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Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -06001/*
2 * XGL
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef PIPELINE_H
26#define PIPELINE_H
27
28#include "intel.h"
29#include "obj.h"
30#include "dev.h"
31
Chia-I Wu1f7540b2014-08-22 13:56:18 +080032#define INTEL_RMAP_SLOT_RT ((XGL_UINT) -1)
33#define INTEL_RMAP_SLOT_DYN ((XGL_UINT) -2)
34struct intel_rmap_slot {
35 /*
36 *
37 * When path_len is 0, the slot is unused.
38 * When path_len is 1, the slot uses descriptor "index".
39 * When path_len is INTEL_RMAP_SLOT_RT, the slot uses RT "index".
40 * When path_len is INTEL_RMAP_SLOT_DYN, the slot uses the dynamic view.
41 * Otherwise, the slot uses "path" to find the descriptor.
42 */
43 XGL_UINT path_len;
44
45 union {
46 XGL_UINT index;
47 XGL_UINT *path;
48 } u;
49};
50
51/**
52 * Shader resource mapping.
53 */
54struct intel_rmap {
55 /* this is not an intel_obj */
56
57 XGL_UINT rt_count;
58 XGL_UINT resource_count;
59 XGL_UINT uav_count;
60 XGL_UINT sampler_count;
61
62 /*
63 * rt_count slots +
64 * resource_count slots +
65 * uav_count slots +
66 * sampler_count slots
67 */
68 struct intel_rmap_slot *slots;
69 XGL_UINT slot_count;
70};
71
Courtney Goeltzenleuchterf21aaab2014-08-28 17:38:09 -060072/**
73 * Implementation limits
74 */
75#define INTEL_MAX_ATTRIBS 32
76#define INTEL_MAX_CLIP_PLANES 8
77#define INTEL_MAX_COLOR_BUFS 8
78#define INTEL_MAX_SHADER_INPUTS 32
79#define INTEL_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
80#define INTEL_MAX_SHADER_SAMPLER_VIEWS 32
81#define INTEL_MAX_SHADER_RESOURCES 32
82#define INTEL_MAX_TEXTURE_LEVELS 16
83#define INTEL_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
84#define INTEL_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
85
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -060086#define INTEL_MAX_DRAW_BUFFERS 8
87#define INTEL_MAX_CONST_BUFFERS (1 + 12)
88#define INTEL_MAX_SAMPLER_VIEWS 16
89#define INTEL_MAX_SAMPLERS 16
90#define INTEL_MAX_SO_BINDINGS 64
91#define INTEL_MAX_SO_BUFFERS 4
Courtney Goeltzenleuchterf21aaab2014-08-28 17:38:09 -060092#define INTEL_MAX_SO_OUTPUTS 64
93#define INTEL_MAX_VIEWPORTS 1 // TODO: Should this be 16 to match XGL_MAX_VIEWPORTS?
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -060094
95#define INTEL_MAX_VS_SURFACES (INTEL_MAX_CONST_BUFFERS + INTEL_MAX_SAMPLER_VIEWS)
96#define INTEL_VS_CONST_SURFACE(i) (i)
97#define INTEL_VS_TEXTURE_SURFACE(i) (INTEL_MAX_CONST_BUFFERS + i)
98
99#define INTEL_MAX_GS_SURFACES (INTEL_MAX_SO_BINDINGS)
100#define INTEL_GS_SO_SURFACE(i) (i)
101
102#define INTEL_MAX_WM_SURFACES (INTEL_MAX_DRAW_BUFFERS + INTEL_MAX_CONST_BUFFERS + INTEL_MAX_SAMPLER_VIEWS)
103#define INTEL_WM_DRAW_SURFACE(i) (i)
104#define INTEL_WM_CONST_SURFACE(i) (INTEL_MAX_DRAW_BUFFERS + i)
105#define INTEL_WM_TEXTURE_SURFACE(i) (INTEL_MAX_DRAW_BUFFERS + INTEL_MAX_CONST_BUFFERS + i)
106
107#define SHADER_VERTEX_FLAG (1 << XGL_SHADER_STAGE_VERTEX)
108#define SHADER_TESS_CONTROL_FLAG (1 << XGL_SHADER_STAGE_TESS_CONTROL)
109#define SHADER_TESS_EVAL_FLAG (1 << XGL_SHADER_STAGE_TESS_EVALUATION)
110#define SHADER_GEOMETRY_FLAG (1 << XGL_SHADER_STAGE_GEOMETRY)
111#define SHADER_FRAGMENT_FLAG (1 << XGL_SHADER_STAGE_FRAGMENT)
112#define SHADER_COMPUTE_FLAG (1 << XGL_SHADER_STAGE_COMPUTE)
113
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600114struct intel_pipe_shader {
115 void *pCode;
116 uint32_t codeSize;
Courtney Goeltzenleuchterc4ef6142014-08-29 16:25:30 -0600117
118 /*
119 * must grab everything we need from shader object as that
120 * can go away after the pipeline is created
121 */
122 XGL_FLAGS uses;
123
124 XGL_UINT in_count;
125 XGL_UINT out_count;
126
127 XGL_UINT sampler_count;
128 XGL_UINT surface_count;
129
130 /*
131 * Used by 3DSTATE_VS command
132 */
133 XGL_UINT urb_grf_start;
134 XGL_UINT urb_read_length;
135
136 XGL_FLAGS barycentric_interps;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600137};
138
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800139/*
140 * On GEN6, there are
141 *
142 * - 3DSTATE_URB (3)
Chia-I Wu4f3612b2014-08-29 15:40:39 +0800143 * - 3DSTATE_VERTEX_ELEMENTS (3)
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800144 *
145 * On GEN7, there are
146 *
147 * - 3DSTATE_URB_x (2*4)
148 * - 3DSTATE_PUSH_CONSTANT_ALLOC_x (2*5)
Chia-I Wu4f3612b2014-08-29 15:40:39 +0800149 * - 3DSTATE_VERTEX_ELEMENTS (3)
Chia-I Wu1638c1c2014-08-29 14:01:16 +0800150 * - 3DSTATE_HS (7)
151 * - 3DSTATE_TE (4)
152 * - 3DSTATE_DS (6)
153 */
Courtney Goeltzenleuchterdee81a62014-08-28 18:05:24 -0600154#define INTEL_PSO_CMD_ENTRIES 64
Courtney Goeltzenleuchter814cd292014-08-28 13:16:27 -0600155
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600156/**
157 * 3D pipeline.
158 */
159struct intel_pipeline {
160 struct intel_obj obj;
161
162 struct intel_dev *dev;
163
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600164 /* XGL IA_STATE */
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600165 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600166 int prim_type;
167 bool primitive_restart;
168 uint32_t primitive_restart_index;
169
170 /* Index of provoking vertex for each prim type */
171 int provoking_vertex_tri;
172 int provoking_vertex_trifan;
173 int provoking_vertex_line;
174
175 // TODO: This should probably be Intel HW state, not XGL state.
176 /* Depth Buffer format */
177 XGL_FORMAT db_format;
178
179 XGL_PIPELINE_CB_STATE cb_state;
180
181 // XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state;
182 bool depthClipEnable;
183 bool rasterizerDiscardEnable;
184 float pointSize;
185
186 XGL_PIPELINE_TESS_STATE_CREATE_INFO tess_state;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600187
188 uint32_t active_shaders;
189 XGL_PIPELINE_SHADER vs;
190 XGL_PIPELINE_SHADER fs;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600191 struct intel_pipe_shader intel_vs;
192 struct intel_rmap *vs_rmap;
193 struct intel_pipe_shader intel_fs;
Chia-I Wued833872014-08-23 17:00:35 +0800194 struct intel_rmap *fs_rmap;
Courtney Goeltzenleuchterd85c1d62014-08-27 14:04:53 -0600195 struct intel_pipe_shader gs;
196 struct intel_pipe_shader tess_control;
197 struct intel_pipe_shader tess_eval;
198 struct intel_pipe_shader compute;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600199
Chia-I Wu8370b402014-08-29 12:28:37 +0800200 uint32_t wa_flags;
201
Courtney Goeltzenleuchter814cd292014-08-28 13:16:27 -0600202 uint32_t cmds[INTEL_PSO_CMD_ENTRIES];
203 XGL_UINT cmd_len;
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600204};
205
206static inline struct intel_pipeline *intel_pipeline(XGL_PIPELINE pipeline)
207{
208 return (struct intel_pipeline *) pipeline;
209}
210
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600211static inline struct intel_pipeline *intel_pipeline_from_base(struct intel_base *base)
212{
213 return (struct intel_pipeline *) base;
214}
215
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600216static inline struct intel_pipeline *intel_pipeline_from_obj(struct intel_obj *obj)
217{
Courtney Goeltzenleuchter42509992014-08-21 17:33:46 -0600218 return intel_pipeline_from_base(&obj->base);
Courtney Goeltzenleuchter05a60542014-08-15 14:54:34 -0600219}
220
221XGL_RESULT XGLAPI intelCreateGraphicsPipeline(
222 XGL_DEVICE device,
223 const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo,
224 XGL_PIPELINE* pPipeline);
225
226XGL_RESULT XGLAPI intelCreateComputePipeline(
227 XGL_DEVICE device,
228 const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo,
229 XGL_PIPELINE* pPipeline);
230
231XGL_RESULT XGLAPI intelStorePipeline(
232 XGL_PIPELINE pipeline,
233 XGL_SIZE* pDataSize,
234 XGL_VOID* pData);
235
236XGL_RESULT XGLAPI intelLoadPipeline(
237 XGL_DEVICE device,
238 XGL_SIZE dataSize,
239 const XGL_VOID* pData,
240 XGL_PIPELINE* pPipeline);
241
242XGL_RESULT XGLAPI intelCreatePipelineDelta(
243 XGL_DEVICE device,
244 XGL_PIPELINE p1,
245 XGL_PIPELINE p2,
246 XGL_PIPELINE_DELTA* delta);
247#endif // PIPELINE_H