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Romain Guy5cbbce52010-06-27 22:59:20 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
Romain Guy3b748a42013-04-17 18:54:38 -070018#define ATRACE_TAG ATRACE_TAG_VIEW
19
20#include <utils/Trace.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070021
22#include "Program.h"
Chris Craik32f05e32013-09-17 16:20:29 -070023#include "Vertex.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070024
25namespace android {
26namespace uirenderer {
27
28///////////////////////////////////////////////////////////////////////////////
Romain Guy5cbbce52010-06-27 22:59:20 -070029// Base program
30///////////////////////////////////////////////////////////////////////////////
31
Romain Guyf3a910b42011-12-12 20:35:21 -080032Program::Program(const ProgramDescription& description, const char* vertex, const char* fragment) {
Romain Guy67f27952010-12-07 20:09:23 -080033 mInitialized = false;
Romain Guy05bbde72011-12-09 12:55:37 -080034 mHasColorUniform = false;
Romain Guy2d4fd362011-12-13 22:00:19 -080035 mHasSampler = false;
Romain Guy3e263fa2011-12-12 16:47:48 -080036 mUse = false;
Romain Guy67f27952010-12-07 20:09:23 -080037
Romain Guy24edca82011-12-09 13:08:06 -080038 // No need to cache compiled shaders, rely instead on Android's
39 // persistent shaders cache
Romain Guy3e263fa2011-12-12 16:47:48 -080040 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
41 if (mVertexShader) {
42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
43 if (mFragmentShader) {
Romain Guy05bbde72011-12-09 12:55:37 -080044 mProgramId = glCreateProgram();
Romain Guy3e263fa2011-12-12 16:47:48 -080045
46 glAttachShader(mProgramId, mVertexShader);
47 glAttachShader(mProgramId, mFragmentShader);
48
Chris Craik6c15ffa2015-02-02 13:50:55 -080049 bindAttrib("position", kBindingPosition);
Romain Guyf3a910b42011-12-12 20:35:21 -080050 if (description.hasTexture || description.hasExternalTexture) {
51 texCoords = bindAttrib("texCoords", kBindingTexCoords);
52 } else {
53 texCoords = -1;
54 }
55
Romain Guy3b748a42013-04-17 18:54:38 -070056 ATRACE_BEGIN("linkProgram");
Romain Guy05bbde72011-12-09 12:55:37 -080057 glLinkProgram(mProgramId);
Romain Guy3b748a42013-04-17 18:54:38 -070058 ATRACE_END();
Romain Guy67f27952010-12-07 20:09:23 -080059
60 GLint status;
Romain Guy05bbde72011-12-09 12:55:37 -080061 glGetProgramiv(mProgramId, GL_LINK_STATUS, &status);
Romain Guy67f27952010-12-07 20:09:23 -080062 if (status != GL_TRUE) {
Romain Guy67f27952010-12-07 20:09:23 -080063 GLint infoLen = 0;
Romain Guy05bbde72011-12-09 12:55:37 -080064 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen);
Romain Guy67f27952010-12-07 20:09:23 -080065 if (infoLen > 1) {
66 GLchar log[infoLen];
Chris Craikd41c4d82015-01-05 15:51:13 -080067 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
Steve Block3762c312012-01-06 19:20:56 +000068 ALOGE("%s", log);
Romain Guy67f27952010-12-07 20:09:23 -080069 }
Chris Craik73842582014-07-10 16:24:14 -070070 LOG_ALWAYS_FATAL("Error while linking shaders");
Romain Guy67f27952010-12-07 20:09:23 -080071 } else {
72 mInitialized = true;
73 }
Romain Guy05bbde72011-12-09 12:55:37 -080074 } else {
Romain Guy3e263fa2011-12-12 16:47:48 -080075 glDeleteShader(mVertexShader);
Romain Guy5cbbce52010-06-27 22:59:20 -070076 }
Romain Guy5cbbce52010-06-27 22:59:20 -070077 }
Romain Guy260e1022010-07-12 14:41:06 -070078
Romain Guy67f27952010-12-07 20:09:23 -080079 if (mInitialized) {
Romain Guy67f27952010-12-07 20:09:23 -080080 transform = addUniform("transform");
Romain Guy39284b72012-09-26 16:39:40 -070081 projection = addUniform("projection");
Romain Guy67f27952010-12-07 20:09:23 -080082 }
Romain Guy5cbbce52010-06-27 22:59:20 -070083}
84
85Program::~Program() {
Romain Guy67f27952010-12-07 20:09:23 -080086 if (mInitialized) {
Romain Guy3b748a42013-04-17 18:54:38 -070087 // This would ideally happen after linking the program
88 // but Tegra drivers, especially when perfhud is enabled,
89 // sometimes crash if we do so
Romain Guy3e263fa2011-12-12 16:47:48 -080090 glDetachShader(mProgramId, mVertexShader);
91 glDetachShader(mProgramId, mFragmentShader);
92
93 glDeleteShader(mVertexShader);
94 glDeleteShader(mFragmentShader);
95
Romain Guy05bbde72011-12-09 12:55:37 -080096 glDeleteProgram(mProgramId);
Romain Guy67f27952010-12-07 20:09:23 -080097 }
Romain Guy5cbbce52010-06-27 22:59:20 -070098}
99
Romain Guy5cbbce52010-06-27 22:59:20 -0700100int Program::addAttrib(const char* name) {
Romain Guy05bbde72011-12-09 12:55:37 -0800101 int slot = glGetAttribLocation(mProgramId, name);
102 mAttributes.add(name, slot);
Romain Guy5cbbce52010-06-27 22:59:20 -0700103 return slot;
104}
105
Romain Guy3e263fa2011-12-12 16:47:48 -0800106int Program::bindAttrib(const char* name, ShaderBindings bindingSlot) {
107 glBindAttribLocation(mProgramId, bindingSlot, name);
Romain Guy3e263fa2011-12-12 16:47:48 -0800108 mAttributes.add(name, bindingSlot);
109 return bindingSlot;
110}
111
Romain Guy5cbbce52010-06-27 22:59:20 -0700112int Program::getAttrib(const char* name) {
Romain Guy05bbde72011-12-09 12:55:37 -0800113 ssize_t index = mAttributes.indexOfKey(name);
Romain Guy889f8d12010-07-29 14:37:42 -0700114 if (index >= 0) {
Romain Guy05bbde72011-12-09 12:55:37 -0800115 return mAttributes.valueAt(index);
Romain Guy889f8d12010-07-29 14:37:42 -0700116 }
117 return addAttrib(name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700118}
119
120int Program::addUniform(const char* name) {
Romain Guy05bbde72011-12-09 12:55:37 -0800121 int slot = glGetUniformLocation(mProgramId, name);
122 mUniforms.add(name, slot);
Romain Guy5cbbce52010-06-27 22:59:20 -0700123 return slot;
124}
125
126int Program::getUniform(const char* name) {
Romain Guy05bbde72011-12-09 12:55:37 -0800127 ssize_t index = mUniforms.indexOfKey(name);
Romain Guy889f8d12010-07-29 14:37:42 -0700128 if (index >= 0) {
Romain Guy05bbde72011-12-09 12:55:37 -0800129 return mUniforms.valueAt(index);
Romain Guy889f8d12010-07-29 14:37:42 -0700130 }
131 return addUniform(name);
Romain Guy5cbbce52010-06-27 22:59:20 -0700132}
133
134GLuint Program::buildShader(const char* source, GLenum type) {
Chris Craik70850ea2014-11-18 10:49:23 -0800135 ATRACE_NAME("Build GL Shader");
Romain Guy3b748a42013-04-17 18:54:38 -0700136
Romain Guy5cbbce52010-06-27 22:59:20 -0700137 GLuint shader = glCreateShader(type);
Chris Craikd41c4d82015-01-05 15:51:13 -0800138 glShaderSource(shader, 1, &source, nullptr);
Romain Guy5cbbce52010-06-27 22:59:20 -0700139 glCompileShader(shader);
140
141 GLint status;
142 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
143 if (status != GL_TRUE) {
Rob Tsukfd15f472014-11-05 13:26:19 -0800144 ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
Romain Guy5cbbce52010-06-27 22:59:20 -0700145 // Some drivers return wrong values for GL_INFO_LOG_LENGTH
146 // use a fixed size instead
147 GLchar log[512];
Chris Craikd41c4d82015-01-05 15:51:13 -0800148 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]);
Rob Tsukfd15f472014-11-05 13:26:19 -0800149 LOG_ALWAYS_FATAL("Shader info log: %s", log);
Romain Guy67f27952010-12-07 20:09:23 -0800150 return 0;
Romain Guy5cbbce52010-06-27 22:59:20 -0700151 }
152
153 return shader;
154}
155
Romain Guy889f8d12010-07-29 14:37:42 -0700156void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
Chet Haase8a5cc922011-04-26 07:28:09 -0700157 const mat4& transformMatrix, bool offset) {
Chris Craikd04a6b12014-01-29 13:00:33 -0800158 if (projectionMatrix != mProjection || offset != mOffset) {
Romain Guy3b748a42013-04-17 18:54:38 -0700159 if (CC_LIKELY(!offset)) {
160 glUniformMatrix4fv(projection, 1, GL_FALSE, &projectionMatrix.data[0]);
161 } else {
162 mat4 p(projectionMatrix);
163 // offset screenspace xy by an amount that compensates for typical precision
164 // issues in GPU hardware that tends to paint hor/vert lines in pixels shifted
165 // up and to the left.
166 // This offset value is based on an assumption that some hardware may use as
167 // little as 12.4 precision, so we offset by slightly more than 1/16.
Chris Craik564acf72014-01-02 16:46:18 -0800168 p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
Romain Guy3b748a42013-04-17 18:54:38 -0700169 glUniformMatrix4fv(projection, 1, GL_FALSE, &p.data[0]);
170 }
171 mProjection = projectionMatrix;
Chris Craikd04a6b12014-01-29 13:00:33 -0800172 mOffset = offset;
Chet Haase8a5cc922011-04-26 07:28:09 -0700173 }
Romain Guy39284b72012-09-26 16:39:40 -0700174
175 mat4 t(transformMatrix);
Romain Guy0b9db912010-07-09 18:53:25 -0700176 t.multiply(modelViewMatrix);
Romain Guy0b9db912010-07-09 18:53:25 -0700177 glUniformMatrix4fv(transform, 1, GL_FALSE, &t.data[0]);
Romain Guy5cbbce52010-06-27 22:59:20 -0700178}
179
Chris Craik0519c812015-02-11 13:17:06 -0800180void Program::setColor(FloatColor color) {
Romain Guy05bbde72011-12-09 12:55:37 -0800181 if (!mHasColorUniform) {
182 mColorUniform = getUniform("color");
Romain Guy6752d0a2011-12-12 12:15:17 -0800183 mHasColorUniform = true;
Romain Guy05bbde72011-12-09 12:55:37 -0800184 }
Chris Craik0519c812015-02-11 13:17:06 -0800185 glUniform4f(mColorUniform, color.r, color.g, color.b, color.a);
Romain Guy707b2f72010-10-11 16:34:59 -0700186}
187
Romain Guy889f8d12010-07-29 14:37:42 -0700188void Program::use() {
Romain Guy05bbde72011-12-09 12:55:37 -0800189 glUseProgram(mProgramId);
Romain Guy2d4fd362011-12-13 22:00:19 -0800190 if (texCoords >= 0 && !mHasSampler) {
Chet Haase0990ffb2012-09-17 17:43:45 -0700191 glUniform1i(getUniform("baseSampler"), 0);
Romain Guy2d4fd362011-12-13 22:00:19 -0800192 mHasSampler = true;
193 }
Romain Guy889f8d12010-07-29 14:37:42 -0700194 mUse = true;
Romain Guy6926c722010-07-12 20:20:03 -0700195}
196
Romain Guy889f8d12010-07-29 14:37:42 -0700197void Program::remove() {
198 mUse = false;
Romain Guyf9764a42010-07-16 23:13:33 -0700199}
200
Romain Guy5cbbce52010-06-27 22:59:20 -0700201}; // namespace uirenderer
202}; // namespace android