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epoger@google.comec3ed6a2011-07-28 14:26:00 +00001
reed@google.com117cc392011-01-19 13:19:27 +00002/*
epoger@google.comec3ed6a2011-07-28 14:26:00 +00003 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
reed@google.com117cc392011-01-19 13:19:27 +00007 */
8
epoger@google.comec3ed6a2011-07-28 14:26:00 +00009
reed@google.comac10a2d2010-12-22 21:39:39 +000010#ifndef GrUserConfig_DEFINED
11#define GrUserConfig_DEFINED
12
13#if defined(GR_USER_CONFIG_FILE)
14 #error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
15#endif
16
17#if 0
18 #undef GR_RELEASE
19 #undef GR_DEBUG
20 #define GR_RELEASE 0
21 #define GR_DEBUG 1
22#endif
23
reed@google.comac10a2d2010-12-22 21:39:39 +000024/*
bsalomon@google.com2fbc7fa2011-01-05 16:34:41 +000025 * The default 32bit pixel config for texture upload is GL_RGBA on all
26 * platforms except on Windows where it is GL_BGRA. If your bitmaps map to a
bsalomon@google.comed3a0682011-01-18 16:54:04 +000027 * different GL enum, specify that with this define. For portability use
28 * GR_BGRA rather than GL_BGRA for platforms where this format is an
29 * extension.
reed@google.comac10a2d2010-12-22 21:39:39 +000030 */
bsalomon@google.com2fbc7fa2011-01-05 16:34:41 +000031//#define GR_GL_32BPP_COLOR_FORMAT GL_RGBA
reed@google.comac10a2d2010-12-22 21:39:39 +000032
33/*
34 * To diagnose texture cache performance, define this to 1 if you want to see
35 * a log statement everytime we upload an image to create a texture.
36 */
37//#define GR_DUMP_TEXTURE_UPLOAD 1
38
bsalomon@google.come9557f92010-12-23 20:59:40 +000039/*
40 * To log all GL calls define this. Can be turned on and off at runtime by
reed@google.com117cc392011-01-19 13:19:27 +000041 * gPrintGL global variable.
bsalomon@google.come9557f92010-12-23 20:59:40 +000042 */
43//#define GR_GL_LOG_CALLS 1
reed@google.com117cc392011-01-19 13:19:27 +000044
bsalomon@google.com43333232011-02-02 19:24:54 +000045/*
46 * When drawing rects this causes Ganesh to use a vertex buffer containing
47 * a unit square that is positioned by a matrix. Enable on systems where
48 * emitting per-rect-draw verts is more expensive than constant/matrix
49 * updates. Defaults to 0.
50 */
51//#define GR_STATIC_RECT_VB 1
52
bsalomon@google.comd16983b2011-02-02 22:42:20 +000053/*
54 * This causes more aggressive shader optimization. May hurt performance if
55 * switching shaders is expensive.
56 */
57//#define GR_AGGRESSIVE_SHADER_OPTS 1
58
bsalomon@google.com1c13c962011-02-14 16:51:21 +000059/*
60 * This gives a threshold in bytes of when to lock a GrGeometryBuffer vs using
bsalomon@google.com96e96df2011-10-10 14:49:29 +000061 * updateData. (Note the depending on the underlying 3D API the update functions
62 * may always be implemented using a lock)
bsalomon@google.com1c13c962011-02-14 16:51:21 +000063 */
64//#define GR_GEOM_BUFFER_LOCK_THRESHOLD (1<<15)
65
reed@google.com117cc392011-01-19 13:19:27 +000066///////////////////////////////////////////////////////////////////////////////
67/*
68 * temporary flags (may go away soon)
69 */
70
reed@google.com117cc392011-01-19 13:19:27 +000071///////////////////////////////////////////////////////////////////////////////
reed@google.comac10a2d2010-12-22 21:39:39 +000072// Decide Ganesh types
73
74#define GR_SCALAR_IS_FIXED 0
75#define GR_SCALAR_IS_FLOAT 1
76
77#define GR_TEXT_SCALAR_IS_USHORT 0
78#define GR_TEXT_SCALAR_IS_FIXED 0
79#define GR_TEXT_SCALAR_IS_FLOAT 1
80
81#endif
82
83