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Chris Craik6c15ffa2015-02-02 13:50:55 -08001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_GLOP_H
18#define ANDROID_HWUI_GLOP_H
19
Chris Craik0519c812015-02-11 13:17:06 -080020#include "FloatColor.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080021#include "Matrix.h"
Chris Craik922d3a72015-02-13 17:47:21 -080022#include "Program.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080023#include "Rect.h"
Chris Craik922d3a72015-02-13 17:47:21 -080024#include "SkiaShader.h"
Chris Craik6c15ffa2015-02-02 13:50:55 -080025#include "utils/Macros.h"
26
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
Chris Craik03188872015-02-02 18:39:33 -080029#include <SkXfermode.h>
Chris Craik6c15ffa2015-02-02 13:50:55 -080030
31namespace android {
32namespace uirenderer {
33
Chris Craik03188872015-02-02 18:39:33 -080034class Program;
Chris Craik0519c812015-02-11 13:17:06 -080035class RoundRectClipState;
Chris Craik922d3a72015-02-13 17:47:21 -080036class Texture;
Chris Craik03188872015-02-02 18:39:33 -080037
Chris Craik6c15ffa2015-02-02 13:50:55 -080038/*
39 * Enumerates optional vertex attributes
40 *
41 * Position is always enabled by MeshState, these other attributes
42 * are enabled/disabled dynamically based on mesh content.
43 */
Chris Craik53e51e42015-06-01 10:35:35 -070044
45namespace VertexAttribFlags {
46 enum {
47 None = 0,
48 TextureCoord = 1 << 0,
49 Color = 1 << 1,
50 Alpha = 1 << 2,
51 };
Chris Craik6c15ffa2015-02-02 13:50:55 -080052};
Chris Craik53e51e42015-06-01 10:35:35 -070053
54/*
55 * Enumerates transform features
56 */
57namespace TransformFlags {
58 enum {
59 None = 0,
60
61 // offset the eventual drawing matrix by a tiny amount to
62 // disambiguate sampling patterns with non-AA rendering
63 OffsetByFudgeFactor = 1 << 0,
64
65 // Canvas transform isn't applied to the mesh at draw time,
66 //since it's already built in.
67 MeshIgnoresCanvasTransform = 1 << 1,
68 };
69};
Chris Craik6c15ffa2015-02-02 13:50:55 -080070
71/**
Chris Craik0519c812015-02-11 13:17:06 -080072 * Structure containing all data required to issue an OpenGL draw
Chris Craik6c15ffa2015-02-02 13:50:55 -080073 *
74 * Includes all of the mesh, fill, and GL state required to perform
75 * the operation. Pieces of data are either directly copied into the
76 * structure, or stored as a pointer or GL object reference to data
Chris Craik0519c812015-02-11 13:17:06 -080077 * managed.
78 *
79 * Eventually, a Glop should be able to be drawn multiple times from
80 * a single construction, up until GL context destruction. Currently,
81 * vertex/index/Texture/RoundRectClipState pointers prevent this from
82 * being safe.
Chris Craik6c15ffa2015-02-02 13:50:55 -080083 */
84// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
85struct Glop {
Chris Craik6c15ffa2015-02-02 13:50:55 -080086 struct Mesh {
Chris Craik6c15ffa2015-02-02 13:50:55 -080087 GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
Chris Craikef250742015-02-25 17:16:16 -080088
89 // buffer object and void* are mutually exclusive.
90 // Only GL_UNSIGNED_SHORT supported.
91 struct Indices {
92 GLuint bufferObject;
93 const void* indices;
94 } indices;
95
96 // buffer object and void*s are mutually exclusive.
97 // TODO: enforce mutual exclusion with restricted setters and/or unions
98 struct Vertices {
99 GLuint bufferObject;
Chris Craikeb911c22015-03-06 17:30:11 -0800100 int attribFlags;
Chris Craikef250742015-02-25 17:16:16 -0800101 const void* position;
102 const void* texCoord;
103 const void* color;
104 GLsizei stride;
105 } vertices;
106
Chris Craik0519c812015-02-11 13:17:06 -0800107 int elementCount;
Chris Craik0519c812015-02-11 13:17:06 -0800108 TextureVertex mappedVertices[4];
Chris Craik6c15ffa2015-02-02 13:50:55 -0800109 } mesh;
110
111 struct Fill {
112 Program* program;
Chris Craik30036092015-02-12 10:41:39 -0800113
Chris Craikf27133d2015-02-19 09:51:53 -0800114 struct TextureData {
115 Texture* texture;
Chris Craik26bf3422015-02-26 16:28:17 -0800116 GLenum target;
Chris Craikf27133d2015-02-19 09:51:53 -0800117 GLenum filter;
118 GLenum clamp;
Chris Craik26bf3422015-02-26 16:28:17 -0800119 Matrix4* textureTransform;
Chris Craikf27133d2015-02-19 09:51:53 -0800120 } texture;
Chris Craik0519c812015-02-11 13:17:06 -0800121
122 bool colorEnabled;
Chris Craik117bdbc2015-02-05 10:12:38 -0800123 FloatColor color;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800124
Chris Craik117bdbc2015-02-05 10:12:38 -0800125 ProgramDescription::ColorFilterMode filterMode;
126 union Filter {
127 struct Matrix {
128 float matrix[16];
129 float vector[4];
130 } matrix;
131 FloatColor color;
132 } filter;
Chris Craik922d3a72015-02-13 17:47:21 -0800133
134 SkiaShaderData skiaShaderData;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800135 } fill;
136
137 struct Transform {
Chris Craik53e51e42015-06-01 10:35:35 -0700138 // Orthographic projection matrix for current FBO
139 // TODO: move out of Glop, since this is static per FBO
140 Matrix4 ortho;
141
142 // modelView transform, accounting for delta between mesh transform and content of the mesh
143 // often represents x/y offsets within command, or scaling for mesh unit size
Chris Craik6c15ffa2015-02-02 13:50:55 -0800144 Matrix4 modelView;
Chris Craik53e51e42015-06-01 10:35:35 -0700145
146 // Canvas transform of Glop - not necessarily applied to geometry (see flags)
Chris Craik6c15ffa2015-02-02 13:50:55 -0800147 Matrix4 canvas;
Chris Craik53e51e42015-06-01 10:35:35 -0700148 int transformFlags;
149
150 const Matrix4& meshTransform() const {
151 return (transformFlags & TransformFlags::MeshIgnoresCanvasTransform)
152 ? Matrix4::identity() : canvas;
153 }
Chris Craik6c15ffa2015-02-02 13:50:55 -0800154 } transform;
155
Chris Craik30036092015-02-12 10:41:39 -0800156 const RoundRectClipState* roundRectClipState;
157
158 /**
159 * Blending to be used by this draw - both GL_NONE if blending is disabled.
160 *
161 * Defined by fill step, but can be force-enabled by presence of kAlpha_Attrib
162 */
Chris Craik6c15ffa2015-02-02 13:50:55 -0800163 struct Blend {
Chris Craik03188872015-02-02 18:39:33 -0800164 GLenum src;
165 GLenum dst;
Chris Craik6c15ffa2015-02-02 13:50:55 -0800166 } blend;
167
168 /**
Chris Craik30036092015-02-12 10:41:39 -0800169 * Bounds of the drawing command in layer space. Only mapped into layer
170 * space once GlopBuilder::build() is called.
171 */
172 Rect bounds;
173
174 /**
Chris Craik6c15ffa2015-02-02 13:50:55 -0800175 * Additional render state to enumerate:
176 * - scissor + (bits for whether each of LTRB needed?)
177 * - stencil mode (draw into, mask, count, etc)
178 */
179};
180
181} /* namespace uirenderer */
182} /* namespace android */
183
184#endif // ANDROID_HWUI_GLOP_H