1. cabfcc1 Add support for partial invalidates in WebView Bug #3461349 by Romain Guy · 14 years ago
  2. 3a3133d Update layers based on the dirty region. Bug #3413433 by Romain Guy · 14 years ago
  3. 2b1847e Remove unused API by Romain Guy · 14 years ago
  4. 7d7b549 Enable partial invalidates when rendering with OpenGL. by Romain Guy · 14 years ago
  5. daf98e9 Use optimized display lists for all hwaccelerated rendering by Chet Haase · 14 years ago
  6. 8b2f526 Add support for arcs. by Romain Guy · 14 years ago
  7. c1cd9ba3 Add support for ovals and stroked rectangles. by Romain Guy · 14 years ago
  8. 5a7b466 Add support for drawBitmapMesh(). by Romain Guy · 14 years ago
  9. 01d58e4 Add rounded rects and circles support to OpenGLRenderer. by Romain Guy · 14 years ago
  10. 42f3a4b Make embedded hardware layers work. Bug #3369474 by Romain Guy · 14 years ago
  11. 807daf7 Add support for skew() by Romain Guy · 14 years ago
  12. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  13. 1bd1bad Preapre region tracking in layers by Romain Guy · 14 years ago
  14. ffac7fc Add debug logs for display lists. by Romain Guy · 14 years ago
  15. ada830f Cleanup implementation of hardware layers. by Romain Guy · 14 years ago
  16. 6c319ca Better backend for hardware layers. by Romain Guy · 14 years ago
  17. 8d0d478 Cleanup OpenGLRenderer::drawLines() by Romain Guy · 14 years ago
  18. 8656819 Continue cleanup refactoring in OpenGLRenderer. by Romain Guy · 14 years ago
  19. 5536841 OpenGLRenderer would not render colors < ALPHA_THRESHOLD Bug #3282805 by Romain Guy · 14 years ago
  20. 70ca14e Refactor OpenGLRenderer to simplify OpenGL drawing code. by Romain Guy · 14 years ago
  21. 6620c6d Correctly render text when coordinates are not integers. Bug #3225632 by Romain Guy · 14 years ago
  22. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 14 years ago
  23. c15008e Move all debug flags in a single place. by Romain Guy · 14 years ago
  24. 0fe478e Support nested display lists. by Romain Guy · 14 years ago
  25. 7f78b0c Lines would not set the scissor before drawing. by Romain Guy · 14 years ago
  26. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  27. 746b740 Remove unnecessary GL calls. by Romain Guy · 14 years ago
  28. 8164c2d Don't change textures wrap modes on every draw. by Romain Guy · 14 years ago
  29. 5c13d89 Optimizing display lists by referencing pointers to resources instead of copying them by Chet Haase · 14 years ago
  30. 03750a0 Use VBOs to render most geometries. by Romain Guy · 14 years ago
  31. 99bcdc5 Return identity matrix when rendering in an FBO. by Romain Guy · 14 years ago
  32. 41030da Add a getNativeMatrix() API. by Romain Guy · 14 years ago
  33. 4bb9420 Optimize 9patch rendering. by Romain Guy · 14 years ago
  34. 6b7bd24 Don't clear the framebuffer when not needed. by Romain Guy · 14 years ago
  35. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  36. b051e89 Add display lists caching. by Romain Guy · 14 years ago
  37. 4aa9057 Adding display lists to the GL renderer (checkpoint.) by Romain Guy · 14 years ago
  38. e2d345e Add debug mode to measure performance. by Romain Guy · 14 years ago
  39. 29d8997 Fix OpenGL errors in various places. by Romain Guy · 14 years ago
  40. c95c8d6 Add support for non AA lines. by Romain Guy · 14 years ago
  41. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 14 years ago
  42. b025b9c Better error handling in the OpenGL renderer. by Romain Guy · 14 years ago
  43. 6820ac8 Fix 9patch rendering. by Romain Guy · 14 years ago
  44. 1c740bc Document the implementation of saveLayer(). by Romain Guy · 14 years ago
  45. 8694230 Optimize calls to glCopyTexImage2D(). by Romain Guy · 14 years ago
  46. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  47. a5aed0d Add support for advanced blend modes with the framebuffer. by Romain Guy · 14 years ago
  48. 8aef54f Add support for Canvas flags on save. by Romain Guy · 14 years ago
  49. da8532c Add hooks for hardware accelerated WebView. by Romain Guy · 14 years ago
  50. fb8b763 Use only one GL context per process, share chaches. by Romain Guy · 14 years ago
  51. 2542d19 Layers were using an extra Snapshot causing extra clipping. by Romain Guy · 14 years ago
  52. 0a41749 Cleanup, better code reuse. by Romain Guy · 14 years ago
  53. 1e45aae Add drop shadows. by Romain Guy · 14 years ago
  54. 7fbcc04 Add support for paths. by Romain Guy · 14 years ago
  55. db1938e Add support for ColorFilters. by Romain Guy · 14 years ago
  56. 06f96e2 Refactor Skia shaders handling. by Romain Guy · 14 years ago
  57. ae5575b Fix gradients rendering and destructor crashes. by Romain Guy · 14 years ago
  58. 889f8d1 Moved all the rendering code to the new shader generator. by Romain Guy · 14 years ago
  59. ac670c0 Generate shaders to cover all possible cases. by Romain Guy · 14 years ago
  60. e8e62a4 Add text alignment support to drawText(). by Romain Guy · 14 years ago
  61. 51769a6 Cleanup, added properties for the FontRenderer. by Romain Guy · 14 years ago
  62. bd0e6aa Add a way to query GL extensions. by Romain Guy · 14 years ago
  63. 694b519 Add text rendering. by Romain Guy · 14 years ago
  64. a1db574 Add preliminary support for text rendering. by Romain Guy · 14 years ago
  65. c0ac193 Add support for linear gradients. by Romain Guy · 14 years ago
  66. f9764a4 Add program for linear gradient. by Romain Guy · 14 years ago
  67. 7fac2e1 Add plumbing to support gradients in OpenGL renderer. by Romain Guy · 14 years ago
  68. 1e79386 Optimize textures binding. by Romain Guy · 14 years ago
  69. 079ba2c Improve clip support (add intersect, union and replace.) by Romain Guy · 14 years ago
  70. d27977d Add support for BitmapShader. by Romain Guy · 14 years ago
  71. 3d58c03 Do not apply transforms when using drawColor(). by Romain Guy · 14 years ago
  72. a979474 Cleanup: remove unnecessary parameters. by Romain Guy · 14 years ago
  73. 92429d9 Fix premultiplied alpha. by Romain Guy · 14 years ago
  74. 6926c72 Correctly support pre-multiplied alpha, optimizations, more stuff. by Romain Guy · 14 years ago
  75. 260e102 Optimize shader binding changes. by Romain Guy · 14 years ago
  76. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 14 years ago
  77. 82ba814 Optimize blending state changes. by Romain Guy · 14 years ago
  78. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  79. deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 14 years ago
  80. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago
  81. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 14 years ago
  82. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 14 years ago
  83. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 14 years ago
  84. ce0537b Add hooks for drawBitmap(). by Romain Guy · 14 years ago
  85. d55a861 Add support for saveLayer(). by Romain Guy · 14 years ago
  86. 026c5e16 Implement support for PorterDuff's blending modes. by Romain Guy · 14 years ago
  87. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 14 years ago
  88. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 14 years ago
  89. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 14 years ago
  90. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 14 years ago
  91. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 14 years ago
  92. f6a11b8 Add support for transformations. by Romain Guy · 14 years ago
  93. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 14 years ago
  94. 85bf02f Fix the simulator build. by Romain Guy · 14 years ago[Renamed (72%) from libs/hwui/UIOpenGLRenderer.h]
  95. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 14 years ago
  96. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 14 years ago