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Chris Craik0776a602013-02-14 15:36:01 -08001/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_DISPLAY_LIST_H
18#define ANDROID_HWUI_DISPLAY_LIST_H
19
Romain Guy7031ff62013-02-22 11:48:16 -080020#ifndef LOG_TAG
21 #define LOG_TAG "OpenGLRenderer"
22#endif
23
Chris Craik0776a602013-02-14 15:36:01 -080024#include <SkCamera.h>
25#include <SkMatrix.h>
26
Chris Craikff785832013-03-08 13:12:16 -080027#include <private/hwui/DrawGlInfo.h>
28
Chris Craikf57776b2013-10-25 18:30:17 -070029#include <utils/KeyedVector.h>
Chris Craikc1c5f082013-09-11 16:23:37 -070030#include <utils/LinearAllocator.h>
Chris Craik0776a602013-02-14 15:36:01 -080031#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/String8.h>
34#include <utils/Vector.h>
Romain Guye3b0a012013-06-26 15:45:41 -070035
Chris Craik0776a602013-02-14 15:36:01 -080036#include <cutils/compiler.h>
37
Romain Guye3b0a012013-06-26 15:45:41 -070038#include <androidfw/ResourceTypes.h>
39
Chris Craik0776a602013-02-14 15:36:01 -080040#include "Debug.h"
Tom Hudson2dc236b2014-10-15 15:46:42 -040041#include "CanvasProperty.h"
Chris Craikf57776b2013-10-25 18:30:17 -070042#include "DeferredDisplayList.h"
Tom Hudson2dc236b2014-10-15 15:46:42 -040043#include "Matrix.h"
John Reckacb6f072014-03-12 16:11:23 -070044#include "RenderProperties.h"
Chris Craik0776a602013-02-14 15:36:01 -080045
46class SkBitmap;
47class SkPaint;
48class SkPath;
49class SkRegion;
50
51namespace android {
52namespace uirenderer {
53
Chris Craikc3566d02013-02-04 16:16:33 -080054class DeferredDisplayList;
Chris Craik0776a602013-02-14 15:36:01 -080055class DisplayListOp;
56class DisplayListRenderer;
57class OpenGLRenderer;
58class Rect;
59class Layer;
Chris Craik0776a602013-02-14 15:36:01 -080060
Chris Craikff785832013-03-08 13:12:16 -080061class ClipRectOp;
62class SaveLayerOp;
63class SaveOp;
64class RestoreToCountOp;
Chris Craika7090e02014-06-20 16:01:00 -070065class DrawRenderNodeOp;
Chris Craikff785832013-03-08 13:12:16 -080066
Chris Craikf57776b2013-10-25 18:30:17 -070067/**
68 * Holds data used in the playback a tree of DisplayLists.
69 */
70class PlaybackStateStruct {
71protected:
72 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
Chris Craik74669862014-08-07 17:27:30 -070073 : mRenderer(renderer)
74 , mReplayFlags(replayFlags)
75 , mAllocator(allocator) {}
Chris Craikf57776b2013-10-25 18:30:17 -070076
77public:
Chris Craikff785832013-03-08 13:12:16 -080078 OpenGLRenderer& mRenderer;
79 const int mReplayFlags;
Chris Craikf57776b2013-10-25 18:30:17 -070080
81 // Allocator with the lifetime of a single frame.
82 // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
83 LinearAllocator * const mAllocator;
Chris Craik74669862014-08-07 17:27:30 -070084
85 SkPath* allocPathForFrame() {
86 mTempPaths.push_back();
87 return &mTempPaths.back();
88 }
89
90private:
91 // Paths kept alive for the duration of the frame
92 std::vector<SkPath> mTempPaths;
Chris Craikff785832013-03-08 13:12:16 -080093};
94
Chris Craikf57776b2013-10-25 18:30:17 -070095class DeferStateStruct : public PlaybackStateStruct {
96public:
97 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
Chris Craik9f68c092014-01-10 10:30:57 -080098 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
99 mDeferredList(deferredList) {}
Chris Craikf57776b2013-10-25 18:30:17 -0700100
101 DeferredDisplayList& mDeferredList;
102};
103
104class ReplayStateStruct : public PlaybackStateStruct {
105public:
Chris Craikff785832013-03-08 13:12:16 -0800106 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
Chris Craikf57776b2013-10-25 18:30:17 -0700107 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
Tom Hudson107843d2014-09-08 11:26:26 -0400108 mDirty(dirty) {}
Chris Craikf57776b2013-10-25 18:30:17 -0700109
Chris Craikff785832013-03-08 13:12:16 -0800110 Rect& mDirty;
Chris Craikf57776b2013-10-25 18:30:17 -0700111 LinearAllocator mReplayAllocator;
Chris Craikff785832013-03-08 13:12:16 -0800112};
113
Chris Craik0776a602013-02-14 15:36:01 -0800114/**
John Reck44fd8d22014-02-26 11:00:11 -0800115 * Data structure that holds the list of commands used in display list stream
Chris Craik0776a602013-02-14 15:36:01 -0800116 */
John Reck44fd8d22014-02-26 11:00:11 -0800117class DisplayListData {
Chris Craik8afd0f22014-08-21 17:41:57 -0700118 friend class DisplayListRenderer;
Chris Craik0776a602013-02-14 15:36:01 -0800119public:
Chris Craik8afd0f22014-08-21 17:41:57 -0700120 struct Chunk {
121 // range of included ops in DLD::displayListOps
122 size_t beginOpIndex;
123 size_t endOpIndex;
124
125 // range of included children in DLD::mChildren
126 size_t beginChildIndex;
127 size_t endChildIndex;
128
129 // whether children with non-zero Z in the chunk should be reordered
130 bool reorderChildren;
131 };
132
John Reck087bc0c2014-04-04 16:20:08 -0700133 DisplayListData();
134 ~DisplayListData();
John Reck44fd8d22014-02-26 11:00:11 -0800135
Chris Craikf57776b2013-10-25 18:30:17 -0700136 // pointers to all ops within display list, pointing into allocator data
Chris Craik0776a602013-02-14 15:36:01 -0800137 Vector<DisplayListOp*> displayListOps;
Chris Craikf57776b2013-10-25 18:30:17 -0700138
Chris Craikf533e942014-01-14 22:35:37 -0800139 // index of DisplayListOp restore, after which projected descendents should be drawn
Chris Craik1df26442014-02-05 16:50:41 -0800140 int projectionReceiveIndex;
John Reck44fd8d22014-02-26 11:00:11 -0800141
142 Vector<const SkBitmap*> bitmapResources;
143 Vector<const SkBitmap*> ownedBitmapResources;
144 Vector<const Res_png_9patch*> patchResources;
145
146 Vector<const SkPaint*> paints;
147 Vector<const SkPath*> paths;
148 SortedVector<const SkPath*> sourcePaths;
149 Vector<const SkRegion*> regions;
John Reck09d5cdd2014-07-24 10:36:08 -0700150 Vector<Functor*> functors;
John Reck44fd8d22014-02-26 11:00:11 -0800151
Chris Craik8afd0f22014-08-21 17:41:57 -0700152 const Vector<Chunk>& getChunks() const {
153 return chunks;
John Reck44fd8d22014-02-26 11:00:11 -0800154 }
155
Chris Craik8afd0f22014-08-21 17:41:57 -0700156 size_t addChild(DrawRenderNodeOp* childOp);
Chris Craika7090e02014-06-20 16:01:00 -0700157 const Vector<DrawRenderNodeOp*>& children() { return mChildren; }
John Reck087bc0c2014-04-04 16:20:08 -0700158
John Reck0e89e2b2014-10-31 14:49:06 -0700159 void ref(VirtualLightRefBase* prop) {
John Reck52244ff2014-05-01 21:27:37 -0700160 mReferenceHolders.push(prop);
161 }
162
Chris Craik8afd0f22014-08-21 17:41:57 -0700163 size_t getUsedSize() {
164 return allocator.usedSize();
165 }
166 bool isEmpty() {
167 return !hasDrawOps;
168 }
169
John Reck44fd8d22014-02-26 11:00:11 -0800170private:
John Reck087bc0c2014-04-04 16:20:08 -0700171 Vector< sp<VirtualLightRefBase> > mReferenceHolders;
172
173 // list of children display lists for quick, non-drawing traversal
Chris Craika7090e02014-06-20 16:01:00 -0700174 Vector<DrawRenderNodeOp*> mChildren;
John Reck087bc0c2014-04-04 16:20:08 -0700175
Chris Craik8afd0f22014-08-21 17:41:57 -0700176 Vector<Chunk> chunks;
177
178 // allocator into which all ops were allocated
179 LinearAllocator allocator;
180 bool hasDrawOps;
181
John Reck44fd8d22014-02-26 11:00:11 -0800182 void cleanupResources();
Chris Craik0776a602013-02-14 15:36:01 -0800183};
184
Chris Craik0776a602013-02-14 15:36:01 -0800185}; // namespace uirenderer
186}; // namespace android
187
188#endif // ANDROID_HWUI_OPENGL_RENDERER_H