John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 1 | <html><body> |
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| 75 | <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> |
| 76 | <h2>Instance Methods</h2> |
| 77 | <p class="toc_element"> |
| 78 | <code><a href="#reset">reset(achievementId)</a></code></p> |
| 79 | <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> |
| 80 | <p class="toc_element"> |
| 81 | <code><a href="#resetAll">resetAll()</a></code></p> |
| 82 | <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> |
| 83 | <p class="toc_element"> |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 84 | <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> |
| 85 | <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> |
| 86 | <p class="toc_element"> |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 87 | <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 88 | <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> |
| 89 | <p class="toc_element"> |
Dan O'Meara | dd49464 | 2020-05-01 07:42:23 -0700 | [diff] [blame] | 90 | <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</a></code></p> |
Craig Citro | e633be1 | 2015-03-02 13:40:36 -0800 | [diff] [blame] | 91 | <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 92 | <h3>Method Details</h3> |
| 93 | <div class="method"> |
| 94 | <code class="details" id="reset">reset(achievementId)</code> |
| 95 | <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. |
| 96 | |
| 97 | Args: |
| 98 | achievementId: string, The ID of the achievement used by this method. (required) |
| 99 | |
| 100 | Returns: |
| 101 | An object of the form: |
| 102 | |
| 103 | { # This is a JSON template for an achievement reset response. |
| 104 | "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| 105 | "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. |
| 106 | "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| 107 | "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. |
| 108 | # Possible values are: |
| 109 | # - "HIDDEN"- Achievement is hidden. |
| 110 | # - "REVEALED" - Achievement is revealed. |
| 111 | # - "UNLOCKED" - Achievement is unlocked. |
| 112 | }</pre> |
| 113 | </div> |
| 114 | |
| 115 | <div class="method"> |
| 116 | <code class="details" id="resetAll">resetAll()</code> |
| 117 | <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. |
| 118 | |
| 119 | Args: |
| 120 | |
| 121 | Returns: |
| 122 | An object of the form: |
| 123 | |
| 124 | { # This is a JSON template for achievement reset all response. |
| 125 | "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. |
| 126 | "results": [ # The achievement reset results. |
| 127 | { # This is a JSON template for an achievement reset response. |
| 128 | "definitionId": "A String", # The ID of an achievement for which player state has been updated. |
| 129 | "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. |
| 130 | "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. |
| 131 | "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. |
| 132 | # Possible values are: |
| 133 | # - "HIDDEN"- Achievement is hidden. |
| 134 | # - "REVEALED" - Achievement is revealed. |
| 135 | # - "UNLOCKED" - Achievement is unlocked. |
| 136 | }, |
| 137 | ], |
| 138 | }</pre> |
| 139 | </div> |
| 140 | |
| 141 | <div class="method"> |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 142 | <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> |
| 143 | <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. |
| 144 | |
| 145 | Args: |
| 146 | </pre> |
| 147 | </div> |
| 148 | |
| 149 | <div class="method"> |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 150 | <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 151 | <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 152 | |
| 153 | Args: |
| 154 | achievementId: string, The ID of the achievement used by this method. (required) |
| 155 | </pre> |
| 156 | </div> |
| 157 | |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 158 | <div class="method"> |
Dan O'Meara | dd49464 | 2020-05-01 07:42:23 -0700 | [diff] [blame] | 159 | <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</code> |
Craig Citro | e633be1 | 2015-03-02 13:40:36 -0800 | [diff] [blame] | 160 | <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 161 | |
| 162 | Args: |
Dan O'Meara | dd49464 | 2020-05-01 07:42:23 -0700 | [diff] [blame] | 163 | body: object, The request body. |
Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 164 | The object takes the form of: |
| 165 | |
| 166 | { # This is a JSON template for multiple achievements reset all request. |
| 167 | "achievement_ids": [ # The IDs of achievements to reset. |
| 168 | "A String", |
| 169 | ], |
| 170 | "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. |
| 171 | } |
| 172 | |
| 173 | </pre> |
| 174 | </div> |
| 175 | |
John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 176 | </body></html> |