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Jim Van Verthfd89e0b2020-03-26 15:33:02 -04001/*
2 * Copyright 2020 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "src/gpu/d3d/GrD3DTextureRenderTarget.h"
9
10#include "src/gpu/GrTexturePriv.h"
11#include "src/gpu/d3d/GrD3DGpu.h"
12
Jim Van Verth5ce94402020-05-01 14:19:13 -040013GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(
14 GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions, int sampleCnt,
15 const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state,
16 const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState,
17 const D3D12_CPU_DESCRIPTOR_HANDLE& colorRenderTargetView,
18 const D3D12_CPU_DESCRIPTOR_HANDLE& resolveRenderTargetView,
19 GrMipMapsStatus mipMapsStatus)
20 : GrSurface(gpu, dimensions, info.fProtected)
21 , GrD3DTextureResource(info, state)
22 , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus)
23 , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo,
24 std::move(msaaState), colorRenderTargetView, resolveRenderTargetView) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040025 SkASSERT(info.fProtected == msaaInfo.fProtected);
26 this->registerWithCache(budgeted);
27}
28
Jim Van Verth5ce94402020-05-01 14:19:13 -040029GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(
30 GrD3DGpu* gpu, SkBudgeted budgeted, SkISize dimensions,
31 const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state,
32 const D3D12_CPU_DESCRIPTOR_HANDLE& renderTargetView,
33 GrMipMapsStatus mipMapsStatus)
34 : GrSurface(gpu, dimensions, info.fProtected)
35 , GrD3DTextureResource(info, state)
36 , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus)
37 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040038 this->registerWithCache(budgeted);
39}
40
Jim Van Verth5ce94402020-05-01 14:19:13 -040041GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(
42 GrD3DGpu* gpu, SkISize dimensions, int sampleCnt,
43 const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state,
44 const GrD3DTextureResourceInfo& msaaInfo, sk_sp<GrD3DResourceState> msaaState,
45 const D3D12_CPU_DESCRIPTOR_HANDLE& colorRenderTargetView,
46 const D3D12_CPU_DESCRIPTOR_HANDLE& resolveRenderTargetView,
47 GrMipMapsStatus mipMapsStatus,
48 GrWrapCacheable cacheable)
49 : GrSurface(gpu, dimensions, info.fProtected)
50 , GrD3DTextureResource(info, state)
51 , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus)
52 , GrD3DRenderTarget(gpu, dimensions, sampleCnt, info, state, msaaInfo,
53 std::move(msaaState), colorRenderTargetView, resolveRenderTargetView) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040054 SkASSERT(info.fProtected == msaaInfo.fProtected);
55 this->registerWithCacheWrapped(cacheable);
56}
57
Jim Van Verth5ce94402020-05-01 14:19:13 -040058GrD3DTextureRenderTarget::GrD3DTextureRenderTarget(
59 GrD3DGpu* gpu, SkISize dimensions,
60 const GrD3DTextureResourceInfo& info, sk_sp<GrD3DResourceState> state,
61 const D3D12_CPU_DESCRIPTOR_HANDLE& renderTargetView,
62 GrMipMapsStatus mipMapsStatus,
63 GrWrapCacheable cacheable)
64 : GrSurface(gpu, dimensions, info.fProtected)
65 , GrD3DTextureResource(info, state)
66 , GrD3DTexture(gpu, dimensions, info, state, mipMapsStatus)
67 , GrD3DRenderTarget(gpu, dimensions, info, state, renderTargetView) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040068 this->registerWithCacheWrapped(cacheable);
69}
70
71static std::pair<GrD3DTextureResourceInfo, sk_sp<GrD3DResourceState>> create_msaa_resource(
72 GrD3DGpu* gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo& info) {
73 GrD3DTextureResourceInfo msInfo;
74 sk_sp<GrD3DResourceState> msState;
75
76 // create msaa surface
Jim Van Verth2b9f53e2020-04-14 11:47:34 -040077 D3D12_RESOURCE_DESC msTextureDesc = {};
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040078 msTextureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
79 msTextureDesc.Alignment = 0; // Default alignment (64KB)
80 msTextureDesc.Width = dimensions.fWidth;
81 msTextureDesc.Height = dimensions.fHeight;
82 msTextureDesc.DepthOrArraySize = 1;
83 msTextureDesc.MipLevels = 1;
84 msTextureDesc.Format = info.fFormat;
85 msTextureDesc.SampleDesc.Count = sampleCnt;
Greg Danielc9624d52020-04-13 15:36:31 -040086 // quality levels are only supported for tiled resources so ignore for now
87 msTextureDesc.SampleDesc.Quality = GrD3DTextureResource::kDefaultQualityLevel;
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040088 msTextureDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // Use default for dxgi format
Jim Van Verth6b1aabd2020-04-22 16:38:55 -040089 msTextureDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040090
Jim Van Verth2b9f53e2020-04-14 11:47:34 -040091 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, msTextureDesc,
92 D3D12_RESOURCE_STATE_RENDER_TARGET,
93 info.fProtected, &msInfo)) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -040094 return {};
95 }
96
97 msState.reset(new GrD3DResourceState(
98 static_cast<D3D12_RESOURCE_STATES>(msInfo.fResourceState)));
99
100 return std::make_pair(msInfo, msState);
101}
102
103sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeNewTextureRenderTarget(
104 GrD3DGpu* gpu,
105 SkBudgeted budgeted,
106 SkISize dimensions,
107 int sampleCnt,
108 const D3D12_RESOURCE_DESC& resourceDesc,
109 GrProtected isProtected,
110 GrMipMapsStatus mipMapsStatus) {
111
112 GrD3DTextureResourceInfo info;
Jim Van Verth2b9f53e2020-04-14 11:47:34 -0400113 D3D12_RESOURCE_STATES initialState = sampleCnt > 1 ? D3D12_RESOURCE_STATE_RESOLVE_DEST
114 : D3D12_RESOURCE_STATE_RENDER_TARGET;
115 if (!GrD3DTextureResource::InitTextureResourceInfo(gpu, resourceDesc, initialState,
116 isProtected, &info)) {
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400117 return nullptr;
118 }
119 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(
120 static_cast<D3D12_RESOURCE_STATES>(info.fResourceState)));
121
Jim Van Verth5ce94402020-05-01 14:19:13 -0400122 const D3D12_CPU_DESCRIPTOR_HANDLE renderTargetView =
123 gpu->resourceProvider().createRenderTargetView(info.fResource.get());
124
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400125 if (sampleCnt > 1) {
126 GrD3DTextureResourceInfo msInfo;
127 sk_sp<GrD3DResourceState> msState;
128
129 std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info);
130
Jim Van Verth5ce94402020-05-01 14:19:13 -0400131 const D3D12_CPU_DESCRIPTOR_HANDLE msaaRenderTargetView =
132 gpu->resourceProvider().createRenderTargetView(msInfo.fResource.get());
133
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400134 GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget(
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400135 gpu, budgeted, dimensions, sampleCnt, info, std::move(state),
Jim Van Verth5ce94402020-05-01 14:19:13 -0400136 msInfo, std::move(msState), msaaRenderTargetView, renderTargetView, mipMapsStatus);
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400137 return sk_sp<GrD3DTextureRenderTarget>(trt);
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400138 } else {
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400139 GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget(
Jim Van Verth5ce94402020-05-01 14:19:13 -0400140 gpu, budgeted, dimensions, info, std::move(state), renderTargetView, mipMapsStatus);
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400141 return sk_sp<GrD3DTextureRenderTarget>(trt);
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400142 }
143}
144
145sk_sp<GrD3DTextureRenderTarget> GrD3DTextureRenderTarget::MakeWrappedTextureRenderTarget(
146 GrD3DGpu* gpu,
147 SkISize dimensions,
148 int sampleCnt,
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400149 GrWrapCacheable cacheable,
150 const GrD3DTextureResourceInfo& info,
151 sk_sp<GrD3DResourceState> state) {
152 // TODO: If a client uses their own heap to allocate, how do we manage that?
153 // Adopted textures require both image and allocation because we're responsible for freeing
154 //SkASSERT(VK_NULL_HANDLE != info.fImage &&
155 // (kBorrow_GrWrapOwnership == wrapOwnership || VK_NULL_HANDLE != info.fAlloc.fMemory));
156
157 GrMipMapsStatus mipMapsStatus = info.fLevelCount > 1 ? GrMipMapsStatus::kDirty
158 : GrMipMapsStatus::kNotAllocated;
159
Jim Van Verth5ce94402020-05-01 14:19:13 -0400160 const D3D12_CPU_DESCRIPTOR_HANDLE renderTargetView =
161 gpu->resourceProvider().createRenderTargetView(info.fResource.get());
162
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400163 if (sampleCnt > 1) {
164 GrD3DTextureResourceInfo msInfo;
165 sk_sp<GrD3DResourceState> msState;
166
167 std::tie(msInfo, msState) = create_msaa_resource(gpu, dimensions, sampleCnt, info);
Jim Van Verth5ce94402020-05-01 14:19:13 -0400168 const D3D12_CPU_DESCRIPTOR_HANDLE msaaRenderTargetView =
169 gpu->resourceProvider().createRenderTargetView(msInfo.fResource.get());
170
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400171 GrD3DTextureRenderTarget* trt = new GrD3DTextureRenderTarget(
172 gpu, dimensions, sampleCnt, info, std::move(state), msInfo, std::move(msState),
Jim Van Verth5ce94402020-05-01 14:19:13 -0400173 msaaRenderTargetView, renderTargetView, mipMapsStatus, cacheable);
Jim Van Verthaa90dad2020-03-30 15:00:39 -0400174 return sk_sp<GrD3DTextureRenderTarget>(trt);
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400175 } else {
176 return sk_sp<GrD3DTextureRenderTarget>(new GrD3DTextureRenderTarget(
Jim Van Verth5ce94402020-05-01 14:19:13 -0400177 gpu, dimensions, info, std::move(state), renderTargetView, mipMapsStatus,
178 cacheable));
Jim Van Verthfd89e0b2020-03-26 15:33:02 -0400179 }
180}
181
182size_t GrD3DTextureRenderTarget::onGpuMemorySize() const {
183 int numColorSamples = this->numSamples();
184 if (numColorSamples > 1) {
185 // Add one to account for the resolve VkImage.
186 ++numColorSamples;
187 }
188 const GrCaps& caps = *this->getGpu()->caps();
189 return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(),
190 numColorSamples, // TODO: this still correct?
191 this->texturePriv().mipMapped());
192}