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Romain Guybb9524b2010-06-22 18:56:38 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik91eff222016-02-22 13:39:33 -080017#pragma once
Romain Guy5b3b3522010-10-27 18:57:51 -070018
Chris Craik91eff222016-02-22 13:39:33 -080019#include "Vertex.h"
Romain Guybb9524b2010-06-22 18:56:38 -070020
Romain Guy5cbbce52010-06-27 22:59:20 -070021#include <utils/Log.h>
22
Chris Craik91eff222016-02-22 13:39:33 -080023#include <algorithm>
24#include <cmath>
25#include <iomanip>
26#include <ostream>
27#include <SkRect.h>
Chris Craik32f05e32013-09-17 16:20:29 -070028
Romain Guybb9524b2010-06-22 18:56:38 -070029namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070030namespace uirenderer {
Romain Guybb9524b2010-06-22 18:56:38 -070031
Chris Craik62d307c2014-07-29 10:35:13 -070032#define RECT_STRING "%5.2f %5.2f %5.2f %5.2f"
Chris Craik28ce94a2013-05-31 11:38:03 -070033#define RECT_ARGS(r) \
34 (r).left, (r).top, (r).right, (r).bottom
Chris Craik3f0854292014-04-15 16:18:08 -070035#define SK_RECT_ARGS(r) \
36 (r).left(), (r).top(), (r).right(), (r).bottom()
Chris Craik28ce94a2013-05-31 11:38:03 -070037
Romain Guybb9524b2010-06-22 18:56:38 -070038///////////////////////////////////////////////////////////////////////////////
39// Structs
40///////////////////////////////////////////////////////////////////////////////
41
Mathias Agopian83b186a2011-09-19 16:00:46 -070042class Rect {
Mathias Agopian83b186a2011-09-19 16:00:46 -070043public:
Romain Guy7ae7ac42010-06-25 13:46:18 -070044 float left;
45 float top;
46 float right;
47 float bottom;
Romain Guybb9524b2010-06-22 18:56:38 -070048
Romain Guy5b3b3522010-10-27 18:57:51 -070049 // Used by Region
50 typedef float value_type;
51
Mathias Agopian83b186a2011-09-19 16:00:46 -070052 // we don't provide copy-ctor and operator= on purpose
53 // because we want the compiler generated versions
54
Romain Guy5b3b3522010-10-27 18:57:51 -070055 inline Rect():
Romain Guy7ae7ac42010-06-25 13:46:18 -070056 left(0),
57 top(0),
58 right(0),
59 bottom(0) {
60 }
Romain Guy9d5316e2010-06-24 19:30:36 -070061
Romain Guy5b3b3522010-10-27 18:57:51 -070062 inline Rect(float left, float top, float right, float bottom):
Romain Guy7ae7ac42010-06-25 13:46:18 -070063 left(left),
64 top(top),
65 right(right),
66 bottom(bottom) {
67 }
Romain Guybb9524b2010-06-22 18:56:38 -070068
Romain Guy5b3b3522010-10-27 18:57:51 -070069 inline Rect(float width, float height):
70 left(0.0f),
71 top(0.0f),
72 right(width),
73 bottom(height) {
74 }
75
ztenghuiaf6f7ed2014-03-18 17:25:49 -070076 inline Rect(const SkRect& rect):
77 left(rect.fLeft),
78 top(rect.fTop),
79 right(rect.fRight),
80 bottom(rect.fBottom) {
81 }
82
Romain Guy7ae7ac42010-06-25 13:46:18 -070083 friend int operator==(const Rect& a, const Rect& b) {
84 return !memcmp(&a, &b, sizeof(a));
85 }
Romain Guybb9524b2010-06-22 18:56:38 -070086
Romain Guy7ae7ac42010-06-25 13:46:18 -070087 friend int operator!=(const Rect& a, const Rect& b) {
88 return memcmp(&a, &b, sizeof(a));
89 }
Romain Guybb9524b2010-06-22 18:56:38 -070090
Romain Guy5b3b3522010-10-27 18:57:51 -070091 inline void clear() {
92 left = top = right = bottom = 0.0f;
93 }
94
95 inline bool isEmpty() const {
Mathias Agopian83b186a2011-09-19 16:00:46 -070096 // this is written in such way this it'll handle NANs to return
97 // true (empty)
98 return !((left < right) && (top < bottom));
Romain Guy7ae7ac42010-06-25 13:46:18 -070099 }
Romain Guybb9524b2010-06-22 18:56:38 -0700100
Romain Guy5b3b3522010-10-27 18:57:51 -0700101 inline void setEmpty() {
102 left = top = right = bottom = 0.0f;
Romain Guy7ae7ac42010-06-25 13:46:18 -0700103 }
Romain Guybb9524b2010-06-22 18:56:38 -0700104
Romain Guy5b3b3522010-10-27 18:57:51 -0700105 inline void set(float left, float top, float right, float bottom) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700106 this->left = left;
107 this->right = right;
108 this->top = top;
109 this->bottom = bottom;
110 }
Romain Guybb9524b2010-06-22 18:56:38 -0700111
Romain Guy5b3b3522010-10-27 18:57:51 -0700112 inline void set(const Rect& r) {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700113 set(r.left, r.top, r.right, r.bottom);
114 }
Romain Guybb9524b2010-06-22 18:56:38 -0700115
Rob Tsuk487a92c2015-01-06 13:22:54 -0800116 inline void set(const SkIRect& r) {
117 set(r.left(), r.top(), r.right(), r.bottom());
118 }
119
Romain Guy8aef54f2010-09-01 15:13:49 -0700120 inline float getWidth() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700121 return right - left;
122 }
Romain Guybb9524b2010-06-22 18:56:38 -0700123
Romain Guy8aef54f2010-09-01 15:13:49 -0700124 inline float getHeight() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700125 return bottom - top;
126 }
Romain Guybb9524b2010-06-22 18:56:38 -0700127
Mathias Agopian83b186a2011-09-19 16:00:46 -0700128 bool intersects(float l, float t, float r, float b) const {
Chris Craikac02eb92015-10-05 12:23:46 -0700129 float tempLeft = std::max(left, l);
130 float tempTop = std::max(top, t);
131 float tempRight = std::min(right, r);
132 float tempBottom = std::min(bottom, b);
133
134 return ((tempLeft < tempRight) && (tempTop < tempBottom)); // !isEmpty
Romain Guy7ae7ac42010-06-25 13:46:18 -0700135 }
Romain Guybb9524b2010-06-22 18:56:38 -0700136
Romain Guy7ae7ac42010-06-25 13:46:18 -0700137 bool intersects(const Rect& r) const {
138 return intersects(r.left, r.top, r.right, r.bottom);
139 }
Romain Guybb9524b2010-06-22 18:56:38 -0700140
Chris Craikac02eb92015-10-05 12:23:46 -0700141 /**
142 * This method is named 'doIntersect' instead of 'intersect' so as not to be confused with
143 * SkRect::intersect / android.graphics.Rect#intersect behavior, which do not modify the object
144 * if the intersection of the rects would be empty.
145 */
146 void doIntersect(float l, float t, float r, float b) {
147 left = std::max(left, l);
148 top = std::max(top, t);
149 right = std::min(right, r);
150 bottom = std::min(bottom, b);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700151 }
Romain Guybb9524b2010-06-22 18:56:38 -0700152
Chris Craikac02eb92015-10-05 12:23:46 -0700153 void doIntersect(const Rect& r) {
154 doIntersect(r.left, r.top, r.right, r.bottom);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700155 }
Romain Guybb9524b2010-06-22 18:56:38 -0700156
Romain Guy2db5e992013-05-21 15:29:59 -0700157 inline bool contains(float l, float t, float r, float b) const {
Romain Guyec31f832011-12-13 18:39:19 -0800158 return l >= left && t >= top && r <= right && b <= bottom;
159 }
160
Romain Guy2db5e992013-05-21 15:29:59 -0700161 inline bool contains(const Rect& r) const {
Romain Guyec31f832011-12-13 18:39:19 -0800162 return contains(r.left, r.top, r.right, r.bottom);
163 }
164
Romain Guy079ba2c2010-07-16 14:12:24 -0700165 bool unionWith(const Rect& r) {
166 if (r.left < r.right && r.top < r.bottom) {
167 if (left < right && top < bottom) {
168 if (left > r.left) left = r.left;
169 if (top > r.top) top = r.top;
170 if (right < r.right) right = r.right;
171 if (bottom < r.bottom) bottom = r.bottom;
172 return true;
173 } else {
174 left = r.left;
175 top = r.top;
176 right = r.right;
177 bottom = r.bottom;
178 return true;
179 }
180 }
181 return false;
182 }
183
Romain Guy5b3b3522010-10-27 18:57:51 -0700184 void translate(float dx, float dy) {
185 left += dx;
186 right += dx;
187 top += dy;
188 bottom += dy;
189 }
190
Chris Craike4aa95e2014-05-08 13:57:05 -0700191 void inset(float delta) {
192 outset(-delta);
193 }
194
Chris Craikc3566d02013-02-04 16:16:33 -0800195 void outset(float delta) {
196 left -= delta;
197 top -= delta;
198 right += delta;
199 bottom += delta;
200 }
201
Chris Craik05f3d6e2014-06-02 16:27:04 -0700202 void outset(float xdelta, float ydelta) {
203 left -= xdelta;
204 top -= ydelta;
205 right += xdelta;
206 bottom += ydelta;
207 }
208
Chris Craik5e49b302013-07-30 19:05:20 -0700209 /**
Chris Craik32f05e32013-09-17 16:20:29 -0700210 * Similar to snapToPixelBoundaries, but estimates bounds conservatively to handle GL rounding
211 * errors.
Chris Craik5e49b302013-07-30 19:05:20 -0700212 *
Chris Craik32f05e32013-09-17 16:20:29 -0700213 * This function should be used whenever estimating the damage rect of geometry already mapped
214 * into layer space.
Chris Craik5e49b302013-07-30 19:05:20 -0700215 */
Chris Craik32f05e32013-09-17 16:20:29 -0700216 void snapGeometryToPixelBoundaries(bool snapOut) {
217 if (snapOut) {
218 /* For AA geometry with a ramp perimeter, don't snap by rounding - AA geometry will have
219 * a 0.5 pixel perimeter not accounted for in its bounds. Instead, snap by
220 * conservatively rounding out the bounds with floor/ceil.
221 *
222 * In order to avoid changing integer bounds with floor/ceil due to rounding errors
223 * inset the bounds first by the fudge factor. Very small fraction-of-a-pixel errors
224 * from this inset will only incur similarly small errors in output, due to transparency
225 * in extreme outside of the geometry.
226 */
Chris Craik564acf72014-01-02 16:46:18 -0800227 left = floorf(left + Vertex::GeometryFudgeFactor());
228 top = floorf(top + Vertex::GeometryFudgeFactor());
229 right = ceilf(right - Vertex::GeometryFudgeFactor());
230 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor());
Chris Craik32f05e32013-09-17 16:20:29 -0700231 } else {
232 /* For other geometry, we do the regular rounding in order to snap, but also outset the
233 * bounds by a fudge factor. This ensures that ambiguous geometry (e.g. a non-AA Rect
234 * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
235 */
Chris Craik564acf72014-01-02 16:46:18 -0800236 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
237 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor());
238 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
239 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
Chris Craik32f05e32013-09-17 16:20:29 -0700240 }
Chris Craik5e49b302013-07-30 19:05:20 -0700241 }
242
Romain Guybf434112010-09-16 14:40:17 -0700243 void snapToPixelBoundaries() {
Romain Guyae88e5e2010-10-22 17:49:18 -0700244 left = floorf(left + 0.5f);
245 top = floorf(top + 0.5f);
246 right = floorf(right + 0.5f);
247 bottom = floorf(bottom + 0.5f);
Romain Guybf434112010-09-16 14:40:17 -0700248 }
249
Chris Craikf0a59072013-11-19 18:00:46 -0800250 void roundOut() {
251 left = floorf(left);
252 top = floorf(top);
253 right = ceilf(right);
254 bottom = ceilf(bottom);
255 }
256
Chris Craik15c3f192015-12-03 12:16:56 -0800257 /*
258 * Similar to unionWith, except this makes the assumption that both rects are non-empty
259 * to avoid both emptiness checks.
260 */
261 void expandToCover(const Rect& other) {
262 left = std::min(left, other.left);
263 top = std::min(top, other.top);
264 right = std::max(right, other.right);
265 bottom = std::max(bottom, other.bottom);
266 }
267
268 void expandToCover(float x, float y) {
Chris Craikdf72b632015-06-30 17:56:13 -0700269 left = std::min(left, x);
270 top = std::min(top, y);
271 right = std::max(right, x);
272 bottom = std::max(bottom, y);
Chris Craikc93e45c2014-07-16 10:15:56 -0700273 }
274
Rob Tsuk487a92c2015-01-06 13:22:54 -0800275 SkRect toSkRect() const {
276 return SkRect::MakeLTRB(left, top, right, bottom);
277 }
278
279 SkIRect toSkIRect() const {
280 return SkIRect::MakeLTRB(left, top, right, bottom);
281 }
282
Chris Craike84a2082014-12-22 14:28:49 -0800283 void dump(const char* label = nullptr) const {
Chris Craik8ecf41c2015-11-16 10:27:59 -0800284 ALOGD("%s[l=%.2f t=%.2f r=%.2f b=%.2f]", label ? label : "Rect", left, top, right, bottom);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700285 }
Chris Craik91eff222016-02-22 13:39:33 -0800286
287 friend std::ostream& operator<<(std::ostream& os, const Rect& rect) {
288 if (rect.isEmpty()) {
Chris Craik034a10b2016-03-09 16:03:21 -0800289 // Print empty, but continue, since empty rects may still have useful coordinate info
290 os << "(empty)";
Chris Craik91eff222016-02-22 13:39:33 -0800291 }
292
293 if (rect.left == 0 && rect.top == 0) {
294 return os << "[" << rect.right << " x " << rect.bottom << "]";
295 }
296
297 return os << "[" << rect.left
298 << " " << rect.top
299 << " " << rect.right
300 << " " << rect.bottom << "]";
301 }
Mathias Agopian83b186a2011-09-19 16:00:46 -0700302}; // class Rect
Romain Guybb9524b2010-06-22 18:56:38 -0700303
Romain Guy9d5316e2010-06-24 19:30:36 -0700304}; // namespace uirenderer
Romain Guybb9524b2010-06-22 18:56:38 -0700305}; // namespace android
306