blob: 76ad4834057f8118e6577fa7fee031776012086a [file] [log] [blame]
egdaniel42701e92016-02-26 08:02:55 -08001/*
2* Copyright 2016 Google Inc.
3*
4* Use of this source code is governed by a BSD-style license that can be
5* found in the LICENSE file.
6*/
7
egdaniel22281c12016-03-23 13:49:40 -07008#include "GrVkPipelineStateDataManager.h"
egdaniel42701e92016-02-26 08:02:55 -08009
10#include "GrVkGpu.h"
11#include "GrVkUniformBuffer.h"
12
egdaniel22281c12016-03-23 13:49:40 -070013GrVkPipelineStateDataManager::GrVkPipelineStateDataManager(const UniformInfoArray& uniforms,
14 uint32_t vertexUniformSize,
15 uint32_t fragmentUniformSize)
egdaniel42701e92016-02-26 08:02:55 -080016 : fVertexUniformSize(vertexUniformSize)
jvanverth910114a2016-03-08 12:09:27 -080017 , fFragmentUniformSize(fragmentUniformSize)
18 , fVertexUniformsDirty(false)
19 , fFragmentUniformsDirty(false) {
egdaniel42701e92016-02-26 08:02:55 -080020 fVertexUniformData.reset(vertexUniformSize);
21 fFragmentUniformData.reset(fragmentUniformSize);
22 int count = uniforms.count();
23 fUniforms.push_back_n(count);
24 // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already
25 // owned by other objects will still match up here.
26 for (int i = 0; i < count; i++) {
27 Uniform& uniform = fUniforms[i];
28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
29 SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
30 uniformInfo.fVariable.getArrayCount() > 0);
31 SkDEBUGCODE(
32 uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
33 uniform.fType = uniformInfo.fVariable.getType();
34 );
35 uniform.fBinding = uniformInfo.fBinding;
36 uniform.fOffset = uniformInfo.fUBOffset;
37 SkDEBUGCODE(
38 uniform.fSetNumber = uniformInfo.fSetNumber;
39 );
40 }
41}
42
egdaniel22281c12016-03-23 13:49:40 -070043void* GrVkPipelineStateDataManager::getBufferPtrAndMarkDirty(const Uniform& uni) const {
jvanverth910114a2016-03-08 12:09:27 -080044 void* buffer;
45 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
46 buffer = fVertexUniformData.get();
47 fVertexUniformsDirty = true;
48 }
49 else {
50 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
51 buffer = fFragmentUniformData.get();
52 fFragmentUniformsDirty = true;
53 }
54 buffer = static_cast<char*>(buffer)+uni.fOffset;
55 return buffer;
56}
57
egdaniel22281c12016-03-23 13:49:40 -070058void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
egdaniel42701e92016-02-26 08:02:55 -080059 const Uniform& uni = fUniforms[u.toIndex()];
60 SkASSERT(uni.fType == kFloat_GrSLType);
61 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
62 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
jvanverth910114a2016-03-08 12:09:27 -080063 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -080064 SkASSERT(sizeof(float) == 4);
65 memcpy(buffer, &v0, sizeof(float));
66}
67
egdaniel22281c12016-03-23 13:49:40 -070068void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
69 int arrayCount,
70 const float v[]) const {
egdaniel42701e92016-02-26 08:02:55 -080071 const Uniform& uni = fUniforms[u.toIndex()];
72 SkASSERT(uni.fType == kFloat_GrSLType);
73 SkASSERT(arrayCount > 0);
74 SkASSERT(arrayCount <= uni.fArrayCount ||
75 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
76 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
77
jvanverth910114a2016-03-08 12:09:27 -080078 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -080079 SkASSERT(sizeof(float) == 4);
egdaniel4ee1cda2016-02-26 08:18:49 -080080 for (int i = 0; i < arrayCount; ++i) {
81 const float* curVec = &v[i];
82 memcpy(buffer, curVec, sizeof(float));
83 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
84 }
egdaniel42701e92016-02-26 08:02:55 -080085}
86
egdaniel22281c12016-03-23 13:49:40 -070087void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
egdaniel42701e92016-02-26 08:02:55 -080088 const Uniform& uni = fUniforms[u.toIndex()];
89 SkASSERT(uni.fType == kVec2f_GrSLType);
90 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
91 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
jvanverth910114a2016-03-08 12:09:27 -080092 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -080093 SkASSERT(sizeof(float) == 4);
94 float v[2] = { v0, v1 };
95 memcpy(buffer, v, 2 * sizeof(float));
96}
97
egdaniel22281c12016-03-23 13:49:40 -070098void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
99 int arrayCount,
100 const float v[]) const {
egdaniel42701e92016-02-26 08:02:55 -0800101 const Uniform& uni = fUniforms[u.toIndex()];
102 SkASSERT(uni.fType == kVec2f_GrSLType);
103 SkASSERT(arrayCount > 0);
104 SkASSERT(arrayCount <= uni.fArrayCount ||
105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
106 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
107
jvanverth910114a2016-03-08 12:09:27 -0800108 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -0800109 SkASSERT(sizeof(float) == 4);
egdaniel4ee1cda2016-02-26 08:18:49 -0800110 for (int i = 0; i < arrayCount; ++i) {
111 const float* curVec = &v[2 * i];
112 memcpy(buffer, curVec, 2 * sizeof(float));
113 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
114 }
egdaniel42701e92016-02-26 08:02:55 -0800115}
116
egdaniel22281c12016-03-23 13:49:40 -0700117void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
egdaniel42701e92016-02-26 08:02:55 -0800118 const Uniform& uni = fUniforms[u.toIndex()];
119 SkASSERT(uni.fType == kVec3f_GrSLType);
120 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
121 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
jvanverth910114a2016-03-08 12:09:27 -0800122 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -0800123 SkASSERT(sizeof(float) == 4);
124 float v[3] = { v0, v1, v2 };
125 memcpy(buffer, v, 3 * sizeof(float));
126}
127
egdaniel22281c12016-03-23 13:49:40 -0700128void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
129 int arrayCount,
130 const float v[]) const {
egdaniel42701e92016-02-26 08:02:55 -0800131 const Uniform& uni = fUniforms[u.toIndex()];
132 SkASSERT(uni.fType == kVec3f_GrSLType);
133 SkASSERT(arrayCount > 0);
134 SkASSERT(arrayCount <= uni.fArrayCount ||
135 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
136 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
137
jvanverth910114a2016-03-08 12:09:27 -0800138 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -0800139 SkASSERT(sizeof(float) == 4);
egdaniel4ee1cda2016-02-26 08:18:49 -0800140 for (int i = 0; i < arrayCount; ++i) {
141 const float* curVec = &v[3 * i];
142 memcpy(buffer, curVec, 3 * sizeof(float));
143 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
144 }
egdaniel42701e92016-02-26 08:02:55 -0800145}
146
egdaniel22281c12016-03-23 13:49:40 -0700147void GrVkPipelineStateDataManager::set4f(UniformHandle u,
148 float v0,
149 float v1,
150 float v2,
151 float v3) const {
egdaniel42701e92016-02-26 08:02:55 -0800152 const Uniform& uni = fUniforms[u.toIndex()];
153 SkASSERT(uni.fType == kVec4f_GrSLType);
154 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
155 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
jvanverth910114a2016-03-08 12:09:27 -0800156 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -0800157 SkASSERT(sizeof(float) == 4);
158 float v[4] = { v0, v1, v2, v3 };
159 memcpy(buffer, v, 4 * sizeof(float));
160}
161
egdaniel22281c12016-03-23 13:49:40 -0700162void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
163 int arrayCount,
164 const float v[]) const {
egdaniel42701e92016-02-26 08:02:55 -0800165 const Uniform& uni = fUniforms[u.toIndex()];
166 SkASSERT(uni.fType == kVec4f_GrSLType);
167 SkASSERT(arrayCount > 0);
168 SkASSERT(arrayCount <= uni.fArrayCount ||
169 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
170 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
171
jvanverth910114a2016-03-08 12:09:27 -0800172 void* buffer = this->getBufferPtrAndMarkDirty(uni);
egdaniel42701e92016-02-26 08:02:55 -0800173 SkASSERT(sizeof(float) == 4);
174 memcpy(buffer, v, arrayCount * 4 * sizeof(float));
175}
176
egdaniel22281c12016-03-23 13:49:40 -0700177void GrVkPipelineStateDataManager::setMatrix2f(UniformHandle u, const float matrix[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800178 this->setMatrices<2>(u, 1, matrix);
179}
180
egdaniel22281c12016-03-23 13:49:40 -0700181void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u,
182 int arrayCount,
183 const float m[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800184 this->setMatrices<2>(u, arrayCount, m);
185}
186
egdaniel22281c12016-03-23 13:49:40 -0700187void GrVkPipelineStateDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800188 this->setMatrices<3>(u, 1, matrix);
egdaniel42701e92016-02-26 08:02:55 -0800189}
190
egdaniel22281c12016-03-23 13:49:40 -0700191void GrVkPipelineStateDataManager::setMatrix3fv(UniformHandle u,
192 int arrayCount,
193 const float m[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800194 this->setMatrices<3>(u, arrayCount, m);
egdaniel42701e92016-02-26 08:02:55 -0800195}
196
egdaniel22281c12016-03-23 13:49:40 -0700197void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800198 this->setMatrices<4>(u, 1, matrix);
egdaniel42701e92016-02-26 08:02:55 -0800199}
200
egdaniel22281c12016-03-23 13:49:40 -0700201void GrVkPipelineStateDataManager::setMatrix4fv(UniformHandle u,
202 int arrayCount,
203 const float m[]) const {
cdalton8d988b32016-03-07 15:39:09 -0800204 this->setMatrices<4>(u, arrayCount, m);
205}
206
207template<int N> struct set_uniform_matrix;
208
egdaniel22281c12016-03-23 13:49:40 -0700209template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHandle u,
210 int arrayCount,
211 const float matrices[]) const {
egdaniel42701e92016-02-26 08:02:55 -0800212 const Uniform& uni = fUniforms[u.toIndex()];
cdalton8d988b32016-03-07 15:39:09 -0800213 SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
egdaniel42701e92016-02-26 08:02:55 -0800214 SkASSERT(arrayCount > 0);
215 SkASSERT(arrayCount <= uni.fArrayCount ||
216 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
217 SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);
218
219 void* buffer;
220 if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {
221 buffer = fVertexUniformData.get();
jvanverth910114a2016-03-08 12:09:27 -0800222 fVertexUniformsDirty = true;
egdaniel42701e92016-02-26 08:02:55 -0800223 } else {
224 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);
225 buffer = fFragmentUniformData.get();
jvanverth910114a2016-03-08 12:09:27 -0800226 fFragmentUniformsDirty = true;
egdaniel42701e92016-02-26 08:02:55 -0800227 }
cdalton8d988b32016-03-07 15:39:09 -0800228
229 set_uniform_matrix<N>::set(buffer, uni.fOffset, arrayCount, matrices);
egdaniel42701e92016-02-26 08:02:55 -0800230}
231
cdalton8d988b32016-03-07 15:39:09 -0800232template<int N> struct set_uniform_matrix {
233 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
234 GR_STATIC_ASSERT(sizeof(float) == 4);
235 buffer = static_cast<char*>(buffer) + uniformOffset;
236 for (int i = 0; i < count; ++i) {
237 const float* matrix = &matrices[N * N * i];
238 memcpy(buffer, &matrix[0], N * sizeof(float));
239 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
240 memcpy(buffer, &matrix[3], N * sizeof(float));
241 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
242 memcpy(buffer, &matrix[6], N * sizeof(float));
243 buffer = static_cast<char*>(buffer) + 4*sizeof(float);
244 }
245 }
246};
247
248template<> struct set_uniform_matrix<4> {
249 inline static void set(void* buffer, int uniformOffset, int count, const float matrices[]) {
250 GR_STATIC_ASSERT(sizeof(float) == 4);
251 buffer = static_cast<char*>(buffer) + uniformOffset;
252 memcpy(buffer, matrices, count * 16 * sizeof(float));
253 }
254};
255
egdaniel22281c12016-03-23 13:49:40 -0700256void GrVkPipelineStateDataManager::uploadUniformBuffers(const GrVkGpu* gpu,
257 GrVkUniformBuffer* vertexBuffer,
258 GrVkUniformBuffer* fragmentBuffer) const {
jvanverth910114a2016-03-08 12:09:27 -0800259 if (vertexBuffer && fVertexUniformsDirty) {
egdaniel42701e92016-02-26 08:02:55 -0800260 vertexBuffer->addMemoryBarrier(gpu,
261 VK_ACCESS_UNIFORM_READ_BIT,
262 VK_ACCESS_HOST_WRITE_BIT,
263 VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
264 VK_PIPELINE_STAGE_HOST_BIT,
265 false);
266 SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));
jvanverth910114a2016-03-08 12:09:27 -0800267 fVertexUniformsDirty = false;
egdaniel42701e92016-02-26 08:02:55 -0800268 }
269
jvanverth910114a2016-03-08 12:09:27 -0800270 if (fragmentBuffer && fFragmentUniformsDirty) {
egdaniel42701e92016-02-26 08:02:55 -0800271 fragmentBuffer->addMemoryBarrier(gpu,
272 VK_ACCESS_UNIFORM_READ_BIT,
273 VK_ACCESS_HOST_WRITE_BIT,
274 VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
275 VK_PIPELINE_STAGE_HOST_BIT,
276 false);
277 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),
278 fFragmentUniformSize));
jvanverth910114a2016-03-08 12:09:27 -0800279 fFragmentUniformsDirty = false;
egdaniel42701e92016-02-26 08:02:55 -0800280 }
281}
282