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egdaniel8dcdedc2015-11-11 06:27:20 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
egdaniel8dcdedc2015-11-11 06:27:20 -08009
John Stilesfbd050b2020-08-03 13:21:46 -040010#include <memory>
11
Mike Kleinc0bd9f92019-04-23 12:05:21 -050012#include "src/gpu/GrCaps.h"
13#include "src/gpu/GrPipeline.h"
Brian Salomon201cdbb2019-08-14 17:00:30 -040014#include "src/gpu/GrRenderTarget.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050015#include "src/gpu/GrShaderCaps.h"
Brian Salomon4cfae3b2020-07-23 10:33:24 -040016#include "src/gpu/GrTexture.h"
Mike Kleinc0bd9f92019-04-23 12:05:21 -050017#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
18#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
19#include "src/gpu/glsl/GrGLSLVarying.h"
20#include "src/gpu/glsl/GrGLSLXferProcessor.h"
21#include "src/sksl/SkSLCompiler.h"
egdanielfa896322016-01-13 12:19:30 -080022
egdaniel8dcdedc2015-11-11 06:27:20 -080023const int GrGLSLProgramBuilder::kVarsPerBlock = 8;
24
Robert Phillips65a77752019-10-02 15:22:24 -040025GrGLSLProgramBuilder::GrGLSLProgramBuilder(GrRenderTarget* renderTarget,
Stephen Whiteb1857852020-02-07 15:33:23 +000026 const GrProgramDesc& desc,
27 const GrProgramInfo& programInfo)
Brian Salomonff168d92018-06-23 15:17:27 -040028 : fVS(this)
29 , fGS(this)
30 , fFS(this)
31 , fStageIndex(-1)
Chris Daltond7291ba2019-03-07 14:17:03 -070032 , fRenderTarget(renderTarget)
Austin Eng77fdf662020-02-07 01:26:16 +000033 , fDesc(desc)
Stephen Whiteb1857852020-02-07 15:33:23 +000034 , fProgramInfo(programInfo)
Brian Salomonff168d92018-06-23 15:17:27 -040035 , fGeometryProcessor(nullptr)
36 , fXferProcessor(nullptr)
Brian Salomonff168d92018-06-23 15:17:27 -040037 , fNumFragmentSamplers(0) {}
cdalton9c3f1432016-03-11 10:07:37 -080038
39void GrGLSLProgramBuilder::addFeature(GrShaderFlags shaders,
40 uint32_t featureBit,
41 const char* extensionName) {
42 if (shaders & kVertex_GrShaderFlag) {
43 fVS.addFeature(featureBit, extensionName);
44 }
45 if (shaders & kGeometry_GrShaderFlag) {
csmartdalton276cc412016-11-21 11:55:00 -070046 SkASSERT(this->primitiveProcessor().willUseGeoShader());
cdalton9c3f1432016-03-11 10:07:37 -080047 fGS.addFeature(featureBit, extensionName);
48 }
49 if (shaders & kFragment_GrShaderFlag) {
50 fFS.addFeature(featureBit, extensionName);
51 }
egdanielfa896322016-01-13 12:19:30 -080052}
53
Ethan Nicholas2983f402017-05-08 09:36:08 -040054bool GrGLSLProgramBuilder::emitAndInstallProcs() {
egdanielfa896322016-01-13 12:19:30 -080055 // First we loop over all of the installed processors and collect coord transforms. These will
56 // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
Ethan Nicholas2983f402017-05-08 09:36:08 -040057 SkString inputColor;
58 SkString inputCoverage;
Greg Daniel9a51a862018-11-30 10:18:14 -050059 this->emitAndInstallPrimProc(&inputColor, &inputCoverage);
Ethan Nicholas2983f402017-05-08 09:36:08 -040060 this->emitAndInstallFragProcs(&inputColor, &inputCoverage);
61 this->emitAndInstallXferProc(inputColor, inputCoverage);
Ethan Nicholas58430122020-04-14 09:54:02 -040062 fGeometryProcessor->emitTransformCode(&fVS, this->uniformHandler());
cdalton9c3f1432016-03-11 10:07:37 -080063
Brian Salomon559f5562017-11-15 14:28:33 -050064 return this->checkSamplerCounts();
egdanielfa896322016-01-13 12:19:30 -080065}
66
Chris Dalton1b1b0d52020-03-03 12:00:59 -070067void GrGLSLProgramBuilder::emitAndInstallPrimProc(SkString* outputColor, SkString* outputCoverage) {
Greg Daniel9a51a862018-11-30 10:18:14 -050068 const GrPrimitiveProcessor& proc = this->primitiveProcessor();
Robert Phillips66ae3042019-10-10 12:57:58 -040069
egdanielfa896322016-01-13 12:19:30 -080070 // Program builders have a bit of state we need to clear with each effect
71 AutoStageAdvance adv(this);
72 this->nameExpression(outputColor, "outputColor");
73 this->nameExpression(outputCoverage, "outputCoverage");
74
csmartdalton936f81b2017-02-13 15:45:35 -070075 SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
Robert Phillipsfe8da172018-01-24 14:52:02 +000076 GrShaderFlags rtAdjustVisibility;
csmartdalton936f81b2017-02-13 15:45:35 -070077 if (proc.willUseGeoShader()) {
Robert Phillipsfe8da172018-01-24 14:52:02 +000078 rtAdjustVisibility = kGeometry_GrShaderFlag;
Chris Dalton5a2f9622019-12-27 14:56:38 -070079 } else if (proc.willUseTessellationShaders()) {
80 rtAdjustVisibility = kTessEvaluation_GrShaderFlag;
Robert Phillipsfe8da172018-01-24 14:52:02 +000081 } else {
82 rtAdjustVisibility = kVertex_GrShaderFlag;
csmartdalton936f81b2017-02-13 15:45:35 -070083 }
Robert Phillipsfe8da172018-01-24 14:52:02 +000084 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(
Ethan Nicholas16464c32020-04-06 13:53:05 -040085 nullptr, rtAdjustVisibility, kFloat4_GrSLType, SkSL::Compiler::RTADJUST_NAME);
csmartdalton936f81b2017-02-13 15:45:35 -070086
egdanielfa896322016-01-13 12:19:30 -080087 // Enclose custom code in a block to avoid namespace conflicts
88 SkString openBrace;
89 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
90 fFS.codeAppend(openBrace.c_str());
91 fVS.codeAppendf("// Primitive Processor %s\n", proc.name());
92
93 SkASSERT(!fGeometryProcessor);
Robert Phillips369e8b72017-08-01 16:13:04 -040094 fGeometryProcessor.reset(proc.createGLSLInstance(*this->shaderCaps()));
egdanielfa896322016-01-13 12:19:30 -080095
Brian Salomone782f842018-07-31 13:53:11 -040096 SkAutoSTMalloc<4, SamplerHandle> texSamplers(proc.numTextureSamplers());
97 for (int i = 0; i < proc.numTextureSamplers(); ++i) {
98 SkString name;
99 name.printf("TextureSampler_%d", i);
100 const auto& sampler = proc.textureSampler(i);
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700101 texSamplers[i] = this->emitSampler(proc.textureSampler(i).backendFormat(),
Greg Daniel9a51a862018-11-30 10:18:14 -0500102 sampler.samplerState(),
Greg Daniel2c3398d2019-06-19 11:58:01 -0400103 sampler.swizzle(),
Greg Daniel9a51a862018-11-30 10:18:14 -0500104 name.c_str());
Brian Salomone782f842018-07-31 13:53:11 -0400105 }
egdanielfa896322016-01-13 12:19:30 -0800106
Robert Phillips901aff02019-10-08 12:32:56 -0400107 GrGLSLPrimitiveProcessor::FPCoordTransformHandler transformHandler(this->pipeline(),
bsalomona624bf32016-09-20 09:12:47 -0700108 &fTransformedCoordVars);
egdanielfa896322016-01-13 12:19:30 -0800109 GrGLSLGeometryProcessor::EmitArgs args(&fVS,
csmartdalton276cc412016-11-21 11:55:00 -0700110 proc.willUseGeoShader() ? &fGS : nullptr,
egdanielfa896322016-01-13 12:19:30 -0800111 &fFS,
112 this->varyingHandler(),
113 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500114 this->shaderCaps(),
egdanielfa896322016-01-13 12:19:30 -0800115 proc,
116 outputColor->c_str(),
117 outputCoverage->c_str(),
Brian Salomone782f842018-07-31 13:53:11 -0400118 texSamplers.get(),
bsalomona624bf32016-09-20 09:12:47 -0700119 &transformHandler);
egdanielfa896322016-01-13 12:19:30 -0800120 fGeometryProcessor->emitCode(args);
121
122 // We have to check that effects and the code they emit are consistent, ie if an effect
123 // asks for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800124 SkDEBUGCODE(verify(proc);)
egdanielfa896322016-01-13 12:19:30 -0800125
126 fFS.codeAppend("}");
127}
128
Ethan Nicholas2983f402017-05-08 09:36:08 -0400129void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
bsalomona624bf32016-09-20 09:12:47 -0700130 int transformedCoordVarsIdx = 0;
Brian Salomond90b3d32020-07-09 12:04:31 -0400131 int fpCount = this->pipeline().numFragmentProcessors();
John Stilesfbd050b2020-08-03 13:21:46 -0400132 fFragmentProcessors = std::make_unique<std::unique_ptr<GrGLSLFragmentProcessor>[]>(fpCount);
Brian Salomond90b3d32020-07-09 12:04:31 -0400133 for (int i = 0; i < fpCount; ++i) {
John Stilesd3feb6f2020-07-23 18:18:12 -0400134 SkString* inOut = this->pipeline().isColorFragmentProcessor(i) ? color : coverage;
Ethan Nicholas2983f402017-05-08 09:36:08 -0400135 SkString output;
egdanielfa896322016-01-13 12:19:30 -0800136 const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
Brian Salomond90b3d32020-07-09 12:04:31 -0400137 fFragmentProcessors[i] = std::unique_ptr<GrGLSLFragmentProcessor>(fp.createGLSLInstance());
John Stilesd3feb6f2020-07-23 18:18:12 -0400138 output = this->emitFragProc(fp, *fFragmentProcessors[i], transformedCoordVarsIdx, *inOut,
Brian Salomond90b3d32020-07-09 12:04:31 -0400139 output);
Brian Salomon87f4d292020-07-09 12:48:38 -0400140 for (const auto& subFP : GrFragmentProcessor::FPRange(fp)) {
Brian Osman9cf98dc2020-07-01 17:21:27 -0400141 transformedCoordVarsIdx += subFP.numVaryingCoordsUsed();
bsalomona624bf32016-09-20 09:12:47 -0700142 }
John Stilesd3feb6f2020-07-23 18:18:12 -0400143 *inOut = std::move(output);
egdanielfa896322016-01-13 12:19:30 -0800144 }
145}
146
Brian Salomond90b3d32020-07-09 12:04:31 -0400147SkString GrGLSLProgramBuilder::emitFragProc(const GrFragmentProcessor& fp,
148 GrGLSLFragmentProcessor& glslFP,
149 int transformedCoordVarsIdx,
150 const SkString& input,
151 SkString output) {
Ethan Nicholas2983f402017-05-08 09:36:08 -0400152 SkASSERT(input.size());
egdanielfa896322016-01-13 12:19:30 -0800153 // Program builders have a bit of state we need to clear with each effect
154 AutoStageAdvance adv(this);
Ethan Nicholas2983f402017-05-08 09:36:08 -0400155 this->nameExpression(&output, "output");
egdanielfa896322016-01-13 12:19:30 -0800156
Brian Salomone782f842018-07-31 13:53:11 -0400157 int samplerIdx = 0;
Brian Salomond90b3d32020-07-09 12:04:31 -0400158 for (auto [subFP, subGLSLFP] : GrGLSLFragmentProcessor::ParallelRange(fp, glslFP)) {
159 if (auto* te = subFP.asTextureEffect()) {
Brian Salomone782f842018-07-31 13:53:11 -0400160 SkString name;
161 name.printf("TextureSampler_%d", samplerIdx++);
Brian Salomond90b3d32020-07-09 12:04:31 -0400162
163 GrSamplerState samplerState = te->samplerState();
164 const GrBackendFormat& format = te->view().proxy()->backendFormat();
165 GrSwizzle swizzle = te->view().swizzle();
166 SamplerHandle handle = this->emitSampler(format, samplerState, swizzle, name.c_str());
167 static_cast<GrTextureEffect::Impl&>(subGLSLFP).setSamplerHandle(handle);
Brian Salomone782f842018-07-31 13:53:11 -0400168 }
bsalomonb58a2b42016-09-26 06:55:02 -0700169 }
Brian Osman9cf98dc2020-07-01 17:21:27 -0400170 const GrShaderVar* coordVars = fTransformedCoordVars.begin() + transformedCoordVarsIdx;
bsalomona624bf32016-09-20 09:12:47 -0700171 GrGLSLFragmentProcessor::TransformedCoordVars coords(&fp, coordVars);
egdanielfa896322016-01-13 12:19:30 -0800172 GrGLSLFragmentProcessor::EmitArgs args(&fFS,
173 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500174 this->shaderCaps(),
egdanielfa896322016-01-13 12:19:30 -0800175 fp,
John Stiles658ae8f2020-10-08 22:40:09 -0400176 "_output",
177 "_input",
Michael Ludwige88320b2020-06-24 09:04:56 -0400178 "_coords",
John Stiles9e506ee2020-08-26 10:22:50 -0400179 coords,
180 /*forceInline=*/true);
John Stiles658ae8f2020-10-08 22:40:09 -0400181 auto name = fFS.writeProcessorFunction(&glslFP, args);
182 fFS.codeAppendf("%s = %s(%s);", output.c_str(), name.c_str(), input.c_str());
Brian Osmana8486d12020-08-04 10:18:44 -0400183
John Stiles658ae8f2020-10-08 22:40:09 -0400184 // We have to check that effects and the code they emit are consistent, ie if an effect asks
185 // for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800186 SkDEBUGCODE(verify(fp);)
egdanielfa896322016-01-13 12:19:30 -0800187
Ethan Nicholas2983f402017-05-08 09:36:08 -0400188 return output;
egdanielfa896322016-01-13 12:19:30 -0800189}
190
Ethan Nicholas2983f402017-05-08 09:36:08 -0400191void GrGLSLProgramBuilder::emitAndInstallXferProc(const SkString& colorIn,
192 const SkString& coverageIn) {
egdanielfa896322016-01-13 12:19:30 -0800193 // Program builders have a bit of state we need to clear with each effect
194 AutoStageAdvance adv(this);
195
196 SkASSERT(!fXferProcessor);
Robert Phillips901aff02019-10-08 12:32:56 -0400197 const GrXferProcessor& xp = this->pipeline().getXferProcessor();
Robert Phillips369e8b72017-08-01 16:13:04 -0400198 fXferProcessor.reset(xp.createGLSLInstance());
egdanielfa896322016-01-13 12:19:30 -0800199
200 // Enable dual source secondary output if we have one
201 if (xp.hasSecondaryOutput()) {
202 fFS.enableSecondaryOutput();
203 }
204
Brian Salomon94efbf52016-11-29 13:43:05 -0500205 if (this->shaderCaps()->mustDeclareFragmentShaderOutput()) {
egdanielfa896322016-01-13 12:19:30 -0800206 fFS.enableCustomOutput();
207 }
208
209 SkString openBrace;
210 openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
211 fFS.codeAppend(openBrace.c_str());
212
Brian Salomon18dfa982017-04-03 16:57:43 -0400213 SamplerHandle dstTextureSamplerHandle;
214 GrSurfaceOrigin dstTextureOrigin = kTopLeft_GrSurfaceOrigin;
Robert Phillipsbb581ce2017-05-29 15:05:15 -0400215
Greg Daniel524e28b2019-11-01 11:48:53 -0400216 const GrSurfaceProxyView& dstView = this->pipeline().dstProxyView();
Greg Daniel37fd6582020-09-14 12:36:09 -0400217 if (this->pipeline().usesDstTexture()) {
218 GrTextureProxy* dstTextureProxy = dstView.asTextureProxy();
219 SkASSERT(dstTextureProxy);
Greg Daniel524e28b2019-11-01 11:48:53 -0400220 const GrSwizzle& swizzle = dstView.swizzle();
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700221 dstTextureSamplerHandle = this->emitSampler(dstTextureProxy->backendFormat(),
222 GrSamplerState(), swizzle, "DstTextureSampler");
Greg Daniel524e28b2019-11-01 11:48:53 -0400223 dstTextureOrigin = dstView.origin();
Robert Phillips66ae3042019-10-10 12:57:58 -0400224 SkASSERT(dstTextureProxy->textureType() != GrTextureType::kExternal);
Greg Daniel37fd6582020-09-14 12:36:09 -0400225 } else if (this->pipeline().usesInputAttachment()) {
226 const GrSwizzle& swizzle = dstView.swizzle();
227 dstTextureSamplerHandle = this->emitInputSampler(swizzle, "DstTextureInput");
Brian Salomon18dfa982017-04-03 16:57:43 -0400228 }
egdanielfa896322016-01-13 12:19:30 -0800229
Brian Salomonf19f9ca2019-09-18 15:54:26 -0400230 SkString finalInColor = colorIn.size() ? colorIn : SkString("float4(1)");
Brian Osman65cdd612019-03-14 17:01:57 -0400231
egdanielfa896322016-01-13 12:19:30 -0800232 GrGLSLXferProcessor::EmitArgs args(&fFS,
233 this->uniformHandler(),
Brian Salomon94efbf52016-11-29 13:43:05 -0500234 this->shaderCaps(),
Brian Salomon18dfa982017-04-03 16:57:43 -0400235 xp,
Brian Osman65cdd612019-03-14 17:01:57 -0400236 finalInColor.c_str(),
Ethan Nicholas5af9ea32017-07-28 15:19:46 -0400237 coverageIn.size() ? coverageIn.c_str() : "float4(1)",
egdanielfa896322016-01-13 12:19:30 -0800238 fFS.getPrimaryColorOutputName(),
239 fFS.getSecondaryColorOutputName(),
Greg Daniel37fd6582020-09-14 12:36:09 -0400240 this->pipeline().dstSampleType(),
Brian Salomon18dfa982017-04-03 16:57:43 -0400241 dstTextureSamplerHandle,
Chris Dalton6b76df02019-04-08 11:01:34 -0600242 dstTextureOrigin,
Brian Salomon982f5462020-03-30 12:52:33 -0400243 this->pipeline().writeSwizzle());
egdanielfa896322016-01-13 12:19:30 -0800244 fXferProcessor->emitCode(args);
245
246 // We have to check that effects and the code they emit are consistent, ie if an effect
247 // asks for dst color, then the emit code needs to follow suit
cdalton87332102016-02-26 12:22:02 -0800248 SkDEBUGCODE(verify(xp);)
egdanielfa896322016-01-13 12:19:30 -0800249 fFS.codeAppend("}");
250}
251
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700252GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitSampler(
253 const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle,
254 const char* name) {
Greg Daniel0f70be82018-10-08 17:35:08 +0000255 ++fNumFragmentSamplers;
Chris Dalton1b1b0d52020-03-03 12:00:59 -0700256 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name,
257 this->shaderCaps());
Brian Salomonf9f45122016-11-29 11:59:17 -0500258}
259
Greg Daniel37fd6582020-09-14 12:36:09 -0400260GrGLSLProgramBuilder::SamplerHandle GrGLSLProgramBuilder::emitInputSampler(const GrSwizzle& swizzle,
261 const char* name) {
262 return this->uniformHandler()->addInputSampler(swizzle, name);
263}
264
cdalton9c3f1432016-03-11 10:07:37 -0800265bool GrGLSLProgramBuilder::checkSamplerCounts() {
Brian Salomon1edc5b92016-11-29 13:43:46 -0500266 const GrShaderCaps& shaderCaps = *this->shaderCaps();
Brian Salomon1edc5b92016-11-29 13:43:46 -0500267 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) {
cdalton9c3f1432016-03-11 10:07:37 -0800268 GrCapsDebugf(this->caps(), "Program would use too many fragment samplers\n");
269 return false;
270 }
cdalton9c3f1432016-03-11 10:07:37 -0800271 return true;
272}
273
cdalton87332102016-02-26 12:22:02 -0800274#ifdef SK_DEBUG
egdanielfa896322016-01-13 12:19:30 -0800275void GrGLSLProgramBuilder::verify(const GrPrimitiveProcessor& gp) {
Chris Daltond7291ba2019-03-07 14:17:03 -0700276 SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly);
277 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == gp.requestedFeatures());
egdanielfa896322016-01-13 12:19:30 -0800278}
279
280void GrGLSLProgramBuilder::verify(const GrFragmentProcessor& fp) {
Chris Daltond7291ba2019-03-07 14:17:03 -0700281 SkASSERT(!fFS.fHasReadDstColorThisStage_DebugOnly);
282 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == fp.requestedFeatures());
283}
284
285void GrGLSLProgramBuilder::verify(const GrXferProcessor& xp) {
286 SkASSERT(xp.willReadDstColor() == fFS.fHasReadDstColorThisStage_DebugOnly);
287 SkASSERT(fFS.fUsedProcessorFeaturesThisStage_DebugOnly == xp.requestedFeatures());
egdaniel8dcdedc2015-11-11 06:27:20 -0800288}
cdalton87332102016-02-26 12:22:02 -0800289#endif
egdaniel8dcdedc2015-11-11 06:27:20 -0800290
John Stilesaaea0d92020-10-26 13:09:37 -0400291SkString GrGLSLProgramBuilder::nameVariable(char prefix, const char* name, bool mangle) {
292 SkString out;
egdaniel8dcdedc2015-11-11 06:27:20 -0800293 if ('\0' == prefix) {
John Stilesaaea0d92020-10-26 13:09:37 -0400294 out = name;
egdaniel8dcdedc2015-11-11 06:27:20 -0800295 } else {
John Stilesaaea0d92020-10-26 13:09:37 -0400296 out.printf("%c%s", prefix, name);
egdaniel8dcdedc2015-11-11 06:27:20 -0800297 }
298 if (mangle) {
John Stilesaaea0d92020-10-26 13:09:37 -0400299 // Names containing "__" are reserved; add "x" if needed to avoid consecutive underscores.
300 const char *underscoreSplitter = out.endsWith('_') ? "x" : "";
301
302 out.appendf("%s_Stage%d%s", underscoreSplitter, fStageIndex, fFS.getMangleString().c_str());
egdaniel8dcdedc2015-11-11 06:27:20 -0800303 }
John Stilesaaea0d92020-10-26 13:09:37 -0400304 return out;
egdaniel8dcdedc2015-11-11 06:27:20 -0800305}
306
Ethan Nicholas2983f402017-05-08 09:36:08 -0400307void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName) {
egdanielfa896322016-01-13 12:19:30 -0800308 // create var to hold stage result. If we already have a valid output name, just use that
309 // otherwise create a new mangled one. This name is only valid if we are reordering stages
310 // and have to tell stage exactly where to put its output.
311 SkString outName;
Ethan Nicholas2983f402017-05-08 09:36:08 -0400312 if (output->size()) {
egdanielfa896322016-01-13 12:19:30 -0800313 outName = output->c_str();
314 } else {
John Stilesaaea0d92020-10-26 13:09:37 -0400315 outName = this->nameVariable(/*prefix=*/'\0', baseName);
egdanielfa896322016-01-13 12:19:30 -0800316 }
Ethan Nicholasf7b88202017-09-18 14:10:39 -0400317 fFS.codeAppendf("half4 %s;", outName.c_str());
egdanielfa896322016-01-13 12:19:30 -0800318 *output = outName;
319}
320
cdalton5e58cee2016-02-11 12:49:47 -0800321void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
egdaniel7ea439b2015-12-03 09:20:44 -0800322 this->uniformHandler()->appendUniformDecls(visibility, out);
323}
324
Ethan Nicholascd700e92018-08-24 16:43:57 -0400325void GrGLSLProgramBuilder::addRTWidthUniform(const char* name) {
Brian Osmanf7924452019-09-24 10:44:37 -0400326 SkASSERT(!fUniformHandles.fRTWidthUni.isValid());
327 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
328 fUniformHandles.fRTWidthUni =
Ethan Nicholas16464c32020-04-06 13:53:05 -0400329 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType,
330 name, false, 0, nullptr);
Ethan Nicholascd700e92018-08-24 16:43:57 -0400331}
332
Greg Daniele6ab9982018-08-22 13:56:32 +0000333void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
Brian Osmanf7924452019-09-24 10:44:37 -0400334 SkASSERT(!fUniformHandles.fRTHeightUni.isValid());
335 GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
336 fUniformHandles.fRTHeightUni =
Ethan Nicholas16464c32020-04-06 13:53:05 -0400337 uniformHandler->internalAddUniformArray(nullptr, kFragment_GrShaderFlag, kHalf_GrSLType,
338 name, false, 0, nullptr);
egdaniel8dcdedc2015-11-11 06:27:20 -0800339}
340
egdaniel9f1d4152016-02-10 09:50:38 -0800341void GrGLSLProgramBuilder::finalizeShaders() {
342 this->varyingHandler()->finalize();
cdalton5e58cee2016-02-11 12:49:47 -0800343 fVS.finalize(kVertex_GrShaderFlag);
csmartdalton276cc412016-11-21 11:55:00 -0700344 if (this->primitiveProcessor().willUseGeoShader()) {
Brian Salomon94efbf52016-11-29 13:43:05 -0500345 SkASSERT(this->shaderCaps()->geometryShaderSupport());
csmartdalton276cc412016-11-21 11:55:00 -0700346 fGS.finalize(kGeometry_GrShaderFlag);
347 }
cdalton5e58cee2016-02-11 12:49:47 -0800348 fFS.finalize(kFragment_GrShaderFlag);
egdaniel9f1d4152016-02-10 09:50:38 -0800349}