| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 1 | <html><body> | 
 | 2 | <style> | 
 | 3 |  | 
 | 4 | body, h1, h2, h3, div, span, p, pre, a { | 
 | 5 |   margin: 0; | 
 | 6 |   padding: 0; | 
 | 7 |   border: 0; | 
 | 8 |   font-weight: inherit; | 
 | 9 |   font-style: inherit; | 
 | 10 |   font-size: 100%; | 
 | 11 |   font-family: inherit; | 
 | 12 |   vertical-align: baseline; | 
 | 13 | } | 
 | 14 |  | 
 | 15 | body { | 
 | 16 |   font-size: 13px; | 
 | 17 |   padding: 1em; | 
 | 18 | } | 
 | 19 |  | 
 | 20 | h1 { | 
 | 21 |   font-size: 26px; | 
 | 22 |   margin-bottom: 1em; | 
 | 23 | } | 
 | 24 |  | 
 | 25 | h2 { | 
 | 26 |   font-size: 24px; | 
 | 27 |   margin-bottom: 1em; | 
 | 28 | } | 
 | 29 |  | 
 | 30 | h3 { | 
 | 31 |   font-size: 20px; | 
 | 32 |   margin-bottom: 1em; | 
 | 33 |   margin-top: 1em; | 
 | 34 | } | 
 | 35 |  | 
 | 36 | pre, code { | 
 | 37 |   line-height: 1.5; | 
 | 38 |   font-family: Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', monospace; | 
 | 39 | } | 
 | 40 |  | 
 | 41 | pre { | 
 | 42 |   margin-top: 0.5em; | 
 | 43 | } | 
 | 44 |  | 
 | 45 | h1, h2, h3, p { | 
 | 46 |   font-family: Arial, sans serif; | 
 | 47 | } | 
 | 48 |  | 
 | 49 | h1, h2, h3 { | 
 | 50 |   border-bottom: solid #CCC 1px; | 
 | 51 | } | 
 | 52 |  | 
 | 53 | .toc_element { | 
 | 54 |   margin-top: 0.5em; | 
 | 55 | } | 
 | 56 |  | 
 | 57 | .firstline { | 
 | 58 |   margin-left: 2 em; | 
 | 59 | } | 
 | 60 |  | 
 | 61 | .method  { | 
 | 62 |   margin-top: 1em; | 
 | 63 |   border: solid 1px #CCC; | 
 | 64 |   padding: 1em; | 
 | 65 |   background: #EEE; | 
 | 66 | } | 
 | 67 |  | 
 | 68 | .details { | 
 | 69 |   font-weight: bold; | 
 | 70 |   font-size: 14px; | 
 | 71 | } | 
 | 72 |  | 
 | 73 | </style> | 
 | 74 |  | 
 | 75 | <h1><a href="gamesManagement_v1management.html">Google Play Game Services Management API</a> . <a href="gamesManagement_v1management.achievements.html">achievements</a></h1> | 
 | 76 | <h2>Instance Methods</h2> | 
 | 77 | <p class="toc_element"> | 
 | 78 |   <code><a href="#reset">reset(achievementId)</a></code></p> | 
 | 79 | <p class="firstline">Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.</p> | 
 | 80 | <p class="toc_element"> | 
 | 81 |   <code><a href="#resetAll">resetAll()</a></code></p> | 
 | 82 | <p class="firstline">Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application.</p> | 
 | 83 | <p class="toc_element"> | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 84 |   <code><a href="#resetAllForAllPlayers">resetAllForAllPlayers()</a></code></p> | 
 | 85 | <p class="firstline">Resets all draft achievements for all players. This method is only available to user accounts for your developer console.</p> | 
 | 86 | <p class="toc_element"> | 
| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 87 |   <code><a href="#resetForAllPlayers">resetForAllPlayers(achievementId)</a></code></p> | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 88 | <p class="firstline">Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset.</p> | 
 | 89 | <p class="toc_element"> | 
 | 90 |   <code><a href="#resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</a></code></p> | 
| Craig Citro | e633be1 | 2015-03-02 13:40:36 -0800 | [diff] [blame] | 91 | <p class="firstline">Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset.</p> | 
| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 92 | <h3>Method Details</h3> | 
 | 93 | <div class="method"> | 
 | 94 |     <code class="details" id="reset">reset(achievementId)</code> | 
 | 95 |   <pre>Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application. | 
 | 96 |  | 
 | 97 | Args: | 
 | 98 |   achievementId: string, The ID of the achievement used by this method. (required) | 
 | 99 |  | 
 | 100 | Returns: | 
 | 101 |   An object of the form: | 
 | 102 |  | 
 | 103 |     { # This is a JSON template for an achievement reset response. | 
 | 104 |     "definitionId": "A String", # The ID of an achievement for which player state has been updated. | 
 | 105 |     "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. | 
 | 106 |     "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. | 
 | 107 |     "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. | 
 | 108 |         # Possible values are: | 
 | 109 |         # - "HIDDEN"- Achievement is hidden. | 
 | 110 |         # - "REVEALED" - Achievement is revealed. | 
 | 111 |         # - "UNLOCKED" - Achievement is unlocked. | 
 | 112 |   }</pre> | 
 | 113 | </div> | 
 | 114 |  | 
 | 115 | <div class="method"> | 
 | 116 |     <code class="details" id="resetAll">resetAll()</code> | 
 | 117 |   <pre>Resets all achievements for the currently authenticated player for your application. This method is only accessible to whitelisted tester accounts for your application. | 
 | 118 |  | 
 | 119 | Args: | 
 | 120 |  | 
 | 121 | Returns: | 
 | 122 |   An object of the form: | 
 | 123 |  | 
 | 124 |     { # This is a JSON template for achievement reset all response. | 
 | 125 |     "kind": "gamesManagement#achievementResetAllResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetAllResponse. | 
 | 126 |     "results": [ # The achievement reset results. | 
 | 127 |       { # This is a JSON template for an achievement reset response. | 
 | 128 |         "definitionId": "A String", # The ID of an achievement for which player state has been updated. | 
 | 129 |         "kind": "gamesManagement#achievementResetResponse", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetResponse. | 
 | 130 |         "updateOccurred": True or False, # Flag to indicate if the requested update actually occurred. | 
 | 131 |         "currentState": "A String", # The current state of the achievement. This is the same as the initial state of the achievement. | 
 | 132 |             # Possible values are: | 
 | 133 |             # - "HIDDEN"- Achievement is hidden. | 
 | 134 |             # - "REVEALED" - Achievement is revealed. | 
 | 135 |             # - "UNLOCKED" - Achievement is unlocked. | 
 | 136 |       }, | 
 | 137 |     ], | 
 | 138 |   }</pre> | 
 | 139 | </div> | 
 | 140 |  | 
 | 141 | <div class="method"> | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 142 |     <code class="details" id="resetAllForAllPlayers">resetAllForAllPlayers()</code> | 
 | 143 |   <pre>Resets all draft achievements for all players. This method is only available to user accounts for your developer console. | 
 | 144 |  | 
 | 145 | Args: | 
 | 146 | </pre> | 
 | 147 | </div> | 
 | 148 |  | 
 | 149 | <div class="method"> | 
| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 150 |     <code class="details" id="resetForAllPlayers">resetForAllPlayers(achievementId)</code> | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 151 |   <pre>Resets the achievement with the given ID for all players. This method is only available to user accounts for your developer console. Only draft achievements can be reset. | 
| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 152 |  | 
 | 153 | Args: | 
 | 154 |   achievementId: string, The ID of the achievement used by this method. (required) | 
 | 155 | </pre> | 
 | 156 | </div> | 
 | 157 |  | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 158 | <div class="method"> | 
 | 159 |     <code class="details" id="resetMultipleForAllPlayers">resetMultipleForAllPlayers(body)</code> | 
| Craig Citro | e633be1 | 2015-03-02 13:40:36 -0800 | [diff] [blame] | 160 |   <pre>Resets achievements with the given IDs for all players. This method is only available to user accounts for your developer console. Only draft achievements may be reset. | 
| Craig Citro | 0e5b9bf | 2014-10-15 10:26:14 -0700 | [diff] [blame] | 161 |  | 
 | 162 | Args: | 
 | 163 |   body: object, The request body. (required) | 
 | 164 |     The object takes the form of: | 
 | 165 |  | 
 | 166 | { # This is a JSON template for multiple achievements reset all request. | 
 | 167 |     "achievement_ids": [ # The IDs of achievements to reset. | 
 | 168 |       "A String", | 
 | 169 |     ], | 
 | 170 |     "kind": "gamesManagement#achievementResetMultipleForAllRequest", # Uniquely identifies the type of this resource. Value is always the fixed string gamesManagement#achievementResetMultipleForAllRequest. | 
 | 171 |   } | 
 | 172 |  | 
 | 173 | </pre> | 
 | 174 | </div> | 
 | 175 |  | 
| John Asmuth | 614db98 | 2014-04-24 15:46:26 -0400 | [diff] [blame] | 176 | </body></html> |