Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
77dfab49323d39ec681165a837dba5a48d2c2d11
77dfab4
Added some truncation constructors in Nucleus
by Alexis Hetu
· 9 years ago
34cab51
Blitter fix
by Alexis Hetu
· 9 years ago
1edcd8b
Multiple draw buffers implementation
by Alexis Hetu
· 9 years ago
f59ad06
Fix strict ordering of EGL configs.
by Nicolas Capens
· 9 years ago
6efe2d0
Don't mark any EGL configs as slow.
by Nicolas Capens
· 9 years ago
e3ae428
Add "Google" to GL_RENDERER to be whitelisted by Chrome.
by Nicolas Capens
· 9 years ago
706cd1e
Fix go/ab builds for jb-mr1
by Greg Hartman
· 9 years ago
135f634
Display the watermark on AOSP images
by Nicolas Capens
· 9 years ago
d9ff357
Adding libglesv3.cpp to code blocks.
by Alexis Hetu
· 9 years ago
8aac455
Protect the displays global map
by Greg Hartman
· 9 years ago
cbb8b39
Fix using YV12 as a format instead of type.
by Nicolas Capens
· 9 years ago
cb58584
Wait on fence sync status query.
by Nicolas Capens
· 9 years ago
8527e47
Ensure that make reaches deep enough in the tree.
by Greg Hartman
· 9 years ago
96c9169
Swap red and blue channel in the default Android config.
by Greg Hartman
· 9 years ago
7639485
Explicitly load shared libraries with local visibility.
by Nicolas Capens
· 9 years ago
b7e6c32
Simplify Android window property queries.
by Nicolas Capens
· 9 years ago
c8bae0b
Refactor HAL to GL format conversions.
by Nicolas Capens
· 9 years ago
b3c0c73
Set the EGL_NATIVE_VISUAL_ID attribute for Android HAL formats.
by Nicolas Capens
· 9 years ago
5716cf0
Enumerate RGB config formats.
by Nicolas Capens
· 9 years ago
b77b877
Set EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching the framebuffer.
by Nicolas Capens
· 9 years ago
aaec29d
Determine the framebuffer format from the fb0 device.
by Nicolas Capens
· 9 years ago
e328681
Use the AOSP build configuration.
by Nicolas Capens
· 9 years ago
1aa4b61
Local variables hide function arguments
by Veranika Liaukevich
· 9 years ago
eced26a
Modify glslang.y to support Bison 3.0.2.
by Veranika Liaukevich
· 9 years ago
f33f4bc
Fix missing luminance and alpha floating-point format selection.
by Nicolas Capens
· 9 years ago
6ce5c33
Add missing bitcasts.
by Nicolas Capens
· 9 years ago
92ac42f
Texture load functionality for integer types
by Alexis Hetu
· 9 years ago
d3a2d3d
New read/write cases for integer types
by Alexis Hetu
· 9 years ago
506ef48
Revert "Implementation of EGL_KHR_swap_buffers_with_damage."
by Nicolas Capens
· 9 years ago
43577b8
Integer types support in Blitter
by Alexis Hetu
· 9 years ago
a60d825
Break the dependency on the wrapper libEGL.
by Greg Hartman
· 9 years ago
234e2fc
Fix function signature for Windows.
by Nicolas Capens
· 9 years ago
43da568
Swizzle fix
by Alexis Hetu
· 9 years ago
6c7bbdf
New enums for new texture formats
by Alexis Hetu
· 9 years ago
9bcb31d
TextureSize implementation
by Alexis Hetu
· 9 years ago
810f99b
Implementation of EGL_KHR_swap_buffers_with_damage.
by Nicolas Capens
· 9 years ago
7649300
Implementation of EGL_KHR_fence_sync.
by Nicolas Capens
· 9 years ago
1d01aa3
Added new swizzle parameters to Sampler's state
by Alexis Hetu
· 9 years ago
71e1e75
Adjusting texture completeness checks
by Alexis Hetu
· 9 years ago
4614009
Unpack row length fix
by Alexis Hetu
· 9 years ago
2aa852f
New Short->Int and UShort->Int constructors
by Alexis Hetu
· 9 years ago
034dabf
Fix mixed type call to max
by Greg Hartman
· 9 years ago
5d6c1c7
Set default thread count to 1 for debug builds.
by Greg Hartman
· 9 years ago
feccd1d
New format conversion classes and routines
by Alexis Hetu
· 9 years ago
8b4ea00
Remove the dependency on GCE for display size.
by Nicolas Capens
· 9 years ago
0de50d4
ETC2 decoder
by Alexis Hetu
· 9 years ago
c3d95f3
Matrix determinant and inverse implementation
by Alexis Hetu
· 9 years ago
9b3388e
Fixed non square matrix multiplication
by Alexis Hetu
· 9 years ago
8e09837
Copy-paste error fixed
by Alexis Hetu
· 9 years ago
c557bf9
Fixed Temporary issues
by Alexis Hetu
· 9 years ago
83dfdcb
Disable R5G6B5 conversion in gralloc.
by Nicolas Capens
· 9 years ago
5a86ee9
Enable R5G6B5 as an internal format.
by Nicolas Capens
· 9 years ago
9c7f2d0
Fix makefile typo.
by Nicolas Capens
· 9 years ago
3e1fd3a
Minor PixelRoutine cleanup
by Alexis Hetu
· 9 years ago
3ed1630
Floating point parameters should be rounded, not truncated
by Alexis Hetu
· 9 years ago
cef7779
Fixed uint uniforms
by Alexis Hetu
· 9 years ago
0e12a92
Implement RGB565 multisample resolve.
by Nicolas Capens
· 9 years ago
6674726
Improve color clear precision.
by Nicolas Capens
· 9 years ago
64750b5
Remove unused readPixel() parameter.
by Nicolas Capens
· 9 years ago
26f3722
Fix RGB565 rounding.
by Nicolas Capens
· 9 years ago
df01da3
Create debug builds of more SwiftShader projects
by Greg Hartman
· 9 years ago
1b50c55
Fixed condition too strict in glBindSampler
by Alexis Hetu
· 9 years ago
3f1d0b7
Fixed a few issues related to transform feedback buffers
by Alexis Hetu
· 9 years ago
e479522
Fixed texture format checks
by Alexis Hetu
· 9 years ago
fe30f67
Added gl_FragDepth
by Alexis Hetu
· 9 years ago
9f7cb67
Add missing stdlib.h, needed for atoi
by Greg Hartman
· 9 years ago
a7ff3a4
Allow 0x0 dimension default framebuffers.
by Nicolas Capens
· 9 years ago
b602f0d
Enumerate multisampled EGL configs.
by Nicolas Capens
· 9 years ago
3ff330f
Simplify and centralize multisample counts.
by Nicolas Capens
· 9 years ago
5767099
Fix glGetInternalformativ()
by Nicolas Capens
· 9 years ago
460e41f
Handling ETC2, EAC and ASTC related enums
by Alexis Hetu
· 9 years ago
7a57040
Multisampling value of 1
by Alexis Hetu
· 9 years ago
8e8a7e8
Implement support for YV12 texture sampling.
by Nicolas Capens
· 9 years ago
21bda85
Test for 8-bit components instead of not 16-bit components.
by Nicolas Capens
· 9 years ago
02a2bb8
Enable glsl integer code
by Alexis Hetu
· 9 years ago
8d78cf7
Handling new opcodes in PixelProgram and VertexProgram
by Alexis Hetu
· 9 years ago
79c7e27
Implement EGL_LARGEST_PBUFFER.
by Nicolas Capens
· 9 years ago
f77786e
Log parameters of invalid surface creation.
by Nicolas Capens
· 9 years ago
d5c31da
Build fix for Linux
by Alexis Hetu
· 9 years ago
c4f2c29
New integer related core functions
by Alexis Hetu
· 9 years ago
c4b57f5
New opcodes for integer operations
by Alexis Hetu
· 9 years ago
56dd42f
ETC1 fix for npot textures
by Alexis Hetu
· 9 years ago
92ab198
Fix bit shift compilation
by Alexis Hetu
· 9 years ago
d9d27bb
Added missing Nucleus level operations
by Alexis Hetu
· 9 years ago
9a74a0e
Fix Android EGL config attribute retrieval.
by Nicolas Capens
· 9 years ago
0c19ed8
Fix returning EGL_BAD_ATTRIBUTE on unknown EGL config attributes.
by Nicolas Capens
· 9 years ago
cf0e85b
Fix avoiding VBO use in glDrawTex().
by Nicolas Capens
· 9 years ago
a0355b7
Use a symbolic constant for the default thread count.
by Nicolas Capens
· 9 years ago
20248dd
Use the main thread for draw execution when single-threaded.
by Nicolas Capens
· 9 years ago
ffec96c
Uniform blocks stores as pointers
by Alexis Hetu
· 9 years ago
0fecd6f
Follow up on Framebuffer Layer query
by Alexis Hetu
· 9 years ago
e5d0141
Add missing validation for negative GLsizei values.
by Nicolas Capens
· 9 years ago
769783c
Implement glLoadMatrixx() and glMultMatrixx().
by Nicolas Capens
· 9 years ago
44ffb65
Implement OpenGL single-color specular lighting.
by Nicolas Capens
· 9 years ago
6aea1b2
Refactor ambient lighting.
by Nicolas Capens
· 9 years ago
a36f3f9
Implement exponential vertex fog.
by Nicolas Capens
· 9 years ago
de8c7a5
Implement several fixed-point entry functions.
by Nicolas Capens
· 9 years ago
b3a987c
Implement missing vertex element functions.
by Nicolas Capens
· 9 years ago
2afcc80
Implement missing state and queries.
by Nicolas Capens
· 9 years ago
d62eca3
Validate vertex element sizes.
by Nicolas Capens
· 9 years ago
Next »