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sugoi@google.come3b4c502013-04-05 13:47:09 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkDither.h"
9#include "SkPerlinNoiseShader.h"
commit-bot@chromium.orgc2a0ea62013-11-06 10:08:38 +000010#include "SkColorFilter.h"
sugoi@google.come3b4c502013-04-05 13:47:09 +000011#include "SkFlattenableBuffers.h"
12#include "SkShader.h"
13#include "SkUnPreMultiply.h"
14#include "SkString.h"
15
16#if SK_SUPPORT_GPU
17#include "GrContext.h"
bsalomon@google.com77af6802013-10-02 13:04:56 +000018#include "GrCoordTransform.h"
sugoi@google.come3b4c502013-04-05 13:47:09 +000019#include "gl/GrGLEffect.h"
sugoi@google.come3b4c502013-04-05 13:47:09 +000020#include "GrTBackendEffectFactory.h"
21#include "SkGr.h"
22#endif
23
24static const int kBlockSize = 256;
25static const int kBlockMask = kBlockSize - 1;
26static const int kPerlinNoise = 4096;
27static const int kRandMaximum = SK_MaxS32; // 2**31 - 1
28
29namespace {
30
31// noiseValue is the color component's value (or color)
32// limitValue is the maximum perlin noise array index value allowed
33// newValue is the current noise dimension (either width or height)
34inline int checkNoise(int noiseValue, int limitValue, int newValue) {
35 // If the noise value would bring us out of bounds of the current noise array while we are
36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to
37 // stay within the array bounds in a continuous fashion (so that tiling lines are not visible)
38 if (noiseValue >= limitValue) {
39 noiseValue -= newValue;
40 }
41 if (noiseValue >= limitValue - 1) {
42 noiseValue -= newValue - 1;
43 }
44 return noiseValue;
45}
46
47inline SkScalar smoothCurve(SkScalar t) {
commit-bot@chromium.org4b413c82013-11-25 19:44:07 +000048 static const SkScalar SK_Scalar3 = 3.0f;
sugoi@google.come3b4c502013-04-05 13:47:09 +000049
50 // returns t * t * (3 - 2 * t)
51 return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t);
52}
53
54} // end namespace
55
56struct SkPerlinNoiseShader::StitchData {
57 StitchData()
58 : fWidth(0)
59 , fWrapX(0)
60 , fHeight(0)
61 , fWrapY(0)
62 {}
63
64 bool operator==(const StitchData& other) const {
65 return fWidth == other.fWidth &&
66 fWrapX == other.fWrapX &&
67 fHeight == other.fHeight &&
68 fWrapY == other.fWrapY;
69 }
70
71 int fWidth; // How much to subtract to wrap for stitching.
72 int fWrapX; // Minimum value to wrap.
73 int fHeight;
74 int fWrapY;
75};
76
77struct SkPerlinNoiseShader::PaintingData {
78 PaintingData(const SkISize& tileSize)
79 : fSeed(0)
80 , fTileSize(tileSize)
81 , fPermutationsBitmap(NULL)
82 , fNoiseBitmap(NULL)
83 {}
84
85 ~PaintingData()
86 {
87 SkDELETE(fPermutationsBitmap);
88 SkDELETE(fNoiseBitmap);
89 }
90
91 int fSeed;
92 uint8_t fLatticeSelector[kBlockSize];
93 uint16_t fNoise[4][kBlockSize][2];
94 SkPoint fGradient[4][kBlockSize];
95 SkISize fTileSize;
96 SkVector fBaseFrequency;
97 StitchData fStitchDataInit;
98
99private:
100
101 SkBitmap* fPermutationsBitmap;
102 SkBitmap* fNoiseBitmap;
103
104public:
105
106 inline int random() {
107 static const int gRandAmplitude = 16807; // 7**5; primitive root of m
108 static const int gRandQ = 127773; // m / a
109 static const int gRandR = 2836; // m % a
110
111 int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ);
112 if (result <= 0)
113 result += kRandMaximum;
114 fSeed = result;
115 return result;
116 }
117
118 void init(SkScalar seed)
119 {
120 static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize));
121
122 // The seed value clamp to the range [1, kRandMaximum - 1].
123 fSeed = SkScalarRoundToInt(seed);
124 if (fSeed <= 0) {
125 fSeed = -(fSeed % (kRandMaximum - 1)) + 1;
126 }
127 if (fSeed > kRandMaximum - 1) {
128 fSeed = kRandMaximum - 1;
129 }
130 for (int channel = 0; channel < 4; ++channel) {
131 for (int i = 0; i < kBlockSize; ++i) {
132 fLatticeSelector[i] = i;
133 fNoise[channel][i][0] = (random() % (2 * kBlockSize));
134 fNoise[channel][i][1] = (random() % (2 * kBlockSize));
135 }
136 }
137 for (int i = kBlockSize - 1; i > 0; --i) {
138 int k = fLatticeSelector[i];
139 int j = random() % kBlockSize;
140 SkASSERT(j >= 0);
141 SkASSERT(j < kBlockSize);
142 fLatticeSelector[i] = fLatticeSelector[j];
143 fLatticeSelector[j] = k;
144 }
145
146 // Perform the permutations now
147 {
148 // Copy noise data
149 uint16_t noise[4][kBlockSize][2];
150 for (int i = 0; i < kBlockSize; ++i) {
151 for (int channel = 0; channel < 4; ++channel) {
152 for (int j = 0; j < 2; ++j) {
153 noise[channel][i][j] = fNoise[channel][i][j];
154 }
155 }
156 }
157 // Do permutations on noise data
158 for (int i = 0; i < kBlockSize; ++i) {
159 for (int channel = 0; channel < 4; ++channel) {
160 for (int j = 0; j < 2; ++j) {
161 fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j];
162 }
163 }
164 }
165 }
166
167 // Half of the largest possible value for 16 bit unsigned int
commit-bot@chromium.org4b413c82013-11-25 19:44:07 +0000168 static const SkScalar gHalfMax16bits = 32767.5f;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000169
170 // Compute gradients from permutated noise data
171 for (int channel = 0; channel < 4; ++channel) {
172 for (int i = 0; i < kBlockSize; ++i) {
173 fGradient[channel][i] = SkPoint::Make(
174 SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize),
175 gInvBlockSizef),
skia.committer@gmail.comcff02432013-04-06 07:01:10 +0000176 SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize),
sugoi@google.come3b4c502013-04-05 13:47:09 +0000177 gInvBlockSizef));
178 fGradient[channel][i].normalize();
179 // Put the normalized gradient back into the noise data
180 fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul(
sugoi@google.comd537af52013-06-10 13:59:25 +0000181 fGradient[channel][i].fX + SK_Scalar1, gHalfMax16bits));
sugoi@google.come3b4c502013-04-05 13:47:09 +0000182 fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul(
sugoi@google.comd537af52013-06-10 13:59:25 +0000183 fGradient[channel][i].fY + SK_Scalar1, gHalfMax16bits));
sugoi@google.come3b4c502013-04-05 13:47:09 +0000184 }
185 }
186
187 // Invalidate bitmaps
188 SkDELETE(fPermutationsBitmap);
189 fPermutationsBitmap = NULL;
190 SkDELETE(fNoiseBitmap);
191 fNoiseBitmap = NULL;
192 }
193
194 void stitch() {
195 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
196 SkScalar tileHeight = SkIntToScalar(fTileSize.height());
197 SkASSERT(tileWidth > 0 && tileHeight > 0);
198 // When stitching tiled turbulence, the frequencies must be adjusted
199 // so that the tile borders will be continuous.
200 if (fBaseFrequency.fX) {
201 SkScalar lowFrequencx = SkScalarDiv(
202 SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth);
203 SkScalar highFrequencx = SkScalarDiv(
204 SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth);
205 // BaseFrequency should be non-negative according to the standard.
skia.committer@gmail.comcff02432013-04-06 07:01:10 +0000206 if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) <
sugoi@google.come3b4c502013-04-05 13:47:09 +0000207 SkScalarDiv(highFrequencx, fBaseFrequency.fX)) {
208 fBaseFrequency.fX = lowFrequencx;
209 } else {
210 fBaseFrequency.fX = highFrequencx;
211 }
212 }
213 if (fBaseFrequency.fY) {
214 SkScalar lowFrequency = SkScalarDiv(
215 SkScalarMulFloor(tileHeight, fBaseFrequency.fY), tileHeight);
216 SkScalar highFrequency = SkScalarDiv(
217 SkScalarMulCeil(tileHeight, fBaseFrequency.fY), tileHeight);
skia.committer@gmail.comcff02432013-04-06 07:01:10 +0000218 if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) <
sugoi@google.come3b4c502013-04-05 13:47:09 +0000219 SkScalarDiv(highFrequency, fBaseFrequency.fY)) {
220 fBaseFrequency.fY = lowFrequency;
221 } else {
222 fBaseFrequency.fY = highFrequency;
223 }
224 }
225 // Set up TurbulenceInitial stitch values.
226 fStitchDataInit.fWidth =
227 SkScalarMulRound(tileWidth, fBaseFrequency.fX);
228 fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth;
229 fStitchDataInit.fHeight =
230 SkScalarMulRound(tileHeight, fBaseFrequency.fY);
231 fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight;
232 }
233
234 SkBitmap* getPermutationsBitmap()
235 {
236 if (!fPermutationsBitmap) {
237 fPermutationsBitmap = SkNEW(SkBitmap);
238 fPermutationsBitmap->setConfig(SkBitmap::kA8_Config, kBlockSize, 1);
239 fPermutationsBitmap->allocPixels();
240 uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0);
241 memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize);
242 }
243 return fPermutationsBitmap;
244 }
245
246 SkBitmap* getNoiseBitmap()
247 {
248 if (!fNoiseBitmap) {
249 fNoiseBitmap = SkNEW(SkBitmap);
250 fNoiseBitmap->setConfig(SkBitmap::kARGB_8888_Config, kBlockSize, 4);
251 fNoiseBitmap->allocPixels();
252 uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0);
253 memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2);
254 }
255 return fNoiseBitmap;
256 }
257};
258
259SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
260 int numOctaves, SkScalar seed,
261 const SkISize* tileSize) {
262 return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY,
263 numOctaves, seed, tileSize));
264}
265
266SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY,
267 int numOctaves, SkScalar seed,
268 const SkISize* tileSize) {
269 return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY,
270 numOctaves, seed, tileSize));
271}
272
273SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type,
274 SkScalar baseFrequencyX,
275 SkScalar baseFrequencyY,
276 int numOctaves,
277 SkScalar seed,
278 const SkISize* tileSize)
279 : fType(type)
280 , fBaseFrequencyX(baseFrequencyX)
281 , fBaseFrequencyY(baseFrequencyY)
282 , fNumOctaves(numOctaves & 0xFF /*[0,255] octaves allowed*/)
283 , fSeed(seed)
284 , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty())
285 , fPaintingData(NULL)
286{
287 SkASSERT(numOctaves >= 0 && numOctaves < 256);
288 setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0));
289 fMatrix.reset();
290}
291
292SkPerlinNoiseShader::SkPerlinNoiseShader(SkFlattenableReadBuffer& buffer) :
293 INHERITED(buffer), fPaintingData(NULL) {
294 fType = (SkPerlinNoiseShader::Type) buffer.readInt();
295 fBaseFrequencyX = buffer.readScalar();
296 fBaseFrequencyY = buffer.readScalar();
297 fNumOctaves = buffer.readInt();
298 fSeed = buffer.readScalar();
299 fStitchTiles = buffer.readBool();
300 fTileSize.fWidth = buffer.readInt();
301 fTileSize.fHeight = buffer.readInt();
302 setTileSize(fTileSize);
303 fMatrix.reset();
304}
305
306SkPerlinNoiseShader::~SkPerlinNoiseShader() {
307 // Safety, should have been done in endContext()
308 SkDELETE(fPaintingData);
309}
310
311void SkPerlinNoiseShader::flatten(SkFlattenableWriteBuffer& buffer) const {
312 this->INHERITED::flatten(buffer);
313 buffer.writeInt((int) fType);
314 buffer.writeScalar(fBaseFrequencyX);
315 buffer.writeScalar(fBaseFrequencyY);
316 buffer.writeInt(fNumOctaves);
317 buffer.writeScalar(fSeed);
318 buffer.writeBool(fStitchTiles);
319 buffer.writeInt(fTileSize.fWidth);
320 buffer.writeInt(fTileSize.fHeight);
321}
322
323void SkPerlinNoiseShader::initPaint(PaintingData& paintingData)
324{
325 paintingData.init(fSeed);
326
327 // Set frequencies to original values
328 paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY);
329 // Adjust frequecies based on size if stitching is enabled
330 if (fStitchTiles) {
331 paintingData.stitch();
332 }
333}
334
335void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) {
336 fTileSize = tileSize;
337
338 if (NULL == fPaintingData) {
339 fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize));
340 initPaint(*fPaintingData);
341 } else {
342 // Set Size
343 fPaintingData->fTileSize = fTileSize;
344 // Set frequencies to original values
345 fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY);
346 // Adjust frequecies based on size if stitching is enabled
347 if (fStitchTiles) {
348 fPaintingData->stitch();
349 }
350 }
351}
352
353SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData,
354 const StitchData& stitchData, const SkPoint& noiseVector)
355{
356 struct Noise {
357 int noisePositionIntegerValue;
358 SkScalar noisePositionFractionValue;
359 Noise(SkScalar component)
360 {
361 SkScalar position = component + kPerlinNoise;
362 noisePositionIntegerValue = SkScalarFloorToInt(position);
363 noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue);
364 }
365 };
366 Noise noiseX(noiseVector.x());
367 Noise noiseY(noiseVector.y());
368 SkScalar u, v;
369 // If stitching, adjust lattice points accordingly.
370 if (fStitchTiles) {
371 noiseX.noisePositionIntegerValue =
372 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth);
373 noiseY.noisePositionIntegerValue =
374 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight);
375 }
376 noiseX.noisePositionIntegerValue &= kBlockMask;
377 noiseY.noisePositionIntegerValue &= kBlockMask;
378 int latticeIndex =
skia.committer@gmail.comcff02432013-04-06 07:01:10 +0000379 paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] +
sugoi@google.come3b4c502013-04-05 13:47:09 +0000380 noiseY.noisePositionIntegerValue;
381 int nextLatticeIndex =
skia.committer@gmail.comcff02432013-04-06 07:01:10 +0000382 paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] +
sugoi@google.come3b4c502013-04-05 13:47:09 +0000383 noiseY.noisePositionIntegerValue;
384 SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue);
385 SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue);
386 // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement
387 SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue,
388 noiseY.noisePositionFractionValue); // Offset (0,0)
389 u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue);
390 fractionValue.fX -= SK_Scalar1; // Offset (-1,0)
391 v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue);
392 SkScalar a = SkScalarInterp(u, v, sx);
393 fractionValue.fY -= SK_Scalar1; // Offset (-1,-1)
394 v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue);
395 fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1)
396 u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue);
397 SkScalar b = SkScalarInterp(u, v, sx);
398 return SkScalarInterp(a, b, sy);
399}
400
401SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint(
402 int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point)
403{
404 if (fStitchTiles) {
405 // Set up TurbulenceInitial stitch values.
406 stitchData = paintingData.fStitchDataInit;
407 }
408 SkScalar turbulenceFunctionResult = 0;
409 SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX),
410 SkScalarMul(point.y(), paintingData.fBaseFrequency.fY)));
411 SkScalar ratio = SK_Scalar1;
412 for (int octave = 0; octave < fNumOctaves; ++octave) {
413 SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector);
414 turbulenceFunctionResult += SkScalarDiv(
415 (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
416 noiseVector.fX *= 2;
417 noiseVector.fY *= 2;
418 ratio *= 2;
419 if (fStitchTiles) {
420 // Update stitch values
421 stitchData.fWidth *= 2;
422 stitchData.fWrapX = stitchData.fWidth + kPerlinNoise;
423 stitchData.fHeight *= 2;
424 stitchData.fWrapY = stitchData.fHeight + kPerlinNoise;
425 }
426 }
427
428 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
429 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
430 if (fType == kFractalNoise_Type) {
431 turbulenceFunctionResult =
432 SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf;
433 }
434
435 if (channel == 3) { // Scale alpha by paint value
436 turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult,
437 SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255)));
438 }
439
440 // Clamp result
441 return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1);
442}
443
444SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) {
445 SkMatrix matrix = fMatrix;
446 SkMatrix invMatrix;
447 if (!matrix.invert(&invMatrix)) {
448 invMatrix.reset();
449 } else {
450 invMatrix.postConcat(invMatrix); // Square the matrix
451 }
452 // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
453 // (as opposed to 0 based, usually). The same adjustment is in the setData() function.
454 matrix.postTranslate(SK_Scalar1, SK_Scalar1);
455 SkPoint newPoint;
456 matrix.mapPoints(&newPoint, &point, 1);
457 invMatrix.mapPoints(&newPoint, &newPoint, 1);
458 newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
459 newPoint.fY = SkScalarRoundToScalar(newPoint.fY);
460
461 U8CPU rgba[4];
462 for (int channel = 3; channel >= 0; --channel) {
463 rgba[channel] = SkScalarFloorToInt(255 *
464 calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint));
465 }
466 return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]);
467}
468
469bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint,
470 const SkMatrix& matrix) {
471 fMatrix = matrix;
472 return INHERITED::setContext(device, paint, matrix);
473}
474
475void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
476 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
477 StitchData stitchData;
478 for (int i = 0; i < count; ++i) {
479 result[i] = shade(point, stitchData);
480 point.fX += SK_Scalar1;
481 }
482}
483
484void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
485 SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y));
486 StitchData stitchData;
487 DITHER_565_SCAN(y);
488 for (int i = 0; i < count; ++i) {
489 unsigned dither = DITHER_VALUE(x);
490 result[i] = SkDitherRGB32To565(shade(point, stitchData), dither);
491 DITHER_INC_X(x);
492 point.fX += SK_Scalar1;
493 }
494}
495
496/////////////////////////////////////////////////////////////////////
497
commit-bot@chromium.org344cf452013-06-17 14:19:01 +0000498#if SK_SUPPORT_GPU
sugoi@google.come3b4c502013-04-05 13:47:09 +0000499
500#include "GrTBackendEffectFactory.h"
501
sugoi@google.com4775cba2013-04-17 13:46:56 +0000502class GrGLNoise : public GrGLEffect {
sugoi@google.come3b4c502013-04-05 13:47:09 +0000503public:
sugoi@google.com4775cba2013-04-17 13:46:56 +0000504 GrGLNoise(const GrBackendEffectFactory& factory,
505 const GrDrawEffect& drawEffect);
506 virtual ~GrGLNoise() {}
sugoi@google.come3b4c502013-04-05 13:47:09 +0000507
sugoi@google.com4775cba2013-04-17 13:46:56 +0000508 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
509
510 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
511
512protected:
513 SkPerlinNoiseShader::Type fType;
514 bool fStitchTiles;
515 int fNumOctaves;
516 GrGLUniformManager::UniformHandle fBaseFrequencyUni;
517 GrGLUniformManager::UniformHandle fAlphaUni;
518 GrGLUniformManager::UniformHandle fInvMatrixUni;
sugoi@google.com4775cba2013-04-17 13:46:56 +0000519
520private:
521 typedef GrGLEffect INHERITED;
522};
523
524class GrGLPerlinNoise : public GrGLNoise {
525public:
sugoi@google.come3b4c502013-04-05 13:47:09 +0000526 GrGLPerlinNoise(const GrBackendEffectFactory& factory,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000527 const GrDrawEffect& drawEffect)
528 : GrGLNoise(factory, drawEffect) {}
529 virtual ~GrGLPerlinNoise() {}
sugoi@google.come3b4c502013-04-05 13:47:09 +0000530
531 virtual void emitCode(GrGLShaderBuilder*,
532 const GrDrawEffect&,
533 EffectKey,
534 const char* outputColor,
535 const char* inputColor,
bsalomon@google.com77af6802013-10-02 13:04:56 +0000536 const TransformedCoordsArray&,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000537 const TextureSamplerArray&) SK_OVERRIDE;
538
sugoi@google.com4775cba2013-04-17 13:46:56 +0000539 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000540
541private:
sugoi@google.com4775cba2013-04-17 13:46:56 +0000542 GrGLUniformManager::UniformHandle fStitchDataUni;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000543
sugoi@google.com4775cba2013-04-17 13:46:56 +0000544 typedef GrGLNoise INHERITED;
545};
546
547class GrGLSimplexNoise : public GrGLNoise {
548 // Note : This is for reference only. GrGLPerlinNoise is used for processing.
549public:
550 GrGLSimplexNoise(const GrBackendEffectFactory& factory,
551 const GrDrawEffect& drawEffect)
552 : GrGLNoise(factory, drawEffect) {}
553
554 virtual ~GrGLSimplexNoise() {}
555
556 virtual void emitCode(GrGLShaderBuilder*,
557 const GrDrawEffect&,
558 EffectKey,
559 const char* outputColor,
560 const char* inputColor,
bsalomon@google.com77af6802013-10-02 13:04:56 +0000561 const TransformedCoordsArray&,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000562 const TextureSamplerArray&) SK_OVERRIDE;
563
564 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
565
566private:
567 GrGLUniformManager::UniformHandle fSeedUni;
568
569 typedef GrGLNoise INHERITED;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000570};
571
572/////////////////////////////////////////////////////////////////////
573
sugoi@google.com4775cba2013-04-17 13:46:56 +0000574class GrNoiseEffect : public GrEffect {
575public:
576 virtual ~GrNoiseEffect() { }
577
578 SkPerlinNoiseShader::Type type() const { return fType; }
579 bool stitchTiles() const { return fStitchTiles; }
580 const SkVector& baseFrequency() const { return fBaseFrequency; }
581 int numOctaves() const { return fNumOctaves; }
bsalomon@google.com77af6802013-10-02 13:04:56 +0000582 const SkMatrix& matrix() const { return fCoordTransform.getMatrix(); }
sugoi@google.com4775cba2013-04-17 13:46:56 +0000583 uint8_t alpha() const { return fAlpha; }
sugoi@google.com4775cba2013-04-17 13:46:56 +0000584
585 void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE {
586 *validFlags = 0; // This is noise. Nothing is constant.
587 }
588
589protected:
590 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
591 const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase);
592 return fType == s.fType &&
593 fBaseFrequency == s.fBaseFrequency &&
594 fNumOctaves == s.fNumOctaves &&
595 fStitchTiles == s.fStitchTiles &&
bsalomon@google.com77af6802013-10-02 13:04:56 +0000596 fCoordTransform.getMatrix() == s.fCoordTransform.getMatrix() &&
sugoi@google.com4775cba2013-04-17 13:46:56 +0000597 fAlpha == s.fAlpha;
598 }
599
600 GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves,
601 bool stitchTiles, const SkMatrix& matrix, uint8_t alpha)
602 : fType(type)
603 , fBaseFrequency(baseFrequency)
604 , fNumOctaves(numOctaves)
605 , fStitchTiles(stitchTiles)
606 , fMatrix(matrix)
607 , fAlpha(alpha) {
bsalomon@google.com77af6802013-10-02 13:04:56 +0000608 // This (1,1) translation is due to WebKit's 1 based coordinates for the noise
609 // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions.
610 SkMatrix m = matrix;
611 m.postTranslate(SK_Scalar1, SK_Scalar1);
612 fCoordTransform.reset(kLocal_GrCoordSet, m);
613 this->addCoordTransform(&fCoordTransform);
commit-bot@chromium.orga34995e2013-10-23 05:42:03 +0000614 this->setWillNotUseInputColor();
sugoi@google.com4775cba2013-04-17 13:46:56 +0000615 }
616
617 SkPerlinNoiseShader::Type fType;
bsalomon@google.com77af6802013-10-02 13:04:56 +0000618 GrCoordTransform fCoordTransform;
sugoi@google.com4775cba2013-04-17 13:46:56 +0000619 SkVector fBaseFrequency;
620 int fNumOctaves;
621 bool fStitchTiles;
622 SkMatrix fMatrix;
623 uint8_t fAlpha;
624
625private:
626 typedef GrEffect INHERITED;
627};
628
629class GrPerlinNoiseEffect : public GrNoiseEffect {
sugoi@google.come3b4c502013-04-05 13:47:09 +0000630public:
631 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
632 int numOctaves, bool stitchTiles,
633 const SkPerlinNoiseShader::StitchData& stitchData,
634 GrTexture* permutationsTexture, GrTexture* noiseTexture,
635 const SkMatrix& matrix, uint8_t alpha) {
636 AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFrequency, numOctaves,
637 stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha)));
638 return CreateEffectRef(effect);
639 }
640
641 virtual ~GrPerlinNoiseEffect() { }
642
643 static const char* Name() { return "PerlinNoise"; }
644 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
645 return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance();
646 }
sugoi@google.come3b4c502013-04-05 13:47:09 +0000647 const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; }
sugoi@google.come3b4c502013-04-05 13:47:09 +0000648
649 typedef GrGLPerlinNoise GLEffect;
650
sugoi@google.come3b4c502013-04-05 13:47:09 +0000651private:
652 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
653 const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000654 return INHERITED::onIsEqual(sBase) &&
655 fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() &&
sugoi@google.come3b4c502013-04-05 13:47:09 +0000656 fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() &&
sugoi@google.com4775cba2013-04-17 13:46:56 +0000657 fStitchData == s.fStitchData;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000658 }
659
660 GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
661 int numOctaves, bool stitchTiles,
662 const SkPerlinNoiseShader::StitchData& stitchData,
663 GrTexture* permutationsTexture, GrTexture* noiseTexture,
664 const SkMatrix& matrix, uint8_t alpha)
sugoi@google.com4775cba2013-04-17 13:46:56 +0000665 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
666 , fPermutationsAccess(permutationsTexture)
sugoi@google.come3b4c502013-04-05 13:47:09 +0000667 , fNoiseAccess(noiseTexture)
sugoi@google.com4775cba2013-04-17 13:46:56 +0000668 , fStitchData(stitchData) {
sugoi@google.come3b4c502013-04-05 13:47:09 +0000669 this->addTextureAccess(&fPermutationsAccess);
670 this->addTextureAccess(&fNoiseAccess);
671 }
672
sugoi@google.com4775cba2013-04-17 13:46:56 +0000673 GR_DECLARE_EFFECT_TEST;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000674
675 GrTextureAccess fPermutationsAccess;
676 GrTextureAccess fNoiseAccess;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000677 SkPerlinNoiseShader::StitchData fStitchData;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000678
sugoi@google.com4775cba2013-04-17 13:46:56 +0000679 typedef GrNoiseEffect INHERITED;
680};
681
682class GrSimplexNoiseEffect : public GrNoiseEffect {
683 // Note : This is for reference only. GrPerlinNoiseEffect is used for processing.
684public:
685 static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
686 int numOctaves, bool stitchTiles, const SkScalar seed,
687 const SkMatrix& matrix, uint8_t alpha) {
688 AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves,
689 stitchTiles, seed, matrix, alpha)));
690 return CreateEffectRef(effect);
691 }
692
693 virtual ~GrSimplexNoiseEffect() { }
694
695 static const char* Name() { return "SimplexNoise"; }
696 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
697 return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance();
698 }
699 const SkScalar& seed() const { return fSeed; }
700
701 typedef GrGLSimplexNoise GLEffect;
702
703private:
704 virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE {
705 const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase);
706 return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed;
707 }
708
709 GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency,
710 int numOctaves, bool stitchTiles, const SkScalar seed,
711 const SkMatrix& matrix, uint8_t alpha)
712 : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha)
713 , fSeed(seed) {
714 }
715
716 SkScalar fSeed;
717
718 typedef GrNoiseEffect INHERITED;
sugoi@google.come3b4c502013-04-05 13:47:09 +0000719};
720
721/////////////////////////////////////////////////////////////////////
sugoi@google.come3b4c502013-04-05 13:47:09 +0000722GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect);
723
commit-bot@chromium.orge0e7cfe2013-09-09 20:09:12 +0000724GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkRandom* random,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000725 GrContext* context,
726 const GrDrawTargetCaps&,
727 GrTexture**) {
sugoi@google.com423ac132013-04-18 14:04:57 +0000728 int numOctaves = random->nextRangeU(2, 10);
sugoi@google.come3b4c502013-04-05 13:47:09 +0000729 bool stitchTiles = random->nextBool();
730 SkScalar seed = SkIntToScalar(random->nextU());
731 SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096));
commit-bot@chromium.org4b413c82013-11-25 19:44:07 +0000732 SkScalar baseFrequencyX = random->nextRangeScalar(0.01f,
733 0.99f);
734 SkScalar baseFrequencyY = random->nextRangeScalar(0.01f,
735 0.99f);
sugoi@google.come3b4c502013-04-05 13:47:09 +0000736
737 SkShader* shader = random->nextBool() ?
738 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed,
739 stitchTiles ? &tileSize : NULL) :
740 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed,
741 stitchTiles ? &tileSize : NULL);
742
743 SkPaint paint;
744 GrEffectRef* effect = shader->asNewEffect(context, paint);
745
746 SkDELETE(shader);
747
748 return effect;
749}
sugoi@google.com4775cba2013-04-17 13:46:56 +0000750
sugoi@google.come3b4c502013-04-05 13:47:09 +0000751/////////////////////////////////////////////////////////////////////
752
sugoi@google.com4775cba2013-04-17 13:46:56 +0000753void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder,
754 const GrDrawEffect&,
755 EffectKey key,
756 const char* outputColor,
757 const char* inputColor,
bsalomon@google.com77af6802013-10-02 13:04:56 +0000758 const TransformedCoordsArray& coords,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000759 const TextureSamplerArray&) {
760 sk_ignore_unused_variable(inputColor);
761
bsalomon@google.com77af6802013-10-02 13:04:56 +0000762 SkString vCoords = builder->ensureFSCoords2D(coords, 0);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000763
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000764 fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000765 kFloat_GrSLType, "seed");
766 const char* seedUni = builder->getUniformCStr(fSeedUni);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000767 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000768 kMat33f_GrSLType, "invMatrix");
769 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000770 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000771 kVec2f_GrSLType, "baseFrequency");
772 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000773 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000774 kFloat_GrSLType, "alpha");
775 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
776
777 // Add vec3 modulo 289 function
sugoi@google.comd537af52013-06-10 13:59:25 +0000778 static const GrGLShaderVar gVec3Args[] = {
sugoi@google.com4775cba2013-04-17 13:46:56 +0000779 GrGLShaderVar("x", kVec3f_GrSLType)
780 };
781
782 SkString mod289_3_funcName;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000783 builder->fsEmitFunction(kVec3f_GrSLType,
784 "mod289", SK_ARRAY_COUNT(gVec3Args), gVec3Args,
785 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
786 "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000787
788 // Add vec4 modulo 289 function
sugoi@google.comd537af52013-06-10 13:59:25 +0000789 static const GrGLShaderVar gVec4Args[] = {
sugoi@google.com4775cba2013-04-17 13:46:56 +0000790 GrGLShaderVar("x", kVec4f_GrSLType)
791 };
792
793 SkString mod289_4_funcName;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000794 builder->fsEmitFunction(kVec4f_GrSLType,
795 "mod289", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
796 "const vec2 C = vec2(1.0 / 289.0, 289.0);\n"
797 "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000798
799 // Add vec4 permute function
sugoi@google.comd537af52013-06-10 13:59:25 +0000800 SkString permuteCode;
801 permuteCode.appendf("const vec2 C = vec2(34.0, 1.0);\n"
802 "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str());
803 SkString permuteFuncName;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000804 builder->fsEmitFunction(kVec4f_GrSLType,
805 "permute", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
806 permuteCode.c_str(), &permuteFuncName);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000807
808 // Add vec4 taylorInvSqrt function
sugoi@google.comd537af52013-06-10 13:59:25 +0000809 SkString taylorInvSqrtFuncName;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000810 builder->fsEmitFunction(kVec4f_GrSLType,
811 "taylorInvSqrt", SK_ARRAY_COUNT(gVec4Args), gVec4Args,
812 "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n"
813 "return x * C.xxxx + C.yyyy;", &taylorInvSqrtFuncName);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000814
815 // Add vec3 noise function
sugoi@google.comd537af52013-06-10 13:59:25 +0000816 static const GrGLShaderVar gNoiseVec3Args[] = {
sugoi@google.com4775cba2013-04-17 13:46:56 +0000817 GrGLShaderVar("v", kVec3f_GrSLType)
818 };
819
sugoi@google.comd537af52013-06-10 13:59:25 +0000820 SkString noiseCode;
821 noiseCode.append(
sugoi@google.com4775cba2013-04-17 13:46:56 +0000822 "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n"
823 "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n"
824
825 // First corner
826 "vec3 i = floor(v + dot(v, C.yyy));\n"
827 "vec3 x0 = v - i + dot(i, C.xxx);\n"
828
829 // Other corners
830 "vec3 g = step(x0.yzx, x0.xyz);\n"
831 "vec3 l = 1.0 - g;\n"
832 "vec3 i1 = min(g.xyz, l.zxy);\n"
833 "vec3 i2 = max(g.xyz, l.zxy);\n"
834
835 "vec3 x1 = x0 - i1 + C.xxx;\n"
836 "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y
837 "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y
838 );
839
sugoi@google.comd537af52013-06-10 13:59:25 +0000840 noiseCode.appendf(
sugoi@google.com4775cba2013-04-17 13:46:56 +0000841 // Permutations
842 "i = %s(i);\n"
843 "vec4 p = %s(%s(%s(\n"
844 " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n"
845 " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n"
846 " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n",
sugoi@google.comd537af52013-06-10 13:59:25 +0000847 mod289_3_funcName.c_str(), permuteFuncName.c_str(), permuteFuncName.c_str(),
848 permuteFuncName.c_str());
sugoi@google.com4775cba2013-04-17 13:46:56 +0000849
sugoi@google.comd537af52013-06-10 13:59:25 +0000850 noiseCode.append(
sugoi@google.com4775cba2013-04-17 13:46:56 +0000851 // Gradients: 7x7 points over a square, mapped onto an octahedron.
852 // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
853 "float n_ = 0.142857142857;\n" // 1.0/7.0
854 "vec3 ns = n_ * D.wyz - D.xzx;\n"
855
856 "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7)
857
858 "vec4 x_ = floor(j * ns.z);\n"
859 "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N)
860
861 "vec4 x = x_ *ns.x + ns.yyyy;\n"
862 "vec4 y = y_ *ns.x + ns.yyyy;\n"
863 "vec4 h = 1.0 - abs(x) - abs(y);\n"
864
865 "vec4 b0 = vec4(x.xy, y.xy);\n"
866 "vec4 b1 = vec4(x.zw, y.zw);\n"
867 );
868
sugoi@google.comd537af52013-06-10 13:59:25 +0000869 noiseCode.append(
sugoi@google.com4775cba2013-04-17 13:46:56 +0000870 "vec4 s0 = floor(b0) * 2.0 + 1.0;\n"
871 "vec4 s1 = floor(b1) * 2.0 + 1.0;\n"
872 "vec4 sh = -step(h, vec4(0.0));\n"
873
874 "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n"
875 "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n"
876
877 "vec3 p0 = vec3(a0.xy, h.x);\n"
878 "vec3 p1 = vec3(a0.zw, h.y);\n"
879 "vec3 p2 = vec3(a1.xy, h.z);\n"
880 "vec3 p3 = vec3(a1.zw, h.w);\n"
881 );
882
sugoi@google.comd537af52013-06-10 13:59:25 +0000883 noiseCode.appendf(
sugoi@google.com4775cba2013-04-17 13:46:56 +0000884 // Normalise gradients
885 "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n"
886 "p0 *= norm.x;\n"
887 "p1 *= norm.y;\n"
888 "p2 *= norm.z;\n"
889 "p3 *= norm.w;\n"
890
891 // Mix final noise value
892 "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n"
893 "m = m * m;\n"
894 "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));",
sugoi@google.comd537af52013-06-10 13:59:25 +0000895 taylorInvSqrtFuncName.c_str());
sugoi@google.com4775cba2013-04-17 13:46:56 +0000896
sugoi@google.comd537af52013-06-10 13:59:25 +0000897 SkString noiseFuncName;
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000898 builder->fsEmitFunction(kFloat_GrSLType,
899 "snoise", SK_ARRAY_COUNT(gNoiseVec3Args), gNoiseVec3Args,
900 noiseCode.c_str(), &noiseFuncName);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000901
902 const char* noiseVecIni = "noiseVecIni";
903 const char* factors = "factors";
904 const char* sum = "sum";
905 const char* xOffsets = "xOffsets";
906 const char* yOffsets = "yOffsets";
907 const char* channel = "channel";
908
909 // Fill with some prime numbers
910 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets);
911 builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets);
912
913 // There are rounding errors if the floor operation is not performed here
914 builder->fsCodeAppendf(
915 "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n",
commit-bot@chromium.org7ab7ca42013-08-28 15:59:13 +0000916 noiseVecIni, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000917
918 // Perturb the texcoords with three components of noise
919 builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s)),"
920 "%s(%s + vec3( 43.0, 17.0, %s)),"
921 "%s(%s + vec3(-17.0, -43.0, %s)));\n",
sugoi@google.comd537af52013-06-10 13:59:25 +0000922 noiseVecIni, noiseFuncName.c_str(), noiseVecIni, seedUni,
923 noiseFuncName.c_str(), noiseVecIni, seedUni,
924 noiseFuncName.c_str(), noiseVecIni, seedUni);
sugoi@google.com4775cba2013-04-17 13:46:56 +0000925
926 builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor);
927
928 builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors);
929 builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum);
930
931 // Loop over all octaves
932 builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves);
933
934 // Loop over the 4 channels
935 builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel);
936
937 builder->fsCodeAppendf(
938 "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n",
sugoi@google.comd537af52013-06-10 13:59:25 +0000939 outputColor, factors, noiseFuncName.c_str(), noiseVecIni, factors, xOffsets, channel,
sugoi@google.com4775cba2013-04-17 13:46:56 +0000940 yOffsets, channel, seedUni, factors);
941
942 builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels
943
944 builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors);
945 builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors);
946
947 builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves
948
949 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
950 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
951 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
952 builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n",
953 outputColor, outputColor, sum);
954 } else {
955 builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n",
956 outputColor, outputColor, sum);
957 }
958
959 builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni);
960
961 // Clamp values
962 builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor);
963
964 // Pre-multiply the result
965 builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
966 outputColor, outputColor, outputColor, outputColor);
967}
968
sugoi@google.come3b4c502013-04-05 13:47:09 +0000969void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder,
970 const GrDrawEffect&,
971 EffectKey key,
972 const char* outputColor,
973 const char* inputColor,
bsalomon@google.com77af6802013-10-02 13:04:56 +0000974 const TransformedCoordsArray& coords,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000975 const TextureSamplerArray& samplers) {
976 sk_ignore_unused_variable(inputColor);
977
bsalomon@google.com77af6802013-10-02 13:04:56 +0000978 SkString vCoords = builder->ensureFSCoords2D(coords, 0);
sugoi@google.come3b4c502013-04-05 13:47:09 +0000979
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000980 fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000981 kMat33f_GrSLType, "invMatrix");
982 const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000983 fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000984 kVec2f_GrSLType, "baseFrequency");
985 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni);
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000986 fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
sugoi@google.come3b4c502013-04-05 13:47:09 +0000987 kFloat_GrSLType, "alpha");
988 const char* alphaUni = builder->getUniformCStr(fAlphaUni);
989
990 const char* stitchDataUni = NULL;
991 if (fStitchTiles) {
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +0000992 fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
commit-bot@chromium.org98393202013-07-04 18:13:05 +0000993 kVec2f_GrSLType, "stitchData");
sugoi@google.come3b4c502013-04-05 13:47:09 +0000994 stitchDataUni = builder->getUniformCStr(fStitchDataUni);
995 }
996
sugoi@google.comd537af52013-06-10 13:59:25 +0000997 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
998 const char* chanCoordR = "0.125";
999 const char* chanCoordG = "0.375";
1000 const char* chanCoordB = "0.625";
1001 const char* chanCoordA = "0.875";
1002 const char* chanCoord = "chanCoord";
sugoi@google.come3b4c502013-04-05 13:47:09 +00001003 const char* stitchData = "stitchData";
1004 const char* ratio = "ratio";
sugoi@google.come3b4c502013-04-05 13:47:09 +00001005 const char* noiseXY = "noiseXY";
1006 const char* noiseVec = "noiseVec";
sugoi@google.come3b4c502013-04-05 13:47:09 +00001007 const char* noiseSmooth = "noiseSmooth";
1008 const char* fractVal = "fractVal";
1009 const char* uv = "uv";
1010 const char* ab = "ab";
1011 const char* latticeIdx = "latticeIdx";
1012 const char* lattice = "lattice";
sugoi@google.come3b4c502013-04-05 13:47:09 +00001013 const char* inc8bit = "0.00390625"; // 1.0 / 256.0
1014 // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a
1015 // [-1,1] vector and perform a dot product between that vector and the provided vector.
1016 const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);";
1017
sugoi@google.comd537af52013-06-10 13:59:25 +00001018 // Add noise function
1019 static const GrGLShaderVar gPerlinNoiseArgs[] = {
1020 GrGLShaderVar(chanCoord, kFloat_GrSLType),
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001021 GrGLShaderVar(noiseVec, kVec2f_GrSLType)
sugoi@google.comd537af52013-06-10 13:59:25 +00001022 };
sugoi@google.come3b4c502013-04-05 13:47:09 +00001023
sugoi@google.comd537af52013-06-10 13:59:25 +00001024 static const GrGLShaderVar gPerlinNoiseStitchArgs[] = {
1025 GrGLShaderVar(chanCoord, kFloat_GrSLType),
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001026 GrGLShaderVar(noiseVec, kVec2f_GrSLType),
1027 GrGLShaderVar(stitchData, kVec2f_GrSLType)
sugoi@google.comd537af52013-06-10 13:59:25 +00001028 };
sugoi@google.come3b4c502013-04-05 13:47:09 +00001029
sugoi@google.comd537af52013-06-10 13:59:25 +00001030 SkString noiseCode;
sugoi@google.come3b4c502013-04-05 13:47:09 +00001031
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001032 noiseCode.appendf("\tvec4 %s = vec4(floor(%s), fract(%s));", noiseXY, noiseVec, noiseVec);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001033
1034 // smooth curve : t * t * (3 - 2 * t)
sugoi@google.comd537af52013-06-10 13:59:25 +00001035 noiseCode.appendf("\n\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s.zw);",
1036 noiseSmooth, noiseXY, noiseXY, noiseXY);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001037
1038 // Adjust frequencies if we're stitching tiles
1039 if (fStitchTiles) {
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001040 noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }",
sugoi@google.comd537af52013-06-10 13:59:25 +00001041 noiseXY, stitchData, noiseXY, stitchData);
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001042 noiseCode.appendf("\n\tif(%s.x >= (%s.x - 1.0)) { %s.x -= (%s.x - 1.0); }",
sugoi@google.comd537af52013-06-10 13:59:25 +00001043 noiseXY, stitchData, noiseXY, stitchData);
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001044 noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }",
sugoi@google.comd537af52013-06-10 13:59:25 +00001045 noiseXY, stitchData, noiseXY, stitchData);
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001046 noiseCode.appendf("\n\tif(%s.y >= (%s.y - 1.0)) { %s.y -= (%s.y - 1.0); }",
sugoi@google.comd537af52013-06-10 13:59:25 +00001047 noiseXY, stitchData, noiseXY, stitchData);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001048 }
1049
1050 // Get texture coordinates and normalize
sugoi@google.comd537af52013-06-10 13:59:25 +00001051 noiseCode.appendf("\n\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0));\n",
1052 noiseXY, noiseXY);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001053
1054 // Get permutation for x
1055 {
1056 SkString xCoords("");
1057 xCoords.appendf("vec2(%s.x, 0.5)", noiseXY);
1058
sugoi@google.comd537af52013-06-10 13:59:25 +00001059 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
1060 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1061 noiseCode.append(".r;");
sugoi@google.come3b4c502013-04-05 13:47:09 +00001062 }
1063
1064 // Get permutation for x + 1
1065 {
1066 SkString xCoords("");
1067 xCoords.appendf("vec2(fract(%s.x + %s), 0.5)", noiseXY, inc8bit);
1068
sugoi@google.comd537af52013-06-10 13:59:25 +00001069 noiseCode.appendf("\n\t%s.y = ", latticeIdx);
1070 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1071 noiseCode.append(".r;");
sugoi@google.come3b4c502013-04-05 13:47:09 +00001072 }
1073
commit-bot@chromium.org344cf452013-06-17 14:19:01 +00001074#if defined(SK_BUILD_FOR_ANDROID)
1075 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Nexus 7 (Tegra 3).
1076 // The issue is that colors aren't accurate enough on Tegra devices. For example, if an 8 bit
1077 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725
1078 // (or 0.484368 here). The following rounding operation prevents these precision issues from
1079 // affecting the result of the noise by making sure that we only have multiples of 1/255.
1080 // (Note that 1/255 is about 0.003921569, which is the value used here).
1081 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003921569);",
1082 latticeIdx, latticeIdx);
1083#endif
1084
sugoi@google.come3b4c502013-04-05 13:47:09 +00001085 // Get (x,y) coordinates with the permutated x
sugoi@google.comd537af52013-06-10 13:59:25 +00001086 noiseCode.appendf("\n\t%s = fract(%s + %s.yy);", latticeIdx, latticeIdx, noiseXY);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001087
sugoi@google.comd537af52013-06-10 13:59:25 +00001088 noiseCode.appendf("\n\tvec2 %s = %s.zw;", fractVal, noiseXY);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001089
sugoi@google.comd537af52013-06-10 13:59:25 +00001090 noiseCode.appendf("\n\n\tvec2 %s;", uv);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001091 // Compute u, at offset (0,0)
1092 {
1093 SkString latticeCoords("");
sugoi@google.comd537af52013-06-10 13:59:25 +00001094 latticeCoords.appendf("vec2(%s.x, %s)", latticeIdx, chanCoord);
1095 noiseCode.appendf("\n\tvec4 %s = ", lattice);
1096 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1097 kVec2f_GrSLType);
1098 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
1099 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001100 }
1101
sugoi@google.comd537af52013-06-10 13:59:25 +00001102 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001103 // Compute v, at offset (-1,0)
1104 {
1105 SkString latticeCoords("");
sugoi@google.comd537af52013-06-10 13:59:25 +00001106 latticeCoords.appendf("vec2(%s.y, %s)", latticeIdx, chanCoord);
commit-bot@chromium.org344cf452013-06-17 14:19:01 +00001107 noiseCode.append("\n\tlattice = ");
sugoi@google.comd537af52013-06-10 13:59:25 +00001108 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1109 kVec2f_GrSLType);
1110 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
1111 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001112 }
1113
1114 // Compute 'a' as a linear interpolation of 'u' and 'v'
sugoi@google.comd537af52013-06-10 13:59:25 +00001115 noiseCode.appendf("\n\tvec2 %s;", ab);
1116 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001117
sugoi@google.comd537af52013-06-10 13:59:25 +00001118 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001119 // Compute v, at offset (-1,-1)
1120 {
1121 SkString latticeCoords("");
sugoi@google.comd537af52013-06-10 13:59:25 +00001122 latticeCoords.appendf("vec2(fract(%s.y + %s), %s)", latticeIdx, inc8bit, chanCoord);
commit-bot@chromium.org344cf452013-06-17 14:19:01 +00001123 noiseCode.append("\n\tlattice = ");
sugoi@google.comd537af52013-06-10 13:59:25 +00001124 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1125 kVec2f_GrSLType);
1126 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
1127 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001128 }
1129
sugoi@google.comd537af52013-06-10 13:59:25 +00001130 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001131 // Compute u, at offset (0,-1)
1132 {
1133 SkString latticeCoords("");
sugoi@google.comd537af52013-06-10 13:59:25 +00001134 latticeCoords.appendf("vec2(fract(%s.x + %s), %s)", latticeIdx, inc8bit, chanCoord);
commit-bot@chromium.org344cf452013-06-17 14:19:01 +00001135 noiseCode.append("\n\tlattice = ");
sugoi@google.comd537af52013-06-10 13:59:25 +00001136 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1137 kVec2f_GrSLType);
1138 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
1139 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001140 }
1141
1142 // Compute 'b' as a linear interpolation of 'u' and 'v'
sugoi@google.comd537af52013-06-10 13:59:25 +00001143 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001144 // Compute the noise as a linear interpolation of 'a' and 'b'
sugoi@google.comd537af52013-06-10 13:59:25 +00001145 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001146
sugoi@google.comd537af52013-06-10 13:59:25 +00001147 SkString noiseFuncName;
1148 if (fStitchTiles) {
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +00001149 builder->fsEmitFunction(kFloat_GrSLType,
1150 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitchArgs),
1151 gPerlinNoiseStitchArgs, noiseCode.c_str(), &noiseFuncName);
sugoi@google.comd537af52013-06-10 13:59:25 +00001152 } else {
commit-bot@chromium.org74a3a212013-08-30 19:43:59 +00001153 builder->fsEmitFunction(kFloat_GrSLType,
1154 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
1155 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncName);
sugoi@google.comd537af52013-06-10 13:59:25 +00001156 }
sugoi@google.come3b4c502013-04-05 13:47:09 +00001157
sugoi@google.comd537af52013-06-10 13:59:25 +00001158 // There are rounding errors if the floor operation is not performed here
1159 builder->fsCodeAppendf("\n\t\tvec2 %s = floor((%s * vec3(%s, 1.0)).xy) * %s;",
commit-bot@chromium.org7ab7ca42013-08-28 15:59:13 +00001160 noiseVec, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
sugoi@google.comd537af52013-06-10 13:59:25 +00001161
1162 // Clear the color accumulator
1163 builder->fsCodeAppendf("\n\t\t%s = vec4(0.0);", outputColor);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001164
1165 if (fStitchTiles) {
sugoi@google.comd537af52013-06-10 13:59:25 +00001166 // Set up TurbulenceInitial stitch values.
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001167 builder->fsCodeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001168 }
sugoi@google.come3b4c502013-04-05 13:47:09 +00001169
sugoi@google.comd537af52013-06-10 13:59:25 +00001170 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio);
1171
1172 // Loop over all octaves
1173 builder->fsCodeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves);
1174
1175 builder->fsCodeAppendf("\n\t\t\t%s += ", outputColor);
1176 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
1177 builder->fsCodeAppend("abs(");
1178 }
1179 if (fStitchTiles) {
1180 builder->fsCodeAppendf(
1181 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
1182 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
1183 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
1184 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
1185 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
1186 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
1187 } else {
1188 builder->fsCodeAppendf(
1189 "vec4(\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s),"
1190 "\n\t\t\t\t%s(%s, %s),\n\t\t\t\t%s(%s, %s))",
1191 noiseFuncName.c_str(), chanCoordR, noiseVec,
1192 noiseFuncName.c_str(), chanCoordG, noiseVec,
1193 noiseFuncName.c_str(), chanCoordB, noiseVec,
1194 noiseFuncName.c_str(), chanCoordA, noiseVec);
1195 }
1196 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
1197 builder->fsCodeAppendf(")"); // end of "abs("
1198 }
1199 builder->fsCodeAppendf(" * %s;", ratio);
1200
1201 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);
1202 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio);
1203
1204 if (fStitchTiles) {
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001205 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
sugoi@google.comd537af52013-06-10 13:59:25 +00001206 }
1207 builder->fsCodeAppend("\n\t\t}"); // end of the for loop on octaves
sugoi@google.come3b4c502013-04-05 13:47:09 +00001208
1209 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
1210 // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2
1211 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
sugoi@google.comd537af52013-06-10 13:59:25 +00001212 builder->fsCodeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001213 }
1214
sugoi@google.comd537af52013-06-10 13:59:25 +00001215 builder->fsCodeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001216
1217 // Clamp values
sugoi@google.comd537af52013-06-10 13:59:25 +00001218 builder->fsCodeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001219
1220 // Pre-multiply the result
sugoi@google.comd537af52013-06-10 13:59:25 +00001221 builder->fsCodeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
sugoi@google.come3b4c502013-04-05 13:47:09 +00001222 outputColor, outputColor, outputColor, outputColor);
1223}
1224
sugoi@google.com4775cba2013-04-17 13:46:56 +00001225GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect)
sugoi@google.come3b4c502013-04-05 13:47:09 +00001226 : INHERITED (factory)
1227 , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type())
1228 , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles())
bsalomon@google.com77af6802013-10-02 13:04:56 +00001229 , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) {
sugoi@google.come3b4c502013-04-05 13:47:09 +00001230}
1231
sugoi@google.com4775cba2013-04-17 13:46:56 +00001232GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
sugoi@google.come3b4c502013-04-05 13:47:09 +00001233 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
1234
1235 EffectKey key = turbulence.numOctaves();
1236
1237 key = key << 3; // Make room for next 3 bits
1238
1239 switch (turbulence.type()) {
1240 case SkPerlinNoiseShader::kFractalNoise_Type:
1241 key |= 0x1;
1242 break;
1243 case SkPerlinNoiseShader::kTurbulence_Type:
1244 key |= 0x2;
1245 break;
1246 default:
1247 // leave key at 0
1248 break;
1249 }
1250
1251 if (turbulence.stitchTiles()) {
1252 key |= 0x4; // Flip the 3rd bit if tile stitching is on
1253 }
1254
bsalomon@google.com77af6802013-10-02 13:04:56 +00001255 return key;
sugoi@google.come3b4c502013-04-05 13:47:09 +00001256}
1257
sugoi@google.com4775cba2013-04-17 13:46:56 +00001258void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
sugoi@google.come3b4c502013-04-05 13:47:09 +00001259 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
1260
1261 const SkVector& baseFrequency = turbulence.baseFrequency();
1262 uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001263 uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255)));
1264
1265 SkMatrix m = turbulence.matrix();
bsalomon@google.com77af6802013-10-02 13:04:56 +00001266 m.postTranslate(-SK_Scalar1, -SK_Scalar1);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001267 SkMatrix invM;
1268 if (!m.invert(&invM)) {
1269 invM.reset();
1270 } else {
1271 invM.postConcat(invM); // Square the matrix
1272 }
1273 uman.setSkMatrix(fInvMatrixUni, invM);
sugoi@google.come3b4c502013-04-05 13:47:09 +00001274}
1275
sugoi@google.com4775cba2013-04-17 13:46:56 +00001276void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
1277 INHERITED::setData(uman, drawEffect);
1278
1279 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>();
1280 if (turbulence.stitchTiles()) {
1281 const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
commit-bot@chromium.org98393202013-07-04 18:13:05 +00001282 uman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
1283 SkIntToScalar(stitchData.fHeight));
sugoi@google.com4775cba2013-04-17 13:46:56 +00001284 }
1285}
1286
1287void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
1288 INHERITED::setData(uman, drawEffect);
1289
1290 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>();
1291 uman.set1f(fSeedUni, turbulence.seed());
1292}
1293
sugoi@google.come3b4c502013-04-05 13:47:09 +00001294/////////////////////////////////////////////////////////////////////
1295
1296GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
sugoi@google.come3b4c502013-04-05 13:47:09 +00001297 SkASSERT(NULL != context);
1298
commit-bot@chromium.orgc2a0ea62013-11-06 10:08:38 +00001299 if (0 == fNumOctaves) {
1300 SkColor clearColor = 0;
1301 if (kFractalNoise_Type == fType) {
1302 clearColor = SkColorSetARGB(paint.getAlpha() / 2, 127, 127, 127);
1303 }
1304 SkAutoTUnref<SkColorFilter> cf(SkColorFilter::CreateModeFilter(
1305 clearColor, SkXfermode::kSrc_Mode));
1306 return cf->asNewEffect(context);
1307 }
1308
sugoi@google.come3b4c502013-04-05 13:47:09 +00001309 // Either we don't stitch tiles, either we have a valid tile size
1310 SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
1311
sugoi@google.com4775cba2013-04-17 13:46:56 +00001312#ifdef SK_USE_SIMPLEX_NOISE
1313 // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE
1314 sk_ignore_unused_variable(context);
1315 GrEffectRef* effect =
1316 GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
1317 fNumOctaves, fStitchTiles, fSeed,
1318 this->getLocalMatrix(), paint.getAlpha());
1319#else
sugoi@google.come3b4c502013-04-05 13:47:09 +00001320 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
1321 context, *fPaintingData->getPermutationsBitmap(), NULL);
1322 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
1323 context, *fPaintingData->getNoiseBitmap(), NULL);
1324
1325 GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ?
skia.committer@gmail.comcff02432013-04-06 07:01:10 +00001326 GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency,
sugoi@google.come3b4c502013-04-05 13:47:09 +00001327 fNumOctaves, fStitchTiles,
1328 fPaintingData->fStitchDataInit,
skia.committer@gmail.comcff02432013-04-06 07:01:10 +00001329 permutationsTexture, noiseTexture,
sugoi@google.come3b4c502013-04-05 13:47:09 +00001330 this->getLocalMatrix(), paint.getAlpha()) :
1331 NULL;
1332
1333 // Unlock immediately, this is not great, but we don't have a way of
1334 // knowing when else to unlock it currently. TODO: Remove this when
1335 // unref becomes the unlock replacement for all types of textures.
1336 if (NULL != permutationsTexture) {
1337 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
1338 }
1339 if (NULL != noiseTexture) {
1340 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
1341 }
sugoi@google.com4775cba2013-04-17 13:46:56 +00001342#endif
sugoi@google.come3b4c502013-04-05 13:47:09 +00001343
1344 return effect;
sugoi@google.come3b4c502013-04-05 13:47:09 +00001345}
1346
1347#else
1348
1349GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const {
1350 SkDEBUGFAIL("Should not call in GPU-less build");
sugoi@google.come3b4c502013-04-05 13:47:09 +00001351 return NULL;
1352}
1353
1354#endif
1355
1356#ifdef SK_DEVELOPER
1357void SkPerlinNoiseShader::toString(SkString* str) const {
1358 str->append("SkPerlinNoiseShader: (");
1359
1360 str->append("type: ");
1361 switch (fType) {
1362 case kFractalNoise_Type:
1363 str->append("\"fractal noise\"");
1364 break;
1365 case kTurbulence_Type:
1366 str->append("\"turbulence\"");
1367 break;
1368 default:
1369 str->append("\"unknown\"");
1370 break;
1371 }
1372 str->append(" base frequency: (");
1373 str->appendScalar(fBaseFrequencyX);
1374 str->append(", ");
1375 str->appendScalar(fBaseFrequencyY);
1376 str->append(") number of octaves: ");
1377 str->appendS32(fNumOctaves);
1378 str->append(" seed: ");
1379 str->appendScalar(fSeed);
1380 str->append(" stitch tiles: ");
1381 str->append(fStitchTiles ? "true " : "false ");
1382
1383 this->INHERITED::toString(str);
1384
1385 str->append(")");
1386}
1387#endif