1. a2ae2d1 radv: use Mesa's u_atomic.h header by Eric Engestrom · 7 years ago
  2. 6a68170 radv: handle primitive id input into fragment shader with no geom shader by Dave Airlie · 7 years ago
  3. 2a87ddb radv: compile fragment shader first. by Dave Airlie · 7 years ago
  4. 734ea16 radv: move calculating the vertex sgpr to the pipeline. by Dave Airlie · 7 years ago
  5. 348f636 radv: misc GFX9 changes. by Dave Airlie · 7 years ago
  6. 5c8f8ca radv: add IA_MULTI_VGT_PARAM support for GFX9. by Dave Airlie · 7 years ago
  7. 0063da8 radv: add some misc gfx9 pieces. by Dave Airlie · 7 years ago
  8. b86dba8 nir: Embed the shader_info in the nir_shader again by Jason Ekstrand · 7 years ago
  9. 33ad622 radv: Don't use FLAT_SHADE for constants. by Bas Nieuwenhuizen · 7 years ago
  10. 2a2a214 radv: enable lower_sub to fix loop unrolling. by Dave Airlie · 7 years ago
  11. 14ae0bf radv: Add NIR loop unrolling. by Bas Nieuwenhuizen · 7 years ago
  12. f205e19 radv/ac: eliminate unused vertex shader outputs. (v2) by Dave Airlie · 8 years ago
  13. b2cedb3 radv/ac: overhaul vs output/ps input routing by Dave Airlie · 8 years ago
  14. b858cb4 radv/ac: move point coord after layer/viewport. by Dave Airlie · 8 years ago
  15. 18947fd radv: Enable lowering fdiv in nir. by Bas Nieuwenhuizen · 8 years ago
  16. 25a5ee3 radv/ac: add support for indirect access of descriptor sets. by Dave Airlie · 8 years ago
  17. c011fe7 radv: enable tessellation shaders. by Dave Airlie · 8 years ago
  18. 60fc054 radv/pipeline: handle tessellation shader compilation by Dave Airlie · 8 years ago
  19. 4c60c68 radv/pipeline: start calculating tess stage. by Dave Airlie · 8 years ago
  20. 823b55a radv: add tessellation support to variant code. by Dave Airlie · 8 years ago
  21. f239f59 radv: add tessellation support to shader naming by Dave Airlie · 8 years ago
  22. 8a53e6e4 radv: Prepare for not using the guard band for lines & points. by Bas Nieuwenhuizen · 8 years ago
  23. 2b35b60 radv: move to using nir clip/cull merge pass. by Dave Airlie · 8 years ago
  24. 239a922 radv: move shader stages calculation to pipeline. by Dave Airlie · 8 years ago
  25. 0232ea8 radv: move pa_cl_vs_out_cntl calculation to pipeline by Dave Airlie · 8 years ago
  26. 92e9c14 radv: move calculating fragment shader i/os to pipeline. by Dave Airlie · 8 years ago
  27. 4b467c7 radv: move shader_z_format calculation to pipeline. by Dave Airlie · 8 years ago
  28. 8996fdb radv: move db_shader_control calculation to pipeline. by Dave Airlie · 8 years ago
  29. cd33a5c radv: move vgt_gs_mode value to pipeline. by Dave Airlie · 8 years ago
  30. 931a8d0 radv: rework vertex/export shader output handling by Dave Airlie · 8 years ago
  31. a8b8e54 radv: handle NULL multisample state. by Dave Airlie · 8 years ago
  32. b640dfc radv: don't emit no color formats. (v3) by Dave Airlie · 8 years ago
  33. 10c2b58 Revert "radv: fallback to an in-memory cache when no pipline cache is provided" by Dave Airlie · 8 years ago
  34. 72ab7bb radv: make sure gs copy shader is retrieved from the cache with the variant by Timothy Arceri · 8 years ago
  35. 2845a10 radv: fallback to an in-memory cache when no pipline cache is provided by Timothy Arceri · 8 years ago
  36. 4ffdab7 radv: move cache check inside insert and search functions by Timothy Arceri · 8 years ago
  37. 304b35b radv: trivial tidy ups by Timothy Arceri · 8 years ago
  38. 7c282b3 radv: Store shaders in VRAM. by Bas Nieuwenhuizen · 8 years ago
  39. 4e6095f radv: Add support for shaderStorageImageReadWithoutFormat. by Bas Nieuwenhuizen · 8 years ago
  40. 5387369 radv: Add support for shaderStorageImageWriteWithoutFormat. by Bas Nieuwenhuizen · 8 years ago
  41. 3360dbe radv: fixup IA_MULTI_VGT_PARAM handling. by Dave Airlie · 8 years ago
  42. f5f8eb2 radv: Enable VK_KHR_shader_draw_parameters. by Bas Nieuwenhuizen · 8 years ago
  43. 798ae37 radv: Enable Float64 support. by Bas Nieuwenhuizen · 8 years ago
  44. 8f41fe4 radv: add gs ring size calculations to pipeline. by Dave Airlie · 8 years ago
  45. 99936d3 radv: add pipeline creation support for geometry shaders (v2.1) by Dave Airlie · 8 years ago
  46. c4d7b9c radv: Handle command buffers that need scratch memory. by Bas Nieuwenhuizen · 8 years ago
  47. ccff93e radv: Track scratch usage across pipelines & command buffers. by Bas Nieuwenhuizen · 8 years ago
  48. 29c1f67 radv/ac: Add compiler support for spilling. by Bas Nieuwenhuizen · 8 years ago
  49. 8406f79 radv: Get physical device from radv_device instead of the instance. by Bas Nieuwenhuizen · 8 years ago
  50. 8aaca38 radv: Call NIR passes using NIR_PASS_V. by Bas Nieuwenhuizen · 8 years ago
  51. 65cbb99 radv: Call nir_lower_constant_initializers. by Bas Nieuwenhuizen · 8 years ago
  52. 18e70ed radv: Only call remove_dead_variables once. by Bas Nieuwenhuizen · 8 years ago
  53. 8bc39e2 radv: Create single RADV_DEBUG env var. by Bas Nieuwenhuizen · 8 years ago
  54. cc4ff6c spirv: add support for doubles to OpSpecConstant by Samuel Iglesias Gonsálvez · 8 years ago
  55. 36c648b spirv: always expose SpvCapabilityStorageImageExtendedFormats by Ilia Mirkin · 8 years ago
  56. 44f833a radv: denote support for extended storage image formats. by Dave Airlie · 8 years ago
  57. b2b4f72 radv: Don't bail out on pipeline create failure. by Bas Nieuwenhuizen · 8 years ago
  58. 257866a radv: split out a chunk of variant filling code. by Dave Airlie · 8 years ago
  59. f3a3fea radv: force persample shading when required. by Dave Airlie · 8 years ago
  60. f395e34 radv: add support for shader stats dump by Dave Airlie · 8 years ago
  61. 9b12151 radv/pipeline: Don't dereference NULL dynamic state pointers by Darren Salt · 8 years ago
  62. 3c9af75 radv: enable conditional discard optimisation on radv. by Dave Airlie · 8 years ago
  63. 73592b9 radv: fix dual source blending by Dave Airlie · 8 years ago
  64. e1af20f nir/i965/anv/radv/gallium: make shader info a pointer by Timothy Arceri · 8 years ago
  65. 4450f40 radv: move to using shared vk_alloc inlines. by Dave Airlie · 8 years ago
  66. 0b539ab radv: fix uninitialized variables by Grigori Goronzy · 8 years ago
  67. f4e499e radv: add initial non-conformant radv vulkan driver by Dave Airlie · 8 years ago