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Derek Sollenberger0df62092016-09-27 16:04:42 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaDisplayList.h"
18
Stan Ilievd2172372017-02-09 16:59:27 -050019#include "DumpOpsCanvas.h"
Stan Iliev23c38a92017-03-23 00:12:50 -040020#include "SkiaPipeline.h"
John Reck1bcacfd2017-11-03 10:12:19 -070021#include "VectorDrawable.h"
22#include "renderthread/CanvasContext.h"
Derek Sollenberger0df62092016-09-27 16:04:42 -040023
24#include <SkImagePriv.h>
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040025
Derek Sollenberger0df62092016-09-27 16:04:42 -040026namespace android {
27namespace uirenderer {
Stan Iliev021693b2016-10-17 16:26:15 -040028namespace skiapipeline {
Derek Sollenberger0df62092016-09-27 16:04:42 -040029
Derek Sollenberger0df62092016-09-27 16:04:42 -040030void SkiaDisplayList::syncContents() {
31 for (auto& functor : mChildFunctors) {
32 functor.syncFunctor();
33 }
Derek Sollenberger2d142132018-01-22 10:25:26 -050034 for (auto& animatedImage : mAnimatedImages) {
35 animatedImage->syncProperties();
36 }
Derek Sollenberger0df62092016-09-27 16:04:42 -040037 for (auto& vectorDrawable : mVectorDrawables) {
38 vectorDrawable->syncProperties();
39 }
40}
41
42bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -050043 reset();
Derek Sollenberger0df62092016-09-27 16:04:42 -040044 node->attachAvailableList(this);
45 return true;
46}
47
48void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) {
49 for (auto& child : mChildNodes) {
50 updateFn(child.getRenderNode());
51 }
52}
53
John Reck1bcacfd2017-11-03 10:12:19 -070054bool SkiaDisplayList::prepareListAndChildren(
55 TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer,
John Reck2de950d2017-01-25 10:58:30 -080056 std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
Derek Sollenberger189e8742016-11-16 16:00:17 -050057 // If the prepare tree is triggered by the UI thread and no previous call to
58 // pinImages has failed then we must pin all mutable images in the GPU cache
59 // until the next UI thread draw.
60 if (info.prepareTextures && !info.canvasContext.pinImages(mMutableImages)) {
61 // In the event that pinning failed we prevent future pinImage calls for the
62 // remainder of this tree traversal and also unpin any currently pinned images
63 // to free up GPU resources.
64 info.prepareTextures = false;
65 info.canvasContext.unpinImages();
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040066 }
Derek Sollenberger0df62092016-09-27 16:04:42 -040067
Stan Ilievdb45a4b2016-11-08 14:18:31 -050068 bool hasBackwardProjectedNodesHere = false;
John Reck1bcacfd2017-11-03 10:12:19 -070069 bool hasBackwardProjectedNodesSubtree = false;
Stan Ilievdb45a4b2016-11-08 14:18:31 -050070
Derek Sollenberger0df62092016-09-27 16:04:42 -040071 for (auto& child : mChildNodes) {
Stan Ilievdb45a4b2016-11-08 14:18:31 -050072 hasBackwardProjectedNodesHere |= child.getNodeProperties().getProjectBackwards();
Derek Sollenberger0df62092016-09-27 16:04:42 -040073 RenderNode* childNode = child.getRenderNode();
74 Matrix4 mat4(child.getRecordedMatrix());
75 info.damageAccumulator->pushTransform(&mat4);
76 // TODO: a layer is needed if the canvas is rotated or has a non-rect clip
Stan Ilievdb45a4b2016-11-08 14:18:31 -050077 info.hasBackwardProjectedNodes = false;
John Reck2de950d2017-01-25 10:58:30 -080078 childFn(childNode, observer, info, functorsNeedLayer);
Stan Ilievdb45a4b2016-11-08 14:18:31 -050079 hasBackwardProjectedNodesSubtree |= info.hasBackwardProjectedNodes;
Derek Sollenberger0df62092016-09-27 16:04:42 -040080 info.damageAccumulator->popTransform();
81 }
82
John Reck1bcacfd2017-11-03 10:12:19 -070083 // The purpose of next block of code is to reset projected display list if there are no
84 // backward projected nodes. This speeds up drawing, by avoiding an extra walk of the tree
Stan Ilievdb45a4b2016-11-08 14:18:31 -050085 if (mProjectionReceiver) {
John Reck1bcacfd2017-11-03 10:12:19 -070086 mProjectionReceiver->setProjectedDisplayList(hasBackwardProjectedNodesSubtree ? this
87 : nullptr);
Stan Ilievdb45a4b2016-11-08 14:18:31 -050088 info.hasBackwardProjectedNodes = hasBackwardProjectedNodesHere;
89 } else {
John Reck1bcacfd2017-11-03 10:12:19 -070090 info.hasBackwardProjectedNodes =
91 hasBackwardProjectedNodesSubtree || hasBackwardProjectedNodesHere;
Stan Ilievdb45a4b2016-11-08 14:18:31 -050092 }
93
Derek Sollenberger0df62092016-09-27 16:04:42 -040094 bool isDirty = false;
Derek Sollenberger2d142132018-01-22 10:25:26 -050095 for (auto& animatedImage : mAnimatedImages) {
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -040096 nsecs_t timeTilNextFrame = TreeInfo::Out::kNoAnimatedImageDelay;
Derek Sollenberger2d142132018-01-22 10:25:26 -050097 // If any animated image in the display list needs updated, then damage the node.
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -040098 if (animatedImage->isDirty(&timeTilNextFrame)) {
Derek Sollenberger2d142132018-01-22 10:25:26 -050099 isDirty = true;
100 }
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400101
102 if (animatedImage->isRunning() &&
103 timeTilNextFrame != TreeInfo::Out::kNoAnimatedImageDelay) {
104 auto& delay = info.out.animatedImageDelay;
105 if (delay == TreeInfo::Out::kNoAnimatedImageDelay || timeTilNextFrame < delay) {
106 delay = timeTilNextFrame;
107 }
Derek Sollenberger2d142132018-01-22 10:25:26 -0500108 }
109 }
110
Derek Sollenberger0df62092016-09-27 16:04:42 -0400111 for (auto& vectorDrawable : mVectorDrawables) {
112 // If any vector drawable in the display list needs update, damage the node.
113 if (vectorDrawable->isDirty()) {
114 isDirty = true;
Stan Iliev23c38a92017-03-23 00:12:50 -0400115 static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline())
John Reck1bcacfd2017-11-03 10:12:19 -0700116 ->getVectorDrawables()
117 ->push_back(vectorDrawable);
Derek Sollenberger0df62092016-09-27 16:04:42 -0400118 }
119 vectorDrawable->setPropertyChangeWillBeConsumed(true);
120 }
121 return isDirty;
122}
123
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500124void SkiaDisplayList::reset() {
Stan Ilievdb45a4b2016-11-08 14:18:31 -0500125 mProjectionReceiver = nullptr;
Derek Sollenberger0df62092016-09-27 16:04:42 -0400126
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500127 mDisplayList.reset();
Derek Sollenberger0df62092016-09-27 16:04:42 -0400128
129 mMutableImages.clear();
130 mVectorDrawables.clear();
Derek Sollenberger2d142132018-01-22 10:25:26 -0500131 mAnimatedImages.clear();
Derek Sollenberger0df62092016-09-27 16:04:42 -0400132 mChildFunctors.clear();
133 mChildNodes.clear();
134
135 projectionReceiveIndex = -1;
136 allocator.~LinearAllocator();
137 new (&allocator) LinearAllocator();
138}
139
Stan Ilievd2172372017-02-09 16:59:27 -0500140void SkiaDisplayList::output(std::ostream& output, uint32_t level) {
141 DumpOpsCanvas canvas(output, level, *this);
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500142 mDisplayList.draw(&canvas);
Stan Ilievd2172372017-02-09 16:59:27 -0500143}
144
John Reck1bcacfd2017-11-03 10:12:19 -0700145}; // namespace skiapipeline
146}; // namespace uirenderer
147}; // namespace android