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Doris Liu766431a2016-02-04 22:17:11 +00001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "PropertyValuesAnimatorSet.h"
18#include "RenderNode.h"
19
Doris Liuc4bb1852016-02-19 21:39:21 +000020#include <algorithm>
21
Doris Liu766431a2016-02-04 22:17:11 +000022namespace android {
23namespace uirenderer {
24
25void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder,
John Reck1bcacfd2017-11-03 10:12:19 -070026 Interpolator* interpolator, nsecs_t startDelay,
27 nsecs_t duration, int repeatCount,
28 RepeatMode repeatMode) {
29 PropertyAnimator* animator = new PropertyAnimator(
30 propertyValuesHolder, interpolator, startDelay, duration, repeatCount, repeatMode);
Doris Liu766431a2016-02-04 22:17:11 +000031 mAnimators.emplace_back(animator);
Doris Liu718cd3e2016-05-17 16:50:31 -070032
33 // Check whether any child animator is infinite after adding it them to the set.
34 if (repeatCount == -1) {
35 mIsInfinite = true;
36 }
Doris Liu766431a2016-02-04 22:17:11 +000037}
38
John Reck1bcacfd2017-11-03 10:12:19 -070039PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() : BaseRenderNodeAnimator(1.0f) {
Doris Liu766431a2016-02-04 22:17:11 +000040 setStartValue(0);
41 mLastFraction = 0.0f;
42 setInterpolator(new LinearInterpolator());
Doris Liuc4704662016-06-23 10:34:17 -070043 setListener(new PropertyAnimatorSetListener(this));
Doris Liu766431a2016-02-04 22:17:11 +000044}
45
46void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) {
47 if (mOneShotListener.get()) {
Doris Liu679fe6a2016-10-07 11:09:21 -070048 sp<AnimationListener> listener = std::move(mOneShotListener);
49 // Set the listener to nullptr before the onAnimationFinished callback, rather than after,
50 // for two reasons:
51 // 1) We need to prevent changes to mOneShotListener during the onAnimationFinished
52 // callback (specifically in AnimationListenerBridge::onAnimationFinished(...) from
53 // triggering dtor of the bridge and potentially unsafely re-entering
54 // AnimationListenerBridge::onAnimationFinished(...).
55 // 2) It's possible that there are changes to the listener during the callback, therefore
56 // we need to reset the listener before the callback rather than afterwards.
Doris Liu766431a2016-02-04 22:17:11 +000057 mOneShotListener = nullptr;
Doris Liu679fe6a2016-10-07 11:09:21 -070058 listener->onAnimationFinished(animator);
Doris Liu766431a2016-02-04 22:17:11 +000059 }
60}
61
62float PropertyValuesAnimatorSet::getValue(RenderNode* target) const {
63 return mLastFraction;
64}
65
66void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) {
67 mLastFraction = value;
68}
69
70void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) {
Doris Liuc4bb1852016-02-19 21:39:21 +000071 if (playTime == 0 && mDuration > 0) {
72 // Reset all the animators
73 for (auto it = mAnimators.rbegin(); it != mAnimators.rend(); it++) {
74 // Note that this set may containing animators modifying the same property, so when we
75 // reset the animators, we need to make sure the animators that end the first will
76 // have the final say on what the property value should be.
Doris Liuf7167e82016-08-03 17:54:28 -070077 (*it)->setFraction(0, 0);
Doris Liuc4bb1852016-02-19 21:39:21 +000078 }
John Reck1bcacfd2017-11-03 10:12:19 -070079 } else {
Doris Liuc4bb1852016-02-19 21:39:21 +000080 for (auto& anim : mAnimators) {
81 anim->setCurrentPlayTime(playTime);
82 }
Doris Liu766431a2016-02-04 22:17:11 +000083 }
84}
85
Doris Liu766431a2016-02-04 22:17:11 +000086void PropertyValuesAnimatorSet::start(AnimationListener* listener) {
87 init();
88 mOneShotListener = listener;
Doris Liu718cd3e2016-05-17 16:50:31 -070089 mRequestId++;
Doris Liu766431a2016-02-04 22:17:11 +000090 BaseRenderNodeAnimator::start();
91}
92
93void PropertyValuesAnimatorSet::reverse(AnimationListener* listener) {
Doris Liuc4bb1852016-02-19 21:39:21 +000094 init();
95 mOneShotListener = listener;
Doris Liu718cd3e2016-05-17 16:50:31 -070096 mRequestId++;
Doris Liuc4bb1852016-02-19 21:39:21 +000097 BaseRenderNodeAnimator::reverse();
Doris Liu766431a2016-02-04 22:17:11 +000098}
99
Doris Liu718cd3e2016-05-17 16:50:31 -0700100void PropertyValuesAnimatorSet::reset() {
101 mRequestId++;
102 BaseRenderNodeAnimator::reset();
103}
104
105void PropertyValuesAnimatorSet::end() {
106 mRequestId++;
107 BaseRenderNodeAnimator::end();
108}
109
Doris Liu766431a2016-02-04 22:17:11 +0000110void PropertyValuesAnimatorSet::init() {
111 if (mInitialized) {
112 return;
113 }
Doris Liuc4bb1852016-02-19 21:39:21 +0000114
115 // Sort the animators by their total duration. Note that all the animators in the set start at
116 // the same time, so the ones with longer total duration (which includes start delay) will
117 // be the ones that end later.
John Reck1bcacfd2017-11-03 10:12:19 -0700118 std::sort(mAnimators.begin(), mAnimators.end(),
119 [](auto& a, auto& b) { return a->getTotalDuration() < b->getTotalDuration(); });
Doris Liuc4704662016-06-23 10:34:17 -0700120 mDuration = mAnimators.empty() ? 0 : mAnimators[mAnimators.size() - 1]->getTotalDuration();
Doris Liu766431a2016-02-04 22:17:11 +0000121 mInitialized = true;
122}
123
124uint32_t PropertyValuesAnimatorSet::dirtyMask() {
125 return RenderNode::DISPLAY_LIST;
126}
127
128PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator,
John Reck1bcacfd2017-11-03 10:12:19 -0700129 nsecs_t startDelay, nsecs_t duration, int repeatCount,
130 RepeatMode repeatMode)
131 : mPropertyValuesHolder(holder)
132 , mInterpolator(interpolator)
133 , mStartDelay(startDelay)
134 , mDuration(duration) {
Doris Liu766431a2016-02-04 22:17:11 +0000135 if (repeatCount < 0) {
136 mRepeatCount = UINT32_MAX;
137 } else {
138 mRepeatCount = repeatCount;
139 }
Doris Liuf7167e82016-08-03 17:54:28 -0700140 mRepeatMode = repeatMode;
John Reck1bcacfd2017-11-03 10:12:19 -0700141 mTotalDuration = ((nsecs_t)mRepeatCount + 1) * mDuration + mStartDelay;
Doris Liu766431a2016-02-04 22:17:11 +0000142}
143
144void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) {
Doris Liuf7167e82016-08-03 17:54:28 -0700145 if (playTime < mStartDelay) {
146 return;
Doris Liu766431a2016-02-04 22:17:11 +0000147 }
Doris Liuf7167e82016-08-03 17:54:28 -0700148
149 float currentIterationFraction;
150 long iteration;
151 if (playTime >= mTotalDuration) {
152 // Reached the end of the animation.
153 iteration = mRepeatCount;
154 currentIterationFraction = 1.0f;
155 } else {
156 // play time here is in range [mStartDelay, mTotalDuration)
157 iteration = (playTime - mStartDelay) / mDuration;
John Reck1bcacfd2017-11-03 10:12:19 -0700158 currentIterationFraction = ((playTime - mStartDelay) % mDuration) / (float)mDuration;
Doris Liuf7167e82016-08-03 17:54:28 -0700159 }
160 setFraction(currentIterationFraction, iteration);
Doris Liu766431a2016-02-04 22:17:11 +0000161}
162
Doris Liuf7167e82016-08-03 17:54:28 -0700163void PropertyAnimator::setFraction(float fraction, long iteration) {
164 double totalFraction = fraction + iteration;
165 // This makes sure we only set the fraction = repeatCount + 1 once. It is needed because there
166 // might be another animator modifying the same property after this animator finishes, we need
167 // to make sure we don't set conflicting values on the same property within one frame.
Doris Liu18e08a02016-08-08 12:47:20 -0700168 if ((mLatestFraction == mRepeatCount + 1.0) && (totalFraction >= mRepeatCount + 1.0)) {
Doris Liuf7167e82016-08-03 17:54:28 -0700169 return;
170 }
171
172 mLatestFraction = totalFraction;
173 // Check the play direction (i.e. reverse or restart) every other iteration, and calculate the
174 // fraction based on the play direction.
175 if (iteration % 2 && mRepeatMode == RepeatMode::Reverse) {
176 fraction = 1.0f - fraction;
177 }
Doris Liuc4bb1852016-02-19 21:39:21 +0000178 float interpolatedFraction = mInterpolator->interpolate(fraction);
Doris Liu766431a2016-02-04 22:17:11 +0000179 mPropertyValuesHolder->setFraction(interpolatedFraction);
180}
181
182void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) {
183 mSet->onFinished(animator);
184}
Doris Liu766431a2016-02-04 22:17:11 +0000185}
186}