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John Asmuth614db982014-04-24 15:46:26 -04001<html><body>
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75<h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
76<h2>Instance Methods</h2>
77<p class="toc_element">
78 <code><a href="#reset">reset(achievementId)</a></code></p>
79<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
80<p class="toc_element">
81 <code><a href="#resetAll">resetAll()</a></code></p>
82<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
83<p class="toc_element">
Craig Citro0e5b9bf2014-10-15 10:26:14 -070084 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p>
85<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
86<p class="toc_element">
John Asmuth614db982014-04-24 15:46:26 -040087 <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p>
Craig Citro0e5b9bf2014-10-15 10:26:14 -070088<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
89<p class="toc_element">
Dan O'Mearadd494642020-05-01 07:42:23 -070090 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</a></code></p>
Craig Citroe633be12015-03-02 13:40:36 -080091<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
John Asmuth614db982014-04-24 15:46:26 -040092<h3>Method Details</h3>
93<div class="method">
94 <code class="details" id="reset">reset(achievementId)</code>
95 <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
96
97Args:
98 achievementId: string, The ID of the achievement used by this method. (required)
99
100Returns:
101 An object of the form:
102
103 { # This is a JSON template for an achievement reset response.
104 "definitionId": "A String", # The ID of an achievement for which player state has been updated.
105 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
106 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
107 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
108 # Possible values are:
109 # - "HIDDEN"- Achievement is hidden.
110 # - "REVEALED" - Achievement is revealed.
111 # - "UNLOCKED" - Achievement is unlocked.
112 }</pre>
113</div>
114
115<div class="method">
116 <code class="details" id="resetAll">resetAll()</code>
117 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
118
119Args:
120
121Returns:
122 An object of the form:
123
124 { # This is a JSON template for achievement reset all response.
125 "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse.
126 "results": [ # The achievement reset results.
127 { # This is a JSON template for an achievement reset response.
128 "definitionId": "A String", # The ID of an achievement for which player state has been updated.
129 "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse.
130 "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred.
131 "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement.
132 # Possible values are:
133 # - "HIDDEN"- Achievement is hidden.
134 # - "REVEALED" - Achievement is revealed.
135 # - "UNLOCKED" - Achievement is unlocked.
136 },
137 ],
138 }</pre>
139</div>
140
141<div class="method">
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700142 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code>
143 <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
144
145Args:
146</pre>
147</div>
148
149<div class="method">
John Asmuth614db982014-04-24 15:46:26 -0400150 <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code>
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700151 <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
John Asmuth614db982014-04-24 15:46:26 -0400152
153Args:
154 achievementId: string, The ID of the achievement used by this method. (required)
155</pre>
156</div>
157
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700158<div class="method">
Dan O'Mearadd494642020-05-01 07:42:23 -0700159 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None)</code>
Craig Citroe633be12015-03-02 13:40:36 -0800160 <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700161
162Args:
Dan O'Mearadd494642020-05-01 07:42:23 -0700163 body: object, The request body.
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700164 The object takes the form of:
165
166{ # This is a JSON template for multiple achievements reset all request.
167 "achievement_ids": [ # The IDs of achievements to reset.
168 "A String",
169 ],
170 "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest.
171 }
172
173</pre>
174</div>
175
John Asmuth614db982014-04-24 15:46:26 -0400176</body></html>