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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniele659a582015-11-13 09:55:43 -08008#ifndef GrGLSLPrimitiveProcessor_DEFINED
9#define GrGLSLPrimitiveProcessor_DEFINED
joshualitt8072caa2015-02-12 14:20:52 -080010
bsalomona624bf32016-09-20 09:12:47 -070011#include "GrFragmentProcessor.h"
joshualitt8072caa2015-02-12 14:20:52 -080012#include "GrPrimitiveProcessor.h"
egdaniel018fb622015-10-28 07:26:40 -070013#include "glsl/GrGLSLProgramDataManager.h"
Brian Salomonf9f45122016-11-29 11:59:17 -050014#include "glsl/GrGLSLUniformHandler.h"
joshualitt8072caa2015-02-12 14:20:52 -080015
joshualitt8072caa2015-02-12 14:20:52 -080016class GrPrimitiveProcessor;
Chris Dalton60283612018-02-14 13:38:14 -070017class GrGLSLFPFragmentBuilder;
csmartdalton276cc412016-11-21 11:55:00 -070018class GrGLSLGeometryBuilder;
egdaniel8dcdedc2015-11-11 06:27:20 -080019class GrGLSLGPBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080020class GrGLSLVaryingHandler;
egdaniela2e3e0f2015-11-19 07:23:45 -080021class GrGLSLVertexBuilder;
Brian Salomon94efbf52016-11-29 13:43:05 -050022class GrShaderCaps;
joshualitt8072caa2015-02-12 14:20:52 -080023
egdaniele659a582015-11-13 09:55:43 -080024class GrGLSLPrimitiveProcessor {
joshualitt8072caa2015-02-12 14:20:52 -080025public:
bsalomona624bf32016-09-20 09:12:47 -070026 using FPCoordTransformIter = GrFragmentProcessor::CoordTransformIter;
27
egdaniele659a582015-11-13 09:55:43 -080028 virtual ~GrGLSLPrimitiveProcessor() {}
joshualitt8072caa2015-02-12 14:20:52 -080029
Brian Salomonf9f45122016-11-29 11:59:17 -050030 using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
Greg Danielbc5d4d72017-05-05 10:28:42 -040032 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
joshualitt8072caa2015-02-12 14:20:52 -080033
bsalomona624bf32016-09-20 09:12:47 -070034 /**
35 * This class provides access to the GrCoordTransforms across all GrFragmentProcessors in a
36 * GrPipeline. It is also used by the primitive processor to specify the fragment shader
37 * variable that will hold the transformed coords for each GrCoordTransform. It is required that
38 * the primitive processor iterate over each coord transform and insert a shader var result for
39 * each. The GrGLSLFragmentProcessors will reference these variables in their fragment code.
40 */
41 class FPCoordTransformHandler : public SkNoncopyable {
42 public:
43 FPCoordTransformHandler(const GrPipeline& pipeline,
44 SkTArray<GrShaderVar>* transformedCoordVars)
45 : fIter(pipeline)
46 , fTransformedCoordVars(transformedCoordVars) {}
47
48 ~FPCoordTransformHandler() { SkASSERT(!this->nextCoordTransform());}
49
50 const GrCoordTransform* nextCoordTransform();
51
52 // 'args' are constructor params to GrShaderVar.
53 template<typename... Args>
54 void specifyCoordsForCurrCoordTransform(Args&&... args) {
55 SkASSERT(!fAddedCoord);
56 fTransformedCoordVars->emplace_back(std::forward<Args>(args)...);
57 SkDEBUGCODE(fAddedCoord = true;)
58 }
59
60 private:
61 GrFragmentProcessor::CoordTransformIter fIter;
62 SkDEBUGCODE(bool fAddedCoord = false;)
63 SkDEBUGCODE(const GrCoordTransform* fCurr = nullptr;)
64 SkTArray<GrShaderVar>* fTransformedCoordVars;
65 };
joshualitt8072caa2015-02-12 14:20:52 -080066
67 struct EmitArgs {
egdaniel7ea439b2015-12-03 09:20:44 -080068 EmitArgs(GrGLSLVertexBuilder* vertBuilder,
csmartdalton276cc412016-11-21 11:55:00 -070069 GrGLSLGeometryBuilder* geomBuilder,
Chris Dalton60283612018-02-14 13:38:14 -070070 GrGLSLFPFragmentBuilder* fragBuilder,
egdaniel0eafe792015-11-20 14:01:22 -080071 GrGLSLVaryingHandler* varyingHandler,
egdaniel7ea439b2015-12-03 09:20:44 -080072 GrGLSLUniformHandler* uniformHandler,
Brian Salomon94efbf52016-11-29 13:43:05 -050073 const GrShaderCaps* caps,
joshualitt8072caa2015-02-12 14:20:52 -080074 const GrPrimitiveProcessor& gp,
joshualitt8072caa2015-02-12 14:20:52 -080075 const char* outputColor,
76 const char* outputCoverage,
csmartdalton936f81b2017-02-13 15:45:35 -070077 const char* rtAdjustName,
egdaniel09aa1fc2016-04-20 07:09:46 -070078 const SamplerHandle* texSamplers,
Greg Danielbc5d4d72017-05-05 10:28:42 -040079 const TexelBufferHandle* texelBuffers,
bsalomona624bf32016-09-20 09:12:47 -070080 FPCoordTransformHandler* transformHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080081 : fVertBuilder(vertBuilder)
csmartdalton276cc412016-11-21 11:55:00 -070082 , fGeomBuilder(geomBuilder)
egdaniel4ca2e602015-11-18 08:01:26 -080083 , fFragBuilder(fragBuilder)
egdaniel0eafe792015-11-20 14:01:22 -080084 , fVaryingHandler(varyingHandler)
egdaniel7ea439b2015-12-03 09:20:44 -080085 , fUniformHandler(uniformHandler)
Brian Salomon1edc5b92016-11-29 13:43:46 -050086 , fShaderCaps(caps)
joshualitt8072caa2015-02-12 14:20:52 -080087 , fGP(gp)
joshualitt8072caa2015-02-12 14:20:52 -080088 , fOutputColor(outputColor)
89 , fOutputCoverage(outputCoverage)
csmartdalton936f81b2017-02-13 15:45:35 -070090 , fRTAdjustName(rtAdjustName)
cdalton3f6f76f2016-04-11 12:18:09 -070091 , fTexSamplers(texSamplers)
Greg Danielbc5d4d72017-05-05 10:28:42 -040092 , fTexelBuffers(texelBuffers)
bsalomona624bf32016-09-20 09:12:47 -070093 , fFPCoordTransformHandler(transformHandler) {}
egdaniel4ca2e602015-11-18 08:01:26 -080094 GrGLSLVertexBuilder* fVertBuilder;
csmartdalton276cc412016-11-21 11:55:00 -070095 GrGLSLGeometryBuilder* fGeomBuilder;
Chris Dalton60283612018-02-14 13:38:14 -070096 GrGLSLFPFragmentBuilder* fFragBuilder;
egdaniel0eafe792015-11-20 14:01:22 -080097 GrGLSLVaryingHandler* fVaryingHandler;
egdaniel7ea439b2015-12-03 09:20:44 -080098 GrGLSLUniformHandler* fUniformHandler;
Brian Salomon1edc5b92016-11-29 13:43:46 -050099 const GrShaderCaps* fShaderCaps;
joshualitt8072caa2015-02-12 14:20:52 -0800100 const GrPrimitiveProcessor& fGP;
joshualitt8072caa2015-02-12 14:20:52 -0800101 const char* fOutputColor;
102 const char* fOutputCoverage;
csmartdalton936f81b2017-02-13 15:45:35 -0700103 const char* fRTAdjustName;
egdaniel09aa1fc2016-04-20 07:09:46 -0700104 const SamplerHandle* fTexSamplers;
Greg Danielbc5d4d72017-05-05 10:28:42 -0400105 const TexelBufferHandle* fTexelBuffers;
bsalomona624bf32016-09-20 09:12:47 -0700106 FPCoordTransformHandler* fFPCoordTransformHandler;
joshualitt8072caa2015-02-12 14:20:52 -0800107 };
108
109 /**
110 * This is similar to emitCode() in the base class, except it takes a full shader builder.
111 * This allows the effect subclass to emit vertex code.
112 */
113 virtual void emitCode(EmitArgs&) = 0;
114
bsalomona624bf32016-09-20 09:12:47 -0700115 /**
116 * A GrGLSLPrimitiveProcessor instance can be reused with any GrGLSLPrimitiveProcessor that
117 * produces the same stage key; this function reads data from a GrGLSLPrimitiveProcessor and
118 * uploads any uniform variables required by the shaders created in emitCode(). The
119 * GrPrimitiveProcessor parameter is guaranteed to be of the same type and to have an
120 * identical processor key as the GrPrimitiveProcessor that created this
121 * GrGLSLPrimitiveProcessor.
122 * The subclass may use the transform iterator to perform any setup required for the particular
123 * set of fp transform matrices, such as uploading via uniforms. The iterator will iterate over
124 * the transforms in the same order as the TransformHandler passed to emitCode.
125 */
126 virtual void setData(const GrGLSLProgramDataManager&, const GrPrimitiveProcessor&,
127 FPCoordTransformIter&&) = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800128
129 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
130
131protected:
Chris Dalton60283612018-02-14 13:38:14 -0700132 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
egdaniel7ea439b2015-12-03 09:20:44 -0800133 GrGLSLUniformHandler* uniformHandler,
egdaniel8dcdedc2015-11-11 06:27:20 -0800134 const char* outputName,
135 UniformHandle* colorUniform);
joshualitt8072caa2015-02-12 14:20:52 -0800136};
137
138#endif