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egdaniel0eafe792015-11-20 14:01:22 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/GrShaderCaps.h"
9#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
10#include "src/gpu/glsl/GrGLSLVarying.h"
egdaniel0eafe792015-11-20 14:01:22 -080011
Brian Salomon92be2f72018-06-19 14:33:47 -040012void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute& input,
Chris Dalton7b046312018-02-02 11:06:30 -070013 const char* output,
14 Interpolation interpolation) {
Brian Salomon92be2f72018-06-19 14:33:47 -040015 SkASSERT(input.isInitialized());
csmartdalton276cc412016-11-21 11:55:00 -070016 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader());
Brian Osmand4c29702018-09-14 16:16:55 -040017 GrGLSLVarying v(input.gpuType());
Brian Salomon92be2f72018-06-19 14:33:47 -040018 this->addVarying(input.name(), &v, interpolation);
19 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input.name());
egdaniel0eafe792015-11-20 14:01:22 -080020 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn());
21}
22
Chris Dalton7b046312018-02-02 11:06:30 -070023static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation,
24 const GrShaderCaps& shaderCaps) {
25 switch (interpolation) {
26 using Interpolation = GrGLSLVaryingHandler::Interpolation;
27 case Interpolation::kInterpolated:
28 return false;
29 case Interpolation::kCanBeFlat:
30 SkASSERT(!shaderCaps.preferFlatInterpolation() ||
31 shaderCaps.flatInterpolationSupport());
32 return shaderCaps.preferFlatInterpolation();
33 case Interpolation::kMustBeFlat:
34 SkASSERT(shaderCaps.flatInterpolationSupport());
35 return true;
36 }
37 SK_ABORT("Invalid interpolation");
Chris Dalton7b046312018-02-02 11:06:30 -070038}
39
40void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying,
41 Interpolation interpolation) {
42 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation);
cdaltonc08f1962016-02-12 12:14:06 -080043 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader();
44 VaryingInfo& v = fVaryings.push_back();
45
egdaniel0eafe792015-11-20 14:01:22 -080046 SkASSERT(varying);
Chris Dalton90e8fb12017-12-22 02:24:53 -070047 SkASSERT(kVoid_GrSLType != varying->fType);
cdaltonc08f1962016-02-12 12:14:06 -080048 v.fType = varying->fType;
Chris Dalton7b046312018-02-02 11:06:30 -070049 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps());
cdaltonc08f1962016-02-12 12:14:06 -080050 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name);
51 v.fVisibility = kNone_GrShaderFlags;
Chris Dalton27372882017-12-08 13:34:21 -070052 if (varying->isInVertexShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080053 varying->fVsOut = v.fVsOut.c_str();
54 v.fVisibility |= kVertex_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080055 }
cdaltonc08f1962016-02-12 12:14:06 -080056 if (willUseGeoShader) {
57 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name);
58 varying->fGsIn = v.fVsOut.c_str();
59 varying->fGsOut = v.fGsOut.c_str();
60 v.fVisibility |= kGeometry_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080061 }
Chris Dalton27372882017-12-08 13:34:21 -070062 if (varying->isInFragmentShader()) {
cdaltonc08f1962016-02-12 12:14:06 -080063 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str();
64 v.fVisibility |= kFragment_GrShaderFlag;
egdaniel0eafe792015-11-20 14:01:22 -080065 }
66}
67
egdaniel0eafe792015-11-20 14:01:22 -080068void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) {
Brian Osmanf04fb3c2018-11-12 15:34:00 -050069 for (const auto& attr : gp.vertexAttributes()) {
70 this->addAttribute(attr.asShaderVar());
Brian Salomon92be2f72018-06-19 14:33:47 -040071 }
Brian Osmanf04fb3c2018-11-12 15:34:00 -050072 for (const auto& attr : gp.instanceAttributes()) {
73 this->addAttribute(attr.asShaderVar());
egdaniel0eafe792015-11-20 14:01:22 -080074 }
75}
76
77void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) {
Brian Salomonf31ae492016-11-18 15:35:33 -050078 SkASSERT(GrShaderVar::kIn_TypeModifier == var.getTypeModifier());
egdaniel0eafe792015-11-20 14:01:22 -080079 for (int j = 0; j < fVertexInputs.count(); ++j) {
Brian Salomon99938a82016-11-21 13:41:08 -050080 const GrShaderVar& attr = fVertexInputs[j];
egdaniel0eafe792015-11-20 14:01:22 -080081 // if attribute already added, don't add it again
82 if (attr.getName().equals(var.getName())) {
83 return;
84 }
85 }
86 fVertexInputs.push_back(var);
87}
88
cdaltonc08f1962016-02-12 12:14:06 -080089void GrGLSLVaryingHandler::setNoPerspective() {
Brian Salomon94efbf52016-11-29 13:43:05 -050090 const GrShaderCaps& caps = *fProgramBuilder->shaderCaps();
cdaltonc08f1962016-02-12 12:14:06 -080091 if (!caps.noperspectiveInterpolationSupport()) {
92 return;
93 }
94 if (const char* extension = caps.noperspectiveInterpolationExtensionString()) {
cdalton85285412016-02-18 12:37:07 -080095 int bit = 1 << GrGLSLFragmentBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature;
cdaltonc08f1962016-02-12 12:14:06 -080096 fProgramBuilder->fVS.addFeature(bit, extension);
97 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) {
98 fProgramBuilder->fGS.addFeature(bit, extension);
99 }
100 fProgramBuilder->fFS.addFeature(bit, extension);
101 }
102 fDefaultInterpolationModifier = "noperspective";
103}
104
egdanielb80ec8b2016-02-09 09:54:43 -0800105void GrGLSLVaryingHandler::finalize() {
cdaltonc08f1962016-02-12 12:14:06 -0800106 for (int i = 0; i < fVaryings.count(); ++i) {
107 const VaryingInfo& v = this->fVaryings[i];
108 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier;
109 if (v.fVisibility & kVertex_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500110 fVertexOutputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kOut_TypeModifier,
Ethan Nicholas858fecc2019-03-07 13:19:18 -0500111 nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800112 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500113 fGeomInputs.push_back().set(v.fType, v.fVsOut, GrShaderVar::kUnsizedArray,
Ethan Nicholas858fecc2019-03-07 13:19:18 -0500114 GrShaderVar::kIn_TypeModifier, nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800115 }
116 }
117 if (v.fVisibility & kFragment_GrShaderFlag) {
118 const char* fsIn = v.fVsOut.c_str();
119 if (v.fVisibility & kGeometry_GrShaderFlag) {
Brian Salomon99938a82016-11-21 13:41:08 -0500120 fGeomOutputs.push_back().set(v.fType, v.fGsOut, GrShaderVar::kOut_TypeModifier,
Ethan Nicholas858fecc2019-03-07 13:19:18 -0500121 nullptr, modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800122 fsIn = v.fGsOut.c_str();
123 }
Ethan Nicholas858fecc2019-03-07 13:19:18 -0500124 fFragInputs.push_back().set(v.fType, fsIn, GrShaderVar::kIn_TypeModifier, nullptr,
125 modifier);
cdaltonc08f1962016-02-12 12:14:06 -0800126 }
127 }
egdanielb80ec8b2016-02-09 09:54:43 -0800128 this->onFinalize();
129}
130
egdaniel0eafe792015-11-20 14:01:22 -0800131void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) const {
132 for (int i = 0; i < vars.count(); ++i) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500133 vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
egdaniel0eafe792015-11-20 14:01:22 -0800134 out->append(";");
135 }
136}
137
138void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* outputDecls) const {
139 this->appendDecls(fVertexInputs, inputDecls);
140 this->appendDecls(fVertexOutputs, outputDecls);
141}
142
143void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDecls) const {
144 this->appendDecls(fGeomInputs, inputDecls);
145 this->appendDecls(fGeomOutputs, outputDecls);
146}
147
148void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDecls) const {
149 // We should not have any outputs in the fragment shader when using version 1.10
Brian Salomon94efbf52016-11-29 13:43:05 -0500150 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->shaderCaps()->generation() ||
egdaniel0eafe792015-11-20 14:01:22 -0800151 fFragOutputs.empty());
152 this->appendDecls(fFragInputs, inputDecls);
153 this->appendDecls(fFragOutputs, outputDecls);
154}