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Jeff Brown5541de92011-04-11 11:54:25 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_SPRITES_H
18#define _UI_SPRITES_H
19
20#include <utils/RefBase.h>
21#include <utils/Looper.h>
22
Mathias Agopian8335f1c2012-02-25 18:48:35 -080023#include <gui/SurfaceComposerClient.h>
Jeff Brown5541de92011-04-11 11:54:25 -070024
25#include <SkBitmap.h>
26
27namespace android {
28
29/*
30 * Transformation matrix for a sprite.
31 */
32struct SpriteTransformationMatrix {
33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { }
Jeff Brown2352b972011-04-12 22:39:53 -070034 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) :
35 dsdx(dsdx), dtdx(dtdx), dsdy(dsdy), dtdy(dtdy) { }
Jeff Brown5541de92011-04-11 11:54:25 -070036
37 float dsdx;
38 float dtdx;
39 float dsdy;
40 float dtdy;
41
42 inline bool operator== (const SpriteTransformationMatrix& other) {
43 return dsdx == other.dsdx
44 && dtdx == other.dtdx
45 && dsdy == other.dsdy
46 && dtdy == other.dtdy;
47 }
48
49 inline bool operator!= (const SpriteTransformationMatrix& other) {
50 return !(*this == other);
51 }
52};
53
54/*
Jeff Brown2352b972011-04-12 22:39:53 -070055 * Icon that a sprite displays, including its hotspot.
56 */
57struct SpriteIcon {
58 inline SpriteIcon() : hotSpotX(0), hotSpotY(0) { }
59 inline SpriteIcon(const SkBitmap& bitmap, float hotSpotX, float hotSpotY) :
60 bitmap(bitmap), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
61
62 SkBitmap bitmap;
63 float hotSpotX;
64 float hotSpotY;
65
66 inline SpriteIcon copy() const {
67 SkBitmap bitmapCopy;
Matt Sarett155d5212017-04-25 17:32:34 -040068 if (bitmapCopy.tryAllocPixels(bitmap.info().makeColorType(kN32_SkColorType))) {
69 bitmap.readPixels(bitmapCopy.info(), bitmapCopy.getPixels(), bitmapCopy.rowBytes(),
70 0, 0);
71 }
Jeff Brown2352b972011-04-12 22:39:53 -070072 return SpriteIcon(bitmapCopy, hotSpotX, hotSpotY);
73 }
74
75 inline void reset() {
76 bitmap.reset();
77 hotSpotX = 0;
78 hotSpotY = 0;
79 }
80
81 inline bool isValid() const {
82 return !bitmap.isNull() && !bitmap.empty();
83 }
84};
85
86/*
Jeff Brown5541de92011-04-11 11:54:25 -070087 * A sprite is a simple graphical object that is displayed on-screen above other layers.
88 * The basic sprite class is an interface.
89 * The implementation is provided by the sprite controller.
90 */
91class Sprite : public RefBase {
92protected:
93 Sprite() { }
94 virtual ~Sprite() { }
95
96public:
Jeff Brown2352b972011-04-12 22:39:53 -070097 enum {
98 // The base layer for pointer sprites.
99 BASE_LAYER_POINTER = 0, // reserve space for 1 pointer
100
101 // The base layer for spot sprites.
102 BASE_LAYER_SPOT = 1, // reserve space for MAX_POINTER_ID spots
103 };
104
Jeff Brown5541de92011-04-11 11:54:25 -0700105 /* Sets the bitmap that is drawn by the sprite.
106 * The sprite retains a copy of the bitmap for subsequent rendering. */
Jeff Brown2352b972011-04-12 22:39:53 -0700107 virtual void setIcon(const SpriteIcon& icon) = 0;
108
109 inline void clearIcon() {
110 setIcon(SpriteIcon());
111 }
Jeff Brown5541de92011-04-11 11:54:25 -0700112
113 /* Sets whether the sprite is visible. */
114 virtual void setVisible(bool visible) = 0;
115
116 /* Sets the sprite position on screen, relative to the sprite's hot spot. */
117 virtual void setPosition(float x, float y) = 0;
118
119 /* Sets the layer of the sprite, relative to the system sprite overlay layer.
120 * Layer 0 is the overlay layer, > 0 appear above this layer. */
121 virtual void setLayer(int32_t layer) = 0;
122
123 /* Sets the sprite alpha blend ratio between 0.0 and 1.0. */
124 virtual void setAlpha(float alpha) = 0;
125
126 /* Sets the sprite transformation matrix. */
127 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;
Jeff Brown5541de92011-04-11 11:54:25 -0700128};
129
130/*
131 * Displays sprites on the screen.
132 *
133 * This interface is used by PointerController and SpotController to draw pointers or
134 * spot representations of fingers. It is not intended for general purpose use
135 * by other components.
136 *
137 * All sprite position updates and rendering is performed asynchronously.
138 *
139 * Clients are responsible for animating sprites by periodically updating their properties.
140 */
141class SpriteController : public MessageHandler {
142protected:
143 virtual ~SpriteController();
144
145public:
146 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);
147
148 /* Creates a new sprite, initially invisible. */
149 sp<Sprite> createSprite();
150
Jeff Brown2352b972011-04-12 22:39:53 -0700151 /* Opens or closes a transaction to perform a batch of sprite updates as part of
152 * a single operation such as setPosition and setAlpha. It is not necessary to
153 * open a transaction when updating a single property.
154 * Calls to openTransaction() nest and must be matched by an equal number
155 * of calls to closeTransaction(). */
156 void openTransaction();
157 void closeTransaction();
158
Jeff Brown5541de92011-04-11 11:54:25 -0700159private:
160 enum {
161 MSG_UPDATE_SPRITES,
162 MSG_DISPOSE_SURFACES,
163 };
164
165 enum {
166 DIRTY_BITMAP = 1 << 0,
167 DIRTY_ALPHA = 1 << 1,
168 DIRTY_POSITION = 1 << 2,
169 DIRTY_TRANSFORMATION_MATRIX = 1 << 3,
170 DIRTY_LAYER = 1 << 4,
171 DIRTY_VISIBILITY = 1 << 5,
172 DIRTY_HOTSPOT = 1 << 6,
173 };
174
175 /* Describes the state of a sprite.
176 * This structure is designed so that it can be copied during updates so that
177 * surfaces can be resized and redrawn without blocking the client by holding a lock
178 * on the sprites for a long time.
179 * Note that the SkBitmap holds a reference to a shared (and immutable) pixel ref. */
180 struct SpriteState {
181 inline SpriteState() :
Jeff Brown2352b972011-04-12 22:39:53 -0700182 dirty(0), visible(false),
Jeff Brown5541de92011-04-11 11:54:25 -0700183 positionX(0), positionY(0), layer(0), alpha(1.0f),
184 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) {
185 }
186
187 uint32_t dirty;
188
Jeff Brown2352b972011-04-12 22:39:53 -0700189 SpriteIcon icon;
Jeff Brown5541de92011-04-11 11:54:25 -0700190 bool visible;
191 float positionX;
192 float positionY;
193 int32_t layer;
194 float alpha;
195 SpriteTransformationMatrix transformationMatrix;
196
197 sp<SurfaceControl> surfaceControl;
198 int32_t surfaceWidth;
199 int32_t surfaceHeight;
200 bool surfaceDrawn;
201 bool surfaceVisible;
202
203 inline bool wantSurfaceVisible() const {
Jeff Brown2352b972011-04-12 22:39:53 -0700204 return visible && alpha > 0.0f && icon.isValid();
Jeff Brown5541de92011-04-11 11:54:25 -0700205 }
206 };
207
208 /* Client interface for a sprite.
209 * Requests acquire a lock on the controller, update local state and request the
210 * controller to invalidate the sprite.
211 * The real heavy lifting of creating, resizing and redrawing surfaces happens
212 * asynchronously with no locks held except in short critical section to copy
213 * the sprite state before the work and update the sprite surface control afterwards.
214 */
215 class SpriteImpl : public Sprite {
216 protected:
217 virtual ~SpriteImpl();
218
219 public:
Chih-Hung Hsieh6d09d542016-08-29 14:51:31 -0700220 explicit SpriteImpl(const sp<SpriteController> controller);
Jeff Brown5541de92011-04-11 11:54:25 -0700221
Jeff Brown2352b972011-04-12 22:39:53 -0700222 virtual void setIcon(const SpriteIcon& icon);
Jeff Brown5541de92011-04-11 11:54:25 -0700223 virtual void setVisible(bool visible);
224 virtual void setPosition(float x, float y);
225 virtual void setLayer(int32_t layer);
226 virtual void setAlpha(float alpha);
227 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
Jeff Brown5541de92011-04-11 11:54:25 -0700228
229 inline const SpriteState& getStateLocked() const {
Jeff Brown2352b972011-04-12 22:39:53 -0700230 return mLocked.state;
Jeff Brown5541de92011-04-11 11:54:25 -0700231 }
232
233 inline void resetDirtyLocked() {
Jeff Brown2352b972011-04-12 22:39:53 -0700234 mLocked.state.dirty = 0;
Jeff Brown5541de92011-04-11 11:54:25 -0700235 }
236
237 inline void setSurfaceLocked(const sp<SurfaceControl>& surfaceControl,
238 int32_t width, int32_t height, bool drawn, bool visible) {
Jeff Brown2352b972011-04-12 22:39:53 -0700239 mLocked.state.surfaceControl = surfaceControl;
240 mLocked.state.surfaceWidth = width;
241 mLocked.state.surfaceHeight = height;
242 mLocked.state.surfaceDrawn = drawn;
243 mLocked.state.surfaceVisible = visible;
Jeff Brown5541de92011-04-11 11:54:25 -0700244 }
245
246 private:
247 sp<SpriteController> mController;
248
Jeff Brown2352b972011-04-12 22:39:53 -0700249 struct Locked {
250 SpriteState state;
251 } mLocked; // guarded by mController->mLock
Jeff Brown5541de92011-04-11 11:54:25 -0700252
253 void invalidateLocked(uint32_t dirty);
254 };
255
256 /* Stores temporary information collected during the sprite update cycle. */
257 struct SpriteUpdate {
258 inline SpriteUpdate() : surfaceChanged(false) { }
259 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) :
260 sprite(sprite), state(state), surfaceChanged(false) {
261 }
262
263 sp<SpriteImpl> sprite;
264 SpriteState state;
265 bool surfaceChanged;
266 };
267
268 mutable Mutex mLock;
269
270 sp<Looper> mLooper;
271 const int32_t mOverlayLayer;
272 sp<WeakMessageHandler> mHandler;
273
274 sp<SurfaceComposerClient> mSurfaceComposerClient;
275
Jeff Brown2352b972011-04-12 22:39:53 -0700276 struct Locked {
277 Vector<sp<SpriteImpl> > invalidatedSprites;
278 Vector<sp<SurfaceControl> > disposedSurfaces;
279 uint32_t transactionNestingCount;
280 bool deferredSpriteUpdate;
281 } mLocked; // guarded by mLock
Jeff Brown5541de92011-04-11 11:54:25 -0700282
283 void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
284 void disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl);
285
286 void handleMessage(const Message& message);
287 void doUpdateSprites();
288 void doDisposeSurfaces();
289
290 void ensureSurfaceComposerClient();
291 sp<SurfaceControl> obtainSurface(int32_t width, int32_t height);
292};
293
294} // namespace android
295
296#endif // _UI_SPRITES_H