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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyc15008e2010-11-10 11:59:15 -080033#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070048// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy0fe478e2010-11-08 12:08:41 -080051class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070052
Romain Guy5cbbce52010-06-27 22:59:20 -070053/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
Romain Guy85bf02f2010-06-22 13:11:24 -070057class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058public:
Romain Guy85bf02f2010-06-22 13:11:24 -070059 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070060 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070061
Romain Guyb051e892010-09-28 19:09:36 -070062 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070063
Romain Guy6b7bd242010-10-06 19:49:23 -070064 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual void finish();
66
Romain Guy4aa90572010-09-26 18:40:37 -070067 virtual void acquireContext();
68 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070069
Romain Guybb9524b2010-06-22 18:56:38 -070070 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070071 virtual int save(int flags);
72 virtual void restore();
73 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070074
Romain Guye2d345e2010-09-24 18:39:22 -070075 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070076 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070077 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
78 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070079
Romain Guy4aa90572010-09-26 18:40:37 -070080 virtual void translate(float dx, float dy);
81 virtual void rotate(float degrees);
82 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070083
Romain Guy41030da2010-10-13 13:40:37 -070084 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070085 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070086 virtual void setMatrix(SkMatrix* matrix);
87 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070088
Romain Guy9d5316e2010-06-24 19:30:36 -070089 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070090 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070092
Romain Guy0fe478e2010-11-08 12:08:41 -080093 virtual void drawDisplayList(DisplayList* displayList);
Chet Haase5c13d892010-10-08 08:37:55 -070094 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
95 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -070096 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
97 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -070098 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -070099 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700100 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700101 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700102 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700104 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700105 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
107 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700108
Romain Guy4aa90572010-09-26 18:40:37 -0700109 virtual void resetShader();
110 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700111
Romain Guy4aa90572010-09-26 18:40:37 -0700112 virtual void resetColorFilter();
113 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700114
Romain Guy4aa90572010-09-26 18:40:37 -0700115 virtual void resetShadow();
116 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700117
Romain Guye2d345e2010-09-24 18:39:22 -0700118protected:
119 /**
120 * Compose the layer defined in the current snapshot with the layer
121 * defined by the previous snapshot.
122 *
123 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
124 *
125 * @param curent The current snapshot containing the layer to compose
126 * @param previous The previous snapshot to compose the current layer with
127 */
128 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700129
Romain Guy85bf02f2010-06-22 13:11:24 -0700130private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700131 /**
132 * Saves the current state of the renderer as a new snapshot.
133 * The new snapshot is saved in mSnapshot and the previous snapshot
134 * is linked from mSnapshot->previous.
135 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700136 * @param flags The save flags; see SkCanvas for more information
137 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700138 * @return The new save count. This value can be passed to #restoreToCount()
139 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700140 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700141
142 /**
143 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
144 *
Romain Guy2542d192010-08-18 11:47:12 -0700145 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700146 */
Romain Guybb9524b2010-06-22 18:56:38 -0700147 bool restoreSnapshot();
148
Romain Guy5cbbce52010-06-27 22:59:20 -0700149 /**
150 * Sets the clipping rectangle using glScissor. The clip is defined by
151 * the current snapshot's clipRect member.
152 */
Romain Guybb9524b2010-06-22 18:56:38 -0700153 void setScissorFromClip();
154
Romain Guy5cbbce52010-06-27 22:59:20 -0700155 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700156 * Creates a new layer stored in the specified snapshot.
157 *
158 * @param snapshot The snapshot associated with the new layer
159 * @param left The left coordinate of the layer
160 * @param top The top coordinate of the layer
161 * @param right The right coordinate of the layer
162 * @param bottom The bottom coordinate of the layer
163 * @param alpha The translucency of the layer
164 * @param mode The blending mode of the layer
165 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700166 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700167 *
168 * @return True if the layer was successfully created, false otherwise
169 */
170 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700171 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700172
173 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700174 * Creates a new layer stored in the specified snapshot as an FBO.
175 *
176 * @param layer The layer to store as an FBO
177 * @param snapshot The snapshot associated with the new layer
178 * @param bounds The bounds of the layer
179 * @param previousFbo The name of the current framebuffer
180 */
181 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
182 GLuint previousFbo);
183
184 /**
185 * Compose the specified layer as a region.
186 *
187 * @param layer The layer to compose
188 * @param rect The layer's bounds
189 */
190 void composeLayerRegion(Layer* layer, const Rect& rect);
191
192 /**
193 * Compose the specified layer as a simple rectangle.
194 *
195 * @param layer The layer to compose
196 * @param rect The layer's bounds
197 * @param swap If true, the source and destination are swapped
198 */
199 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
200
201 /**
Romain Guy86942302010-09-12 13:02:16 -0700202 * Clears all the regions corresponding to the current list of layers.
203 * This method MUST be invoked before any drawing operation.
204 */
205 void clearLayerRegions();
206
207 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 * Draws a colored rectangle with the specified color. The specified coordinates
209 * are transformed by the current snapshot's transform matrix.
210 *
211 * @param left The left coordinate of the rectangle
212 * @param top The top coordinate of the rectangle
213 * @param right The right coordinate of the rectangle
214 * @param bottom The bottom coordinate of the rectangle
215 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700216 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700217 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700218 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700219 */
Romain Guy026c5e162010-06-28 17:12:22 -0700220 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700221 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700222
223 /**
224 * Draws a textured rectangle with the specified texture. The specified coordinates
225 * are transformed by the current snapshot's transform matrix.
226 *
227 * @param left The left coordinate of the rectangle
228 * @param top The top coordinate of the rectangle
229 * @param right The right coordinate of the rectangle
230 * @param bottom The bottom coordinate of the rectangle
231 * @param texture The texture name to map onto the rectangle
232 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700233 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700234 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700235 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700236 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700237 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700238
Romain Guy026c5e162010-06-28 17:12:22 -0700239 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700240 * Draws a textured rectangle with the specified texture. The specified coordinates
241 * are transformed by the current snapshot's transform matrix.
242 *
243 * @param left The left coordinate of the rectangle
244 * @param top The top coordinate of the rectangle
245 * @param right The right coordinate of the rectangle
246 * @param bottom The bottom coordinate of the rectangle
247 * @param texture The texture to use
248 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700249 */
Romain Guya9794742010-07-13 11:37:54 -0700250 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700251 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700252
253 /**
Romain Guy03750a02010-10-18 14:06:08 -0700254 * Draws a textured mesh with the specified texture. If the indices are omitted,
255 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
256 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700257 *
258 * @param left The left coordinate of the rectangle
259 * @param top The top coordinate of the rectangle
260 * @param right The right coordinate of the rectangle
261 * @param bottom The bottom coordinate of the rectangle
262 * @param texture The texture name to map onto the rectangle
263 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
264 * @param mode The blending mode
265 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700266 * @param vertices The vertices that define the mesh
267 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700268 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700269 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
270 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700271 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700272 * @param ignoreScale True if the model view matrix should not be scaled
273 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700274 */
275 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700276 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700277 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700278 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
279 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700280
281 /**
Romain Guy0a417492010-08-16 20:26:20 -0700282 * Draws text underline and strike-through if needed.
283 *
284 * @param text The text to decor
285 * @param bytesCount The number of bytes in the text
286 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
287 * @param x The x coordinate where the text will be drawn
288 * @param y The y coordinate where the text will be drawn
289 * @param paint The paint to draw the text with
290 */
291 void drawTextDecorations(const char* text, int bytesCount, float length,
292 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700293
294 /**
Romain Guyac670c02010-07-27 17:39:27 -0700295 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700296 * back to default is achieved by calling:
297 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700298 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700299 *
300 * @param u1 The left coordinate of the texture
301 * @param v1 The bottom coordinate of the texture
302 * @param u2 The right coordinate of the texture
303 * @param v2 The top coordinate of the texture
304 */
305 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
306
Romain Guy8ba548f2010-06-30 19:21:21 -0700307 /**
308 * Gets the alpha and xfermode out of a paint object. If the paint is null
309 * alpha will be 255 and the xfermode will be SRC_OVER.
310 *
311 * @param paint The paint to extract values from
312 * @param alpha Where to store the resulting alpha
313 * @param mode Where to store the resulting xfermode
314 */
Chet Haase5c13d892010-10-08 08:37:55 -0700315 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700316
Romain Guyf7f93552010-07-08 19:17:03 -0700317 /**
Romain Guy746b7402010-10-26 16:27:31 -0700318 * Binds the specified texture. The texture unit must have been selected
319 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700320 */
Romain Guy746b7402010-10-26 16:27:31 -0700321 inline void bindTexture(GLuint texture) {
322 glBindTexture(GL_TEXTURE_2D, texture);
323 }
324
325 /**
326 * Sets the wrap modes for the specified texture. The wrap modes are modified
327 * only when needed.
328 */
329 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700330
331 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700332 * Enable or disable blending as necessary. This function sets the appropriate
333 * blend function based on the specified xfermode.
334 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700335 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
336 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700337
Romain Guyf607bdc2010-09-10 19:20:06 -0700338 /**
339 * Safely retrieves the mode from the specified xfermode. If the specified
340 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
341 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700342 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700343
Romain Guy260e1022010-07-12 14:41:06 -0700344 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700345 * Use the specified program with the current GL context. If the program is already
346 * in use, it will not be bound again. If it is not in use, the current program is
347 * marked unused and the specified program becomes used and becomes the new
348 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700349 *
Romain Guyd27977d2010-07-14 19:18:51 -0700350 * @param program The program to use
351 *
352 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700353 */
Romain Guy889f8d12010-07-29 14:37:42 -0700354 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700355
Romain Guy746b7402010-10-26 16:27:31 -0700356 /**
357 * Invoked before any drawing operation. This sets required state.
358 */
359 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800360 /**
361 * Various methods to setup OpenGL rendering.
362 */
363 void setupDrawWithTexture(bool isAlpha8 = false);
364 void setupDrawColor(int color);
365 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800366 void setupDrawAlpha8Color(int color, int alpha);
367 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800368 void setupDrawShader();
369 void setupDrawColorFilter();
370 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
371 bool swapSrcDst = false);
372 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
373 bool swapSrcDst = false);
374 void setupDrawProgram();
375 void setupDrawDirtyRegionsDisabled();
376 void setupDrawModelView(float left, float top, float right, float bottom,
377 bool ignoreTransform = false, bool ignoreModelView = false);
378 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
379 bool ignoreTransform = false);
380 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800381 void setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800382 void setupDrawShaderUniforms(bool ignoreTransform = false);
383 void setupDrawColorFilterUniforms();
384 void setupDrawSimpleMesh();
385 void setupDrawTexture(GLuint texture);
386 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
387 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700388
389 /**
390 * Should be invoked every time the glScissor is modified.
391 */
392 inline void dirtyClip() {
393 mDirtyClip = true;
394 }
395
Romain Guy5b3b3522010-10-27 18:57:51 -0700396 /**
397 * Mark the layer as dirty at the specified coordinates. The coordinates
398 * are transformed with the supplied matrix.
399 */
400 void dirtyLayer(const float left, const float top, const float right, const float bottom,
401 const mat4 transform);
402
403 /**
404 * Mark the layer as dirty at the specified coordinates.
405 */
406 void dirtyLayer(const float left, const float top, const float right, const float bottom);
407
Romain Guybb9524b2010-06-22 18:56:38 -0700408 // Dimensions of the drawing surface
409 int mWidth, mHeight;
410
Romain Guy85bf02f2010-06-22 13:11:24 -0700411 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700412 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700413
Romain Guyc7d53492010-06-25 13:41:57 -0700414 // Model-view matrix used to position/size objects
415 mat4 mModelView;
416
Romain Guybb9524b2010-06-22 18:56:38 -0700417 // Number of saved states
418 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700419 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700420 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700421 // Current state
422 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700423
424 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700425 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700426
Romain Guydb1938e2010-08-02 18:50:22 -0700427 // Color filters
428 SkiaColorFilter* mColorFilter;
429
Romain Guy026c5e162010-06-28 17:12:22 -0700430 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700431 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700432
Romain Guy1e45aae2010-08-13 19:39:53 -0700433 // Drop shadow
434 bool mHasShadow;
435 float mShadowRadius;
436 float mShadowDx;
437 float mShadowDy;
438 int mShadowColor;
439
Romain Guy82ba8142010-07-09 13:25:56 -0700440 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700441 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700442
443 // List of rectangles to clear due to calls to saveLayer()
444 Vector<Rect*> mLayers;
445
Romain Guy99bcdc52010-10-13 15:17:00 -0700446 // Indentity matrix
447 const mat4 mIdentity;
448
Romain Guy746b7402010-10-26 16:27:31 -0700449 // Indicates whether the clip must be restored
450 bool mDirtyClip;
451
Romain Guy70ca14e2010-12-13 18:24:33 -0800452 // The following fields are used to setup drawing
453 // Used to describe the shaders to generate
454 ProgramDescription mDescription;
455 // Color description
456 bool mColorSet;
457 float mColorA, mColorR, mColorG, mColorB;
458 // Indicates that the shader should get a color
459 bool mSetShaderColor;
460 // Current texture unit
461 GLuint mTextureUnit;
462 // Track dirty regions, true by default
463 bool mTrackDirtyRegions;
464 // Texture coordinates slot
465 int mTexCoordsSlot;
466
Romain Guyb051e892010-09-28 19:09:36 -0700467 friend class DisplayListRenderer;
468
Romain Guybb9524b2010-06-22 18:56:38 -0700469}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700470
Romain Guy9d5316e2010-06-24 19:30:36 -0700471}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700472}; // namespace android
473
Romain Guy5b3b3522010-10-27 18:57:51 -0700474#endif // ANDROID_HWUI_OPENGL_RENDERER_H