1. 005c8e0 Merge branch 'master' of ../mesa into vulkan by Kristian Høgsberg Kristensen · 9 years ago
  2. cb758b8 st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats by Brian Paul · 9 years ago
  3. daf23bd st/mesa: add some debugging code in st_ChooseTextureFormat() by Brian Paul · 9 years ago
  4. 7147f70 mesa: clean up #includes in shaderapi.c by Brian Paul · 9 years ago
  5. b24c6d3 mesa: clean up the #includes in shader_query.cpp by Brian Paul · 9 years ago
  6. 3bbff1e mesa: remove an extern "C" wrapper in shader_query.cpp by Brian Paul · 9 years ago
  7. 681b4ba i965/cs: Generate code to load gl_NumWorkGroups by Jordan Justen · 9 years ago
  8. 4c6ddd3 nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsic by Jordan Justen · 9 years ago
  9. f6ae914 glsl/cs: Add gl_NumWorkGroups as a system value by Jordan Justen · 9 years ago
  10. 63d7b33 i965/cs: Setup surface binding for gl_NumWorkGroups by Jordan Justen · 9 years ago
  11. d1be9d2 i965/cs: Add a binding table entry for gl_NumWorkGroups by Jordan Justen · 9 years ago
  12. d57a85f i965/cs: Store compute invocation information in brw context by Jordan Justen · 9 years ago
  13. 60cf84d i965/cs: Re-emit cs_state when surfaces have changed by Jordan Justen · 9 years ago
  14. 2ec5f3e i965/cs: Re-emit push constants and cs_state on new batches by Jordan Justen · 9 years ago
  15. 1665d29 mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute* by Jordan Justen · 9 years ago
  16. 952366a util: Fix strndup prototype on C++. by Jose Fonseca · 9 years ago
  17. c0722be mesa: fix ARRAY_SIZE query for GetProgramResourceiv by Tapani Pälli · 9 years ago
  18. 12d510a glsl: Fix forward NULL dereference coverity warning by Iago Toral Quiroga · 9 years ago
  19. 1dc2db7 glsl: Fix null return coverity warning by Iago Toral Quiroga · 9 years ago
  20. 6bf718f glsl: Fix unused value warning reported by Coverity by Iago Toral Quiroga · 9 years ago
  21. bea66d2 util: implement strndup for WIN32 by Samuel Iglesias Gonsalvez · 9 years ago
  22. 7efb235 glsl: use correct number of uniform blocks in error message by Samuel Iglesias Gonsalvez · 9 years ago
  23. 6668eb5 mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks by Samuel Iglesias Gonsalvez · 9 years ago
  24. 38004eb main: fix ACTIVE_UNIFORM_BLOCKS value by Samuel Iglesias Gonsalvez · 9 years ago
  25. 337caee anv/wsi_x11: Properly report BadDrawable errors to the client by Jason Ekstrand · 9 years ago
  26. f06bc45 anv/batch_chain: Use the surface state pool for binding tables by Jason Ekstrand · 9 years ago
  27. d93f638 anv/batch_chain: Add helpers for fixing up block_pool relocations by Jason Ekstrand · 9 years ago
  28. 8c00f9a anv/gen8: Do a render cache flush prior to changing state base address by Jason Ekstrand · 9 years ago
  29. 0e94446 anv/device: Use a 4K block size for surface state blocks by Jason Ekstrand · 9 years ago
  30. 737e89b anv/meta: Use the dynamic state stream for temporary buffers by Jason Ekstrand · 9 years ago
  31. 219a192 anv/util: Add helpers for getting the first and last elements of a vector by Jason Ekstrand · 9 years ago
  32. 9548766 anv/batch_chain: Add a _alloc_binding_table function by Jason Ekstrand · 9 years ago
  33. d517de6 anv: Make anv_state.offset an int32_t by Jason Ekstrand · 9 years ago
  34. 9ac3dde anv/wsi_wayland: Fix FIFO mode by Jason Ekstrand · 9 years ago
  35. 945592f i965/gen9: Add a condition for starting pixel in fast copy blit by Anuj Phogat · 9 years ago
  36. 1d8cba9 nouveau: wait to unref the transfer's bo until it's no longer used by Ilia Mirkin · 9 years ago
  37. 3a6b9a7 nouveau: delay deleting buffer with unflushed fence by Ilia Mirkin · 9 years ago
  38. d4e650b nouveau: be more careful about freeing temporary transfer buffers by Ilia Mirkin · 9 years ago
  39. 4c5308b i965: Rename intel_miptree_get_dimensions_for_image() by Anuj Phogat · 9 years ago
  40. 0bfd914 i965/gen9: Fix {src, dst}_pitch alignment check for XY_FAST_COPY_BLT by Anuj Phogat · 9 years ago
  41. 0fa39bf i965: Fix {src, dst}_pitch alignment check for XY_SRC_COPY_BLT by Anuj Phogat · 9 years ago
  42. e83b07a i965: Move conversion of {src, dst}_pitch to dwords outside if/else by Anuj Phogat · 9 years ago
  43. 4852854 i965: Delete temporary variable 'src_pitch' by Anuj Phogat · 9 years ago
  44. bbbc9fd i965: Use helper function intel_get_tile_dims() in surface setup by Anuj Phogat · 9 years ago
  45. 1dc41be i965: Use intel_get_tile_dims() to get tile masks by Anuj Phogat · 9 years ago
  46. 21fdc59 i965: Add a helper function intel_get_tile_dims() by Anuj Phogat · 9 years ago
  47. ddcedb9 vk: Implement vkGetPhysicalDeviceImageFormatProperties() by Chad Versace · 9 years ago
  48. 9f3122d vk: Refactor anv_GetPhysicalDeviceFormatProperties() by Chad Versace · 9 years ago
  49. c15ce5c8 vk: Advertise that depthstencil formats support sampling by Chad Versace · 9 years ago
  50. 5edd996 mesa: Use the effective internal format instead for validation by Eduardo Lima Mitev · 9 years ago
  51. c6bf1cd mesa: Move _mesa_base_tex_format() from teximage to glformats files by Eduardo Lima Mitev · 9 years ago
  52. 15ab968 mesa: Fix order of format+type and internal format checks for glTexImageXD ops by Eduardo Lima Mitev · 9 years ago
  53. 4e48f94 anv/device: Wrap a couple valgrind calls in the VG macro by Jason Ekstrand · 9 years ago
  54. 7cdd818 egl: Fix missing Haiku include path by Alexander von Gluck IV · 9 years ago
  55. 255a225 state_trackers/hgl: Fix missing include path by Alexander von Gluck IV · 9 years ago
  56. 9763634 vk: Fix vkGetPhysicalDeviceSparseImageFormatProperties() by Chad Versace · 9 years ago
  57. b612922 i965/fs: Fix hang on IVB and VLV with image format mismatch. by Francisco Jerez · 9 years ago
  58. 2518645 clover: Implement clCreateImage?D w/ clCreateImage. by Serge Martin · 9 years ago
  59. f2c52e3 clover: Implement CL1.2 clCreateImage(). by Serge Martin · 9 years ago
  60. 92666b9 clover: Move down canonicalization of memory object flags into validate_flags(). by Francisco Jerez · 9 years ago
  61. e7ae6d9 glsl: revert "glsl: atomic counters can be declared as buffer-qualified variables" by Iago Toral Quiroga · 9 years ago
  62. 5bff12e gallium/util: avoid unreferencing random memory on buffer alloc failure by Ilia Mirkin · 9 years ago
  63. 6dd059f mesa: don't leak interface_name by Ilia Mirkin · 9 years ago
  64. e413d2f glsl: fix component size calculation for tessellation and geom shaders by Timothy Arceri · 9 years ago
  65. d6a41b5 i965/gs: Optimize away the EOT write on Gen8+ with static vertex count. by Kenneth Graunke · 9 years ago
  66. 08fe579 i965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_OFFSET. by Kenneth Graunke · 9 years ago
  67. f0a618e i965: Implement "Static Vertex Count" geometry shader optimization. by Kenneth Graunke · 9 years ago
  68. bcef2ab i965: Move GS_THREAD_END mlen calculations out of the generator. by Kenneth Graunke · 9 years ago
  69. 02530c5 nir: Add a function to count the number of vertices a GS emits. by Kenneth Graunke · 9 years ago
  70. df221f6 i965: Simplify handling of VUE map changes. by Kenneth Graunke · 9 years ago
  71. 6301af2 i965/gs: Remove the dependency on the VS VUE map. by Kenneth Graunke · 9 years ago
  72. 99df02c i965: Don't re-layout varyings for separate shader programs. by Kenneth Graunke · 9 years ago
  73. 1e51803 i965/vue: Make assign_vue_map() take an explicit slot. by Kenneth Graunke · 9 years ago
  74. 268008f i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD. by Kenneth Graunke · 9 years ago
  75. 39d4b55 i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend. by Kenneth Graunke · 9 years ago
  76. 511a863 main/tests: Enable glShaderStorageBlockBinding() check in dispatch_sanity test by Samuel Iglesias Gonsalvez · 9 years ago
  77. abdab88 glsl: calculate component size for arrays of arrays when varying packing disabled by Timothy Arceri · 10 years ago
  78. 1d401f9 glsl: validate binding qualifier for AoA by Timothy Arceri · 9 years ago
  79. 9bad7af glsl: add helper for calculating size of AoA by Timothy Arceri · 9 years ago
  80. 776a384 glsl: clean-up link uniform code by Timothy Arceri · 9 years ago
  81. 9932142 radeonsi: add scratch buffer to the buffer list when it's re-allocated by Marek Olšák · 9 years ago
  82. 1e97b41 radeon/vce: fix vui time_scale zero error by Leo Liu · 9 years ago
  83. 164f08c vk: Add anv_icd.json to .gitignore by Kristian Høgsberg Kristensen · 9 years ago
  84. 850cfca vk: Also define vk_errorf in non-debug builds by Kristian Høgsberg Kristensen · 9 years ago
  85. 1dd943d mesa: Add locking to programs. by Matt Turner · 9 years ago
  86. 3c57a10 mesa: Add locking to sampler objects. by Matt Turner · 9 years ago
  87. d4b0e0b mesa: Remove debugging code from _mesa_reference_*. by Matt Turner · 9 years ago
  88. cf24211 vk: Roll back GLSL parser support for vulkan by Kristian Høgsberg Kristensen · 9 years ago
  89. 266d05a glsl: fix packed varyings interface type and add default case by Tapani Pälli · 9 years ago
  90. e92c35a glsl: Mark as active all elements of shared/std140 block arrays by Antia Puentes · 9 years ago
  91. 614b530 i965: Enable ARB_shader_storage_buffer_object extension for gen7+ by Samuel Iglesias Gonsalvez · 10 years ago
  92. 5b080e3 mesa: enable ARB_shader_storage_buffer_object extension for GLES 3.1 by Samuel Iglesias Gonsalvez · 9 years ago
  93. 10b5c64 mesa: Add getters for the GL_ARB_shader_storage_buffer_object max constants by Samuel Iglesias Gonsalvez · 10 years ago
  94. 91191af glapi: add ARB_shader_storage_block_buffer_object by Samuel Iglesias Gonsalvez · 10 years ago
  95. 26011fa main/tests: add ARB_shader_storage_buffer_object tokens to enum_strings by Samuel Iglesias Gonsalvez · 10 years ago
  96. 9b477ad main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_interface_query by Samuel Iglesias Gonsalvez · 9 years ago
  97. 0f18945 glsl: Do not allow reads from write-only buffer variables by Iago Toral Quiroga · 10 years ago
  98. 995a719 glsl: Do not allow assignments to read-only buffer variables by Iago Toral Quiroga · 9 years ago
  99. 6ef82f0 glsl: Allow memory qualifiers on shader storage buffer blocks by Samuel Iglesias Gonsalvez · 9 years ago
  100. f1b647f glsl: Apply memory qualifiers to buffer variables by Iago Toral Quiroga · 10 years ago