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Derek Sollenberger0df62092016-09-27 16:04:42 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaDisplayList.h"
18
19#include "renderthread/CanvasContext.h"
20#include "VectorDrawable.h"
Stan Ilievd2172372017-02-09 16:59:27 -050021#include "DumpOpsCanvas.h"
Stan Iliev23c38a92017-03-23 00:12:50 -040022#include "SkiaPipeline.h"
Derek Sollenberger0df62092016-09-27 16:04:42 -040023
24#include <SkImagePriv.h>
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040025
Derek Sollenberger0df62092016-09-27 16:04:42 -040026
27namespace android {
28namespace uirenderer {
Stan Iliev021693b2016-10-17 16:26:15 -040029namespace skiapipeline {
Derek Sollenberger0df62092016-09-27 16:04:42 -040030
Derek Sollenberger0df62092016-09-27 16:04:42 -040031void SkiaDisplayList::syncContents() {
32 for (auto& functor : mChildFunctors) {
33 functor.syncFunctor();
34 }
35 for (auto& vectorDrawable : mVectorDrawables) {
36 vectorDrawable->syncProperties();
37 }
38}
39
40bool SkiaDisplayList::reuseDisplayList(RenderNode* node, renderthread::CanvasContext* context) {
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -050041 reset();
Derek Sollenberger0df62092016-09-27 16:04:42 -040042 node->attachAvailableList(this);
43 return true;
44}
45
46void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) {
47 for (auto& child : mChildNodes) {
48 updateFn(child.getRenderNode());
49 }
50}
51
John Reck2de950d2017-01-25 10:58:30 -080052bool SkiaDisplayList::prepareListAndChildren(TreeObserver& observer, TreeInfo& info,
53 bool functorsNeedLayer,
54 std::function<void(RenderNode*, TreeObserver&, TreeInfo&, bool)> childFn) {
Derek Sollenberger189e8742016-11-16 16:00:17 -050055 // If the prepare tree is triggered by the UI thread and no previous call to
56 // pinImages has failed then we must pin all mutable images in the GPU cache
57 // until the next UI thread draw.
58 if (info.prepareTextures && !info.canvasContext.pinImages(mMutableImages)) {
59 // In the event that pinning failed we prevent future pinImage calls for the
60 // remainder of this tree traversal and also unpin any currently pinned images
61 // to free up GPU resources.
62 info.prepareTextures = false;
63 info.canvasContext.unpinImages();
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040064 }
Derek Sollenberger0df62092016-09-27 16:04:42 -040065
Stan Ilievdb45a4b2016-11-08 14:18:31 -050066 bool hasBackwardProjectedNodesHere = false;
67 bool hasBackwardProjectedNodesSubtree= false;
68
Derek Sollenberger0df62092016-09-27 16:04:42 -040069 for (auto& child : mChildNodes) {
Stan Ilievdb45a4b2016-11-08 14:18:31 -050070 hasBackwardProjectedNodesHere |= child.getNodeProperties().getProjectBackwards();
Derek Sollenberger0df62092016-09-27 16:04:42 -040071 RenderNode* childNode = child.getRenderNode();
72 Matrix4 mat4(child.getRecordedMatrix());
73 info.damageAccumulator->pushTransform(&mat4);
74 // TODO: a layer is needed if the canvas is rotated or has a non-rect clip
Stan Ilievdb45a4b2016-11-08 14:18:31 -050075 info.hasBackwardProjectedNodes = false;
John Reck2de950d2017-01-25 10:58:30 -080076 childFn(childNode, observer, info, functorsNeedLayer);
Stan Ilievdb45a4b2016-11-08 14:18:31 -050077 hasBackwardProjectedNodesSubtree |= info.hasBackwardProjectedNodes;
Derek Sollenberger0df62092016-09-27 16:04:42 -040078 info.damageAccumulator->popTransform();
79 }
80
Stan Ilievdb45a4b2016-11-08 14:18:31 -050081 //The purpose of next block of code is to reset projected display list if there are no
82 //backward projected nodes. This speeds up drawing, by avoiding an extra walk of the tree
83 if (mProjectionReceiver) {
84 mProjectionReceiver->setProjectedDisplayList(hasBackwardProjectedNodesSubtree ? this : nullptr);
85 info.hasBackwardProjectedNodes = hasBackwardProjectedNodesHere;
86 } else {
87 info.hasBackwardProjectedNodes = hasBackwardProjectedNodesSubtree
88 || hasBackwardProjectedNodesHere;
89 }
90
Derek Sollenberger0df62092016-09-27 16:04:42 -040091 bool isDirty = false;
92 for (auto& vectorDrawable : mVectorDrawables) {
93 // If any vector drawable in the display list needs update, damage the node.
94 if (vectorDrawable->isDirty()) {
95 isDirty = true;
Stan Iliev23c38a92017-03-23 00:12:50 -040096 static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline())
97 ->getVectorDrawables()->push_back(vectorDrawable);
Derek Sollenberger0df62092016-09-27 16:04:42 -040098 }
99 vectorDrawable->setPropertyChangeWillBeConsumed(true);
100 }
101 return isDirty;
102}
103
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500104void SkiaDisplayList::reset() {
Stan Ilievdb45a4b2016-11-08 14:18:31 -0500105 mProjectionReceiver = nullptr;
Derek Sollenberger0df62092016-09-27 16:04:42 -0400106
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500107 mDisplayList.reset();
Derek Sollenberger0df62092016-09-27 16:04:42 -0400108
109 mMutableImages.clear();
110 mVectorDrawables.clear();
111 mChildFunctors.clear();
112 mChildNodes.clear();
113
114 projectionReceiveIndex = -1;
115 allocator.~LinearAllocator();
116 new (&allocator) LinearAllocator();
117}
118
Stan Ilievd2172372017-02-09 16:59:27 -0500119void SkiaDisplayList::output(std::ostream& output, uint32_t level) {
120 DumpOpsCanvas canvas(output, level, *this);
Derek Sollenbergerea1fe9b2017-03-01 13:02:43 -0500121 mDisplayList.draw(&canvas);
Stan Ilievd2172372017-02-09 16:59:27 -0500122}
123
Stan Iliev021693b2016-10-17 16:26:15 -0400124}; // namespace skiapipeline
Derek Sollenberger0df62092016-09-27 16:04:42 -0400125}; // namespace uirenderer
126}; // namespace android