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bsalomon3342ed52014-07-30 08:58:20 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
Mike Kleinc0bd9f92019-04-23 12:05:21 -05008#include "bench/Benchmark.h"
9#include "include/core/SkCanvas.h"
10#include "include/core/SkPaint.h"
11#include "include/effects/SkGradientShader.h"
12#include "src/core/SkBlendModePriv.h"
bsalomon3342ed52014-07-30 08:58:20 -070013
bsalomon65635622014-08-08 07:43:29 -070014#include <ctype.h>
15
bsalomon3342ed52014-07-30 08:58:20 -070016/** This benchmark tests rendering rotated rectangles. It can optionally apply AA and/or change the
bsalomon65635622014-08-08 07:43:29 -070017 paint color between each rect in different ways using the ColorType enum. The xfermode used can
halcanary9d524f22016-03-29 09:03:52 -070018 be specified as well.
bsalomon65635622014-08-08 07:43:29 -070019 */
20
21enum ColorType {
22 kConstantOpaque_ColorType,
23 kConstantTransparent_ColorType,
24 kChangingOpaque_ColorType,
25 kChangingTransparent_ColorType,
26 kAlternatingOpaqueAndTransparent_ColorType,
Michael Ludwigdde8b552018-11-20 14:58:23 -050027 kShaderOpaque_ColorType
bsalomon65635622014-08-08 07:43:29 -070028};
29
30static inline SkColor start_color(ColorType ct) {
31 switch (ct) {
32 case kConstantOpaque_ColorType:
33 case kChangingOpaque_ColorType:
34 case kAlternatingOpaqueAndTransparent_ColorType:
35 return 0xFFA07040;
36 case kConstantTransparent_ColorType:
37 case kChangingTransparent_ColorType:
38 return 0x80A07040;
Michael Ludwigdde8b552018-11-20 14:58:23 -050039 case kShaderOpaque_ColorType:
40 return SK_ColorWHITE;
bsalomon65635622014-08-08 07:43:29 -070041 }
Ben Wagnerb4aab9a2017-08-16 10:53:04 -040042 SK_ABORT("Shouldn't reach here.");
bsalomon65635622014-08-08 07:43:29 -070043 return 0;
44}
45
46static inline SkColor advance_color(SkColor old, ColorType ct, int step) {
47 if (kAlternatingOpaqueAndTransparent_ColorType == ct) {
48 ct = (step & 0x1) ? kChangingOpaque_ColorType : kChangingTransparent_ColorType ;
49 }
50 switch (ct) {
51 case kConstantOpaque_ColorType:
52 case kConstantTransparent_ColorType:
Michael Ludwigdde8b552018-11-20 14:58:23 -050053 case kShaderOpaque_ColorType:
bsalomon65635622014-08-08 07:43:29 -070054 return old;
55 case kChangingOpaque_ColorType:
56 return 0xFF000000 | (old + 0x00010307);
57 case kChangingTransparent_ColorType:
58 return (0x00FFFFFF & (old + 0x00010307)) | 0x80000000;
59 case kAlternatingOpaqueAndTransparent_ColorType:
Ben Wagnerb4aab9a2017-08-16 10:53:04 -040060 SK_ABORT("Can't get here");
bsalomon65635622014-08-08 07:43:29 -070061 }
Ben Wagnerb4aab9a2017-08-16 10:53:04 -040062 SK_ABORT("Shouldn't reach here.");
bsalomon65635622014-08-08 07:43:29 -070063 return 0;
64}
65
66static SkString to_lower(const char* str) {
67 SkString lower(str);
68 for (size_t i = 0; i < lower.size(); i++) {
69 lower[i] = tolower(lower[i]);
70 }
71 return lower;
72}
73
bsalomon3342ed52014-07-30 08:58:20 -070074class RotRectBench: public Benchmark {
75public:
Michael Ludwigdde8b552018-11-20 14:58:23 -050076 RotRectBench(bool aa, ColorType ct, SkBlendMode mode, bool perspective = false)
bsalomon3342ed52014-07-30 08:58:20 -070077 : fAA(aa)
Michael Ludwigdde8b552018-11-20 14:58:23 -050078 , fPerspective(perspective)
bsalomon65635622014-08-08 07:43:29 -070079 , fColorType(ct)
80 , fMode(mode) {
bsalomon3342ed52014-07-30 08:58:20 -070081 this->makeName();
82 }
83
84protected:
mtklein36352bf2015-03-25 18:17:31 -070085 const char* onGetName() override { return fName.c_str(); }
bsalomon3342ed52014-07-30 08:58:20 -070086
mtkleina1ebeb22015-10-01 09:43:39 -070087 void onDraw(int loops, SkCanvas* canvas) override {
bsalomon3342ed52014-07-30 08:58:20 -070088 SkPaint paint;
89 paint.setAntiAlias(fAA);
reed374772b2016-10-05 17:33:02 -070090 paint.setBlendMode(fMode);
bsalomon65635622014-08-08 07:43:29 -070091 SkColor color = start_color(fColorType);
bsalomon3342ed52014-07-30 08:58:20 -070092
tomhudsonc589f6c2015-03-23 07:46:13 -070093 int w = this->getSize().x();
94 int h = this->getSize().y();
bsalomon3342ed52014-07-30 08:58:20 -070095
96 static const SkScalar kRectW = 25.1f;
97 static const SkScalar kRectH = 25.9f;
98
Michael Ludwigdde8b552018-11-20 14:58:23 -050099 if (fColorType == kShaderOpaque_ColorType) {
100 // The only requirement for the shader is that it requires local coordinates
101 SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} };
102 SkColor colors[] = { color, SK_ColorBLUE };
103 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
Mike Reedfae8fce2019-04-03 10:27:45 -0400104 SkTileMode::kClamp));
Michael Ludwigdde8b552018-11-20 14:58:23 -0500105 }
106
bsalomon3342ed52014-07-30 08:58:20 -0700107 SkMatrix rotate;
108 // This value was chosen so that we frequently hit the axis-aligned case.
109 rotate.setRotate(30.f, kRectW / 2, kRectH / 2);
110 SkMatrix m = rotate;
111
112 SkScalar tx = 0, ty = 0;
113
Michael Ludwigdde8b552018-11-20 14:58:23 -0500114 if (fPerspective) {
115 // Apply some fixed perspective to change how ops may draw the rects
116 SkMatrix perspective;
117 perspective.setIdentity();
118 perspective.setPerspX(1e-4f);
119 perspective.setPerspY(1e-3f);
120 perspective.setSkewX(0.1f);
121 canvas->concat(perspective);
122 }
123
bsalomon3342ed52014-07-30 08:58:20 -0700124 for (int i = 0; i < loops; ++i) {
125 canvas->save();
126 canvas->translate(tx, ty);
127 canvas->concat(m);
128 paint.setColor(color);
bsalomon65635622014-08-08 07:43:29 -0700129 color = advance_color(color, fColorType, i);
130
bsalomon3342ed52014-07-30 08:58:20 -0700131 canvas->drawRect(SkRect::MakeWH(kRectW, kRectH), paint);
132 canvas->restore();
133
134 tx += kRectW + 2;
135 if (tx > w) {
136 tx = 0;
137 ty += kRectH + 2;
138 if (ty > h) {
139 ty = 0;
140 }
141 }
142
143 m.postConcat(rotate);
144 }
145 }
146
147private:
148 void makeName() {
149 fName = "rotated_rects";
150 if (fAA) {
151 fName.append("_aa");
152 } else {
153 fName.append("_bw");
154 }
Michael Ludwigdde8b552018-11-20 14:58:23 -0500155 if (fPerspective) {
156 fName.append("_persp");
157 }
bsalomon65635622014-08-08 07:43:29 -0700158 switch (fColorType) {
159 case kConstantOpaque_ColorType:
160 fName.append("_same_opaque");
161 break;
162 case kConstantTransparent_ColorType:
163 fName.append("_same_transparent");
164 break;
165 case kChangingOpaque_ColorType:
166 fName.append("_changing_opaque");
167 break;
168 case kChangingTransparent_ColorType:
169 fName.append("_changing_transparent");
170 break;
171 case kAlternatingOpaqueAndTransparent_ColorType:
172 fName.append("_alternating_transparent_and_opaque");
173 break;
Michael Ludwigdde8b552018-11-20 14:58:23 -0500174 case kShaderOpaque_ColorType:
175 fName.append("_shader_opaque");
176 break;
bsalomon3342ed52014-07-30 08:58:20 -0700177 }
Mike Reedd4706732016-11-15 16:44:34 -0500178 fName.appendf("_%s", to_lower(SkBlendMode_Name(fMode)).c_str());
bsalomon3342ed52014-07-30 08:58:20 -0700179 }
180
reed374772b2016-10-05 17:33:02 -0700181 bool fAA;
Michael Ludwigdde8b552018-11-20 14:58:23 -0500182 bool fPerspective;
reed374772b2016-10-05 17:33:02 -0700183 ColorType fColorType;
184 SkBlendMode fMode;
185 SkString fName;
bsalomon3342ed52014-07-30 08:58:20 -0700186
187 typedef Benchmark INHERITED;
188};
189
Michael Ludwigdde8b552018-11-20 14:58:23 -0500190#define DEF_FOR_COLOR_TYPES(aa, blend) \
191 DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, blend);) \
192 DEF_BENCH(return new RotRectBench(aa, kConstantTransparent_ColorType, blend);) \
193 DEF_BENCH(return new RotRectBench(aa, kChangingOpaque_ColorType, blend);) \
194 DEF_BENCH(return new RotRectBench(aa, kChangingTransparent_ColorType, blend);) \
195 DEF_BENCH(return new RotRectBench(aa, kAlternatingOpaqueAndTransparent_ColorType, blend);) \
196 DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, blend);)
197#define DEF_FOR_AA_MODES(blend) \
198 DEF_FOR_COLOR_TYPES(true, blend) \
199 DEF_FOR_COLOR_TYPES(false, blend)
200
bsalomon65635622014-08-08 07:43:29 -0700201// Choose kSrcOver because it always allows coverage and alpha to be conflated. kSrc only allows
202// conflation when opaque, and kDarken because it isn't possilbe with standard GL blending.
Michael Ludwigdde8b552018-11-20 14:58:23 -0500203DEF_FOR_AA_MODES(SkBlendMode::kSrcOver)
204DEF_FOR_AA_MODES(SkBlendMode::kSrc)
205DEF_FOR_AA_MODES(SkBlendMode::kDarken)
bsalomon65635622014-08-08 07:43:29 -0700206
Michael Ludwigdde8b552018-11-20 14:58:23 -0500207// Only do a limited run of perspective tests
208#define DEF_FOR_PERSP_MODES(aa) \
209 DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, SkBlendMode::kSrcOver, true);)\
210 DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, SkBlendMode::kSrcOver, true);)
211DEF_FOR_PERSP_MODES(true)
212DEF_FOR_PERSP_MODES(false)