1. e88320b Update how sample(matrix) calls are invoked in SkSL by Michael Ludwig · 4 years, 1 month ago
  2. 9d8a41c Reland "Ignore calls to freeGpuResources on abandoned contexts" by Adlai Holler · 4 years, 1 month ago
  3. 5d164a2 Initialize SkVertices::Sizes::fTotal by Brian Osman · 4 years, 1 month ago
  4. a6858ae Don't write instance locations for unused resolve levels by Chris Dalton · 4 years, 1 month ago
  5. 768adaa Remove GrMiddleOutCubicShader::kMaxResolveLevel by Chris Dalton · 4 years, 1 month ago
  6. adac288 Reland "simplify freeAll" by Herb Derby · 4 years, 1 month ago
  7. 7580ad4 Add an sk_sp API for DDLs with a macro for staging by Adlai Holler · 4 years, 1 month ago
  8. 49f9437 Revert "Be more consistent about calling release procs in SkImage factories" by Robert Phillips · 4 years, 1 month ago
  9. 9861b7c Switch inline variables to use a counter by Michael Ludwig · 4 years, 1 month ago
  10. b11e627 Move impl into SkColorFilterBase by Mike Reed · 4 years, 1 month ago
  11. 1de1481 Fixed an SkSL optimizer issue with collapsing static ifs / switches. by Ethan Nicholas · 4 years, 1 month ago
  12. f075414 Be more consistent about calling release procs in SkImage factories by Robert Phillips · 4 years, 1 month ago
  13. 54c9093 Pass the primProc and uniformHandler to tessellation shader back doors by Chris Dalton · 4 years, 1 month ago
  14. 632db1c Revert "Make glPatchParameteri required when tessellation is supported" by Greg Daniel · 4 years, 1 month ago
  15. d8f4f42 Revert "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
  16. 8857497 Fix RTHeight for SkRuntimeEffectSimple case. by Stephen White · 4 years, 1 month ago
  17. fac4c0d Reland "Remove SkSpecialImage::makeTextureImage" by Brian Osman · 4 years, 1 month ago
  18. 38b7d2f Add support for magenta highlights on shader mouseover in Metal. by John Stiles · 4 years, 1 month ago
  19. 3824f58 Revert "simplify freeAll" by Michael Ludwig · 4 years, 1 month ago
  20. 24069eb Add GrContext::oomed() and implement for GL and VK. by Brian Salomon · 4 years, 1 month ago
  21. 72e5764 Rename MakeResult so that it can be used more broadly. by John Stiles · 4 years, 1 month ago
  22. 9716414 Simplify GrClip API by Michael Ludwig · 4 years, 1 month ago
  23. 9977ab9 Misc changes to get *ooprdll configs running by Robert Phillips · 4 years, 1 month ago
  24. b8219e4 update ApplyMatrix signature by Mike Klein · 4 years, 1 month ago
  25. 513e475 Make sure we hold refs to sampled textures in d3d. by Greg Daniel · 4 years, 1 month ago
  26. 4621428 Revert "Ignore calls to freeGpuResources on abandoned contexts" by Robert Phillips · 4 years, 1 month ago
  27. 568d113 Revert "Remove SkSpecialImage::makeTextureImage" by Brian Osman · 4 years, 1 month ago
  28. 22f246f add simple pathbuilder by Mike Reed · 4 years, 1 month ago
  29. 5aaaeea Supply device and local coords to SkShader_Base::onProgram by Brian Osman · 4 years, 1 month ago
  30. c5f25bc make internal shared methods by Herb Derby · 4 years, 1 month ago
  31. 7d7cd2b Make glPatchParameteri required when tessellation is supported by Chris Dalton · 4 years, 1 month ago
  32. 3b6b747 simplify freeAll by Herb Derby · 4 years, 1 month ago
  33. d34528c Remove SkSpecialImage::makeTextureImage by Brian Osman · 4 years, 1 month ago
  34. ebea6d0 Ignore calls to freeGpuResources on abandoned contexts by Adlai Holler · 4 years, 1 month ago
  35. 43a6e17 Reland "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
  36. 7f9aa5a Reduce calls to `addColorFragmentProcessor` in GrPaint creation. by John Stiles · 4 years, 1 month ago
  37. d79197d Add api to GrVkMemoryAllocator to return VkResult from allocate calls. by Greg Daniel · 4 years, 1 month ago
  38. 2eb3c17 Add appendNodeIdArray to avoid code duplication. by Dominic Mazzoni · 4 years, 1 month ago
  39. e7ad8c0 Remove GPU read-back logic in SkSpecialImage by Brian Osman · 4 years, 1 month ago
  40. 2bf27f2 Revert "Reland "Fill in GrD3DGpu::onUpdateBackendTexture"" by Jim Van Verth · 4 years, 1 month ago
  41. b444943 Update SkString::resize to preserve string contents efficiently. by John Stiles · 4 years, 1 month ago
  42. f58d19a Reland "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 1 month ago
  43. 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 1 month ago
  44. 3cf3d92 Allow custom typeface deserializing of picture typefaces. by Alan Screen · 4 years, 1 month ago
  45. 15ee455 Simplify SkParse::FindNamedColor by Florin Malita · 4 years, 1 month ago
  46. 768e91f Dawn: fixes for skipped call to bindTextures(), instance attributes. by Stephen White · 4 years, 1 month ago
  47. 65888b8 Revert "Consolidate GrDrawingManager <-> GrRenderTask lifecycle" by Adlai Holler · 4 years, 1 month ago
  48. abe2375 Implement inline uploads on d3d. by Greg Daniel · 4 years, 1 month ago
  49. 0f39699 Reland "Make it easier to test rectangle textures by using createBackendTexture." by Brian Salomon · 4 years, 1 month ago
  50. 05ca1f6 Revert "Fill in GrD3DGpu::onUpdateBackendTexture" by Jim Van Verth · 4 years, 1 month ago
  51. 553db62 Reland "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 1 month ago
  52. 956ec8a Update GrCCClipProcessor to support an input FP. by John Stiles · 4 years, 1 month ago
  53. b577655 Don't submit vk command buffer in updateBackendTexture. by Greg Daniel · 4 years, 1 month ago
  54. ce86910 Revert "Centralize geometry processor vertex shader transform code" by Michael Ludwig · 4 years, 1 month ago
  55. 5a967f5 Fill in GrD3DGpu::onUpdateBackendTexture by Jim Van Verth · 4 years, 1 month ago
  56. ad43e54 Handle kMatrixMultiply in ByteCode -> SkVM by Brian Osman · 4 years, 1 month ago
  57. e66636c check all calls to SkCreateRasterPipelineBlitter by Mike Klein · 4 years, 1 month ago
  58. 0426947 Centralize geometry processor vertex shader transform code by Michael Ludwig · 4 years, 1 month ago
  59. a581a8b Fix caching of dirty uniforms on GrD3DPipelineState. by Greg Daniel · 4 years, 1 month ago
  60. 96f8db0 Revert "Make it easier to test rectangle textures by using createBackendTexture." by Derek Sollenberger · 4 years, 1 month ago
  61. 02f8b07 ByteCode: Avoid using "extended" loads when possible by Brian Osman · 4 years, 1 month ago
  62. 91cc979 SkVM: Handle kNegateF by Brian Osman · 4 years, 1 month ago
  63. 777556a Reland "Replace analytic clip stack with chained fragment processors." by John Stiles · 4 years, 1 month ago
  64. 724701f Reland "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 1 month ago
  65. e81b108 plumb matrix provider through skvm shaders by Mike Klein · 4 years, 1 month ago
  66. 2a4871b Implement normalize in ByteCode generator by Brian Osman · 4 years, 1 month ago
  67. 4e37751 Make it easier to test rectangle textures by using createBackendTexture. by Brian Salomon · 4 years, 1 month ago
  68. e22c5ca Fix wacky_yuv_formats for *ooprddl configs by Robert Phillips · 4 years, 1 month ago
  69. d4928d0 Implement flush finish proc support for d3d backend. by Greg Daniel · 4 years, 1 month ago
  70. ce81227 Revert "Snap coordinates for shader nearest-neighbor decal filtering" by Michael Ludwig · 4 years, 1 month ago
  71. 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 1 month ago
  72. 1747375 GrTextureGradientColorizer uses GrTextureEffect by Brian Salomon · 4 years, 1 month ago
  73. 4e68ec6 Snap coordinates for shader nearest-neighbor decal filtering by Michael Ludwig · 4 years, 1 month ago
  74. 5081942 Optimize CPP code generation. by John Stiles · 4 years, 1 month ago
  75. d610c75 Fix a unintended shader change in GrTextureEffect by Brian Salomon · 4 years, 1 month ago
  76. 5ed3c11 Reland "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 1 month ago
  77. 304dfa3 Remove swizzling-store instructions from SkSL ByteCode by Brian Osman · 4 years, 1 month ago
  78. 3711c66 Remove swizzling-load instructions from SkSL ByteCode by Brian Osman · 4 years, 1 month ago
  79. 92887b5 allow fallback to skvm blitter by Mike Klein · 4 years, 1 month ago
  80. c950e05 clean up old idea about nullptr/sRGB by Mike Klein · 4 years, 1 month ago
  81. 6f1487f Consolidate GrDrawingManager <-> GrRenderTask lifecycle by Adlai Holler · 4 years, 1 month ago
  82. c35c073 Revert "Don't release vk memory allocator until context is deleted." by Greg Daniel · 4 years, 1 month ago
  83. f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 1 month ago
  84. 11afa63 Don't release vk memory allocator until context is deleted. by Greg Daniel · 4 years, 1 month ago
  85. b54946b Reland "Allow building with Wuffs v0.3, not just v0.2" by Nigel Tao · 4 years, 1 month ago
  86. 91dea51 Merge ShaderMode and FilterLogic enums in GrTextureEffect by Brian Salomon · 4 years, 1 month ago
  87. 9394dd5 Fix stack-buffer overrun in appendVAList. by John Stiles · 4 years, 1 month ago
  88. 83c2d35 Use child effects for LUTs in perline noise effects by Brian Salomon · 4 years, 1 month ago
  89. 99b0470 Update generated file by Brian Salomon · 4 years, 1 month ago
  90. 71f6cfd GrRRectBlurEffect uses child for nine patch by Brian Salomon · 4 years, 1 month ago
  91. 8c662a7 Get rid of deprecated API to add children to PDF tag nodes. by Dominic Mazzoni · 4 years, 1 month ago
  92. a85e4bf Fix perspective fragcoord value in d3d. by Greg Daniel · 4 years, 1 month ago
  93. a43d820 Support sample() in ByteCodeGenerator (but not the interpreter) by Brian Osman · 4 years, 1 month ago
  94. 86b2f39 Use child effect for integral in GrRectBlurEffect by Brian Salomon · 4 years, 1 month ago
  95. 81454df Use hardware wrap mode in perlin noise effects. by Brian Salomon · 4 years, 1 month ago
  96. a3a9da7 Avoid kN32 bitmaps in setup for GPU perlin effects. by Brian Salomon · 4 years, 1 month ago
  97. 590e8db Revert "Replace analytic clip stack with chained fragment processors." by Derek Sollenberger · 4 years, 1 month ago
  98. 77628ce GrCircleBlurFragmentProcessor uses GrTextureEffect for profile texture by Brian Salomon · 4 years, 1 month ago
  99. 907f34b Replace analytic clip stack with chained fragment processors. by John Stiles · 4 years, 1 month ago
  100. 851b90e Update GrRRectEffect to take an input FP and return a MakeResult. by John Stiles · 4 years, 1 month ago