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joshualitt30ba4362014-08-21 20:18:45 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
egdaniel2d721d32015-11-11 13:06:05 -08008#ifndef GrGLSLFragmentShaderBuilder_DEFINED
9#define GrGLSLFragmentShaderBuilder_DEFINED
joshualitt47bb3822014-10-07 16:43:25 -070010
egdaniel2d721d32015-11-11 13:06:05 -080011#include "GrGLSLShaderBuilder.h"
joshualitt30ba4362014-08-21 20:18:45 -070012
cdalton87332102016-02-26 12:22:02 -080013#include "GrProcessor.h"
egdaniel7dc4bd02015-10-29 07:57:01 -070014#include "glsl/GrGLSLProcessorTypes.h"
15
egdaniel574a4c12015-11-02 06:22:44 -080016class GrRenderTarget;
egdaniel8dcdedc2015-11-11 06:27:20 -080017class GrGLSLVarying;
joshualitt74077b92014-10-24 11:26:03 -070018
joshualittb0a8a372014-09-23 09:50:21 -070019/*
cdalton85285412016-02-18 12:37:07 -080020 * This base class encapsulates the common functionality which all processors use to build fragment
21 * shaders.
joshualittb0a8a372014-09-23 09:50:21 -070022 */
egdaniel2d721d32015-11-11 13:06:05 -080023class GrGLSLFragmentBuilder : public GrGLSLShaderBuilder {
joshualittb0a8a372014-09-23 09:50:21 -070024public:
cdalton85285412016-02-18 12:37:07 -080025 GrGLSLFragmentBuilder(GrGLSLProgramBuilder* program) : INHERITED(program) {}
egdaniel2d721d32015-11-11 13:06:05 -080026 virtual ~GrGLSLFragmentBuilder() {}
cdalton85285412016-02-18 12:37:07 -080027
joshualittb0a8a372014-09-23 09:50:21 -070028 /**
29 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
30 * if code is added that uses one of these features without calling enableFeature()
31 */
32 enum GLSLFeature {
cdaltonc08f1962016-02-12 12:14:06 -080033 kStandardDerivatives_GLSLFeature = kLastGLSLPrivateFeature + 1,
cdalton4a98cdb2016-03-01 12:12:20 -080034 kPixelLocalStorage_GLSLFeature,
35 kMultisampleInterpolation_GLSLFeature
joshualittb0a8a372014-09-23 09:50:21 -070036 };
37
38 /**
39 * If the feature is supported then true is returned and any necessary #extension declarations
40 * are added to the shaders. If the feature is not supported then false will be returned.
41 */
42 virtual bool enableFeature(GLSLFeature) = 0;
43
44 /**
45 * This returns a variable name to access the 2D, perspective correct version of the coords in
46 * the fragment shader. If the coordinates at index are 3-dimensional, it immediately emits a
47 * perspective divide into the fragment shader (xy / z) to convert them to 2D.
48 */
egdaniel7dc4bd02015-10-29 07:57:01 -070049 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords, int index) = 0;
joshualittb0a8a372014-09-23 09:50:21 -070050
51
52 /** Returns a variable name that represents the position of the fragment in the FS. The position
53 is in device space (e.g. 0,0 is the top left and pixel centers are at half-integers). */
54 virtual const char* fragmentPosition() = 0;
55
cdalton85285412016-02-18 12:37:07 -080056 // TODO: remove this method.
ethannicholas22793252016-01-30 09:59:10 -080057 void declAppendf(const char* fmt, ...);
58
joshualittb0a8a372014-09-23 09:50:21 -070059private:
egdaniel2d721d32015-11-11 13:06:05 -080060 typedef GrGLSLShaderBuilder INHERITED;
joshualittb0a8a372014-09-23 09:50:21 -070061};
62
63/*
cdalton85285412016-02-18 12:37:07 -080064 * This class is used by fragment processors to build their fragment code.
joshualittb0a8a372014-09-23 09:50:21 -070065 */
cdalton85285412016-02-18 12:37:07 -080066class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
joshualittb0a8a372014-09-23 09:50:21 -070067public:
cdalton85285412016-02-18 12:37:07 -080068 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
69 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
joshualitt47bb3822014-10-07 16:43:25 -070070
cdalton28f45b92016-03-07 13:58:26 -080071 enum Coordinates {
72 kSkiaDevice_Coordinates,
73 kGLSLWindow_Coordinates,
74
75 kLast_Coordinates = kGLSLWindow_Coordinates
76 };
77
78 /**
79 * Appends the offset from the center of the pixel to a specified sample.
80 *
81 * @param sampleIdx GLSL expression of the sample index.
82 * @param Coordinates Coordinate space in which to emit the offset.
83 *
84 * A processor must call setWillUseSampleLocations in its constructor before using this method.
85 */
86 virtual void appendOffsetToSample(const char* sampleIdx, Coordinates) = 0;
87
cdalton85285412016-02-18 12:37:07 -080088 /**
cdalton33ad7012016-02-22 07:55:44 -080089 * Subtracts sample coverage from the fragment. Any sample whose corresponding bit is not found
90 * in the mask will not be written out to the framebuffer.
91 *
92 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
93 * @param invert perform a bit-wise NOT on the provided mask before applying it?
94 *
95 * Requires GLSL support for sample variables.
96 */
97 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
98
dvonbeck9b03e7b2016-08-01 11:01:56 -070099 /** Returns a variable name that represents a vector to the nearest edge of the shape, in source
100 space coordinates. */
101 virtual const char* distanceVectorName() const = 0;
102
cdalton33ad7012016-02-22 07:55:44 -0800103 /**
cdalton85285412016-02-18 12:37:07 -0800104 * Fragment procs with child procs should call these functions before/after calling emitCode
105 * on a child proc.
106 */
107 virtual void onBeforeChildProcEmitCode() = 0;
108 virtual void onAfterChildProcEmitCode() = 0;
109
110 virtual const SkString& getMangleString() const = 0;
111};
112
113/*
114 * This class is used by primitive processors to build their fragment code.
115 */
116class GrGLSLPPFragmentBuilder : public GrGLSLFPFragmentBuilder {
117public:
118 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
119 GrGLSLPPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
cdalton33ad7012016-02-22 07:55:44 -0800120
121 /**
122 * Overrides the fragment's sample coverage. The provided mask determines which samples will now
123 * be written out to the framebuffer. Note that this mask can be reduced by a future call to
124 * maskSampleCoverage.
125 *
126 * If a primitive processor uses this method, it must guarantee that every codepath through the
127 * shader overrides the sample mask at some point.
128 *
129 * @param mask int that contains the new coverage mask. Bit N corresponds to the Nth sample.
130 *
131 * Requires NV_sample_mask_override_coverage.
132 */
133 virtual void overrideSampleCoverage(const char* mask) = 0;
cdalton85285412016-02-18 12:37:07 -0800134};
135
136/*
137 * This class is used by Xfer processors to build their fragment code.
138 */
139class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
140public:
141 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
142 GrGLSLXPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
143
144 virtual bool hasCustomColorOutput() const = 0;
145 virtual bool hasSecondaryOutput() const = 0;
146
147 /** Returns the variable name that holds the color of the destination pixel. This may be nullptr
148 * if no effect advertised that it will read the destination. */
joshualittb0a8a372014-09-23 09:50:21 -0700149 virtual const char* dstColor() = 0;
150
cdalton8917d622015-05-06 13:40:21 -0700151 /** Adds any necessary layout qualifiers in order to legalize the supplied blend equation with
152 this shader. It is only legal to call this method with an advanced blend equation, and only
153 if these equations are supported. */
154 virtual void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) = 0;
joshualittb0a8a372014-09-23 09:50:21 -0700155};
156
cdalton85285412016-02-18 12:37:07 -0800157/*
158 * This class implements the various fragment builder interfaces.
159 */
160class GrGLSLFragmentShaderBuilder : public GrGLSLPPFragmentBuilder, public GrGLSLXPFragmentBuilder {
joshualitt30ba4362014-08-21 20:18:45 -0700161public:
cdalton28f45b92016-03-07 13:58:26 -0800162 /** Returns a nonzero key for a surface's origin. This should only be called if a processor will
163 use the fragment position and/or sample locations. */
164 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin);
joshualitt30ba4362014-08-21 20:18:45 -0700165
cdalton28f45b92016-03-07 13:58:26 -0800166 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
joshualitt30ba4362014-08-21 20:18:45 -0700167
cdalton85285412016-02-18 12:37:07 -0800168 // Shared GrGLSLFragmentBuilder interface.
mtklein36352bf2015-03-25 18:17:31 -0700169 bool enableFeature(GLSLFeature) override;
egdaniel7dc4bd02015-10-29 07:57:01 -0700170 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords,
mtklein36352bf2015-03-25 18:17:31 -0700171 int index) override;
172 const char* fragmentPosition() override;
dvonbeck9b03e7b2016-08-01 11:01:56 -0700173 const char* distanceVectorName() const override;
joshualittdb0d3ca2014-10-07 12:42:26 -0700174
cdalton85285412016-02-18 12:37:07 -0800175 // GrGLSLFPFragmentBuilder interface.
cdalton28f45b92016-03-07 13:58:26 -0800176 void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
cdalton33ad7012016-02-22 07:55:44 -0800177 void maskSampleCoverage(const char* mask, bool invert = false) override;
178 void overrideSampleCoverage(const char* mask) override;
cdalton85285412016-02-18 12:37:07 -0800179 const SkString& getMangleString() const override { return fMangleString; }
180 void onBeforeChildProcEmitCode() override;
181 void onAfterChildProcEmitCode() override;
182
183 // GrGLSLXPFragmentBuilder interface.
184 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
185 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
186 const char* dstColor() override;
cdalton8917d622015-05-06 13:40:21 -0700187 void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
188
joshualitt74077b92014-10-24 11:26:03 -0700189private:
joshualitt47bb3822014-10-07 16:43:25 -0700190 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
joshualitt47bb3822014-10-07 16:43:25 -0700191 void enableCustomOutput();
192 void enableSecondaryOutput();
193 const char* getPrimaryColorOutputName() const;
194 const char* getSecondaryColorOutputName() const;
joshualitt47bb3822014-10-07 16:43:25 -0700195
cdalton87332102016-02-26 12:22:02 -0800196#ifdef SK_DEBUG
egdaniel57d3b032015-11-13 11:57:27 -0800197 // As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
joshualitt47bb3822014-10-07 16:43:25 -0700198 // state to track this. The reset call is called per processor emitted.
cdalton87332102016-02-26 12:22:02 -0800199 GrProcessor::RequiredFeatures usedProcessorFeatures() const { return fUsedProcessorFeatures; }
joshualitt47bb3822014-10-07 16:43:25 -0700200 bool hasReadDstColor() const { return fHasReadDstColor; }
cdalton87332102016-02-26 12:22:02 -0800201 void resetVerification() {
202 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures;
joshualitt47bb3822014-10-07 16:43:25 -0700203 fHasReadDstColor = false;
joshualitt47bb3822014-10-07 16:43:25 -0700204 }
cdalton87332102016-02-26 12:22:02 -0800205#endif
joshualitt30ba4362014-08-21 20:18:45 -0700206
egdaniel8dcdedc2015-11-11 06:27:20 -0800207 static const char* DeclaredColorOutputName() { return "fsColorOut"; }
208 static const char* DeclaredSecondaryColorOutputName() { return "fsSecondaryColorOut"; }
209
cdalton28f45b92016-03-07 13:58:26 -0800210 GrSurfaceOrigin getSurfaceOrigin() const;
joshualitt74077b92014-10-24 11:26:03 -0700211
egdaniel574a4c12015-11-02 06:22:44 -0800212 void onFinalize() override;
cdalton28f45b92016-03-07 13:58:26 -0800213 void defineSampleOffsetArray(const char* name, const SkMatrix&);
joshualitt30ba4362014-08-21 20:18:45 -0700214
bsalomon6a44c6a2015-05-26 09:49:05 -0700215 static const char* kDstTextureColorName;
joshualitt47bb3822014-10-07 16:43:25 -0700216
cdalton85285412016-02-18 12:37:07 -0800217 /*
218 * State that tracks which child proc in the proc tree is currently emitting code. This is
219 * used to update the fMangleString, which is used to mangle the names of uniforms and functions
220 * emitted by the proc. fSubstageIndices is a stack: its count indicates how many levels deep
221 * we are in the tree, and its second-to-last value is the index of the child proc at that
222 * level which is currently emitting code. For example, if fSubstageIndices = [3, 1, 2, 0], that
223 * means we're currently emitting code for the base proc's 3rd child's 1st child's 2nd child.
224 */
225 SkTArray<int> fSubstageIndices;
226
227 /*
228 * The mangle string is used to mangle the names of uniforms/functions emitted by the child
229 * procs so no duplicate uniforms/functions appear in the generated shader program. The mangle
230 * string is simply based on fSubstageIndices. For example, if fSubstageIndices = [3, 1, 2, 0],
231 * then the manglestring will be "_c3_c1_c2", and any uniform/function emitted by that proc will
232 * have "_c3_c1_c2" appended to its name, which can be interpreted as "base proc's 3rd child's
233 * 1st child's 2nd child".
234 */
235 SkString fMangleString;
236
cdalton28f45b92016-03-07 13:58:26 -0800237 bool fSetupFragPosition;
238 bool fHasCustomColorOutput;
239 int fCustomColorOutputIndex;
240 bool fHasSecondaryOutput;
241 uint8_t fUsedSampleOffsetArrays;
242 bool fHasInitializedSampleMask;
dvonbeck9b03e7b2016-08-01 11:01:56 -0700243 SkString fDistanceVectorOutput;
joshualitt30ba4362014-08-21 20:18:45 -0700244
cdalton87332102016-02-26 12:22:02 -0800245#ifdef SK_DEBUG
joshualitt47bb3822014-10-07 16:43:25 -0700246 // some state to verify shaders and effects are consistent, this is reset between effects by
247 // the program creator
cdalton87332102016-02-26 12:22:02 -0800248 GrProcessor::RequiredFeatures fUsedProcessorFeatures;
joshualitt47bb3822014-10-07 16:43:25 -0700249 bool fHasReadDstColor;
cdalton87332102016-02-26 12:22:02 -0800250#endif
joshualittfe1233c2014-10-07 12:16:35 -0700251
egdanielfa896322016-01-13 12:19:30 -0800252 friend class GrGLSLProgramBuilder;
joshualitt47bb3822014-10-07 16:43:25 -0700253 friend class GrGLProgramBuilder;
joshualitt30ba4362014-08-21 20:18:45 -0700254};
255
256#endif