Whitwell)
298 - 100% OpenGL 1.2 conformance (passes all conformance tests)
299 - new AA line algorithm
300 - GL_EXT_convolution extension
301 - GL_ARB_imaging subset
302 - OSMesaCreateContextExt() function
303 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
304 - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
305 - GL_EXT_fog_coord extension (Keith Whitwell)
306 - GL_EXT_secondary_color extension (Keith Whitwell)
307 - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
308 - GL_SGIX_depth_texture extension
309 - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
310 - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
311 - GL_ARB_texture_env_combine extension
312 - GL_ARB_texture_env_dot3 extension
313 - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
314 - OSMesaCreateContextExt() function
315 - libOSMesa.so library, contains the OSMesa driver interface
316 - GL/glxext.h header file for GLX extensions
317 - somewhat faster software texturing, fogging, depth testing
318 - all color-index conformance tests now pass (only 8bpp tested)
319 - SPARC assembly language TCL optimizations (David Miller)
320 - GL_SGIS_generate_mipmap extension
321 Bug Fixes:
322 - fbiRev and tmuRev were unitialized when using Glide3
323 - fixed a few color index mode conformance failures; all pass now
324 - now appling antialiasing coverage to alpha after texturing
325 - colors weren't getting clamped to [0,1] before color table lookup
326 - fixed RISC alignment errors caused by COPY_4UBV macro
327 - drawing wide, flat-shaded lines could cause a segfault
328 - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
329 Changes:
330 - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
331 - new libOSMesa.so library, contains the OSMesa driver interface
332</pre>
333
334
335<h2>May 17, 2001</h2>
336<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release.
337Here's what's new:</p>
338<pre> Bug fixes:
339 - deleting the currently bound texture could cause bad problems
340 - using fog could result in random vertex alpha values
341 - AA triangle rendering could touch pixels outside right window bound
342 - fixed byteswapping problem in clear_32bit_ximage() function
343 - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
344 - fixed memory leak in glXUseXFont()
345 - fragment sampling in AA triangle function was off by 1/2 pixel
346 - Windows: reading pixels from framebuffer didn't always work
347 - glConvolutionFilter2D could segfault or cause FP exception
348 - fixed segfaults in FX and X drivers when using tex unit 1 but not 0
349 - GL_NAND logicop didn't work right in RGBA mode
350 - fixed a memory corruption bug in vertex buffer reset code
351 - clearing the softwara alpha buffer with scissoring was broken
352 - fixed a few color index mode fog bugs
353 - fixed some bad assertions in color index mode
354 - fixed FX line 'stipple' bug #420091
355 Changes:
356 - optimized writing mono-colored pixel spans to X pixmaps
357 - increased max viewport size to 2048 x 2048
358</pre>
359
360
361<h2>April 29, 2001</h2>
362<p>New Mesa website</p>
Brian Paulefe56712003-03-19 19:15:28 +0000363<p>Mark Manning produced the new website.<br>Thanks, Mark!</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000364
365
366<h2>February 14, 2001</h2>
367<p>Mesa 3.4.1 has been released. Here's what's new:</p>
368<pre> New:
369 - fixed some Linux build problems
370 - fixed some Windows build problems
371 - GL_EXT_texture_env_dot3 extension (Gareth Hughes)
372 Bug fixes:
373 - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
374 - various state-update code changes needed for DRI bugs
375 - disabled pixel transfer ops in glColorTable commands, not needed
376 - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
377 - updated sources and fixed compile problems in widgets-mesa/
378 - GLX_PBUFFER enum value was wrong in glx.h
379 - fixed a glColorMaterial lighting bug
380 - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
381 - glXCopySubBufferMESA() Y position was off by one
382 - Error checking of glTexSubImage3D() was broken (bug 128775)
383 - glPopAttrib() didn't restore all derived Mesa state correctly
384 - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
385 conformance problems at 16bpp.
386 - clearing depth buffer with scissoring was broken, would segfault
387 - OSMesaGetDepthBuffer() returned bad bytesPerValue value
388 - fixed a line clipping bug (reported by Craig McDaniel)
389 - fixed RGB color over/underflow bug for very tiny triangles
390 Known problems:
391 - NURBS or evaluator surfaces inside display lists don't always work
392</pre>
393<p>
394</p><h2>November 3, 2000</h2>
395<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p>
396<pre> New:
397 - optimized glDrawPixels for glPixelZoom(1,-1)
398 Bug Fixes:
399 - widgets-mesa/src/*.c files were missing from 3.3 distro
400 - include/GL/mesa_wgl.h file was missing from 3.3 distro
401 - fixed some Win32 compile problems
402 - texture object priorities weren't getting initialized to 1.0
403 - glAreTexturesResident return value was wrong when using hardware
404 - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
405 - glReadPixels with GLushort packed types was broken
406 - fixed a few bugs in the GL_EXT_texture_env_combine texture code
407 - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
408 - fixed some typos/bugs in the VB code
409 - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
410 - optimized glDrawPixels paths weren't being used
411 - per-fragment fog calculation didn't work without a Z buffer
412 - improved blending accuracy, fixes Glean blendFunc test failures
413 - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
414 - glXGetProcAddressARB() didn't always return the right address
415 - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
416 - texture matrix changes weren't always detected (GLUT projtex demo)
417 - fixed random color problem in vertex fog code
418 - fixed Glide-related bug that let Quake get a 24-bit Z buffer
419 Changes:
420 - finished internal support for compressed textures for DRI
421</pre>
422<p>
423</p><h2>April 24, 2000</h2>
424<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p>
425<pre> Bug fixes:
426 - fixed memcpy bugs in span.c
427 - fixed missing glEnd problem in demos/tessdemo.c
428 - fixed bug when clearing 24bpp Ximages
429 - fixed clipping problem found in Unreal Tournament
430 - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
431 - fixed Loki's 3dfx RGB vs BGR bug
432 - fixed Loki's 3dfx smooth/flat shading bug in SoF
433 Changes:
434 - updated docs/README file
435 - use bcopy() optimizations on FreeBSD
436 - re-enabled the optimized persp_textured_triangle() function
437</pre>
438<p>
439</p><h2>March 23, 2000</h2>
440<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p>
441<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
442just bug fixes.</p>
443<p>Here's what's changed:
444
445</p><ul>
446 Bug fixes:
447 <ul>
448 - mixed drawing of lines and bitmaps sometimes had wrong colors<br>
449 - added missing glHintPGI() function<br>
450 - fixed a polygon culling bug<br>
451 - fixed bugs in gluPartialDisk()<br>
452 - Z values in selection mode were wrong<br>
453 - added missing tokens:
454 <ul>
455 GL_SMOOTH_POINT_SIZE_RANGE<br>
456 GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
457 GL_SMOOTH_LINE_WIDTH_RANGE<br>
458 GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
459 GL_ALIASED_POINT_SIZE_RANGE<br>
460 GL_ALIASED_LINE_WIDTH_RANGE
461 </ul>
462 - fixed glCopyPixels when copying from back to front buffer<br>
463 - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
464 - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
465 - glDeleteTextures() didn't decrement reference count correctly<br>
466 - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
467 - Actual depth of transformation matrix stacks was off by one<br>
468 - 24bpp visuals didn't address pixels correctly<br>
469 - mipmap level of detail (lambda) calculation simplified, more accurate<br>
470 - 101691 - Polygon clipping and GL_LINE<br>
471 - 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
472 - 101808 - Non-glVertexArrays tristrip bug<br>
473 - 101971 - find_last_3f on Dec OSF (worked around)<br>
474 - 102369 - segv on dec osf (possibly a duplicate of the above)<br>
475 - 102893 - orientations of modelview cause segfault
476 </ul>
477 New:
478 <ul>
479 - updated SVGA Linux driver<br>
480 - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
481 - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
482 - changed -O2 to -O3 for a number of gcc configs
483 </ul>
484 Changes:
485 <ul>
486 - glXCopyContext's mask parameter is now unsigned long, per GLX spec
487 </ul>
488</ul>
489
490<p>Please report any problems with this release ASAP. Bugs should be filed on the
491Mesa3D website at sourceforge.<br>
492After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
493<p>-- Brian</p>
494<p>
495</p><h2>December 17, 1999</h2>
496<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
497can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
498<p>
499</p><h2>December 14, 1999</h2>
500<p>Mesa 3.1 is released!</p>
501<p>
502</p><h2>September 21, 1999</h2>
503<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a>
504and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>,
505that seem to be... yes, I've just received confirmation from the beta center, they
506are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks
507Keith Whitwell for preparing these for us during Brian's absence.</p>
508<p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000509</p><h2>August 30, 1999</h2>
510<p>I'm pleased to announce that I've accepted a position with Precision Insight,
511Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p>
512<p>I've been working on Mesa in my spare time for over five years. With Precision
513Insight I now have the opportunity to devote my full attention to advancing Mesa
514and OpenGL on Linux.</p>
515<p>While I'll be focused on Linux, the X Window System, and hardware acceleration,
516my work will continue to be open sourced and available to any other programmers who
517may want to contribute to it, or use it for other projects or platforms</p>
518<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p>
519<p>
520</p><h2>August 23, 1999</h2>
521<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford.
522Note that this is a new archive, so you will need to re-checkout the archive. That
523means don't <i>cvs update</i> from a previous download.</p>
524<p>
525</p><h2>August 17, 1999</h2>
526<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL
527BOF meeting is now available.</p>
528<p>-Brian</p>
529<p>
530</p><h2>August 14, 1999</h2>
531<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux
532systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be
533patient.</p>
534<p>-Brian</p>
535<p>
536</p><h2>June 7, 1999</h2>
537<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p>
538<p>
539</p><h2>June 2, 1999</h2>
540<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
541xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
542based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p>
543<p>
544</p><h2>May 24, 1999</h2>
545<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>.
546If you are into the quake scene, you may want to try this out, as it contains some
Brian Paulefe56712003-03-19 19:15:28 +0000547optimizations specifically in the Q3A rendering path.
Brian Paul0b27ace2003-03-08 17:38:57 +0000548<p>
549</p><h2>May 13, 1999</h2>
550<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight
551has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p>
552<p>
553</p><h2>May 13, 1999</h2>
554<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of
555US$10,000 to the Mesa project to support its continuing development.
556Mesa is a free implementation of the OpenGL 3D graphics library and id's
557newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux.
558
559The donation will go to Keith Whitwell, who has been optimizing Mesa to
560improve performance on 3d hardware. Thanks to Keith's work, many
561applications using Mesa 3.1 will see a dramatic performance increase
562over Mesa 3.0. The donation will allow Keith to continue working on
563Mesa full time for some time to come.
564
565For more information about Mesa see www.mesa3d.org. For more
566information about id Software, Inc. see www.idsoftware.com.
567
568--------------------------------
569
570This donation from John/id is very generous. Keith and I are very
571grateful.
572
573</pre>
574<p>
575</p><h2>May 1, 1999</h2>
576<p>John Carmack made an interesting .plan update yesterday:
577
578</p><ul>
579 <i>"I put together a document on optimizing OpenGL drivers for Q3 that should
580 be helpful to the various Linux 3D teams. <br>
581 </i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i>
582</ul>
583
584<p>
585</p><h2>April 7, 1999</h2>
586<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p>
587<p>
588</p><h2>March 18, 1999</h2>
589<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
590For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p>
591<p>
592</p><h2>February 16, 1999</h2>
593<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX
594source code</a>.</p>
595<p>
596</p><h2>January 22, 1999</h2>
597<p>www.mesa3d.org established</p>
598
599
600</p>
601
602
603<hr>
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