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Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -06001/*
2 * XGL Tests
3 *
4 * Copyright (C) 2014 LunarG, Inc.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Courtney Goeltzenleuchter <courtney@lunarg.com>
26 */
27
28#ifndef XGLRENDERFRAMEWORK_H
29#define XGLRENDERFRAMEWORK_H
30
31#include "xgltestframework.h"
32
33class XglRenderFramework : public XglTestFramework
34{
35public:
36 XglRenderFramework();
37 ~XglRenderFramework();
38
39 void CreateQueryPool(XGL_QUERY_TYPE type, XGL_UINT slots,
40 XGL_QUERY_POOL *pPool, XGL_GPU_MEMORY *pMem);
41 void DestroyQueryPool(XGL_QUERY_POOL pool, XGL_GPU_MEMORY mem);
42
43 XGL_DEVICE device() {return m_device->device();}
Tobin Ehlis3c26a542014-11-18 11:28:33 -070044 XGL_PHYSICAL_GPU gpu() {return objs[0];}
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060045 void CreateShader(XGL_PIPELINE_SHADER_STAGE stage, const char *shader_code, XGL_SHADER *pshader);
46 void InitPipeline();
47 void InitMesh( XGL_UINT32 numVertices, XGL_GPU_SIZE vbStride, const void* vertices );
48 void InitConstantBuffer( int constantCount, int constantSize, const void* data );
Courtney Goeltzenleuchter34b81772014-10-10 18:04:39 -060049 void UpdateConstantBuffer(const void* data);
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060050 void InitViewport(float width, float height);
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060051 void InitViewport();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060052 void InitRenderTarget();
53 void InitFramework();
Courtney Goeltzenleuchtercb5a89c2014-10-08 12:20:26 -060054 void ShutdownFramework();
55 void InitState();
Courtney Goeltzenleuchtere5409342014-10-08 14:26:40 -060056 void CreateDefaultPipeline(XGL_PIPELINE* pipeline, XGL_SHADER vs, XGL_SHADER ps);
57 void GenerateClearAndPrepareBufferCmds();
58 void GenerateBindRenderTargetCmd();
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060059 void GenerateBindStateAndPipelineCmds(XGL_PIPELINE* pipeline);
60
61protected:
62 XGL_APPLICATION_INFO app_info;
63 XGL_PHYSICAL_GPU objs[MAX_GPUS];
64 XGL_UINT gpu_count;
65 XGL_GPU_MEMORY m_descriptor_set_mem;
66 XGL_GPU_MEMORY m_pipe_mem;
67 XglDevice *m_device;
68 XGL_CMD_BUFFER m_cmdBuffer;
69 XGL_UINT32 m_numVertices;
70 XGL_MEMORY_VIEW_ATTACH_INFO m_vtxBufferView;
71 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
72 XGL_GPU_MEMORY m_vtxBufferMem;
73 XGL_GPU_MEMORY m_constantBufferMem;
74 XGL_UINT32 m_numMemRefs;
75 XGL_MEMORY_REF m_memRefs[5];
76 XGL_RASTER_STATE_OBJECT m_stateRaster;
77 XGL_COLOR_BLEND_STATE_OBJECT m_colorBlend;
78 XGL_VIEWPORT_STATE_OBJECT m_stateViewport;
79 XGL_DEPTH_STENCIL_STATE_OBJECT m_stateDepthStencil;
80 XGL_MSAA_STATE_OBJECT m_stateMsaa;
81 XGL_DESCRIPTOR_SET m_rsrcDescSet;
82 XglImage *m_renderTarget;
83 XGL_FLOAT m_width, m_height;
84 XGL_FORMAT m_render_target_fmt;
Courtney Goeltzenleuchterb66e7de2014-10-22 14:12:38 -060085 XGL_COLOR_ATTACHMENT_BIND_INFO m_colorBinding;
86 XGL_DEPTH_STENCIL_BIND_INFO m_depthStencilBinding;
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -060087
88 /*
89 * SetUp and TearDown are called by the Google Test framework
90 * to initialize a test framework based on this class.
91 */
92 virtual void SetUp() {
93 XGL_RESULT err;
94
95 this->app_info.sType = XGL_STRUCTURE_TYPE_APPLICATION_INFO;
96 this->app_info.pNext = NULL;
97 this->app_info.pAppName = (const XGL_CHAR *) "base";
98 this->app_info.appVersion = 1;
99 this->app_info.pEngineName = (const XGL_CHAR *) "unittest";
100 this->app_info.engineVersion = 1;
101 this->app_info.apiVersion = XGL_MAKE_VERSION(0, 22, 0);
102
103 memset(&m_vtxBufferView, 0, sizeof(m_vtxBufferView));
104 m_vtxBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
105
106 memset(&m_constantBufferView, 0, sizeof(m_constantBufferView));
107 m_constantBufferView.sType = XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO;
108
109 err = xglInitAndEnumerateGpus(&app_info, NULL,
110 MAX_GPUS, &this->gpu_count, objs);
111 ASSERT_XGL_SUCCESS(err);
Jon Ashburn19733c92014-11-26 11:06:49 -0700112 ASSERT_GE(this->gpu_count, 1) << "No GPU available";
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600113
114 m_device = new XglDevice(0, objs[0]);
115 m_device->get_device_queue();
116 }
117
118 virtual void TearDown() {
119 xglInitAndEnumerateGpus(&this->app_info, XGL_NULL_HANDLE, 0, &gpu_count, XGL_NULL_HANDLE);
120 }
121};
122
Tony Barbour685f4332014-11-20 15:06:56 -0700123class XglConstantBufferObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700124{
125public:
Tony Barbour685f4332014-11-20 15:06:56 -0700126 XglConstantBufferObj(XglDevice *device, int constantCount, int constantSize, const void* data);
127 void SetMemoryState(XGL_CMD_BUFFER cmdBuffer, XGL_MEMORY_STATE newState);
128 XGL_MEMORY_VIEW_ATTACH_INFO m_constantBufferView;
129 XGL_GPU_MEMORY m_constantBufferMem;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700130
131protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700132 XglDevice *m_device;
133 int m_numVertices;
134 int m_stride;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700135};
Tony Barbourf12bfb92014-11-19 16:33:11 -0700136class XglTextureObj
137{
138public:
139 XglTextureObj(XglDevice *device);
Tony Barbour84d3d022014-11-21 17:17:49 -0700140 void ChangeColors(uint32_t color1, uint32_t color2);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700141 XGL_IMAGE m_texture;
142 XGL_IMAGE_VIEW_ATTACH_INFO m_textureViewInfo;
143 XGL_GPU_MEMORY m_textureMem;
144
145protected:
146 XglDevice *m_device;
147 XGL_IMAGE_VIEW m_textureView;
Tony Barbour84d3d022014-11-21 17:17:49 -0700148 int m_texHeight;
149 int m_texWidth;
150 int m_rowPitch;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700151
152};
153
154class XglSamplerObj
155{
156public:
157 XglSamplerObj(XglDevice *device);
158 XGL_SAMPLER m_sampler;
159
160protected:
161 XGL_SAMPLER_CREATE_INFO m_samplerCreateInfo;
162 XglDevice *m_device;
163
164};
165
Tony Barbour685f4332014-11-20 15:06:56 -0700166class XglDescriptorSetObj
Tony Barbourf12bfb92014-11-19 16:33:11 -0700167{
168public:
Tony Barbour685f4332014-11-20 15:06:56 -0700169 XglDescriptorSetObj(XglDevice *device);
170 void AttachMemoryView(XglConstantBufferObj* constantBuffer);
171 void AttachSampler( XglSamplerObj* sampler);
172 void AttachImageView( XglTextureObj* texture);
173 void BindCommandBuffer(XGL_CMD_BUFFER commandBuffer);
174 XGL_DESCRIPTOR_SLOT_INFO * GetSlotInfo(vector<int>slots, vector<XGL_DESCRIPTOR_SET_SLOT_TYPE>types, vector<XGL_OBJECT>objs );
Tony Barbourf12bfb92014-11-19 16:33:11 -0700175
176protected:
Tony Barbour685f4332014-11-20 15:06:56 -0700177 XGL_DESCRIPTOR_SET_CREATE_INFO m_descriptorInfo;
178 XGL_DESCRIPTOR_SET m_rsrcDescSet;
179 XGL_GPU_MEMORY m_descriptor_set_mem;
180 XglDevice *m_device;
181 XGL_DESCRIPTOR_SLOT_INFO *m_slotInfo;
182 int m_nextSlot;
183 vector<int> m_memorySlots;
184 vector<XGL_MEMORY_VIEW_ATTACH_INFO*> m_memoryViews;
185 vector<int> m_samplerSlots;
186 vector<XGL_SAMPLER*> m_samplers;
187 vector<int> m_imageSlots;
188 vector<XGL_IMAGE_VIEW_ATTACH_INFO*> m_imageViews;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700189};
Tony Barbour685f4332014-11-20 15:06:56 -0700190
191
Tony Barbourf12bfb92014-11-19 16:33:11 -0700192class XglShaderObj
193{
194public:
195 XglShaderObj(XglDevice *device, const char * shaderText, XGL_PIPELINE_SHADER_STAGE stage );
196 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* GetStageCreateInfo(XglDescriptorSetObj descriptorSet);
Tony Barbour685f4332014-11-20 15:06:56 -0700197 void BindShaderEntitySlotToMemory(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglConstantBufferObj *constantBuffer);
198 void BindShaderEntitySlotToImage(int slot, XGL_DESCRIPTOR_SET_SLOT_TYPE type, XglTextureObj *texture);
199 void BindShaderEntitySlotToSampler(int slot, XglSamplerObj *sampler);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700200
201protected:
202 XGL_PIPELINE_SHADER_STAGE_CREATE_INFO stage_info;
203 XGL_SHADER m_shader;
204 XGL_PIPELINE_SHADER_STAGE m_stage;
205 XglDevice *m_device;
206 vector<int> m_memSlots;
207 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_memTypes;
208 vector<XGL_OBJECT> m_memObjs;
209 vector<int> m_samplerSlots;
210 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_samplerTypes;
211 vector<XGL_OBJECT> m_samplerObjs;
212 vector<int> m_imageSlots;
213 vector<XGL_DESCRIPTOR_SET_SLOT_TYPE> m_imageTypes;
214 vector<XGL_OBJECT> m_imageObjs;
215
216};
217
218class XglPipelineObj
219{
220public:
221 XglPipelineObj(XglDevice *device);
222 void BindPipelineCommandBuffer(XGL_CMD_BUFFER m_cmdBuffer, XglDescriptorSetObj descriptorSet);
223 void AddShader(XglShaderObj* shaderObj);
224 void AddVertexInputAttribs(XGL_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION* vi_attrib, int count);
225 void AddVertexInputBindings(XGL_VERTEX_INPUT_BINDING_DESCRIPTION* vi_binding, int count);
226 void AddVertexDataBuffer(XglConstantBufferObj* vertexDataBuffer, int binding);
227
228protected:
229 XGL_PIPELINE m_pipeline;
230 XGL_PIPELINE_VERTEX_INPUT_CREATE_INFO m_vi_state;
231 XGL_PIPELINE_IA_STATE_CREATE_INFO m_ia_state;
232 XGL_PIPELINE_RS_STATE_CREATE_INFO m_rs_state;
233 XGL_PIPELINE_CB_STATE m_cb_state;
234 XGL_PIPELINE_DB_STATE_CREATE_INFO m_db_state;
235 XGL_FORMAT m_render_target_format;
236 XGL_PIPELINE_CB_ATTACHMENT_STATE m_cb_attachment_state;
237 XGL_GPU_MEMORY m_pipe_mem;
238 XglDevice *m_device;
Tony Barbourf12bfb92014-11-19 16:33:11 -0700239 vector<XglShaderObj*> m_shaderObjs;
240 vector<XglConstantBufferObj*> m_vertexBufferObjs;
241 vector<int> m_vertexBufferBindings;
242 int m_vertexBufferCount;
243
244};
245class XglMemoryRefManager{
246public:
247 XglMemoryRefManager();
Tony Barbour685f4332014-11-20 15:06:56 -0700248 void AddMemoryRef(XglConstantBufferObj* constantBuffer);
249 void AddMemoryRef(XglTextureObj *texture);
Tony Barbourf12bfb92014-11-19 16:33:11 -0700250 XGL_MEMORY_REF* GetMemoryRefList();
251 int GetNumRefs();
252
253protected:
254 int m_numRefs;
255 vector<XGL_GPU_MEMORY*> m_bufferObjs;
256
257};
258
259
Courtney Goeltzenleuchter5744b972014-10-08 08:50:49 -0600260#endif // XGLRENDERFRAMEWORK_H