1. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 14 years ago
  2. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 14 years ago
  3. d39d1af Updates resulting from the Skia merge (revision 1327) by Derek Sollenberger · 14 years ago
  4. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 14 years ago
  5. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 14 years ago
  6. 858aa93 Antialiasing for rectangles by Chet Haase · 14 years ago
  7. c54ed96 Minor javadoc enhancements by Chet Haase · 14 years ago
  8. 3825fef Merge "Fix for scaled AA lines" by Chet Haase · 14 years ago
  9. 99ecdc4 Fix for scaled AA lines by Chet Haase · 14 years ago
  10. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  11. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 14 years ago
  12. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 14 years ago
  13. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 14 years ago
  14. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 14 years ago
  15. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 14 years ago
  16. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 14 years ago
  17. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 14 years ago
  18. 75e3ef0 Merge "Fix various hw-accelerated line/point bugs" by Chet Haase · 14 years ago
  19. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 14 years ago
  20. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 14 years ago
  21. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 14 years ago
  22. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 14 years ago
  23. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 14 years ago
  24. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 14 years ago
  25. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 14 years ago
  26. 5b7a3150 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 14 years ago
  27. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 14 years ago
  28. 67ac217 Fix hairline rendering. by Romain Guy · 14 years ago
  29. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 14 years ago
  30. 4066767 Optimize rect-shaped layers. by Romain Guy · 14 years ago
  31. 08aa2cb Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 14 years ago
  32. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 14 years ago
  33. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 14 years ago
  34. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 14 years ago
  35. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 14 years ago
  36. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  37. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  38. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  39. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago
  40. cf28957 Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0 by David Li · 14 years ago
  41. b37cbec Correctly blend translucent GIF bitmaps. by Romain Guy · 14 years ago
  42. 6062c59 Skia Merge (revision 808) by Derek Sollenberger · 14 years ago
  43. 894df17 Fixing font renderer attribute slot locations. by Alex Sakhartchouk · 14 years ago
  44. b18d2d0 Dirty layers in the area covered by a drawBitmapMesh() call Bug #3410827 by Romain Guy · 14 years ago
  45. c78b5d5 Properly handle dirty rectangles generated from 9-patches Bug #3409580 by Romain Guy · 14 years ago
  46. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  47. 4f09f54 Don't draw the same triangles several times. Bug #3388197 by Romain Guy · 14 years ago
  48. 2b1847e Remove unused API by Romain Guy · 14 years ago
  49. f90f817 Make sure the opaque bitmap is opaque. GL doesn't like being lied to. by Romain Guy · 14 years ago
  50. 8d2959d Remove debugging log left by mistake. by Romain Guy · 14 years ago
  51. 8168396 Fix rendering issues with animated layers. Bug #3385247 by Romain Guy · 14 years ago
  52. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  53. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  54. a566b7c Fix bitmap meshes to work in display lists. by Romain Guy · 14 years ago
  55. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  56. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  57. f683447 Always render text underline extra. Bug #3381287 by Romain Guy · 14 years ago
  58. c88e357 Fix regression with hardware layers. by Romain Guy · 14 years ago
  59. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  60. ed8f8dd Merge "Add rounded rects and circles support to OpenGLRenderer." into honeycomb by Romain Guy · 14 years ago
  61. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  62. 514fb18 Don't attempt to create empty layers. Bug #3369888 by Romain Guy · 14 years ago
  63. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  64. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  65. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  66. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  67. f510684 Don't add clipped rects to layer regions. Bug #3350208 by Romain Guy · 14 years ago
  68. 1e3a431 Remove debug code by Romain Guy · 14 years ago
  69. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  70. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  71. c038ea3 Reenable region composition pipeline for layers Bug #3341848 by Romain Guy · 14 years ago
  72. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  73. 7230a74 Composite layers as regions. by Romain Guy · 14 years ago
  74. a07105b Better logging of out of memory errors in OpenGLRenderer. by Romain Guy · 14 years ago
  75. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  76. b146b12 Fix text shadow rendering issue. by Romain Guy · 14 years ago
  77. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  78. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  79. fa7952d Colors are in the [0..1] range, not [0..255] by Romain Guy · 14 years ago
  80. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  81. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  82. 32963c3 Ignore empty layers. by Romain Guy · 14 years ago
  83. af636eb Don't set the invisible flag when saving an empty layer. Bug #3270371 by Romain Guy · 14 years ago
  84. a957eea New, better line drawing implementation. Bug #3207544 Bug #3225875 by Romain Guy · 14 years ago
  85. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 14 years ago
  86. 3a3fa1b Draw text decorations correctly. by Romain Guy · 14 years ago
  87. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  88. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  89. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 14 years ago
  90. fe48f65 Free resources only from the GL context thread. Bug #3179882 by Romain Guy · 14 years ago
  91. 01d0657 Reduce number of GL calls when drawing with shaders. by Romain Guy · 14 years ago
  92. e190aa6 Add new runtime debug flags. by Romain Guy · 14 years ago
  93. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  94. 0d20083 Fix GL rendering of translucent surfaces by Chet Haase · 14 years ago
  95. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  96. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  97. e45362c Fix rendering bug with saveLayerAlpha/drawColor. by Romain Guy · 14 years ago
  98. 5ec9924 Fix rendering issue with layers. by Romain Guy · 14 years ago
  99. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  100. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago