1. 3e02f68 Increased the number of color attachments enums supported by Alexis Hetu · 9 years ago
  2. 3412d87 Added integer type texture support to SamplerCore code by Alexis Hetu · 9 years ago
  3. 2b052f8 Fixed stencil masking by Alexis Hetu · 9 years ago
  4. 25d47fc Texture function refactoring by Alexis Hetu · 9 years ago
  5. 2ea6f55 Renderbuffer allocation fix for GLES3 by Alexis Hetu · 9 years ago
  6. 360361a Fix GL and D3D9 compilation. by Nicolas Capens · 9 years ago
  7. a2d2055 Build SwiftShader for sdk_google targets. by Nicolas Capens · 9 years ago
  8. 4fd9665 Use original PowerVR ColourGrading ES 3.0 sample. by Nicolas Capens · 9 years ago
  9. cc6fe65 Update OpenGL ES header files. by Nicolas Capens · 9 years ago
  10. 5143ef5 Implement trivial glInvalidate[Sub]Framebuffer. by Nicolas Capens · 9 years ago
  11. 22bc79c Use explicit stride for framebuffer blit. by Nicolas Capens · 9 years ago
  12. 925c282 Adding RGB support to the blitter by Alexis Hetu · 9 years ago
  13. 75b650f Blitter clear implementation by Alexis Hetu · 9 years ago
  14. c8f95e8 Floating point renderbuffer support by Alexis Hetu · 9 years ago
  15. f14891d Fragment output fix by Alexis Hetu · 9 years ago
  16. 77dfab4 Added some truncation constructors in Nucleus by Alexis Hetu · 9 years ago
  17. 34cab51 Blitter fix by Alexis Hetu · 9 years ago
  18. 1edcd8b Multiple draw buffers implementation by Alexis Hetu · 9 years ago
  19. f59ad06 Fix strict ordering of EGL configs. by Nicolas Capens · 9 years ago
  20. 6efe2d0 Don't mark any EGL configs as slow. by Nicolas Capens · 9 years ago
  21. e3ae428 Add "Google" to GL_RENDERER to be whitelisted by Chrome. by Nicolas Capens · 9 years ago
  22. 706cd1e Fix go/ab builds for jb-mr1 by Greg Hartman · 9 years ago
  23. 135f634 Display the watermark on AOSP images by Nicolas Capens · 9 years ago
  24. d9ff357 Adding libglesv3.cpp to code blocks. by Alexis Hetu · 9 years ago
  25. 8aac455 Protect the displays global map by Greg Hartman · 9 years ago
  26. cbb8b39 Fix using YV12 as a format instead of type. by Nicolas Capens · 9 years ago
  27. cb58584 Wait on fence sync status query. by Nicolas Capens · 9 years ago
  28. 8527e47 Ensure that make reaches deep enough in the tree. by Greg Hartman · 9 years ago
  29. 96c9169 Swap red and blue channel in the default Android config. by Greg Hartman · 9 years ago
  30. 7639485 Explicitly load shared libraries with local visibility. by Nicolas Capens · 9 years ago
  31. b7e6c32 Simplify Android window property queries. by Nicolas Capens · 9 years ago
  32. c8bae0b Refactor HAL to GL format conversions. by Nicolas Capens · 9 years ago
  33. b3c0c73 Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats. by Nicolas Capens · 9 years ago
  34. 5716cf0 Enumerate RGB config formats. by Nicolas Capens · 9 years ago
  35. b77b877 Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer. by Nicolas Capens · 9 years ago
  36. aaec29d Determine the framebuffer format from the fb0 device. by Nicolas Capens · 9 years ago
  37. e328681 Use the AOSP build configuration. by Nicolas Capens · 9 years ago
  38. 1aa4b61 Local variables hide function arguments by Veranika Liaukevich · 9 years ago
  39. eced26a Modify glslang.y to support Bison 3.0.2. by Veranika Liaukevich · 9 years ago
  40. f33f4bc Fix missing luminance and alpha floating-point format selection. by Nicolas Capens · 9 years ago
  41. 6ce5c33 Add missing bitcasts. by Nicolas Capens · 9 years ago
  42. 92ac42f Texture load functionality for integer types by Alexis Hetu · 9 years ago
  43. d3a2d3d New read/write cases for integer types by Alexis Hetu · 9 years ago
  44. 506ef48 Revert "Implementation of EGL_KHR_swap_buffers_with_damage." by Nicolas Capens · 9 years ago
  45. 43577b8 Integer types support in Blitter by Alexis Hetu · 9 years ago
  46. a60d825 Break the dependency on the wrapper libEGL. by Greg Hartman · 9 years ago
  47. 234e2fc Fix function signature for Windows. by Nicolas Capens · 9 years ago
  48. 43da568 Swizzle fix by Alexis Hetu · 9 years ago
  49. 6c7bbdf New enums for new texture formats by Alexis Hetu · 9 years ago
  50. 9bcb31d TextureSize implementation by Alexis Hetu · 9 years ago
  51. 810f99b Implementation of EGL_KHR_swap_buffers_with_damage. by Nicolas Capens · 9 years ago
  52. 7649300 Implementation of EGL_KHR_fence_sync. by Nicolas Capens · 9 years ago
  53. 1d01aa3 Added new swizzle parameters to Sampler's state by Alexis Hetu · 9 years ago
  54. 71e1e75 Adjusting texture completeness checks by Alexis Hetu · 9 years ago
  55. 4614009 Unpack row length fix by Alexis Hetu · 9 years ago
  56. 2aa852f New Short->Int and UShort->Int constructors by Alexis Hetu · 9 years ago
  57. 034dabf Fix mixed type call to max by Greg Hartman · 9 years ago
  58. 5d6c1c7 Set default thread count to 1 for debug builds. by Greg Hartman · 9 years ago
  59. feccd1d New format conversion classes and routines by Alexis Hetu · 9 years ago
  60. 8b4ea00 Remove the dependency on GCE for display size. by Nicolas Capens · 9 years ago
  61. 0de50d4 ETC2 decoder by Alexis Hetu · 9 years ago
  62. c3d95f3 Matrix determinant and inverse implementation by Alexis Hetu · 9 years ago
  63. 9b3388e Fixed non square matrix multiplication by Alexis Hetu · 9 years ago
  64. 8e09837 Copy-paste error fixed by Alexis Hetu · 9 years ago
  65. c557bf9 Fixed Temporary issues by Alexis Hetu · 9 years ago
  66. 83dfdcb Disable R5G6B5 conversion in gralloc. by Nicolas Capens · 9 years ago
  67. 5a86ee9 Enable R5G6B5 as an internal format. by Nicolas Capens · 9 years ago
  68. 9c7f2d0 Fix makefile typo. by Nicolas Capens · 9 years ago
  69. 3e1fd3a Minor PixelRoutine cleanup by Alexis Hetu · 9 years ago
  70. 3ed1630 Floating point parameters should be rounded, not truncated by Alexis Hetu · 9 years ago
  71. cef7779 Fixed uint uniforms by Alexis Hetu · 9 years ago
  72. 0e12a92 Implement RGB565 multisample resolve. by Nicolas Capens · 9 years ago
  73. 6674726 Improve color clear precision. by Nicolas Capens · 9 years ago
  74. 64750b5 Remove unused readPixel() parameter. by Nicolas Capens · 9 years ago
  75. 26f3722 Fix RGB565 rounding. by Nicolas Capens · 9 years ago
  76. df01da3 Create debug builds of more SwiftShader projects by Greg Hartman · 9 years ago
  77. 1b50c55 Fixed condition too strict in glBindSampler by Alexis Hetu · 9 years ago
  78. 3f1d0b7 Fixed a few issues related to transform feedback buffers by Alexis Hetu · 9 years ago
  79. e479522 Fixed texture format checks by Alexis Hetu · 9 years ago
  80. fe30f67 Added gl_FragDepth by Alexis Hetu · 9 years ago
  81. 9f7cb67 Add missing stdlib.h, needed for atoi by Greg Hartman · 9 years ago
  82. a7ff3a4 Allow 0x0 dimension default framebuffers. by Nicolas Capens · 9 years ago
  83. b602f0d Enumerate multisampled EGL configs. by Nicolas Capens · 9 years ago
  84. 3ff330f Simplify and centralize multisample counts. by Nicolas Capens · 9 years ago
  85. 5767099 Fix glGetInternalformativ() by Nicolas Capens · 9 years ago
  86. 460e41f Handling ETC2, EAC and ASTC related enums by Alexis Hetu · 9 years ago
  87. 7a57040 Multisampling value of 1 by Alexis Hetu · 9 years ago
  88. 8e8a7e8 Implement support for YV12 texture sampling. by Nicolas Capens · 9 years ago
  89. 21bda85 Test for 8-bit components instead of not 16-bit components. by Nicolas Capens · 9 years ago
  90. 02a2bb8 Enable glsl integer code by Alexis Hetu · 9 years ago
  91. 8d78cf7 Handling new opcodes in PixelProgram and VertexProgram by Alexis Hetu · 9 years ago
  92. 79c7e27 Implement EGL_LARGEST_PBUFFER. by Nicolas Capens · 9 years ago
  93. f77786e Log parameters of invalid surface creation. by Nicolas Capens · 9 years ago
  94. d5c31da Build fix for Linux by Alexis Hetu · 9 years ago
  95. c4f2c29 New integer related core functions by Alexis Hetu · 9 years ago
  96. c4b57f5 New opcodes for integer operations by Alexis Hetu · 9 years ago
  97. 56dd42f ETC1 fix for npot textures by Alexis Hetu · 9 years ago
  98. 92ab198 Fix bit shift compilation by Alexis Hetu · 9 years ago
  99. d9d27bb Added missing Nucleus level operations by Alexis Hetu · 9 years ago
  100. 9a74a0e Fix Android EGL config attribute retrieval. by Nicolas Capens · 9 years ago