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reed@google.comac10a2d2010-12-22 21:39:39 +00001/*
2 Copyright 2010 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef SkGpuDevice_DEFINED
19#define SkGpuDevice_DEFINED
20
21#include "SkGr.h"
22#include "SkDevice.h"
23#include "SkRegion.h"
24
25struct SkDrawProcs;
reed@google.comac10a2d2010-12-22 21:39:39 +000026struct GrSkDrawProcs;
27class GrTextContext;
28
29/**
30 * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
31 * canvas.
32 */
bsalomon@google.com91826102011-03-21 19:51:57 +000033class SK_API SkGpuDevice : public SkDevice {
reed@google.comac10a2d2010-12-22 21:39:39 +000034public:
bsalomon@google.com2e7b43d2011-01-18 20:57:22 +000035 /**
36 * The SkGpuDevice will render to the GrRenderTarget, or if the paremeter is
37 * null it will create its own render target and manage that target's
38 * lifetime.
39 */
40 SkGpuDevice(GrContext*,
41 const SkBitmap& bitmap,
42 GrRenderTarget* renderTargetOrNull);
43
44 /**
45 * Magic value that can be passed to constructor. Causes
46 * the device to infer rendertarget from underlying 3D API (e.g. GL or D3D).
47 * This isn't a valid pointer, don't attempt to dereference.
48 */
49 static GrRenderTarget* Current3DApiRenderTarget();
50
reed@google.comac10a2d2010-12-22 21:39:39 +000051 virtual ~SkGpuDevice();
reed@google.com7b201d22011-01-11 18:59:23 +000052
reed@google.comac10a2d2010-12-22 21:39:39 +000053 GrContext* context() const { return fContext; }
54
55 /**
56 * If this device was built for rendering as a layer (i.e. offscreen),
57 * then this will return the platform-specific handle to that GPU resource.
58 * For example, in OpenGL, this will return the FBO's texture ID.
59 * If this device was not built for rendering as a layer, then 0
60 * is returned.
61 */
62 intptr_t getLayerTextureHandle() const;
reed@google.com7b201d22011-01-11 18:59:23 +000063
reed@google.comac10a2d2010-12-22 21:39:39 +000064 // call to set the clip to the specified rect
65 void scissor(const SkIRect&);
66
67 /**
68 * Override from SkGpuDevice, so we can set our FBO to be the render target
69 * The canvas parameter must be a SkGpuCanvas
70 */
bsalomon@google.comd302f142011-03-03 13:54:13 +000071 virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
72 const SkClipStack& clipStack);
reed@google.comac10a2d2010-12-22 21:39:39 +000073
74 virtual SkGpuTexture* accessTexture() { return (SkGpuTexture*)fTexture; }
75
76 // overrides from SkDevice
77
78 virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
79 virtual void writePixels(const SkBitmap& bitmap, int x, int y);
reed@google.com7b201d22011-01-11 18:59:23 +000080
reed@google.com46799cd2011-02-22 20:56:26 +000081 virtual void setMatrixClip(const SkMatrix& matrix, const SkRegion& clip,
82 const SkClipStack&);
reed@google.comac10a2d2010-12-22 21:39:39 +000083
84 virtual void drawPaint(const SkDraw&, const SkPaint& paint);
85 virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
86 const SkPoint[], const SkPaint& paint);
87 virtual void drawRect(const SkDraw&, const SkRect& r,
88 const SkPaint& paint);
89 virtual void drawPath(const SkDraw&, const SkPath& path,
90 const SkPaint& paint, const SkMatrix* prePathMatrix,
91 bool pathIsMutable);
92 virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
93 const SkIRect* srcRectOrNull,
94 const SkMatrix& matrix, const SkPaint& paint);
95 virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
96 int x, int y, const SkPaint& paint);
97 virtual void drawText(const SkDraw&, const void* text, size_t len,
98 SkScalar x, SkScalar y, const SkPaint& paint);
99 virtual void drawPosText(const SkDraw&, const void* text, size_t len,
100 const SkScalar pos[], SkScalar constY,
101 int scalarsPerPos, const SkPaint& paint);
102 virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
103 const SkPath& path, const SkMatrix* matrix,
104 const SkPaint& paint);
105 virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
106 const SkPoint verts[], const SkPoint texs[],
107 const SkColor colors[], SkXfermode* xmode,
108 const uint16_t indices[], int indexCount,
109 const SkPaint& paint);
110 virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
111 const SkPaint&);
reed@google.comf67e4cf2011-03-15 20:56:58 +0000112 virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
reed@google.com7b201d22011-01-11 18:59:23 +0000113
reed@google.comac10a2d2010-12-22 21:39:39 +0000114 virtual void flush() { fContext->flush(false); }
reed@google.com7b201d22011-01-11 18:59:23 +0000115
116 /**
reed@google.comac10a2d2010-12-22 21:39:39 +0000117 * Make's this device's rendertarget current in the underlying 3D API.
118 * Also implicitly flushes.
119 */
120 virtual void makeRenderTargetCurrent();
121
122protected:
123 class TexCache;
124 TexCache* lockCachedTexture(const SkBitmap& bitmap,
125 const GrSamplerState& sampler,
126 GrTexture** texture,
127 bool forDeviceRenderTarget = false);
128 void unlockCachedTexture(TexCache*);
129
130 class SkAutoCachedTexture {
131 public:
132 SkAutoCachedTexture();
133 SkAutoCachedTexture(SkGpuDevice* device,
134 const SkBitmap& bitmap,
135 const GrSamplerState& sampler,
136 GrTexture** texture);
137 ~SkAutoCachedTexture();
138
139 GrTexture* set(SkGpuDevice*, const SkBitmap&, const GrSamplerState&);
140
141 private:
142 SkGpuDevice* fDevice;
143 TexCache* fTex;
144 };
145 friend class SkAutoTexCache;
146
147private:
148 GrContext* fContext;
bsalomon@google.com5782d712011-01-21 21:03:59 +0000149
reed@google.comac10a2d2010-12-22 21:39:39 +0000150 GrSkDrawProcs* fDrawProcs;
151
152 // state for our offscreen render-target
153 TexCache* fCache;
154 GrTexture* fTexture;
155 GrRenderTarget* fRenderTarget;
156 bool fNeedClear;
157 bool fNeedPrepareRenderTarget;
reed@google.com7b201d22011-01-11 18:59:23 +0000158
bsalomon@google.com5782d712011-01-21 21:03:59 +0000159 // doesn't set the texture/sampler/matrix state
160 // caller needs to null out GrPaint's texture if
161 // non-textured drawing is desired.
162 bool skPaint2GrPaintNoShader(const SkPaint& skPaint,
163 bool justAlpha,
164 GrPaint* grPaint);
165
166 // uses the SkShader to setup paint, act used to
167 // hold lock on cached texture and free it when
168 // destroyed.
169 bool skPaint2GrPaintShader(const SkPaint& skPaint,
170 SkAutoCachedTexture* act,
171 const SkMatrix& ctm,
172 GrPaint* grPaint);
173
174 SkDrawProcs* initDrawForText(GrTextContext*);
bsalomon@google.comc6cf7232011-02-17 16:43:10 +0000175 bool bindDeviceAsTexture(GrPaint* paint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000176
177 void prepareRenderTarget(const SkDraw&);
178 void internalDrawBitmap(const SkDraw&, const SkBitmap&,
bsalomon@google.com5782d712011-01-21 21:03:59 +0000179 const SkIRect&, const SkMatrix&, GrPaint* grPaint);
reed@google.comac10a2d2010-12-22 21:39:39 +0000180
181 typedef SkDevice INHERITED;
182};
183
184#endif
185