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Timothy Arceri094fe3a2016-10-13 10:46:11 +11001/*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25#ifndef SHADER_INFO_H
26#define SHADER_INFO_H
27
Timothy Arceri29ade712016-11-16 14:02:11 +110028#include "shader_enums.h"
29
Timothy Arceri094fe3a2016-10-13 10:46:11 +110030#ifdef __cplusplus
31extern "C" {
32#endif
33
34typedef struct shader_info {
35 const char *name;
36
37 /* Descriptive name provided by the client; may be NULL */
38 const char *label;
39
Timothy Arceri3ea3f752017-08-23 09:10:27 +100040 /** The shader stage, such as MESA_SHADER_VERTEX. */
41 gl_shader_stage stage;
42
Timothy Arceri094fe3a2016-10-13 10:46:11 +110043 /* Number of textures used by this shader */
44 unsigned num_textures;
45 /* Number of uniform buffers used by this shader */
46 unsigned num_ubos;
47 /* Number of atomic buffers used by this shader */
48 unsigned num_abos;
49 /* Number of shader storage buffers used by this shader */
50 unsigned num_ssbos;
51 /* Number of images used by this shader */
52 unsigned num_images;
53
54 /* Which inputs are actually read */
55 uint64_t inputs_read;
56 /* Which inputs are actually read and are double */
57 uint64_t double_inputs_read;
58 /* Which outputs are actually written */
59 uint64_t outputs_written;
60 /* Which outputs are actually read */
61 uint64_t outputs_read;
62 /* Which system values are actually read */
63 uint64_t system_values_read;
64
65 /* Which patch inputs are actually read */
66 uint32_t patch_inputs_read;
67 /* Which patch outputs are actually written */
68 uint32_t patch_outputs_written;
69
70 /* Whether or not this shader ever uses textureGather() */
71 bool uses_texture_gather;
72
Kenneth Graunkefbf4c292017-09-09 00:19:57 -070073 /** Bitfield of which textures are used by texelFetch() */
74 uint32_t textures_used_by_txf;
75
Kenneth Graunke86c68bb2017-10-26 15:19:25 -070076 /**
77 * True if this shader uses the fddx/fddy opcodes.
78 *
79 * Note that this does not include the "fine" and "coarse" variants.
80 */
81 bool uses_fddx_fddy;
82
Kenneth Graunkec447ca62016-10-03 22:18:09 -070083 /* The size of the gl_ClipDistance[] array, if declared. */
84 unsigned clip_distance_array_size;
85
86 /* The size of the gl_CullDistance[] array, if declared. */
87 unsigned cull_distance_array_size;
Timothy Arceri094fe3a2016-10-13 10:46:11 +110088
89 /* Whether or not separate shader objects were used */
90 bool separate_shader;
91
92 /** Was this shader linked with any transform feedback varyings? */
93 bool has_transform_feedback_varyings;
94
95 union {
96 struct {
97 /** The number of vertices recieves per input primitive */
98 unsigned vertices_in;
99
100 /** The output primitive type (GL enum value) */
101 unsigned output_primitive;
102
Timothy Arcerib99ecaf2016-10-13 15:16:49 +1100103 /** The input primitive type (GL enum value) */
104 unsigned input_primitive;
105
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100106 /** The maximum number of vertices the geometry shader might write. */
107 unsigned vertices_out;
108
109 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
110 unsigned invocations;
111
112 /** Whether or not this shader uses EndPrimitive */
113 bool uses_end_primitive;
114
115 /** Whether or not this shader uses non-zero streams */
116 bool uses_streams;
117 } gs;
118
119 struct {
120 bool uses_discard;
121
122 /**
123 * Whether any inputs are declared with the "sample" qualifier.
124 */
125 bool uses_sample_qualifier;
126
127 /**
128 * Whether early fragment tests are enabled as defined by
129 * ARB_shader_image_load_store.
130 */
131 bool early_fragment_tests;
Lionel Landwerlin039d8362016-11-30 14:47:41 +0000132
133 /**
134 * Defined by INTEL_conservative_rasterization.
135 */
136 bool inner_coverage;
137
Plamena Manolova84813862016-12-06 21:32:36 +0200138 bool post_depth_coverage;
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100139
140 /** gl_FragDepth layout for ARB_conservative_depth. */
141 enum gl_frag_depth_layout depth_layout;
142 } fs;
143
144 struct {
145 unsigned local_size[3];
Timothy Arceri54095ed2016-10-13 15:18:53 +1100146
Timothy Arceri8a69ae52016-10-31 22:06:37 +1100147 bool local_size_variable;
148
Timothy Arceri54095ed2016-10-13 15:18:53 +1100149 /**
150 * Size of shared variables accessed by the compute shader.
151 */
152 unsigned shared_size;
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100153 } cs;
154
Kenneth Graunke5edc3382017-01-09 11:37:21 -0800155 /* Applies to both TCS and TES. */
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100156 struct {
157 /** The number of vertices in the TCS output patch. */
Kenneth Graunke5edc3382017-01-09 11:37:21 -0800158 unsigned tcs_vertices_out;
Timothy Arceri088c25b2016-10-13 15:11:47 +1100159
Timothy Arceri088c25b2016-10-13 15:11:47 +1100160 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
Kenneth Graunkea4fd84e2016-09-24 17:59:55 -0700161 enum gl_tess_spacing spacing;
Kenneth Graunke9bb89172016-11-22 14:43:57 -0800162 /** Is the vertex order counterclockwise? */
163 bool ccw;
Timothy Arceri088c25b2016-10-13 15:11:47 +1100164 bool point_mode;
Kenneth Graunke5edc3382017-01-09 11:37:21 -0800165 } tess;
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100166 };
167} shader_info;
168
Timothy Arceri094fe3a2016-10-13 10:46:11 +1100169#ifdef __cplusplus
170}
171#endif
172
173#endif /* SHADER_INFO_H */