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Romain Guyf7f93552010-07-08 19:17:03 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_VERTEX_H
18#define ANDROID_HWUI_VERTEX_H
Romain Guyf7f93552010-07-08 19:17:03 -070019
Chris Craik6d29c8d2013-05-08 18:35:44 -070020#include "Vector.h"
21
Chris Craik0519c812015-02-11 13:17:06 -080022#include "utils/Macros.h"
Rob Tsuka9fc9b22015-01-22 12:46:31 -080023
Romain Guyf7f93552010-07-08 19:17:03 -070024namespace android {
25namespace uirenderer {
26
27/**
Romain Guyf7f93552010-07-08 19:17:03 -070028 * Simple structure to describe a vertex with a position and a texture.
29 */
Chet Haase5b0200b2011-04-13 17:58:08 -070030struct Vertex {
Chris Craik32f05e32013-09-17 16:20:29 -070031 /**
32 * Fudge-factor used to disambiguate geometry pixel positioning.
33 *
34 * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
35 * Program::set()), and used to make geometry damage rect calculation conservative (see
36 * Rect::snapGeometryToPixelBoundaries())
37 */
Chris Craik564acf72014-01-02 16:46:18 -080038 static float GeometryFudgeFactor() { return 0.0656f; }
39
Romain Guy3380cfd2013-08-15 16:57:57 -070040 float x, y;
Chet Haase5b0200b2011-04-13 17:58:08 -070041
42 static inline void set(Vertex* vertex, float x, float y) {
Chris Craik51d6a3d2014-12-22 17:16:56 -080043 vertex->x = x;
44 vertex->y = y;
Chet Haase5b0200b2011-04-13 17:58:08 -070045 }
Chris Craik6d29c8d2013-05-08 18:35:44 -070046
John Reck1bcacfd2017-11-03 10:12:19 -070047 static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); }
Chris Craik6d29c8d2013-05-08 18:35:44 -070048
49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
Romain Guy3380cfd2013-08-15 16:57:57 -070050 set(vertex, src.x + x, src.y + y);
Chris Craik6d29c8d2013-05-08 18:35:44 -070051 }
52
John Reck1bcacfd2017-11-03 10:12:19 -070053}; // struct Vertex
Chet Haase5b0200b2011-04-13 17:58:08 -070054
Rob Tsuka9fc9b22015-01-22 12:46:31 -080055REQUIRE_COMPATIBLE_LAYOUT(Vertex);
56
Chet Haase5b0200b2011-04-13 17:58:08 -070057/**
Romain Guyff316ec2013-02-13 18:39:43 -080058 * Simple structure to describe a vertex with a position and texture UV.
Chet Haase5b0200b2011-04-13 17:58:08 -070059 */
Romain Guyf7f93552010-07-08 19:17:03 -070060struct TextureVertex {
Romain Guy3380cfd2013-08-15 16:57:57 -070061 float x, y;
62 float u, v;
Romain Guyf7f93552010-07-08 19:17:03 -070063
64 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
John Reck1bcacfd2017-11-03 10:12:19 -070065 *vertex = {x, y, u, v};
Romain Guyf7f93552010-07-08 19:17:03 -070066 }
Romain Guy82ba8142010-07-09 13:25:56 -070067
68 static inline void setUV(TextureVertex* vertex, float u, float v) {
Romain Guy3380cfd2013-08-15 16:57:57 -070069 vertex[0].u = u;
70 vertex[0].v = v;
Romain Guy82ba8142010-07-09 13:25:56 -070071 }
John Reck1bcacfd2017-11-03 10:12:19 -070072}; // struct TextureVertex
Romain Guyf7f93552010-07-08 19:17:03 -070073
Rob Tsuka9fc9b22015-01-22 12:46:31 -080074REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
75
Chris Blume7b8a8082018-11-30 15:51:58 -080076} // namespace uirenderer
77} // namespace android
Romain Guyf7f93552010-07-08 19:17:03 -070078
John Reck1bcacfd2017-11-03 10:12:19 -070079#endif // ANDROID_HWUI_VERTEX_H