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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniele659a582015-11-13 09:55:43 -08008#include "GrGLSLGeometryProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -08009
egdaniel7ea439b2015-12-03 09:20:44 -080010#include "GrCoordTransform.h"
egdaniel2d721d32015-11-11 13:06:05 -080011#include "glsl/GrGLSLFragmentShaderBuilder.h"
egdaniel7ea439b2015-12-03 09:20:44 -080012#include "glsl/GrGLSLUniformHandler.h"
egdaniel0eafe792015-11-20 14:01:22 -080013#include "glsl/GrGLSLVarying.h"
Chris Daltonc17bf322017-10-24 10:59:03 -060014#include "glsl/GrGLSLVertexGeoBuilder.h"
joshualitt8072caa2015-02-12 14:20:52 -080015
egdaniele659a582015-11-13 09:55:43 -080016void GrGLSLGeometryProcessor::emitCode(EmitArgs& args) {
joshualitt8072caa2015-02-12 14:20:52 -080017 GrGPArgs gpArgs;
18 this->onEmitCode(args, &gpArgs);
Chris Daltonc17bf322017-10-24 10:59:03 -060019 SkASSERT(kFloat2_GrSLType == gpArgs.fPositionVar.getType() ||
20 kFloat3_GrSLType == gpArgs.fPositionVar.getType());
21
22 GrGLSLVertexBuilder* vBuilder = args.fVertBuilder;
23 if (!args.fGP.willUseGeoShader()) {
24 // Emit the vertex position to the hardware in the normalized window coordinates it expects.
25 vBuilder->emitNormalizedSkPosition(gpArgs.fPositionVar.c_str(), args.fRTAdjustName,
26 gpArgs.fPositionVar.getType());
27 } else {
28 // Since we have a geometry shader, leave the vertex position in Skia device space for now.
29 // The geometry Shader will operate in device space, and then convert the final positions to
30 // normalized hardware window coordinates under the hood, once everything else has finished.
31 vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str());
32 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) {
33 vBuilder->codeAppend(", 0");
34 }
35 vBuilder->codeAppend(", 1);");
36 }
37
38 if (kFloat2_GrSLType == gpArgs.fPositionVar.getType()) {
cdaltonc08f1962016-02-12 12:14:06 -080039 args.fVaryingHandler->setNoPerspective();
40 }
joshualitt8072caa2015-02-12 14:20:52 -080041}
42
egdaniel7ea439b2015-12-03 09:20:44 -080043void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
egdaniel0eafe792015-11-20 14:01:22 -080044 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080045 GrGLSLUniformHandler* uniformHandler,
Brian Salomon04460cc2017-12-06 14:47:42 -050046 const GrShaderVar& localCoordsVar,
egdaniele659a582015-11-13 09:55:43 -080047 const SkMatrix& localMatrix,
bsalomona624bf32016-09-20 09:12:47 -070048 FPCoordTransformHandler* handler) {
Brian Salomon04460cc2017-12-06 14:47:42 -050049 SkASSERT(GrSLTypeIsFloatType(localCoordsVar.getType()));
50 SkASSERT(2 == GrSLTypeVecLength(localCoordsVar.getType()));
51
bsalomona624bf32016-09-20 09:12:47 -070052 int i = 0;
53 while (const GrCoordTransform* coordTransform = handler->nextCoordTransform()) {
54 SkString strUniName;
55 strUniName.printf("CoordTransformMatrix_%d", i);
56 GrSLType varyingType;
joshualitt8072caa2015-02-12 14:20:52 -080057
bsalomona624bf32016-09-20 09:12:47 -070058 uint32_t type = coordTransform->getMatrix().getType();
Brian Salomon2ebd0c82016-10-03 17:15:28 -040059 type |= localMatrix.getType();
60
Ethan Nicholas8aa45692017-09-20 11:24:15 -040061 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kFloat3_GrSLType :
62 kFloat2_GrSLType;
bsalomona624bf32016-09-20 09:12:47 -070063 const char* uniName;
joshualitt8072caa2015-02-12 14:20:52 -080064
joshualitt8072caa2015-02-12 14:20:52 -080065
bsalomona624bf32016-09-20 09:12:47 -070066 fInstalledTransforms.push_back().fHandle = uniformHandler->addUniform(kVertex_GrShaderFlag,
Ethan Nicholas8aa45692017-09-20 11:24:15 -040067 kFloat3x3_GrSLType,
bsalomona624bf32016-09-20 09:12:47 -070068 strUniName.c_str(),
69 &uniName).toIndex();
70 SkString strVaryingName;
71 strVaryingName.printf("TransformedCoords_%d", i);
joshualitt8072caa2015-02-12 14:20:52 -080072
Chris Dalton27372882017-12-08 13:34:21 -070073 GrGLSLVarying v(varyingType);
Chris Daltonfdde34e2017-10-16 14:15:26 -060074 varyingHandler->addVarying(strVaryingName.c_str(), &v);
joshualitt8072caa2015-02-12 14:20:52 -080075
Ethan Nicholas8aa45692017-09-20 11:24:15 -040076 SkASSERT(kFloat2_GrSLType == varyingType || kFloat3_GrSLType == varyingType);
bsalomona624bf32016-09-20 09:12:47 -070077 handler->specifyCoordsForCurrCoordTransform(SkString(v.fsIn()), varyingType);
78
Ethan Nicholas8aa45692017-09-20 11:24:15 -040079 if (kFloat2_GrSLType == varyingType) {
Brian Salomon04460cc2017-12-06 14:47:42 -050080 vb->codeAppendf("%s = (%s * float3(%s, 1)).xy;", v.vsOut(), uniName,
81 localCoordsVar.c_str());
bsalomona624bf32016-09-20 09:12:47 -070082 } else {
Brian Salomon04460cc2017-12-06 14:47:42 -050083 vb->codeAppendf("%s = %s * float3(%s, 1);", v.vsOut(), uniName, localCoordsVar.c_str());
joshualitt8072caa2015-02-12 14:20:52 -080084 }
bsalomona624bf32016-09-20 09:12:47 -070085 ++i;
joshualitt8072caa2015-02-12 14:20:52 -080086 }
87}
88
bsalomona624bf32016-09-20 09:12:47 -070089void GrGLSLGeometryProcessor::setTransformDataHelper(const SkMatrix& localMatrix,
90 const GrGLSLProgramDataManager& pdman,
91 FPCoordTransformIter* transformIter) {
92 int i = 0;
93 while (const GrCoordTransform* coordTransform = transformIter->next()) {
94 const SkMatrix& m = GetTransformMatrix(localMatrix, *coordTransform);
95 if (!fInstalledTransforms[i].fCurrentValue.cheapEqualTo(m)) {
96 pdman.setSkMatrix(fInstalledTransforms[i].fHandle.toIndex(), m);
97 fInstalledTransforms[i].fCurrentValue = m;
98 }
99 ++i;
100 }
101 SkASSERT(i == fInstalledTransforms.count());
102}
103
Brian Salomon7f235432017-08-16 09:41:48 -0400104void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
105 GrGPArgs* gpArgs,
106 const char* posName) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400107 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
108 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
joshualitt5559ca22015-05-21 15:50:36 -0700109}
110
Brian Salomon7f235432017-08-16 09:41:48 -0400111void GrGLSLGeometryProcessor::writeOutputPosition(GrGLSLVertexBuilder* vertBuilder,
112 GrGLSLUniformHandler* uniformHandler,
113 GrGPArgs* gpArgs,
114 const char* posName,
115 const SkMatrix& mat,
116 UniformHandle* viewMatrixUniform) {
joshualitt8072caa2015-02-12 14:20:52 -0800117 if (mat.isIdentity()) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400118 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
119 vertBuilder->codeAppendf("float2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
joshualitt8072caa2015-02-12 14:20:52 -0800120 } else {
joshualitt5559ca22015-05-21 15:50:36 -0700121 const char* viewMatrixName;
cdalton5e58cee2016-02-11 12:49:47 -0800122 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400123 kFloat3x3_GrSLType,
egdaniel7ea439b2015-12-03 09:20:44 -0800124 "uViewM",
125 &viewMatrixName);
joshualitt5559ca22015-05-21 15:50:36 -0700126 if (!mat.hasPerspective()) {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400127 gpArgs->fPositionVar.set(kFloat2_GrSLType, "pos2");
128 vertBuilder->codeAppendf("float2 %s = (%s * float3(%s, 1)).xy;",
egdaniel4ca2e602015-11-18 08:01:26 -0800129 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
joshualitt5559ca22015-05-21 15:50:36 -0700130 } else {
Ethan Nicholas8aa45692017-09-20 11:24:15 -0400131 gpArgs->fPositionVar.set(kFloat3_GrSLType, "pos3");
132 vertBuilder->codeAppendf("float3 %s = %s * float3(%s, 1);",
egdaniel4ca2e602015-11-18 08:01:26 -0800133 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
joshualitt5559ca22015-05-21 15:50:36 -0700134 }
joshualitt8072caa2015-02-12 14:20:52 -0800135 }
136}