- 9df214e http://codereview.appspot.com/4373057/ by Scroggo · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- bcdbbe6 by bsalomon@google.com · 14 years ago
- 13a950a Use has_gl_extension_from_string in GrGLDefaultInterface_win.cpp (before the GL iface is installed). by bsalomon@google.com · 14 years ago
- 7aaee00 Use min of max_texture and max_renderbuffer size when calling fbo_test by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- 9283b58 Always bind packed depth stencil formats to both attacment points by bsalomon@google.com · 14 years ago
- 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
- f236d16 by twiz@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 14 years ago
- 3eb2914 Add GrTexture.cpp to legacy project files by bsalomon@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 0ebe81a always flush accumulated draws before we purge the font cache by reed@google.com · 14 years ago
- 5e76223 move trimStorage to outer scope, so its memory is still valid later on when by reed@google.com · 14 years ago
- f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
- beccee7 fix mac build of gr unit test by bsalomon@google.com · 14 years ago
- f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
- 2022c94 Fix signed/unsigned warnings in debug build in flushStencil() by bsalomon@google.com · 14 years ago
- b0259f3 Add GrResource.cpp to gr_files.mk by bsalomon@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- a45af9f add new file GrPathUtils.cpp by reed@google.com · 14 years ago
- 11f0b51 Fix ref leak on GrGpu. by bsalomon@google.com · 14 years ago
- cf3edc9 Two optimizations for the tesselated path renderer: by senorblanco@chromium.org · 14 years ago
- 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
- 7f5875d Fix direct-to-stencil clippath rendering logic in GrGpu. by bsalomon@google.com · 14 years ago
- f6a7c11 by bsalomon@google.com · 14 years ago
- a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
- d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
- c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
- 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
- b65e0cb by twiz@google.com · 14 years ago
- 0f31ca7 by twiz@google.com · 14 years ago
- 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
- 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
- dc008e1 by twiz@google.com · 14 years ago
- 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
- 59a190b by twiz@google.com · 14 years ago
- cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
- 649a862 Remove "true ||" in conditional that was accidentally checked in. by bsalomon@google.com · 14 years ago
- 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
- e8c701c Add filters to organize the VS project. Remove unused Gr files. by bsalomon@google.com · 14 years ago
- 480ab7d add LF at end of file (dumb warning) by reed@google.com · 14 years ago
- ed85610 Fix warning about uninit var subpathClosed by bsalomon@google.com · 14 years ago
- bf4338c Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings by bsalomon@google.com · 14 years ago
- 6f8f292 add origin to device by reed@google.com · 14 years ago
- 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
- eca7d34 fix () warning by reed@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- de6ac2d Fix double delete of vb pool and missing delete of ib pool by bsalomon@google.com · 14 years ago
- a09368c fix bool bug so we can multisample now by reed@google.com · 14 years ago
- 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- ba9d628 suppress uninit warning in rb-tree by bsalomon@google.com · 14 years ago
- 6034c50 by bsalomon@google.com · 14 years ago
- 7a5af8b Avoid putting adding vertex buffers to the pool when setting the complex clip. by bsalomon@google.com · 14 years ago
- 5d18c38 Fix warning about non-local anonymous struct by bsalomon@google.com · 14 years ago
- 2c3b51f Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src) by bsalomon@google.com · 14 years ago
- 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
- 3723a48 Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default. by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 97b6245 Fix param order in setVertexSourceToBuffer calls due to r786 when GR_STATIC_RECT_VB is 1 by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
- 7acdb8e by bsalomon@google.com · 14 years ago
- 18908aa When we create the GL context and FBO on mac for the GM test also setup the viewport and clear the stencil. by bsalomon@google.com · 14 years ago
- b89a643 fix warning about size_t >= 0 (which must always be true) by reed@google.com · 14 years ago
- 1962832 Fix warnings on linux build (strict aliasing, cons init order, vars used only in asserts) by bsalomon@google.com · 14 years ago
- d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 14 years ago
- 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 5f6ee1a initialize int var-args to placate chrome's runtime check by reed@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- d2938db replace UINT32_MAX with portable macro by reed@google.com · 14 years ago
- 3869007 fix warnings, including using GrTCast<> to go from &Obj -> uint32_t* by reed@google.com · 14 years ago
- c921843 fixes for some warnings: by reed@google.com · 14 years ago
- 596189a Add GrGpuGLShaders2 to gr_files.mk by bsalomon@google.com · 14 years ago
- 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- 70915f0 In GrMatrix's setScale, setSkew, & setTranslate check whether the values passed in make the matrix identity before setting the typemask. by bsalomon@google.com · 14 years ago
- 3d8de04 replace GR_GL(GetIntegerv with GR_GL_GetIntegerv to ensure that we zero-init by reed@google.com · 14 years ago
- bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 14 years ago
- 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
- f44aa37 add compile flag GR_SKIP_2POINTRADIAL_PROGRAMS to ignore the 2point-radial by reed@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 14 years ago
- 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
- ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
- 1572b07 Fix vertex buffer size computation when deferred text is disabled. This change makes it consistent with recent changes to the vertex layout bitfield in Issue 106. by bsalomon@google.com · 14 years ago
- 316f9923 Use macro to call gl. by bsalomon@google.com · 14 years ago
- d728f6e Remove static from template specilizations (linux build complained) by reed@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
- a827b41 Should be calculating alignment based on the vertex size. by bsalomon@google.com · 14 years ago
- 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 14 years ago