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Bu Sun Kim65020912020-05-20 12:08:20 -070075<h1><a href="gamesManagement_v1management.html">Google Play Game Management</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1>
John Asmuth614db982014-04-24 15:46:26 -040076<h2>Instance Methods</h2>
77<p class="toc_element">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070078 <code><a href="#close">close()</a></code></p>
79<p class="firstline">Close httplib2 connections.</p>
80<p class="toc_element">
Bu Sun Kim65020912020-05-20 12:08:20 -070081 <code><a href="#reset">reset(achievementId, x__xgafv=None)</a></code></p>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070082<p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p>
John Asmuth614db982014-04-24 15:46:26 -040083<p class="toc_element">
Bu Sun Kim65020912020-05-20 12:08:20 -070084 <code><a href="#resetAll">resetAll(x__xgafv=None)</a></code></p>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070085<p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p>
John Asmuth614db982014-04-24 15:46:26 -040086<p class="toc_element">
Bu Sun Kim65020912020-05-20 12:08:20 -070087 <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</a></code></p>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070088<p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p>
Craig Citro0e5b9bf2014-10-15 10:26:14 -070089<p class="toc_element">
Bu Sun Kim65020912020-05-20 12:08:20 -070090 <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</a></code></p>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070091<p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p>
Craig Citro0e5b9bf2014-10-15 10:26:14 -070092<p class="toc_element">
Bu Sun Kim65020912020-05-20 12:08:20 -070093 <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</a></code></p>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070094<p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p>
John Asmuth614db982014-04-24 15:46:26 -040095<h3>Method Details</h3>
96<div class="method">
Dmitry Frenkel3e17f892020-10-06 16:46:05 -070097 <code class="details" id="close">close()</code>
98 <pre>Close httplib2 connections.</pre>
99</div>
100
101<div class="method">
Bu Sun Kim65020912020-05-20 12:08:20 -0700102 <code class="details" id="reset">reset(achievementId, x__xgafv=None)</code>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700103 <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.
John Asmuth614db982014-04-24 15:46:26 -0400104
105Args:
106 achievementId: string, The ID of the achievement used by this method. (required)
Bu Sun Kim65020912020-05-20 12:08:20 -0700107 x__xgafv: string, V1 error format.
108 Allowed values
109 1 - v1 error format
110 2 - v2 error format
John Asmuth614db982014-04-24 15:46:26 -0400111
112Returns:
113 An object of the form:
114
Bu Sun Kim65020912020-05-20 12:08:20 -0700115 { # An achievement reset response.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800116 &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
117 &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
118 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
119 &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
120}</pre>
John Asmuth614db982014-04-24 15:46:26 -0400121</div>
122
123<div class="method">
Bu Sun Kim65020912020-05-20 12:08:20 -0700124 <code class="details" id="resetAll">resetAll(x__xgafv=None)</code>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700125 <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.
John Asmuth614db982014-04-24 15:46:26 -0400126
127Args:
Bu Sun Kim65020912020-05-20 12:08:20 -0700128 x__xgafv: string, V1 error format.
129 Allowed values
130 1 - v1 error format
131 2 - v2 error format
John Asmuth614db982014-04-24 15:46:26 -0400132
133Returns:
134 An object of the form:
135
Bu Sun Kim65020912020-05-20 12:08:20 -0700136 { # Achievement reset all response.
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800137 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetAllResponse`.
138 &quot;results&quot;: [ # The achievement reset results.
139 { # An achievement reset response.
140 &quot;currentState&quot;: &quot;A String&quot;, # The current state of the achievement. This is the same as the initial state of the achievement. Possible values are: - &quot;`HIDDEN`&quot;- Achievement is hidden. - &quot;`REVEALED`&quot; - Achievement is revealed. - &quot;`UNLOCKED`&quot; - Achievement is unlocked.
141 &quot;definitionId&quot;: &quot;A String&quot;, # The ID of an achievement for which player state has been updated.
142 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetResponse`.
143 &quot;updateOccurred&quot;: True or False, # Flag to indicate if the requested update actually occurred.
144 },
145 ],
146}</pre>
John Asmuth614db982014-04-24 15:46:26 -0400147</div>
148
149<div class="method">
Bu Sun Kim65020912020-05-20 12:08:20 -0700150 <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers(x__xgafv=None)</code>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700151 <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console.
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700152
153Args:
Bu Sun Kim65020912020-05-20 12:08:20 -0700154 x__xgafv: string, V1 error format.
155 Allowed values
156 1 - v1 error format
157 2 - v2 error format
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700158</pre>
159</div>
160
161<div class="method">
Bu Sun Kim65020912020-05-20 12:08:20 -0700162 <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId, x__xgafv=None)</code>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700163 <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.
John Asmuth614db982014-04-24 15:46:26 -0400164
165Args:
166 achievementId: string, The ID of the achievement used by this method. (required)
Bu Sun Kim65020912020-05-20 12:08:20 -0700167 x__xgafv: string, V1 error format.
168 Allowed values
169 1 - v1 error format
170 2 - v2 error format
John Asmuth614db982014-04-24 15:46:26 -0400171</pre>
172</div>
173
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700174<div class="method">
Bu Sun Kim65020912020-05-20 12:08:20 -0700175 <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body=None, x__xgafv=None)</code>
Dmitry Frenkel3e17f892020-10-06 16:46:05 -0700176 <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700177
178Args:
Dan O'Mearadd494642020-05-01 07:42:23 -0700179 body: object, The request body.
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700180 The object takes the form of:
181
Bu Sun Kim65020912020-05-20 12:08:20 -0700182{
Yoshi Automation Botcc94ec82021-01-15 07:10:04 -0800183 &quot;achievement_ids&quot;: [ # The IDs of achievements to reset.
184 &quot;A String&quot;,
185 ],
186 &quot;kind&quot;: &quot;A String&quot;, # Uniquely identifies the type of this resource. Value is always the fixed string `gamesManagement#achievementResetMultipleForAllRequest`.
187}
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700188
Bu Sun Kim65020912020-05-20 12:08:20 -0700189 x__xgafv: string, V1 error format.
190 Allowed values
191 1 - v1 error format
192 2 - v2 error format
Craig Citro0e5b9bf2014-10-15 10:26:14 -0700193</pre>
194</div>
195
John Asmuth614db982014-04-24 15:46:26 -0400196</body></html>