- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 59f9961 remove #if 0 code by reed@google.com · 14 years ago
- 7744c20 use SkPoint, creating an alias for GrPoint by reed@google.com · 14 years ago
- 2e55012 share macros and types with SkScalar, but keep aliases for now, to avoid editing by reed@google.com · 14 years ago
- fc29629 Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions. by bsalomon@google.com · 14 years ago
- 2ba4abb Switch to GrGpuGLShaders (instead of GrGpuGLShaders2). by bsalomon@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 99c2a8b SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp by senorblanco@chromium.org · 14 years ago
- bf2a469 Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use. by bsalomon@google.com · 14 years ago
- 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 14 years ago
- 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
- 6a77cc5 Fix warnings. by bsalomon@google.com · 14 years ago
- 8374725 Adding newline at end of file to fix compiler error. by agl@chromium.org · 14 years ago
- 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
- 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
- a47a48d SSSA for drawVerts, cleanup determination of when stage is enabled by bsalomon@google.com · 14 years ago
- 48ba56d Update GR_API to support non-Windows DLLs. by bsalomon@google.com · 14 years ago
- 06afe7b Per-draw super sampling. Disabled, path only, 2x2 only by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- 0b335c1 Make clear a GrDrawTarget virtual method and implement in GrInOrderDrawBuffer by bsalomon@google.com · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 14 years ago
- 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- 9ccdb95 NO_ERROR version of GR_GL macro shouldn't call check errror by bsalomon@google.com · 14 years ago
- 399d454 test of writable Skia tree in a chrome tree. by bsalomon@google.com · 14 years ago
- bcdbbe6 by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
- f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
- 6dcf499 Fix dangling ptr when GrRenderTarget outlives its GrTexture representation by bsalomon@google.com · 14 years ago
- f814017 add rect.inset(dx, dy) by reed@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 67dc548 export GrDefaultPathRenderer/GrPathRenderer by bsalomon@google.com · 14 years ago
- f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
- f93e717 Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders by junov@google.com · 14 years ago
- 8fe7247 Add GrResource base class for ibs, texs, vbs, etc. by bsalomon@google.com · 14 years ago
- 9d18b78 This CL implements a tesselated path renderer, using GLU's libtess. All of the by senorblanco@chromium.org · 14 years ago
- dfe75bc Add way to determine at link time what path renderer will be used. by bsalomon@google.com · 14 years ago
- f6a7c11 by bsalomon@google.com · 14 years ago
- a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
- a03ec86 add GR at the end by reed@google.com · 14 years ago
- 8361a0f Fix macro in Chrome's GL config file by bsalomon@google.com · 14 years ago
- 86c92b3 Remove redundant defines of GR_GL macros. by bsalomon@google.com · 14 years ago
- d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
- c312bf9 Remove old GR_* macros for GL extensions in favor of GrGLDefines.h by bsalomon@google.com · 14 years ago
- 9182610 Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). by bsalomon@google.com · 14 years ago
- b65e0cb by twiz@google.com · 14 years ago
- 0f31ca7 by twiz@google.com · 14 years ago
- 098611b Revert GR_STATIC_RECT_VB in GrGLConfig_chrome.h by bsalomon@google.com · 14 years ago
- 0078079 Make chrome use the static square vb when drawing rects. by bsalomon@google.com · 14 years ago
- 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 14 years ago
- 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
- 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 14 years ago
- 59a190b by twiz@google.com · 14 years ago
- cd9d69b Upstreaming changes from android. by djsollen@google.com · 14 years ago
- 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
- a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
- 0b50b2e If we compute an exact clip bounds prefer it over user passed bounds. Also clarify that bounds are conservative. by bsalomon@google.com · 14 years ago
- e8c701c Add filters to organize the VS project. Remove unused Gr files. by bsalomon@google.com · 14 years ago
- 27a1e77 add LF at end of file (ancient warning appeased) by reed@google.com · 14 years ago
- bf4338c Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings by bsalomon@google.com · 14 years ago
- 6f8f292 add origin to device by reed@google.com · 14 years ago
- 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 14 years ago
- d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
- 27847de Fix line endings in Gr files and set svn eol style to LF by bsalomon@google.com · 14 years ago
- ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
- aff86f3 can't use this in STATIC_ASSERT on windows by reed@google.com · 14 years ago
- 2c3b51f Moving GrGLIRect to include directory to fix build break using make files. (At some point we need to move many of the non-public headers to src) by bsalomon@google.com · 14 years ago
- 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
- 3723a48 Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default. by bsalomon@google.com · 14 years ago
- c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
- 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 14 years ago
- 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
- 1b7c1b6 Remove debugging printf that was accidentally left in 783. by bsalomon@google.com · 14 years ago
- 7acdb8e by bsalomon@google.com · 14 years ago
- d16983b Make aggressive shader opts an option in GrUserConfig.h. Currently just controls whether color=white optimization is applied (eliminates reading color varying and modulation by color). This was already a compile time option just not exposed through user config. by bsalomon@google.com · 14 years ago
- 4333323 Make enabling static rect VB configurable by user config file. by bsalomon@google.com · 14 years ago
- 0748f21 Attempt to simplify NPOT texture caps. Also fixes case where textures would unnecessarily be bloated to POT. Adds setting of sampler's filter setting in paint conversion. by bsalomon@google.com · 14 years ago
- 6f7fbc9 Adds ability to draw rects using a unit square vertex buffer. Useful when matrix/uniform changes are less expensive than sending new verts. by bsalomon@google.com · 14 years ago
- 02a7e6c fix slow performance on desktops by uping our max-texture-dim from 512 to by reed@google.com · 14 years ago
- e42e845 work around framebuffer_blit confusion on linux -- better fix on the way by reed@google.com · 14 years ago
- 9341bb6 fix linux gpu build (don't need egl.h) by reed@google.com · 14 years ago
- 8752ad7 close quotes on #error by reed@google.com · 14 years ago
- c921843 fixes for some warnings: by reed@google.com · 14 years ago
- 664a843 chrome always assumes BGRA for its textures by reed@google.com · 14 years ago
- 7d34d2e Increase number of stages from 1 to 2 by bsalomon@google.com · 14 years ago
- 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
- bf858b7 update chrome-specific glconfig (should make versions of this for mac/win/linux) by reed@google.com · 14 years ago
- ba8efc8 add experimental custom GL header for chrome by reed@google.com · 14 years ago
- 42ab7ea Cleanup including of GL headers and provide way to include custom headers, extension getter. by bsalomon@google.com · 14 years ago
- 117cc39 document new (temporary) build flags by reed@google.com · 14 years ago
- 01804b4 add getter/setter for TextureCache, so that clients can make their budget by reed@google.com · 14 years ago
- 63100f9 add GR_BUILD_CHROME for now. hopefully we can replace it with other, by reed@google.com · 14 years ago
- 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
- 3f3ffd6 Fix stencil format array. by bsalomon@google.com · 14 years ago
- ed3a068 Fix BGRA on ES Issue 109. by bsalomon@google.com · 14 years ago
- 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago