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Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -06001// Copyright 2005, Google Inc.
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29
30
31// XGL tests
32//
33// Copyright (C) 2014 LunarG, Inc.
34//
35// Permission is hereby granted, free of charge, to any person obtaining a
36// copy of this software and associated documentation files (the "Software"),
37// to deal in the Software without restriction, including without limitation
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40// Software is furnished to do so, subject to the following conditions:
41//
42// The above copyright notice and this permission notice shall be included
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44//
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51// DEALINGS IN THE SOFTWARE.
52
53
54// Basic rendering tests
55
56#include <stdlib.h>
57#include <stdio.h>
58#include <stdbool.h>
59#include <string.h>
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -060060#include <iostream>
61#include <fstream>
62using namespace std;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060063
64#include <xgl.h>
65#include "gtest-1.7.0/include/gtest/gtest.h"
66
67#include "xgldevice.h"
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -060068#include "shader_il.h"
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -060069
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -060070//--------------------------------------------------------------------------------------
71// Mesh and VertexFormat Data
72//--------------------------------------------------------------------------------------
73struct Vertex
74{
75 XGL_FLOAT posX, posY, posZ, posW; // Position data
76 XGL_FLOAT r, g, b, a; // Color
77};
78
79#define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f
80
81static const Vertex g_vbData[] =
82{
83 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
84 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
85 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
86 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
87 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
88 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
89
90 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
91 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
92 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
93 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
94 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
95 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
96
97 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
98 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
99 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
100 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
101 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
102 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
103
104 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
105 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
106 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
107 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
108 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
109 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
110
111 { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) },
112 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
113 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
114 { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) },
115 { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) },
116 { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) },
117
118 { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) },
119 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
120 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
121 { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) },
122 { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) },
123 { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) },
124};
125
126
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600127class XglRenderTest : public ::testing::Test {
128public:
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600129 void CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
130 XGL_GPU_MEMORY *pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600131 void DestroyImage();
132
133 void CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo,
134 XGL_IMAGE_VIEW* pView);
135 void DestroyImageView(XGL_IMAGE_VIEW imageView);
136 XGL_DEVICE device() {return m_device->device();}
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600137 void CreateShader(const char *filename, XGL_SHADER *pshader);
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600138 void InitPipeline();
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600139 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
140 void DrawTriangleTest();
Chia-I Wuf34ac502014-08-27 14:58:05 +0800141 void WritePPM( const char *filename, int width, int height );
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600142
143protected:
144 XGL_APPLICATION_INFO app_info;
145 XGL_PHYSICAL_GPU objs[MAX_GPUS];
146 XGL_UINT gpu_count;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600147 XGL_IMAGE m_image;
148 XGL_IMAGE_STATE m_image_state;
149 XGL_GPU_MEMORY m_image_mem;
150 XGL_GPU_MEMORY m_descriptor_set_mem;
151 XGL_GPU_MEMORY m_pipe_mem;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600152 XglDevice *m_device;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600153 XGL_CMD_BUFFER m_cmdBuffer;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600154 XGL_UINT32 m_numVertices;
155 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
156 XGL_GPU_MEMORY m_vtxBufferMem;
157 XGL_UINT32 m_numMemRefs;
158 XGL_MEMORY_REF m_memRefs[5];
159 XGL_RASTER_STATE_OBJECT m_stateRaster;
160 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
161 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
162 XGL_MSAA_STATE_OBJECT m_stateMsaa;
163 XGL_DESCRIPTOR_SET m_rsrcDescSet;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600164
165 virtual void SetUp() {
166 XGL_RESULT err;
167
168 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
169 this->app_info.pNext = NULL;
170 this->app_info.pAppName = (const XGL_CHAR *) "base";
171 this->app_info.appVersion = 1;
172 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
173 this->app_info.engineVersion = 1;
174 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
175
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600176 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
177 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
178
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600179 err = xglInitAndEnumerateGpus(&app_info, NULL,
180 MAX_GPUS, &this->gpu_count, objs);
181 ASSERT_XGL_SUCCESS(err);
182 ASSERT_GE(1, this->gpu_count) << "No GPU available";
183
184 m_device = new XglDevice(0, objs[0]);
185 m_device->get_device_queue();
186 }
187
188 virtual void TearDown() {
189 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
190 }
191};
192
193
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600194void XglRenderTest::CreateImage(XGL_UINT w, XGL_UINT h, XGL_IMAGE *pImage,
195 XGL_GPU_MEMORY *pMem)
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600196{
197 XGL_RESULT err;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600198 XGL_UINT mipCount;
199 XGL_SIZE size;
200 XGL_FORMAT fmt;
201 XGL_FORMAT_PROPERTIES image_fmt;
202
203 mipCount = 0;
204
205 XGL_UINT _w = w;
206 XGL_UINT _h = h;
207 while( ( _w > 0 ) || ( _h > 0 ) )
208 {
209 _w >>= 1;
210 _h >>= 1;
211 mipCount++;
212 }
213
214 fmt.channelFormat = XGL_CH_FMT_R8G8B8A8;
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800215 fmt.numericFormat = XGL_NUM_FMT_UNORM;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600216 // TODO: Pick known good format rather than just expect common format
217 /*
218 * XXX: What should happen if given NULL HANDLE for the pData argument?
219 * We're not requesting XGL_INFO_TYPE_MEMORY_REQUIREMENTS so there is
220 * an expectation that pData is a valid pointer.
221 * However, why include a returned size value? That implies that the
222 * amount of data may vary and that doesn't work well for using a
223 * fixed structure.
224 */
225
226 err = xglGetFormatInfo(this->m_device->device(), fmt,
227 XGL_INFO_TYPE_FORMAT_PROPERTIES,
228 &size, &image_fmt);
229 ASSERT_XGL_SUCCESS(err);
230
231 // typedef struct _XGL_IMAGE_CREATE_INFO
232 // {
233 // XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO
234 // const XGL_VOID* pNext; // Pointer to next structure.
235 // XGL_IMAGE_TYPE imageType;
236 // XGL_FORMAT format;
237 // XGL_EXTENT3D extent;
238 // XGL_UINT mipLevels;
239 // XGL_UINT arraySize;
240 // XGL_UINT samples;
241 // XGL_IMAGE_TILING tiling;
242 // XGL_FLAGS usage; // XGL_IMAGE_USAGE_FLAGS
243 // XGL_FLAGS flags; // XGL_IMAGE_CREATE_FLAGS
244 // } XGL_IMAGE_CREATE_INFO;
245
246
247 XGL_IMAGE_CREATE_INFO imageCreateInfo = {};
248 imageCreateInfo.sType = XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
249 imageCreateInfo.imageType = XGL_IMAGE_2D;
250 imageCreateInfo.format = fmt;
251 imageCreateInfo.arraySize = 1;
252 imageCreateInfo.extent.width = w;
253 imageCreateInfo.extent.height = h;
254 imageCreateInfo.extent.depth = 1;
255 imageCreateInfo.mipLevels = mipCount;
256 imageCreateInfo.samples = 1;
257 imageCreateInfo.tiling = XGL_LINEAR_TILING;
258
259 // Image usage flags
260 // typedef enum _XGL_IMAGE_USAGE_FLAGS
261 // {
262 // XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT = 0x00000001,
263 // XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT = 0x00000002,
264 // XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000004,
265 // XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT = 0x00000008,
266 // } XGL_IMAGE_USAGE_FLAGS;
267 imageCreateInfo.usage = XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT | XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
268
269 // XGL_RESULT XGLAPI xglCreateImage(
270 // XGL_DEVICE device,
271 // const XGL_IMAGE_CREATE_INFO* pCreateInfo,
272 // XGL_IMAGE* pImage);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600273 err = xglCreateImage(device(), &imageCreateInfo, pImage);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600274 ASSERT_XGL_SUCCESS(err);
275
276 XGL_MEMORY_REQUIREMENTS mem_req;
277 XGL_UINT data_size;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600278 err = xglGetObjectInfo(*pImage, XGL_INFO_TYPE_MEMORY_REQUIREMENTS,
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600279 &data_size, &mem_req);
280 ASSERT_XGL_SUCCESS(err);
281 ASSERT_EQ(data_size, sizeof(mem_req));
282 ASSERT_NE(0, mem_req.size) << "xglGetObjectInfo (Event): Failed - expect images to require memory";
283
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600284 m_image_state = XGL_IMAGE_STATE_UNINITIALIZED_TARGET;
285
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600286 // XGL_RESULT XGLAPI xglAllocMemory(
287 // XGL_DEVICE device,
288 // const XGL_MEMORY_ALLOC_INFO* pAllocInfo,
289 // XGL_GPU_MEMORY* pMem);
290 XGL_MEMORY_ALLOC_INFO mem_info;
291
292 memset(&mem_info, 0, sizeof(mem_info));
293 mem_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
294 mem_info.allocationSize = mem_req.size;
295 mem_info.alignment = mem_req.alignment;
296 mem_info.heapCount = mem_req.heapCount;
297 memcpy(mem_info.heaps, mem_req.heaps, sizeof(XGL_UINT)*XGL_MAX_MEMORY_HEAPS);
298 mem_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
299 mem_info.flags = XGL_MEMORY_ALLOC_SHAREABLE_BIT;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600300 err = xglAllocMemory(device(), &mem_info, pMem);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600301 ASSERT_XGL_SUCCESS(err);
302
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600303 err = xglBindObjectMemory(*pImage, *pMem, 0);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600304 ASSERT_XGL_SUCCESS(err);
305}
306
307void XglRenderTest::DestroyImage()
308{
309 // All done with image memory, clean up
310 ASSERT_XGL_SUCCESS(xglBindObjectMemory(m_image, XGL_NULL_HANDLE, 0));
311
312 ASSERT_XGL_SUCCESS(xglFreeMemory(m_image_mem));
313
314 ASSERT_XGL_SUCCESS(xglDestroyObject(m_image));
315}
316
317void XglRenderTest::CreateImageView(XGL_IMAGE_VIEW_CREATE_INFO *pCreateInfo,
318 XGL_IMAGE_VIEW *pView)
319{
320 pCreateInfo->image = this->m_image;
321 ASSERT_XGL_SUCCESS(xglCreateImageView(device(), pCreateInfo, pView));
322}
323
324void XglRenderTest::DestroyImageView(XGL_IMAGE_VIEW imageView)
325{
326 ASSERT_XGL_SUCCESS(xglDestroyObject(imageView));
327}
328
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600329void XglRenderTest::CreateShader(const char *filename, XGL_SHADER *pshader)
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600330{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600331 struct bil_header *pBIL;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600332 streampos size;
333 char * memblock;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600334 XGL_RESULT err;
335
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600336 // codeSize = sizeof(struct bil_header) + 100;
337 // code = malloc(codeSize);
338 // ASSERT_TRUE(NULL != code) << "malloc failed!";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600339
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600340 // memset(code, 0, codeSize);
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600341
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600342 // // Indicate that this is BIL data.
343 // pBIL = (struct bil_header *) code;
344 // pBIL->bil_magic = BILMagicNumber;
345 // pBIL->bil_version = BILVersion;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600346
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600347 // reading an entire binary file
348 ifstream file (filename, ios::in|ios::binary|ios::ate);
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600349 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600350
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600351 size = file.tellg();
352 memblock = new char [size];
353 ASSERT_TRUE(memblock != NULL) << "memory allocation failed";
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600354
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600355 file.seekg (0, ios::beg);
356 file.read (memblock, size);
357 file.close();
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600358
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600359 XGL_SHADER_CREATE_INFO createInfo;
360 XGL_SHADER shader;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600361
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600362 createInfo.sType = XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO;
363 createInfo.pNext = NULL;
364 createInfo.pCode = memblock;
365 createInfo.codeSize = size;
366 createInfo.flags = 0;
367 err = xglCreateShader(device(), &createInfo, &shader);
368 ASSERT_XGL_SUCCESS(err);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600369
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600370 delete[] memblock;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600371
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600372 *pshader = shader;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600373}
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600374
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600375// this function will create the vertex buffer and fill it with the mesh data
376void XglRenderTest::InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride,
377 const void* vertices )
378{
379 XGL_RESULT err = XGL_SUCCESS;
380
381 assert( numVertices * vbStride > 0 );
382 m_numVertices = numVertices;
383
384 XGL_MEMORY_ALLOC_INFO alloc_info = {};
385 XGL_UINT8 *pData;
386
387 alloc_info.sType = XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO;
388 alloc_info.allocationSize = numVertices * vbStride;
389 alloc_info.alignment = 0;
390 alloc_info.heapCount = 1;
391 alloc_info.heaps[0] = 0; // TODO: Use known existing heap
392
393 alloc_info.flags = XGL_MEMORY_HEAP_CPU_VISIBLE_BIT;
394 alloc_info.memPriority = XGL_MEMORY_PRIORITY_NORMAL;
395
396 err = xglAllocMemory(device(), &alloc_info, &m_vtxBufferMem);
397 ASSERT_XGL_SUCCESS(err);
398
399 err = xglMapMemory(m_vtxBufferMem, 0, (XGL_VOID **) &pData);
400 ASSERT_XGL_SUCCESS(err);
401
402 memcpy(pData, vertices, alloc_info.allocationSize);
403
404 err = xglUnmapMemory(m_vtxBufferMem);
405 ASSERT_XGL_SUCCESS(err);
406
407 // set up the memory view for the vertex buffer
408 this->m_vtxBufferView.stride = vbStride;
409 this->m_vtxBufferView.range = numVertices * vbStride;
410 this->m_vtxBufferView.offset = 0;
411 this->m_vtxBufferView.mem = m_vtxBufferMem;
412 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
413 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
414
415 // open the command buffer
416 err = xglBeginCommandBuffer( m_cmdBuffer, 0 );
417 ASSERT_XGL_SUCCESS(err);
418
419 XGL_MEMORY_STATE_TRANSITION transition = {};
420 transition.mem = m_vtxBufferMem;
421 transition.oldState = XGL_MEMORY_STATE_DATA_TRANSFER;
422 transition.newState = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
423 transition.offset = 0;
424 transition.regionSize = numVertices * vbStride;
425
426 // write transition to the command buffer
427 xglCmdPrepareMemoryRegions( m_cmdBuffer, 1, &transition );
428 this->m_vtxBufferView.state = XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
429
430 // finish recording the command buffer
431 err = xglEndCommandBuffer( m_cmdBuffer );
432 ASSERT_XGL_SUCCESS(err);
433
434 // this command buffer only uses the vertex buffer memory
435 m_numMemRefs = 1;
436 m_memRefs[0].flags = 0;
437 m_memRefs[0].mem = m_vtxBufferMem;
438
439 // submit the command buffer to the universal queue
440 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
441 ASSERT_XGL_SUCCESS(err);
442}
443
444void XglRenderTest::DrawTriangleTest()
445{
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600446 XGL_RESULT err;
447 XGL_GRAPHICS_PIPELINE_CREATE_INFO info = {};
448 XGL_SHADER vs, ps;
449 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO vs_stage;
450 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO ps_stage;
451 XGL_PIPELINE pipeline;
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600452 int width = 256, height = 256;
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600453
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600454 // create a raster state (solid, back-face culling)
455 XGL_RASTER_STATE_CREATE_INFO raster = {};
456 raster.sType = XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO;
457 raster.fillMode = XGL_FILL_SOLID;
458 raster.cullMode = XGL_CULL_BACK;
459 raster.frontFace = XGL_FRONT_FACE_CCW;
460 err = xglCreateRasterState( device(), &raster, &m_stateRaster );
461 ASSERT_XGL_SUCCESS(err);
462
463 XGL_VIEWPORT_STATE_CREATE_INFO viewport = {};
464 viewport.viewportCount = 1;
465 viewport.scissorEnable = XGL_FALSE;
466 viewport.viewports[0].originX = 0;
467 viewport.viewports[0].originY = 0;
468 viewport.viewports[0].width = 1.f * width;
469 viewport.viewports[0].height = 1.f * height;
470 viewport.viewports[0].minDepth = 0.f;
471 viewport.viewports[0].maxDepth = 1.f;
472
473 err = xglCreateViewportState( device(), &viewport, &m_stateViewport );
474 ASSERT_XGL_SUCCESS( err );
475
476 XGL_DEPTH_STENCIL_STATE_CREATE_INFO depthStencil = {};
477 depthStencil.sType = XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO;
478 depthStencil.depthTestEnable = XGL_FALSE;
479 depthStencil.depthWriteEnable = XGL_FALSE;
480 depthStencil.depthFunc = XGL_COMPARE_LESS_EQUAL;
481 depthStencil.depthBoundsEnable = XGL_FALSE;
482 depthStencil.minDepth = 0.f;
483 depthStencil.maxDepth = 1.f;
484 depthStencil.back.stencilDepthFailOp = XGL_STENCIL_OP_KEEP;
485 depthStencil.back.stencilFailOp = XGL_STENCIL_OP_KEEP;
486 depthStencil.back.stencilPassOp = XGL_STENCIL_OP_KEEP;
487 depthStencil.back.stencilRef = 0x00;
488 depthStencil.back.stencilFunc = XGL_COMPARE_ALWAYS;
489 depthStencil.front = depthStencil.back;
490
491 err = xglCreateDepthStencilState( device(), &depthStencil, &m_stateDepthStencil );
492 ASSERT_XGL_SUCCESS( err );
493
494 XGL_MSAA_STATE_CREATE_INFO msaa = {};
495 msaa.sType = XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO;
496 msaa.sampleMask = 1;
497 msaa.samples = 1;
498
499 err = xglCreateMsaaState( device(), &msaa, &m_stateMsaa );
500 ASSERT_XGL_SUCCESS( err );
501
502 XGL_CMD_BUFFER_CREATE_INFO cmdInfo = {};
503
504 cmdInfo.sType = XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO;
505 cmdInfo.queueType = XGL_QUEUE_TYPE_GRAPHICS;
506 err = xglCreateCommandBuffer(device(), &cmdInfo, &m_cmdBuffer);
507 ASSERT_XGL_SUCCESS(err) << "xglCreateCommandBuffer failed";
508
509 ASSERT_NO_FATAL_FAILURE(CreateImage(width, height, &m_image, &m_image_mem));
510
511#if 0
512 // Create descriptor set for our one resource
513 XGL_DESCRIPTOR_SET_CREATE_INFO descriptorInfo = {};
514 descriptorInfo.sType = XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO;
515 descriptorInfo.slots = 1; // Vertex buffer only
516
517 // create a descriptor set with a single slot
518 err = xglCreateDescriptorSet( device(), &descriptorInfo, &m_rsrcDescSet );
519 ASSERT_XGL_SUCCESS(err) << "xglCreateDescriptorSet failed";
520
521 // bind memory to the descriptor set
522 err = m_device->AllocAndBindGpuMemory(m_rsrcDescSet, "DescriptorSet", &m_descriptor_set_mem);
523
524 // set up the memory view for the vertex buffer
525 this->m_vtxBufferView.stride = vbStride;
526 this->m_vtxBufferView.range = numVertices * vbStride;
527 this->m_vtxBufferView.offset = 0;
528 this->m_vtxBufferView.mem = m_vtxBufferMem;
529 this->m_vtxBufferView.format.channelFormat = XGL_CH_FMT_UNDEFINED;
530 this->m_vtxBufferView.format.numericFormat = XGL_NUM_FMT_UNDEFINED;
531 // write the vertex buffer view to the descriptor set
532 xglBeginDescriptorSetUpdate( m_rsrcDescSet );
533 xglAttachMemoryViewDescriptors( m_rsrcDescSet, 0, 1, &m_vtxBufferView );
534 xglEndDescriptorSetUpdate( m_rsrcDescSet );
535#endif
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600536
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600537 ASSERT_NO_FATAL_FAILURE(CreateShader("vs-kernel.bin", &vs));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600538
539 vs_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
540 vs_stage.pNext = XGL_NULL_HANDLE;
541 vs_stage.shader.stage = XGL_SHADER_STAGE_VERTEX;
542 vs_stage.shader.shader = vs;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800543 vs_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600544 vs_stage.shader.linkConstBufferCount = 0;
545 vs_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800546 vs_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600547 vs_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
548
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600549 ASSERT_NO_FATAL_FAILURE(CreateShader("wm-kernel.bin", &ps));
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600550
551 ps_stage.sType = XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
552 ps_stage.pNext = &vs_stage;
553 ps_stage.shader.stage = XGL_SHADER_STAGE_FRAGMENT;
554 ps_stage.shader.shader = ps;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600555 // TODO: Do we need a descriptor set mapping for fragment?
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800556 ps_stage.shader.descriptorSetMapping[0].descriptorCount = 0;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600557 ps_stage.shader.linkConstBufferCount = 0;
558 ps_stage.shader.pLinkConstBufferInfo = XGL_NULL_HANDLE;
Chia-I Wu3c89e4e2014-08-23 17:47:45 +0800559 ps_stage.shader.dynamicMemoryViewMapping.slotObjectType = XGL_SLOT_UNUSED;
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600560 ps_stage.shader.dynamicMemoryViewMapping.shaderEntityIndex = 0;
561
562 XGL_PIPELINE_IA_STATE_CREATE_INFO ia_state = {
563 XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO, // sType
564 &ps_stage, // pNext
565 XGL_TOPOLOGY_TRIANGLE_LIST, // XGL_PRIMITIVE_TOPOLOGY
566 XGL_FALSE, // disableVertexReuse
567 XGL_PROVOKING_VERTEX_LAST, // XGL_PROVOKING_VERTEX_CONVENTION
568 XGL_FALSE, // primitiveRestartEnable
569 0 // primitiveRestartIndex
570 };
571
572 XGL_PIPELINE_RS_STATE_CREATE_INFO rs_state = {
573 XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO,
574 &ia_state,
575 XGL_FALSE, // depthClipEnable
576 XGL_FALSE, // rasterizerDiscardEnable
577 1.0 // pointSize
578 };
579
580 XGL_PIPELINE_CB_STATE cb_state = {
581 XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO,
582 &rs_state,
583 XGL_FALSE, // alphaToCoverageEnable
584 XGL_FALSE, // dualSourceBlendEnable
585 XGL_LOGIC_OP_COPY, // XGL_LOGIC_OP
586 { // XGL_PIPELINE_CB_ATTACHMENT_STATE
587 {
588 XGL_FALSE, // blendEnable
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800589 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM}, // XGL_FORMAT
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600590 0xF // channelWriteMask
591 }
592 }
593 };
594
595 // TODO: Should take depth buffer format from queried formats
596 XGL_PIPELINE_DB_STATE_CREATE_INFO db_state = {
597 XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO,
598 &cb_state,
599 {XGL_CH_FMT_R32, XGL_NUM_FMT_DS} // XGL_FORMAT
600 };
601
602 info.sType = XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
603 info.pNext = &db_state;
604 info.flags = 0;
605 err = xglCreateGraphicsPipeline(device(), &info, &pipeline);
606 ASSERT_XGL_SUCCESS(err);
607
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600608 err = m_device->AllocAndBindGpuMemory(pipeline, "Pipeline", &m_pipe_mem);
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600609 ASSERT_XGL_SUCCESS(err);
610
611 /*
612 * Shaders are now part of the pipeline, don't need these anymore
613 */
Courtney Goeltzenleuchterac8bd172014-08-20 15:28:00 -0600614 ASSERT_XGL_SUCCESS(xglDestroyObject(ps));
615 ASSERT_XGL_SUCCESS(xglDestroyObject(vs));
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600616
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600617// typedef struct _XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO
618// {
619// XGL_STRUCTURE_TYPE sType; // Must be XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO
620// XGL_VOID* pNext; // Pointer to next structure
621// XGL_IMAGE image;
622// XGL_FORMAT format;
623// XGL_UINT mipLevel;
624// XGL_UINT baseArraySlice;
625// XGL_UINT arraySize;
626// } XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO;
627 XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO createView = {
628 XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO,
629 XGL_NULL_HANDLE,
630 this->m_image,
Chia-I Wuf5d5c1a2014-08-27 15:02:10 +0800631 {XGL_CH_FMT_R8G8B8A8, XGL_NUM_FMT_UNORM},
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600632 0,
633 0,
634 1
635 };
636 XGL_COLOR_ATTACHMENT_VIEW colorView;
Courtney Goeltzenleuchter76a643b2014-08-21 17:34:22 -0600637
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600638 err = xglCreateColorAttachmentView(device(), &createView, &colorView);
639 ASSERT_XGL_SUCCESS(err);
640
641 // Build command buffer
642 err = xglBeginCommandBuffer(m_cmdBuffer, 0);
643 ASSERT_XGL_SUCCESS(err);
644
645 // whatever we want to do, we do it to the whole buffer
646 XGL_IMAGE_SUBRESOURCE_RANGE srRange = {};
647 srRange.aspect = XGL_IMAGE_ASPECT_COLOR;
648 srRange.baseMipLevel = 0;
649 srRange.mipLevels = XGL_LAST_MIP_OR_SLICE;
650 srRange.baseArraySlice = 0;
651 srRange.arraySize = XGL_LAST_MIP_OR_SLICE;
652
653 // prepare the whole back buffer for clear
654 XGL_IMAGE_STATE_TRANSITION transitionToClear = {};
655 transitionToClear.image = m_image;
656 transitionToClear.oldState = m_image_state;
657 transitionToClear.newState = XGL_IMAGE_STATE_CLEAR;
658 transitionToClear.subresourceRange = srRange;
659 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToClear );
660 m_image_state = ( XGL_IMAGE_STATE ) transitionToClear.newState;
661
662 // clear the back buffer to dark grey
663 XGL_UINT clearColor[4] = {64, 64, 64, 0};
664 xglCmdClearColorImageRaw( m_cmdBuffer, m_image, clearColor, 1, &srRange );
665
666 // prepare back buffer for rendering
667 XGL_IMAGE_STATE_TRANSITION transitionToRender = {};
668 transitionToRender.image = m_image;
669 transitionToRender.oldState = m_image_state;
670 transitionToRender.newState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
671 transitionToRender.subresourceRange = srRange;
672 xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToRender );
673 m_image_state = ( XGL_IMAGE_STATE ) transitionToRender.newState;
674
675 // bind render target
676 XGL_COLOR_ATTACHMENT_BIND_INFO colorBind = {};
677 colorBind.view = colorView;
678 colorBind.colorAttachmentState = XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL;
679 xglCmdBindAttachments(m_cmdBuffer, 1, &colorBind, NULL );
680
681 // set all states
682 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_RASTER, m_stateRaster );
683 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_VIEWPORT, m_stateViewport );
684 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_DEPTH_STENCIL, m_stateDepthStencil );
685 xglCmdBindStateObject( m_cmdBuffer, XGL_STATE_BIND_MSAA, m_stateMsaa );
686
687 // bind pipeline, vertex buffer (descriptor set) and WVP (dynamic memory view)
688 xglCmdBindPipeline( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, pipeline );
689// xglCmdBindDescriptorSet(m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, 0, m_rsrcDescSet, 0 );
690// xglCmdBindDynamicMemoryView( m_cmdBuffer, XGL_PIPELINE_BIND_POINT_GRAPHICS, &m_constantBufferView );
691
692 // render the cube
693 xglCmdDraw( m_cmdBuffer, 0, 3, 0, 1 );
694
695 // prepare the back buffer for present
696// XGL_IMAGE_STATE_TRANSITION transitionToPresent = {};
697// transitionToPresent.image = m_image;
698// transitionToPresent.oldState = m_image_state;
699// transitionToPresent.newState = m_display.fullscreen ? XGL_WSI_WIN_PRESENT_SOURCE_FLIP : XGL_WSI_WIN_PRESENT_SOURCE_BLT;
700// transitionToPresent.subresourceRange = srRange;
701// xglCmdPrepareImages( m_cmdBuffer, 1, &transitionToPresent );
702// m_image_state = ( XGL_IMAGE_STATE ) transitionToPresent.newState;
703
704 // finalize recording of the command buffer
705 err = xglEndCommandBuffer( m_cmdBuffer );
706 ASSERT_XGL_SUCCESS( err );
707
708 // this command buffer only uses the vertex buffer memory
709 m_numMemRefs = 0;
710// m_memRefs[0].flags = 0;
711// m_memRefs[0].mem = m_vtxBufferMemory;
712
713 // submit the command buffer to the universal queue
714 err = xglQueueSubmit( m_device->m_queue, 1, &m_cmdBuffer, m_numMemRefs, m_memRefs, NULL );
715 ASSERT_XGL_SUCCESS( err );
716
Chia-I Wuf34ac502014-08-27 14:58:05 +0800717 err = xglQueueWaitIdle( m_device->m_queue );
718 ASSERT_XGL_SUCCESS( err );
719
720 WritePPM( "TriangleTest.ppm", width, height );
721
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600722 ASSERT_XGL_SUCCESS(xglDestroyObject(pipeline));
723}
724
Chia-I Wuf34ac502014-08-27 14:58:05 +0800725void XglRenderTest::WritePPM( const char *filename, int width, int height )
726{
727 XGL_RESULT err;
728 int x, y;
729
730 const XGL_IMAGE_SUBRESOURCE sr = {
731 XGL_IMAGE_ASPECT_COLOR, 0, 0
732 };
733 XGL_SUBRESOURCE_LAYOUT sr_layout;
734 XGL_UINT data_size;
735
736 err = xglGetImageSubresourceInfo( m_image, &sr, XGL_INFO_TYPE_SUBRESOURCE_LAYOUT, &data_size, &sr_layout);
737 ASSERT_XGL_SUCCESS( err );
738 ASSERT_EQ(data_size, sizeof(sr_layout));
739
740 const char *ptr;
741
742 err = xglMapMemory( m_image_mem, 0, (XGL_VOID **) &ptr );
743 ASSERT_XGL_SUCCESS( err );
744
745 ptr += sr_layout.offset;
746
747 ofstream file (filename);
748 ASSERT_TRUE(file.is_open()) << "Unable to open file: " << filename;
749
750 file << "P6\n";
751 file << width << "\n";
752 file << height << "\n";
753 file << 255 << "\n";
754
755 for (y = 0; y < height; y++) {
756 const char *row = ptr;
757
758 for (x = 0; x < width; x++) {
759 file.write(row, 3);
760 row += 4;
761 }
762
763 ptr += sr_layout.rowPitch;
764 }
765
766 file.close();
767
768 err = xglUnmapMemory( m_image_mem );
769 ASSERT_XGL_SUCCESS( err );
770}
771
Courtney Goeltzenleuchtera948d842014-08-22 16:27:58 -0600772TEST_F(XglRenderTest, TestDrawTriangle) {
773 DrawTriangleTest();
Courtney Goeltzenleuchterb85c5812014-08-19 18:35:50 -0600774}
775
776int main(int argc, char **argv) {
777 ::testing::InitGoogleTest(&argc, argv);
778 return RUN_ALL_TESTS();
779}