Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2017 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrCCPRCoverageProcessor.h" |
| 9 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 10 | #include "SkMakeUnique.h" |
| 11 | #include "ccpr/GrCCPRCubicShader.h" |
| 12 | #include "ccpr/GrCCPRQuadraticShader.h" |
| 13 | #include "ccpr/GrCCPRTriangleShader.h" |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 14 | #include "glsl/GrGLSLFragmentShaderBuilder.h" |
Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame^] | 15 | #include "glsl/GrGLSLVertexGeoBuilder.h" |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 16 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 17 | void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler, |
| 18 | SkString* code, const char* position, |
| 19 | const char* coverage, const char* wind) { |
| 20 | WindHandling windHandling = this->onEmitVaryings(varyingHandler, code, position, coverage, |
| 21 | wind); |
| 22 | if (WindHandling::kNotHandled == windHandling) { |
Chris Dalton | fdde34e | 2017-10-16 14:15:26 -0600 | [diff] [blame] | 23 | varyingHandler->addFlatVarying("wind", &fWind); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 24 | code->appendf("%s = %s;", fWind.gsOut(), wind); |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 25 | } |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 26 | } |
| 27 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 28 | void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc, |
| 29 | GrGLSLPPFragmentBuilder* f, |
| 30 | const char* skOutputColor, |
| 31 | const char* skOutputCoverage) const { |
| 32 | f->codeAppendf("half coverage = 0;"); |
| 33 | this->onEmitFragmentCode(f, "coverage"); |
| 34 | if (fWind.fsIn()) { |
| 35 | f->codeAppendf("%s.a = coverage * %s;", skOutputColor, fWind.fsIn()); |
| 36 | } else { |
| 37 | f->codeAppendf("%s.a = coverage;", skOutputColor); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 38 | } |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 39 | f->codeAppendf("%s = half4(1);", skOutputCoverage); |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 40 | #ifdef SK_DEBUG |
Chris Dalton | a640c49 | 2017-09-11 22:04:03 -0700 | [diff] [blame] | 41 | if (proc.debugVisualizationsEnabled()) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 42 | f->codeAppendf("%s = half4(-%s.a, %s.a, 0, 1);", |
| 43 | skOutputColor, skOutputColor, skOutputColor); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 44 | } |
| 45 | #endif |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 46 | } |
| 47 | |
Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame^] | 48 | void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s, |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 49 | const char* leftPt, |
| 50 | const char* rightPt, |
| 51 | const char* outputDistanceEquation) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 52 | s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);", |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 53 | rightPt, leftPt, leftPt, rightPt); |
Chris Dalton | cc0ab7e | 2017-10-24 14:16:52 -0600 | [diff] [blame] | 54 | s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);"); |
| 55 | // When nwidth=0, wind must also be 0 (and coverage * wind = 0). So it doesn't matter what we |
| 56 | // come up with here as long as it isn't NaN or Inf. |
| 57 | s->codeAppend ("n /= (0 != nwidth) ? nwidth : 1;"); |
| 58 | s->codeAppendf("%s = float3(-n, dot(n, %s) - .5);", outputDistanceEquation, leftPt); |
Eric Boren | d6365e5 | 2017-10-16 12:31:14 +0000 | [diff] [blame] | 59 | } |
| 60 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 61 | int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f, |
| 62 | const char* samplesName) { |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 63 | // Standard DX11 sample locations. |
| 64 | #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) |
Ethan Nicholas | 8aa4569 | 2017-09-20 11:24:15 -0400 | [diff] [blame] | 65 | f->defineConstant("float2[8]", samplesName, "float2[8](" |
| 66 | "float2(+1, -3)/16, float2(-1, +3)/16, float2(+5, +1)/16, float2(-3, -5)/16, " |
| 67 | "float2(-5, +5)/16, float2(-7, -1)/16, float2(+3, +7)/16, float2(+7, -7)/16." |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 68 | ")"); |
| 69 | return 8; |
| 70 | #else |
Ethan Nicholas | 8aa4569 | 2017-09-20 11:24:15 -0400 | [diff] [blame] | 71 | f->defineConstant("float2[16]", samplesName, "float2[16](" |
| 72 | "float2(+1, +1)/16, float2(-1, -3)/16, float2(-3, +2)/16, float2(+4, -1)/16, " |
| 73 | "float2(-5, -2)/16, float2(+2, +5)/16, float2(+5, +3)/16, float2(+3, -5)/16, " |
| 74 | "float2(-2, +6)/16, float2( 0, -7)/16, float2(-4, -6)/16, float2(-6, +4)/16, " |
| 75 | "float2(-8, 0)/16, float2(+7, -4)/16, float2(+6, +7)/16, float2(-7, -8)/16." |
Chris Dalton | 1a325d2 | 2017-07-14 15:17:41 -0600 | [diff] [blame] | 76 | ")"); |
| 77 | return 16; |
| 78 | #endif |
| 79 | } |
| 80 | |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 81 | void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&, |
| 82 | GrProcessorKeyBuilder* b) const { |
| 83 | b->add32((int)fRenderPass); |
| 84 | } |
| 85 | |
| 86 | GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const { |
| 87 | std::unique_ptr<Shader> shader; |
| 88 | switch (fRenderPass) { |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 89 | case RenderPass::kTriangleHulls: |
| 90 | shader = skstd::make_unique<GrCCPRTriangleHullShader>(); |
| 91 | break; |
| 92 | case RenderPass::kTriangleEdges: |
| 93 | shader = skstd::make_unique<GrCCPRTriangleEdgeShader>(); |
| 94 | break; |
| 95 | case RenderPass::kTriangleCorners: |
| 96 | shader = skstd::make_unique<GrCCPRTriangleCornerShader>(); |
| 97 | break; |
| 98 | case RenderPass::kQuadraticHulls: |
| 99 | shader = skstd::make_unique<GrCCPRQuadraticHullShader>(); |
| 100 | break; |
| 101 | case RenderPass::kQuadraticCorners: |
| 102 | shader = skstd::make_unique<GrCCPRQuadraticCornerShader>(); |
| 103 | break; |
Chris Dalton | be4ffab | 2017-12-08 10:59:58 -0700 | [diff] [blame] | 104 | case RenderPass::kCubicHulls: |
| 105 | shader = skstd::make_unique<GrCCPRCubicHullShader>(); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 106 | break; |
Chris Dalton | be4ffab | 2017-12-08 10:59:58 -0700 | [diff] [blame] | 107 | case RenderPass::kCubicCorners: |
| 108 | shader = skstd::make_unique<GrCCPRCubicCornerShader>(); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 109 | break; |
| 110 | } |
Chris Dalton | 1fbdb61 | 2017-12-12 12:48:47 -0700 | [diff] [blame^] | 111 | return this->createGSImpl(std::move(shader)); |
Chris Dalton | 6a3dbee | 2017-10-16 10:44:41 -0600 | [diff] [blame] | 112 | } |