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Erik Faye-Lund269474b2019-05-06 12:57:15 +02005 <title>Frequently Asked Questions</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollb5da52a2012-09-18 18:57:02 +020010<div class="header">
Erik Faye-Lundecdab0d2019-05-06 13:26:47 +020011 The Mesa 3D Graphics Library
Andreas Bollb5da52a2012-09-18 18:57:02 +020012</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
Erik Faye-Lund269474b2019-05-06 12:57:15 +020017<h1>Frequently Asked Questions</h1>
Stuart Youngc95dd962018-09-20 17:12:43 +100018Last updated: 19 September 2018
Brian Paul0b27ace2003-03-08 17:38:57 +000019
Brian Paul0b27ace2003-03-08 17:38:57 +000020<h2>Index</h2>
Erik Faye-Lundda4994f2019-04-18 13:44:10 +020021<ol>
22 <li><a href="#part1">High-level Questions and Answers</a></li>
23 <li><a href="#part2">Compilation and Installation Problems</a></li>
24 <li><a href="#part3">Runtime / Rendering Problems</a></li>
25 <li><a href="#part4">Developer Questions</a></li>
26</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000027
Erik Faye-Lund269474b2019-05-06 12:57:15 +020028<h2 id="part1">1. High-level Questions and Answers</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +000029
Erik Faye-Lund269474b2019-05-06 12:57:15 +020030<h3>1.1 What is Mesa?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +000031<p>
Andreas Bollcc418882012-06-12 09:05:33 +020032Mesa is an open-source implementation of the OpenGL specification.
Brian Paula376e332003-03-30 16:54:36 +000033OpenGL is a programming library for writing interactive 3D applications.
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000034See the <a href="https://www.opengl.org/">OpenGL website</a> for more
Brian Paul0b27ace2003-03-08 17:38:57 +000035information.
36</p>
37<p>
Andreas Boll5abb1f82012-09-19 18:22:37 +020038Mesa 9.x supports the OpenGL 3.1 specification.
Brian Paul0b27ace2003-03-08 17:38:57 +000039</p>
40
41
42<h2>1.2 Does Mesa support/use graphics hardware?</h2>
43<p>
Brian Paul7e4cc1c2005-10-24 23:33:27 +000044Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
Andreas Boll8504f182012-09-20 16:23:15 +020045drivers for X.org.
Brian Paul0b27ace2003-03-08 17:38:57 +000046</p>
Andreas Boll8504f182012-09-20 16:23:15 +020047<ul>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000048 <li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
Andreas Boll8504f182012-09-20 16:23:15 +020049 for more information.</li>
Eric Engestrom771f6db2016-07-06 17:09:15 +010050 <li>See <a href="https://01.org/linuxgraphics">01.org</a>
Andreas Boll8504f182012-09-20 16:23:15 +020051 for more information about Intel drivers.</li>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000052 <li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
Andreas Boll8504f182012-09-20 16:23:15 +020053 for more information about Nouveau drivers.</li>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +000054 <li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
Andreas Boll8504f182012-09-20 16:23:15 +020055 for more information about Radeon drivers.</li>
56</ul>
Brian Paul0b27ace2003-03-08 17:38:57 +000057
Brian Paul65b79052004-11-22 17:49:15 +000058<h2>1.3 What purpose does Mesa serve today?</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +000059<p>
Brian Paula376e332003-03-30 16:54:36 +000060Hardware-accelerated OpenGL implementations are available for most popular
61operating systems today.
Brian Paul0b27ace2003-03-08 17:38:57 +000062Still, Mesa serves at least these purposes:
63</p>
64<ul>
Andreas Boll8504f182012-09-20 16:23:15 +020065<li>Mesa is used as the core of the open-source X.org DRI
Brian Paul7e4cc1c2005-10-24 23:33:27 +000066 hardware drivers.
Brian Paula376e332003-03-30 16:54:36 +000067</li>
68<li>Mesa is quite portable and allows OpenGL to be used on systems
69 that have no other OpenGL solution.
70</li>
71<li>Software rendering with Mesa serves as a reference for validating the
Brian Paul0b27ace2003-03-08 17:38:57 +000072 hardware drivers.
Brian Paula376e332003-03-30 16:54:36 +000073</li>
74<li>A software implementation of OpenGL is useful for experimentation,
75 such as testing new rendering techniques.
76</li>
77<li>Mesa can render images with deep color channels: 16-bit integer
78 and 32-bit floating point color channels are supported.
Brian Paul0b27ace2003-03-08 17:38:57 +000079 This capability is only now appearing in hardware.
Brian Paula376e332003-03-30 16:54:36 +000080</li>
81<li>Mesa's internal limits (max lights, clip planes, texture size, etc) can be
Brian Paul0b27ace2003-03-08 17:38:57 +000082 changed for special needs (hardware limits are hard to overcome).
Brian Paula376e332003-03-30 16:54:36 +000083</li>
84</ul>
Brian Paul0b27ace2003-03-08 17:38:57 +000085
Brian Paul65b79052004-11-22 17:49:15 +000086
Andreas Boll5abb1f82012-09-19 18:22:37 +020087<h2>1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?</h2>
Brian Paul65b79052004-11-22 17:49:15 +000088<p>
89<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
Brian Paul7e4cc1c2005-10-24 23:33:27 +000090On systems running the X Window System it does all its rendering through
91the Xlib API:
Andreas Bolldf2be222012-06-12 09:05:22 +020092</p>
Brian Paul65b79052004-11-22 17:49:15 +000093<ul>
94<li>The GLX API is supported, but it's really just an emulation of the
95 real thing.
96<li>The GLX wire protocol is not supported and there's no OpenGL extension
97 loaded by the X server.
98<li>There is no hardware acceleration.
99<li>The OpenGL library, libGL.so, contains everything (the programming API,
100 the GLX functions and all the rendering code).
101</ul>
Brian Paul65b79052004-11-22 17:49:15 +0000102<p>
103Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
104within the DRI (Direct Rendering Infrastructure):
105<ul>
106<li>The libGL.so library provides the GL and GLX API functions, a GLX
107 protocol encoder, and a device driver loader.
108<li>The device driver modules (such as r200_dri.so) contain a built-in
109 copy of the core Mesa code.
110<li>The X server loads the GLX module.
111 The GLX module decodes incoming GLX protocol and dispatches the commands
112 to a rendering module.
113 For the DRI, this module is basically a software Mesa renderer.
114</ul>
115
116
117
118<h2>1.5 How do I upgrade my DRI installation to use a new Mesa release?</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000119<p>
Brian Paul7e4cc1c2005-10-24 23:33:27 +0000120This wasn't easy in the past.
121Now, the DRI drivers are included in the Mesa tree and can be compiled
122separately from the X server.
123Just follow the Mesa <a href="install.html">compilation instructions</a>.
Brian Paul824a4fc2003-08-06 19:05:26 +0000124</p>
125
Brian Paul0b27ace2003-03-08 17:38:57 +0000126
Brian Paul65b79052004-11-22 17:49:15 +0000127<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000128<p>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200129Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
Nathan Kidd0691b372014-01-03 16:44:00 -0700130OpenGL Sample Implementation (SI)</a> is available.
Brian Paul0b27ace2003-03-08 17:38:57 +0000131The SI was written during the time that OpenGL was originally designed.
132Unfortunately, development of the SI has stagnated.
133Mesa is much more up to date with modern features and extensions.
134</p>
Brian Paul186d4d82004-04-27 12:55:08 +0000135
136<p>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000137<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
Brian Paul186d4d82004-04-27 12:55:08 +0000138an open-source implementation of OpenGL ES for mobile devices.
139
Brian Paul0b27ace2003-03-08 17:38:57 +0000140<p>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200141<a href="http://www.dsbox.com/minigl.html">miniGL</a>
Brian Paul7df4f952003-11-25 21:13:26 +0000142is a subset of OpenGL for PalmOS devices.
Brian Paul0b27ace2003-03-08 17:38:57 +0000143
Brian Paul7df4f952003-11-25 21:13:26 +0000144<p>
Andreas Boll8504f182012-09-20 16:23:15 +0200145<a href="http://bellard.org/TinyGL/">TinyGL</a>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200146is a subset of OpenGL.
Brian Paul0b27ace2003-03-08 17:38:57 +0000147</p>
Brian Paul7df4f952003-11-25 21:13:26 +0000148
149<p>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000150<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
Brian Paul7df4f952003-11-25 21:13:26 +0000151is an OpenGL subset for mobile devices.
152</p>
153
Brian Paul0b27ace2003-03-08 17:38:57 +0000154<p>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200155<a href="http://chromium.sourceforge.net/">Chromium</a>
Brian Paulacbc1e02003-11-26 18:10:31 +0000156isn't a conventional OpenGL implementation (it's layered upon OpenGL),
157but it does export the OpenGL API. It allows tiled rendering, sort-last
158rendering, etc.
159</p>
160
Brian Paulacbc1e02003-11-26 18:10:31 +0000161<p>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200162<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html">ClosedGL</a>
163is an OpenGL subset library for TI graphing calculators.
Brian Paul0c656042006-06-08 19:59:41 +0000164</p>
165
166<p>
Brian Paulacbc1e02003-11-26 18:10:31 +0000167There may be other open OpenGL implementations, but Mesa is the most
168popular and feature-complete.
Brian Paul0b27ace2003-03-08 17:38:57 +0000169</p>
170
Brian Paul65b79052004-11-22 17:49:15 +0000171
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200172<h2 id="part2">2. Compilation and Installation Problems</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000173
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200174<h3>2.1 What's the easiest way to install Mesa?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000175<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200176If you're using a Linux-based system, your distro CD most likely already
Brian Paul0b27ace2003-03-08 17:38:57 +0000177has Mesa packages (like RPM or DEB) which you can easily install.
Andreas Bollcc418882012-06-12 09:05:33 +0200178</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000179
180
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200181<h3>2.2 I get undefined symbols such as bgnpolygon, v3f, etc...</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000182<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200183You're application is written in IRIS GL, not OpenGL.
Brian Paul0b27ace2003-03-08 17:38:57 +0000184IRIS GL was the predecessor to OpenGL and is a different thing (almost)
185entirely.
186Mesa's not the solution.
Andreas Bollcc418882012-06-12 09:05:33 +0200187</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000188
189
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200190<h3>2.3 Where is the GLUT library?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000191<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200192GLUT (OpenGL Utility Toolkit) is no longer in the separate MesaGLUT-x.y.z.tar.gz file.
José Fonseca9a7f84d2011-07-14 17:28:52 +0100193If you don't already have GLUT installed, you should grab
194<a href="http://freeglut.sourceforge.net/">freeglut</a>.
Andreas Bollcc418882012-06-12 09:05:33 +0200195</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000196
197
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200198<h3>2.4 Where is the GLw library?</h3>
Kenneth Graunkec5481922011-08-05 16:59:04 -0700199<p>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000200GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
Andreas Bollcc418882012-06-12 09:05:33 +0200201</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000202
Kenneth Graunkec5481922011-08-05 16:59:04 -0700203
Andreas Bollcc418882012-06-12 09:05:33 +0200204<h2>2.5 What's the proper place for the libraries and headers?</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000205<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200206On Linux-based systems you'll want to follow the
Andreas Bolla73c59b2012-09-18 19:31:28 +0200207<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
Brian Paul0b27ace2003-03-08 17:38:57 +0000208Basically you'll want the following:
209</p>
210<ul>
211<li>/usr/include/GL/gl.h - the main OpenGL header
212</li><li>/usr/include/GL/glu.h - the OpenGL GLU (utility) header
213</li><li>/usr/include/GL/glx.h - the OpenGL GLX header
214</li><li>/usr/include/GL/glext.h - the OpenGL extensions header
215</li><li>/usr/include/GL/glxext.h - the OpenGL GLX extensions header
216</li><li>/usr/include/GL/osmesa.h - the Mesa off-screen rendering header
217</li><li>/usr/lib/libGL.so - a symlink to libGL.so.1
218</li><li>/usr/lib/libGL.so.1 - a symlink to libGL.so.1.xyz
219</li><li>/usr/lib/libGL.so.xyz - the actual OpenGL/Mesa library. xyz denotes the
220Mesa version number.
Brian Paul0b27ace2003-03-08 17:38:57 +0000221</li></ul>
222<p>
Eric Engestrom46d68832019-04-24 13:16:57 +0100223When configuring Mesa, there are three meson options that affect the install
Andreas Bollb534c392012-10-05 23:14:10 +0200224location that you should take care with: <code>--prefix</code>,
Eric Engestrom46d68832019-04-24 13:16:57 +0100225<code>--libdir</code>, and <code>-D dri-drivers-path</code>. To install Mesa
Andreas Bollb534c392012-10-05 23:14:10 +0200226into the system location where it will be available for all programs to use, set
227<code>--prefix=/usr</code>. Set <code>--libdir</code> to where your Linux
228distribution installs system libraries, usually either <code>/usr/lib</code> or
Eric Engestrom46d68832019-04-24 13:16:57 +0100229<code>/usr/lib64</code>. Set <code>-D dri-drivers-path</code> to the directory
Andreas Bollb534c392012-10-05 23:14:10 +0200230where your Linux distribution installs DRI drivers. To find your system's DRI
231driver directory, try executing <code>find /usr -type d -name dri</code>. For
232example, if the <code>find</code> command listed <code>/usr/lib64/dri</code>,
Eric Engestrom46d68832019-04-24 13:16:57 +0100233then set <code>-D dri-drivers-path=/usr/lib64/dri</code>.
Brian Paul0b27ace2003-03-08 17:38:57 +0000234</p>
235<p>
Andreas Bollb534c392012-10-05 23:14:10 +0200236After determining the correct values for the install location, configure Mesa
Eric Engestrom46d68832019-04-24 13:16:57 +0100237with <code>meson configure --prefix=/usr --libdir=xxx -D dri-drivers-path=xxx</code>
238and then install with <code>sudo ninja install</code>.
Brian Paul0b27ace2003-03-08 17:38:57 +0000239</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000240
241
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200242<h2 id="part3">3. Runtime / Rendering Problems</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000243
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200244<h3>3.1 Rendering is slow / why isn't my graphics hardware being used?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000245<p>
Andreas Bollb534c392012-10-05 23:14:10 +0200246If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers.
247(eg. classic swrast, softpipe or llvmpipe)
Andreas Bollcc418882012-06-12 09:05:33 +0200248</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000249<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200250You can run the <code>glxinfo</code> program to learn about your OpenGL
Brian Paul0b27ace2003-03-08 17:38:57 +0000251library.
Andreas Bollb534c392012-10-05 23:14:10 +0200252Look for the <code>OpenGL vendor</code> and <code>OpenGL renderer</code> values.
253That will identify who's OpenGL library with which driver you're using and what sort of
Brian Paul0b27ace2003-03-08 17:38:57 +0000254hardware it has detected.
Andreas Bollcc418882012-06-12 09:05:33 +0200255</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000256<p>
Andreas Bollb534c392012-10-05 23:14:10 +0200257If you're using a hardware accelerated driver you want <code>direct rendering: Yes</code>.
258</p>
259<p>
Andreas Bollcc418882012-06-12 09:05:33 +0200260If your DRI-based driver isn't working, go to the
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000261<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
Brian Paul0b27ace2003-03-08 17:38:57 +0000262</p>
263
264
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200265<h3>3.2 I'm seeing errors in depth (Z) buffering. Why?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000266<p>
267Make sure the ratio of the far to near clipping planes isn't too great.
268Look
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000269<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
Andreas Bolla73c59b2012-09-18 19:31:28 +0200270for details.
Brian Paul0b27ace2003-03-08 17:38:57 +0000271</p>
272<p>
273Mesa uses a 16-bit depth buffer by default which is smaller and faster
274to clear than a 32-bit buffer but not as accurate.
275If you need a deeper you can modify the parameters to
Erik Faye-Lundb2ac7582019-05-28 13:53:03 +0200276<code>glXChooseVisual</code> in your code.
Brian Paul0b27ace2003-03-08 17:38:57 +0000277</p>
278
279
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200280<h3>3.3 Why Isn't depth buffering working at all?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000281<p>
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200282Be sure you're requesting a depth buffered-visual. If you set the
283<code>MESA_DEBUG</code> environment variable it will warn you about trying
284to enable depth testing when you don't have a depth buffer.
Brian Paul0b27ace2003-03-08 17:38:57 +0000285</p>
286<p>Specifically, make sure <code>glutInitDisplayMode</code> is being called
287with <code>GLUT_DEPTH</code> or <code>glXChooseVisual</code> is being
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200288called with a non-zero value for <code>GLX_DEPTH_SIZE</code>.
Brian Paul0b27ace2003-03-08 17:38:57 +0000289</p>
290<p>This discussion applies to stencil buffers, accumulation buffers and
291alpha channels too.
292</p>
293
294
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200295<h3>3.4 Why does <code>glGetString()</code> always return <code>NULL</code>?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000296<p>
297Be sure you have an active/current OpenGL rendering context before
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200298calling <code>glGetString</code>.
Brian Paul0b27ace2003-03-08 17:38:57 +0000299</p>
300
301
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200302<h3>3.5 <code>GL_POINTS</code> and <code>GL_LINES</code> don't touch the
303right pixels</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000304<p>
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200305If you're trying to draw a filled region by using <code>GL_POINTS</code> or
306<code>GL_LINES</code> and seeing holes or gaps it's because of a float-to-int
307rounding problem. But this is not a bug. See Appendix H of the OpenGL
308Programming Guide - "OpenGL Correctness Tips". Basically, applying a
309translation of (0.375, 0.375, 0.0) to your coordinates will fix the problem.
Brian Paul0b27ace2003-03-08 17:38:57 +0000310</p>
311
Brian Paul0b27ace2003-03-08 17:38:57 +0000312
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200313<h2 id="part4">4. Developer Questions</h2>
Brian Paul0b27ace2003-03-08 17:38:57 +0000314
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200315<h3>4.1 How can I contribute?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000316<p>
Andreas Boll5abb1f82012-09-19 18:22:37 +0200317First, join the <a href="lists.html">mesa-dev mailing list</a>.
Brian Pauld5299bf2006-08-21 14:26:06 +0000318That's where Mesa development is discussed.
Dan Nicholsonf71032b2007-12-14 09:59:16 -0800319</p>
Brian Paul0b27ace2003-03-08 17:38:57 +0000320<p>
Eric Engestrom30cf9ff2017-02-09 02:10:17 +0000321The <a href="https://www.opengl.org/documentation">
Nathan Kidd0691b372014-01-03 16:44:00 -0700322OpenGL Specification</a> is the bible for OpenGL implementation work.
Brian Paul0b27ace2003-03-08 17:38:57 +0000323You should read it.
324</p>
325<p>Most of the Mesa development work involves implementing new OpenGL
326extensions, writing hardware drivers (for the DRI), and code optimization.
327</p>
328
Erik Faye-Lund269474b2019-05-06 12:57:15 +0200329<h3>4.2 How do I write a new device driver?</h3>
Brian Paul0b27ace2003-03-08 17:38:57 +0000330<p>
331Unfortunately, writing a device driver isn't easy.
332It requires detailed understanding of OpenGL, the Mesa code, and your
333target hardware/operating system.
3343D graphics are not simple.
335</p>
336<p>
337The best way to get started is to use an existing driver as your starting
338point.
Andreas Bollb534c392012-10-05 23:14:10 +0200339For a classic hardware driver, the i965 driver is a good example.
340For a Gallium3D hardware driver, the r300g, r600g and the i915g are good examples.
Brian Paul0b27ace2003-03-08 17:38:57 +0000341</p>
342<p>The DRI website has more information about writing hardware drivers.
343The process isn't well document because the Mesa driver interface changes
Nathan Kidd0691b372014-01-03 16:44:00 -0700344over time, and we seldom have spare time for writing documentation.
Brian Paul0b27ace2003-03-08 17:38:57 +0000345That being said, many people have managed to figure out the process.
346</p>
347<p>
348Joining the appropriate mailing lists and asking questions (and searching
349the archives) is a good way to get information.
350</p>
351
352
Erik Faye-Lund392c0832019-05-28 13:14:03 +0200353<h3>4.3 Why isn't <code>GL_EXT_texture_compression_s3tc</code> implemented in
354Mesa?</h3>
Brian Paulfc528e22003-12-31 20:59:51 +0000355<p>
Stuart Youngc95dd962018-09-20 17:12:43 +1000356Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
357support due to intellectual property (IP) and/or patent issues around the s3tc
358algorithm.
Brian Paulfc528e22003-12-31 20:59:51 +0000359</p>
360<p>
Stuart Youngc95dd962018-09-20 17:12:43 +1000361As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
362</p>
363<p>
364In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
365plug-in library</a> was required.
Brian Paulfc528e22003-12-31 20:59:51 +0000366</p>
367
Andreas Bollb5da52a2012-09-18 18:57:02 +0200368</div>
Brian Paul0b27ace2003-03-08 17:38:57 +0000369</body>
370</html>