blob: 3ef204fcc5631f30df7782c622c6781549429eca [file] [log] [blame]
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
Chia-I Wu44e42362014-09-02 08:32:09 +080023 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 * Chia-I Wu <olv@lunarg.com>
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060027 */
28
Chia-I Wu9194a6d2014-08-28 11:36:48 +080029#include "dev.h"
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060030#include "shader.h"
Cody Northrop0eb5eea2014-09-19 15:11:52 -060031#include "compiler/shader/compiler_interface.h"
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -060032
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -060033static XGL_RESULT shader_parse_glsl(struct intel_shader *sh,
34 const struct intel_gpu *gpu,
35 const XGL_INTEL_COMPILE_GLSL *glsl_header,
36 XGL_SIZE size)
37{
38 struct intel_ir *ir;
39
40 ir = icd_alloc(sizeof(*ir), 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
41 if (!ir)
42 return XGL_ERROR_OUT_OF_MEMORY;
43
Courtney Goeltzenleuchter04b119f2014-10-09 09:30:32 -060044 ir->size = size;
45
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -060046 // invoke our program creation as well
47 ir->shader_program = shader_create_program(sh, glsl_header);
48 if (!ir->shader_program)
49 return XGL_ERROR_BAD_SHADER_CODE;
50
51 // TODO: set necessary shader information. This should really
52 // happen as result of create_program call.
53 sh->ir = ir;
54 switch (glsl_header->stage) {
55 case XGL_SHADER_STAGE_VERTEX:
56 sh->uses |= INTEL_SHADER_USE_VID;
57 sh->in_count = 1;
58 sh->out_count = 2;
59 sh->urb_grf_start = 1;
60 break;
61 case XGL_SHADER_STAGE_FRAGMENT:
62 sh->out_count = 1;
63 sh->surface_count = 1;
64 sh->urb_grf_start = 2;
65 break;
66 default:
67 break;
68 }
69
70 return XGL_SUCCESS;
71}
72
Chia-I Wu9194a6d2014-08-28 11:36:48 +080073static XGL_RESULT shader_parse_bil(struct intel_shader *sh,
74 const struct intel_gpu *gpu,
75 const struct icd_bil_header *bil,
76 XGL_SIZE size)
77{
78 struct intel_ir *ir;
79
80 ir = icd_alloc(sizeof(*ir), 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
81 if (!ir)
82 return XGL_ERROR_OUT_OF_MEMORY;
83
84 ir->size = size - sizeof(*bil);
85
86 ir->kernel = icd_alloc(ir->size, 0, XGL_SYSTEM_ALLOC_INTERNAL_SHADER);
87 if (!ir->kernel) {
88 icd_free(ir);
89 return XGL_ERROR_OUT_OF_MEMORY;
90 }
91
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -060092 // TODO: Translate BIL header to internal-IR
Cody Northrop0eb5eea2014-09-19 15:11:52 -060093
Chia-I Wu9194a6d2014-08-28 11:36:48 +080094 sh->ir = ir;
95
96 return XGL_SUCCESS;
97}
98
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -060099static void shader_destroy(struct intel_obj *obj)
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600100{
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800101 struct intel_shader *sh = intel_shader_from_obj(obj);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600102
Cody Northrop0eb5eea2014-09-19 15:11:52 -0600103 shader_destroy_program(sh->ir->shader_program);
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800104 icd_free(sh->ir);
105 intel_base_destroy(&sh->obj.base);
106}
107
108static XGL_RESULT shader_create(struct intel_dev *dev,
109 const XGL_SHADER_CREATE_INFO *info,
110 struct intel_shader **sh_ret)
111{
112 const struct icd_bil_header *bil =
113 (const struct icd_bil_header *) info->pCode;
114 struct intel_shader *sh;
115 XGL_RESULT ret;
116
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800117 sh = (struct intel_shader *) intel_base_create(dev, sizeof(*sh),
118 dev->base.dbg, XGL_DBG_OBJECT_SHADER, info, 0);
119 if (!sh)
120 return XGL_ERROR_OUT_OF_MEMORY;
121
Courtney Goeltzenleuchterd7f0dce2014-10-06 09:45:33 -0600122 if (dev->exts[INTEL_EXT_COMPILE_GLSL] &&
123 info->sType == (XGL_STRUCTURE_TYPE) XGL_INTEL_STRUCTURE_TYPE_SHADER_CREATE_INFO) {
124 // use GLSL compiler extension
Courtney Goeltzenleuchterabf612b2014-10-06 12:44:43 -0600125 ret = shader_parse_glsl(sh, dev->gpu, info->pCode, info->codeSize);
126 if (ret != XGL_SUCCESS) {
127 shader_destroy(&sh->obj);
128 return ret;
129 }
Courtney Goeltzenleuchterd7f0dce2014-10-06 09:45:33 -0600130 } else {
131 if (info->codeSize < sizeof(*bil))
132 return XGL_ERROR_INVALID_MEMORY_SIZE;
133 if (bil->magic != ICD_BIL_MAGIC)
134 return XGL_ERROR_BAD_SHADER_CODE;
135
136
137 ret = shader_parse_bil(sh, dev->gpu, bil, info->codeSize);
138 if (ret != XGL_SUCCESS) {
139 shader_destroy(&sh->obj);
140 return ret;
141 }
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800142 }
143
144 sh->obj.destroy = shader_destroy;
145
146 *sh_ret = sh;
147
148 return XGL_SUCCESS;
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600149}
150
151XGL_RESULT XGLAPI intelCreateShader(
152 XGL_DEVICE device,
153 const XGL_SHADER_CREATE_INFO* pCreateInfo,
154 XGL_SHADER* pShader)
155{
156 struct intel_dev *dev = intel_dev(device);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600157
Chia-I Wu9194a6d2014-08-28 11:36:48 +0800158 return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
Courtney Goeltzenleuchter52ec3362014-08-19 11:52:02 -0600159}
Courtney Goeltzenleuchterff87c822014-10-03 18:05:10 -0600160
161XGL_RESULT XGLAPI intelCreateShaderfromGLSL(
162 XGL_DEVICE device,
163 const XGL_SHADER_CREATE_INFO* pCreateInfo,
164 XGL_SHADER* pShader)
165{
166 struct intel_dev *dev = intel_dev(device);
167
168 return shader_create(dev, pCreateInfo, (struct intel_shader **) pShader);
169}