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Romain Guyf7f93552010-07-08 19:17:03 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_VERTEX_H
18#define ANDROID_HWUI_VERTEX_H
Romain Guyf7f93552010-07-08 19:17:03 -070019
20namespace android {
21namespace uirenderer {
22
23/**
Romain Guyf7f93552010-07-08 19:17:03 -070024 * Simple structure to describe a vertex with a position and a texture.
25 */
Chet Haase5b0200b2011-04-13 17:58:08 -070026struct Vertex {
27 float position[2];
28
29 static inline void set(Vertex* vertex, float x, float y) {
30 vertex[0].position[0] = x;
31 vertex[0].position[1] = y;
32 }
33}; // struct Vertex
34
35/**
Romain Guyff316ec2013-02-13 18:39:43 -080036 * Simple structure to describe a vertex with a position and texture UV.
Chet Haase5b0200b2011-04-13 17:58:08 -070037 */
Romain Guyf7f93552010-07-08 19:17:03 -070038struct TextureVertex {
39 float position[2];
40 float texture[2];
41
42 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
43 vertex[0].position[0] = x;
44 vertex[0].position[1] = y;
45 vertex[0].texture[0] = u;
46 vertex[0].texture[1] = v;
47 }
Romain Guy82ba8142010-07-09 13:25:56 -070048
49 static inline void setUV(TextureVertex* vertex, float u, float v) {
50 vertex[0].texture[0] = u;
51 vertex[0].texture[1] = v;
52 }
Romain Guyf7f93552010-07-08 19:17:03 -070053}; // struct TextureVertex
54
Chet Haase5b0200b2011-04-13 17:58:08 -070055/**
Romain Guyff316ec2013-02-13 18:39:43 -080056 * Simple structure to describe a vertex with a position, texture UV and ARGB color.
57 */
58struct ColorTextureVertex : TextureVertex {
59 float color[4];
60
61 static inline void set(ColorTextureVertex* vertex, float x, float y,
62 float u, float v, int color) {
63 TextureVertex::set(vertex, x, y, u, v);
64
65 const float a = ((color >> 24) & 0xff) / 255.0f;
66 vertex[0].color[0] = a * ((color >> 16) & 0xff) / 255.0f;
67 vertex[0].color[1] = a * ((color >> 8) & 0xff) / 255.0f;
68 vertex[0].color[2] = a * ((color ) & 0xff) / 255.0f;
69 vertex[0].color[3] = a;
70 }
71}; // struct ColorTextureVertex
72
73/**
Chet Haase5b0200b2011-04-13 17:58:08 -070074 * Simple structure to describe a vertex with a position and an alpha value.
75 */
76struct AlphaVertex : Vertex {
77 float alpha;
78
79 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
80 Vertex::set(vertex, x, y);
81 vertex[0].alpha = alpha;
82 }
83
84 static inline void setColor(AlphaVertex* vertex, float alpha) {
85 vertex[0].alpha = alpha;
86 }
87}; // struct AlphaVertex
88
Romain Guyf7f93552010-07-08 19:17:03 -070089}; // namespace uirenderer
90}; // namespace android
91
Romain Guy5b3b3522010-10-27 18:57:51 -070092#endif // ANDROID_HWUI_VERTEX_H