1. ac9be9d Remove shader text trace events and simplify the SKSL/GLSL printing code by Brian Osman · 5 years ago
  2. a085a41 Normalize storage of shader strings in the cache by Brian Osman · 5 years ago
  3. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  4. cbc33b8 Add SkSL viewing/editing to viewer by Brian Osman · 5 years ago
  5. 6c431d5 Towards a simpler SkSL -> GLSL pipeline (and better shader reflection) by Brian Osman · 5 years ago
  6. e6ef03d Make the persistent cache utility functions operate on SkData by Brian Osman · 5 years ago
  7. 6b797fe Simplify persistent cache code, make GLSL easier for tools to access by Brian Osman · 5 years ago
  8. 58d7d0a Use GrGLenum consistently for cached program binaryFormat by Brian Osman · 5 years ago
  9. f71b070 Fix the GLSL persistent cache (and add a config to test it) by Brian Osman · 5 years ago
  10. d79ba79 Remove unused variant of compileAndAttachShaders by Brian Osman · 5 years ago
  11. 9da87e0 Rename GrContext::contextPriv to priv by Robert Phillips · 5 years ago
  12. c1541ae Move GrContextOptions to GrContext_Base and make GrContextThreadSafeProxy be derived from GrContext_Base by Robert Phillips · 5 years ago
  13. d0fe875 Remove destination GrRenderTargetProxy from GrPipeline by Robert Phillips · 5 years ago
  14. 2d2c09f Don't store the length and checksom on the GrProgramDesc key itself. by Greg Daniel · 6 years ago
  15. 8d05883 Revert "Revert "we now cache GLSL shaders when we can't cache the binaries"" by Ethan Nicholas · 6 years ago
  16. 5a0338c Fixed GL shader link status checks by Ethan Nicholas · 6 years ago
  17. 255f73a Revert "we now cache GLSL shaders when we can't cache the binaries" by Ethan Nicholas · 6 years ago
  18. 830d5c0 we now cache GLSL shaders when we can't cache the binaries by Ethan Nicholas · 6 years ago
  19. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  20. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  21. 4a3f5c8 Remove hacks for UShort2 texture coords by Brian Osman · 6 years ago
  22. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  23. cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
  24. e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
  25. 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
  26. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  27. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  28. 607be37 GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement. by Brian Salomon · 6 years ago
  29. 6dd4b20 Remove crash when shader linking fails. by Brian Salomon · 6 years ago
  30. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  31. ad77dce fix for persistent shader cache by Ethan Nicholas · 6 years ago
  32. ff168d9 Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists. by Brian Salomon · 6 years ago
  33. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  34. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  35. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  36. 802cb31 Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu. by Brian Salomon · 6 years ago
  37. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  38. 4d3f517 Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership. by Brian Salomon · 6 years ago
  39. 7c93472 Add null checks for GrSkSLtoGLSL to GrGLProgramBuilder by Brian Salomon · 6 years ago
  40. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  41. dc09213 Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used."" by Brian Salomon · 6 years ago
  42. d401330 Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used." by Brian Salomon · 6 years ago
  43. 7e1dd20 Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. by Brian Salomon · 6 years ago
  44. 98ad5b7 Fixed some shader cache issues by Ethan Nicholas · 6 years ago
  45. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 6 years ago
  46. 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 6 years ago
  47. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 6 years ago
  48. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 6 years ago
  49. 1d74620 bug fixes from PVS Studio (static analysis) by Mike Klein · 7 years ago
  50. 6be756b Move resourceProvider accessor to GrContextPriv (take 2) by Robert Phillips · 7 years ago
  51. be46e24 Revert "Move resourceProvider accessor to GrContextPriv" by Hal Canary · 7 years ago
  52. 1f9ed85 Move resourceProvider accessor to GrContextPriv by Robert Phillips · 7 years ago
  53. 12b69ee shader cache now ignores shaders with a length of 0 by Ethan Nicholas · 7 years ago
  54. 907204f Fix shader initialization on a cache hit by Ethan Nicholas · 7 years ago
  55. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  56. 06d55fb Revert "Revert "added a missing programBinarySupport check"" by Ethan Nicholas · 7 years ago
  57. 76e8c7c Revert "added a missing programBinarySupport check" by Greg Daniel · 7 years ago
  58. 4e001d8 added a missing programBinarySupport check by Ethan Nicholas · 7 years ago
  59. d1b2eec API to cache shader binaries between runs of Skia. by Ethan Nicholas · 7 years ago
  60. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  61. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  62. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  63. 369e8b7 Fix cleanup on program creation failure by Robert Phillips · 7 years ago
  64. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  65. 39c08ac Automatically prepend "disabled-by-default-" to TRACE categories by Brian Osman · 7 years ago
  66. a9340ba Tracing macro cleanup continued by Brian Osman · 7 years ago
  67. 38a10ad Add trace events for shader generation. by Ryan Macnak · 7 years ago
  68. d9d8485 Retract GrTexture.h a bit by Robert Phillips · 7 years ago
  69. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  70. e334c59 Attempt to work around iOS varying limit in GLPrograms test by Brian Salomon · 7 years ago
  71. 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
  72. bc5d4d7 Split tracking of TexelBuffers from normal samplers by Greg Daniel · 7 years ago
  73. 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
  74. a91e0b7 Allow TextureSamplers to have null GrTexture pointer by Robert Phillips · 7 years ago
  75. 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
  76. 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
  77. 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
  78. 488f0d6 Add ability to insert systrace markers for the android framework by Derek Sollenberger · 7 years ago
  79. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 7 years ago
  80. cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 7 years ago
  81. de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 8 years ago
  82. 95e3c05 SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h by Hal Canary · 8 years ago
  83. c456b73 Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h" by Kevin Lubick · 8 years ago
  84. a5494f1 SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h by Hal Canary · 8 years ago
  85. 941e7e2 re-land of added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  86. e8e4a3e Revert "added sk_FragCoord support to skslc" by Greg Daniel · 8 years ago
  87. ce33f10 added sk_FragCoord support to skslc by Ethan Nicholas · 8 years ago
  88. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  89. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  90. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  91. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  92. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  93. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  94. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  95. 5d8f69f Merge GrGLSLProgramDesc into GrProgramDesc by egdaniel · 8 years ago
  96. 4e44efe SkRTConf: eliminate by halcanary · 8 years ago
  97. b979634 Revert of SkRTConf: reduce functionality to what we use, increase simplicity (patchset #8 id:150001 of https://codereview.chromium.org/2212473002/ ) by mtklein · 8 years ago
  98. ef59974 SkRTConf: reduce functionality to what we use, increase simplicity by halcanary · 8 years ago
  99. 0d9990f Merge ProgramDesc's for GL and Vulkan by egdaniel · 8 years ago
  100. 09aa1fc Refactor how we store and use samplers in Ganesh by egdaniel · 8 years ago