1. b85967b Re-enabling DisplayList properties by Chet Haase · 12 years ago
  2. 6554943 Use a status_t return type for GL functors by Romain Guy · 12 years ago
  3. a1cff50 Handle view properties at the native level by Chet Haase · 13 years ago
  4. 55fd2c9 Don't bind data to missing uniforms by Romain Guy · 12 years ago
  5. 2bf68f0 Deferred layer updates by Romain Guy · 13 years ago
  6. dd7c8e4c Small tweak to Canvas.drawPath() GL implementation by Romain Guy · 13 years ago
  7. 9777173 Full implementation of Canvas.drawPath() by Romain Guy · 13 years ago
  8. 03d5852 More infrastructure for Canvas.drawTextOnPath by Romain Guy · 13 years ago
  9. 325740f Add hooks to implement Canvas.drawTextOnPath() in GL by Romain Guy · 13 years ago
  10. 33f6beb Record possible clip rejects when recording display lists by Romain Guy · 13 years ago
  11. 211370f Add optional metadata to initiliaze the render threat. by Romain Guy · 13 years ago
  12. 13631f3 Add debug markers to OpenGLRenderer by Romain Guy · 13 years ago
  13. 530041d Add stencil buffer to the EGL config by Romain Guy · 13 years ago
  14. 5ff9df6 Add full support for Canvas.setDrawFilter() by Romain Guy · 13 years ago
  15. 671d6cf Full support for Canvas.drawPosText by Romain Guy · 13 years ago
  16. eb9a536 First pass at implementing Canvas.drawPosText() in GL by Romain Guy · 13 years ago
  17. 3762c31 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE by Steve Block · 13 years ago
  18. 5baa3a6 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE by Steve Block · 13 years ago
  19. 82bc7a7 Properly restore the GL scissor after a GL draw functor Bug #5781254 by Romain Guy · 13 years ago
  20. 8f85e80 Generate even fewer GL commands by Romain Guy · 13 years ago
  21. 2d4fd36 Reduce the number of active texture changes by Romain Guy · 13 years ago
  22. a1d3c91 Further reduce the number of GL commands sent to the driver by Romain Guy · 13 years ago
  23. 15bc643 Reduce the number of GL commands generated by the UI by Romain Guy · 13 years ago
  24. f3a910b4 Optimize state changes by Romain Guy · 13 years ago
  25. d71dd36 Minimize the amount of data uploaded to draw text by Romain Guy · 13 years ago
  26. 39d252a Various OpenGL optimizations by Romain Guy · 13 years ago
  27. 3e263fa Keep shaders to render properly by Romain Guy · 13 years ago
  28. 9c4b79a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  29. 8f9a9f6 Clip text correctly Bug #5706056 by Romain Guy · 13 years ago
  30. cac5fd3 Faster text clipping by Romain Guy · 13 years ago
  31. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  32. d3ea6b4 am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back from landscape." into ics-mr1 by Chet Haase · 13 years ago
  33. 08837c2 Fix flashing wifi dialog after rotating back from landscape. by Chet Haase · 13 years ago
  34. c28e574 am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL functor Bug #5650514" into ics-mr1 by Romain Guy · 13 years ago
  35. 421458a Draw in the correct FBO after invoking a GL functor Bug #5650514 by Romain Guy · 13 years ago
  36. 28a5ec9 am 2cfb873c: am 9d66da8a: Merge "Revert "Discard framebuffer rendering queues when discarding layers"" into ics-mr1 by Dave Burke · 13 years ago
  37. 7077506 Revert "Discard framebuffer rendering queues when discarding layers" by Dave Burke · 13 years ago
  38. 3f511aa am a16ee939: am 28587497: Merge "Discard framebuffer rendering queues when discarding layers Bug #5581817" into ics-mr1 by Mathias Agopian · 13 years ago
  39. da96f8a Discard framebuffer rendering queues when discarding layers Bug #5581817 by Romain Guy · 13 years ago
  40. ef9bb3c Fix bug #5438102 Double Arabic harakat overlap instead of stack In TextView by Fabrice Di Meglio · 13 years ago
  41. e707859 Load identity matrix when calling Canvas.setMatrix(null) Bug #5446826 by Romain Guy · 13 years ago
  42. 2ffefd4 Add support for 3 new blend modes when blending with framebuffer: by Romain Guy · 13 years ago
  43. 8a3957d Add reminder in the code to fix T-junctions by Romain Guy · 13 years ago
  44. 04c9d8c Optimize display lists by Romain Guy · 13 years ago
  45. 631582f Enable linear filter when scaling bitmaps Bug #5205673 by Romain Guy · 13 years ago
  46. 6816972 Don't use bilinear filtering on unscaled bitmaps Bug #5198590 by Romain Guy · 13 years ago
  47. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  48. 9d86551 Remove unnecessary private API by Romain Guy · 13 years ago
  49. b501498 Correctly apply linear filter to drawBitmap(Rect, Rect) by Romain Guy · 13 years ago
  50. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  51. f2fc460 Reduce the fade area to save bandwidth. by Romain Guy · 13 years ago
  52. b247915 Correctly position layers. by Romain Guy · 13 years ago
  53. ec19b4a Use NEAREST filtering mode for TextureView.getBitmap(). by Romain Guy · 13 years ago
  54. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  55. a948927 Add the ability to specify the opacity of a TextureView by Romain Guy · 13 years ago
  56. d6b2a00 Add error checking to LayerRenderer::copyLayer by Romain Guy · 13 years ago
  57. 54be1cd Batch glCopyTexImage() calls to get about 15 fps back on SGX. by Romain Guy · 13 years ago
  58. 181d0a6 Don't apply AA to rects with no rotation/perspective. by Romain Guy · 13 years ago
  59. 67ffc36 Measure text with the appropriate text encoding. Bug #4546327 by Romain Guy · 13 years ago
  60. 726aeba Add support to OpenGLRendere to draw BiDi text. Bug #4350336 by Romain Guy · 13 years ago
  61. f09ef51 Fix issue with drawColor(color, Mode.Clear) by Romain Guy · 13 years ago
  62. 1e59f9d Fix texture coordinates for sub-bitmap rendering. by Romain Guy · 13 years ago
  63. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 13 years ago
  64. d39d1af Updates resulting from the Skia merge (revision 1327) by Derek Sollenberger · 13 years ago
  65. 9dec462 Merge "Prepare OpenGLRenderer to use glyphs from TextLayoutCache" by Fabrice Di Meglio · 13 years ago
  66. 2ea75880 Prepare OpenGLRenderer to use glyphs from TextLayoutCache by Fabrice Di Meglio · 13 years ago
  67. 858aa93 Antialiasing for rectangles by Chet Haase · 13 years ago
  68. c54ed96 Minor javadoc enhancements by Chet Haase · 13 years ago
  69. 3825fef Merge "Fix for scaled AA lines" by Chet Haase · 13 years ago
  70. 99ecdc4 Fix for scaled AA lines by Chet Haase · 13 years ago
  71. ed30fd8 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  72. a17de9b Revert "Add ability for hierarchyviewer to output displaylist info" by Chet Haase · 13 years ago
  73. b2a4b52 Add ability for hierarchyviewer to output displaylist info by Chet Haase · 13 years ago
  74. df0a7fb Merge "Allows to render with an OpenGL context inside a TextureView." by Romain Guy · 13 years ago
  75. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  76. 99585ad Line endcaps for AA lines are now antialiased. by Chet Haase · 13 years ago
  77. ad44445 Merge "New widget: TextureView Bug #4343984" by Romain Guy · 13 years ago
  78. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  79. 75e3ef0 Merge "Fix various hw-accelerated line/point bugs" by Chet Haase · 13 years ago
  80. 8a5cc92 Fix various hw-accelerated line/point bugs by Chet Haase · 13 years ago
  81. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 13 years ago
  82. 740bf2b Apply shaders/filters to text drop shadows. Bug #4318323 by Romain Guy · 13 years ago
  83. 6cfdf45 Fix bitfield bug with vertex shader selection by Chet Haase · 13 years ago
  84. 5b0200b Enable anti-aliasing for hw-accelerated lines by Chet Haase · 13 years ago
  85. 8a40f6a Merge "Fix bug with accelerated translucent rendering" by Chet Haase · 13 years ago
  86. f147340 Fix bug with accelerated translucent rendering by Chet Haase · 13 years ago
  87. 5b7a315 Don't crash when omitting paint to drawBitmap() with A8 configs. by Romain Guy · 13 years ago
  88. ed6fcb0 Add support for drawPoint() and drawPoints(). by Romain Guy · 13 years ago
  89. 67ac217 Fix hairline rendering. by Romain Guy · 13 years ago
  90. a168d73 Correctly apply filters to Alpha8 bitmaps. by Romain Guy · 13 years ago
  91. 4066767 Optimize rect-shaped layers. by Romain Guy · 13 years ago
  92. 08aa2cb Send WebView the current transform and whether we're drawing a layer. by Romain Guy · 13 years ago
  93. 80911b8 Modify the GL renderer's functor to pass the clip to WebView by Romain Guy · 13 years ago
  94. 6217a71 Fix performance issue in Launcher Bug #3515248 by Romain Guy · 13 years ago
  95. ad37cd3 Fix disappearing edges in lists/scrollviews/etc. Bug #4093871 by Romain Guy · 13 years ago
  96. 7b5b6ab Fix rendering artifact in edge fades. Bug #4092053 by Romain Guy · 13 years ago
  97. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 13 years ago
  98. 84962f2 We need to go deeper. Bug #3431907 by Romain Guy · 14 years ago
  99. d643bb5 Correctly mark layers dirty when drawing WebView. by Romain Guy · 14 years ago
  100. 4368c44 Merge "Fix mTexCoordsSlot > 0 check to mTexCoordsSlot >= 0" by David Li · 14 years ago