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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chia-I Wu93e14df2018-06-04 10:10:17 -070017#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
Peiyong Lin833074a2018-08-28 11:53:54 -070019#include "ProgramCache.h"
Peiyong Lincbc184f2018-08-22 13:24:10 -070020
Mathias Agopian3f844832013-08-07 21:24:32 -070021#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
Chia-I Wu56d7b0a2018-10-01 15:13:11 -070023#include <log/log.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070024#include <renderengine/private/Description.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070025#include <utils/String8.h>
Chia-I Wu93e14df2018-06-04 10:10:17 -070026#include <utils/Trace.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070027#include "Program.h"
28
29ANDROID_SINGLETON_STATIC_INSTANCE(android::renderengine::gl::ProgramCache)
Mathias Agopian3f844832013-08-07 21:24:32 -070030
Mathias Agopian3f844832013-08-07 21:24:32 -070031namespace android {
Peiyong Lin833074a2018-08-28 11:53:54 -070032namespace renderengine {
33namespace gl {
Mathias Agopian3f844832013-08-07 21:24:32 -070034
Mathias Agopian3f844832013-08-07 21:24:32 -070035/*
36 * A simple formatter class to automatically add the endl and
37 * manage the indentation.
38 */
39
40class Formatter;
41static Formatter& indent(Formatter& f);
42static Formatter& dedent(Formatter& f);
43
44class Formatter {
45 String8 mString;
46 int mIndent;
47 typedef Formatter& (*FormaterManipFunc)(Formatter&);
48 friend Formatter& indent(Formatter& f);
49 friend Formatter& dedent(Formatter& f);
Chia-I Wub027f802017-11-29 14:00:52 -080050
Mathias Agopian3f844832013-08-07 21:24:32 -070051public:
Andy McFadden892f22d2013-08-15 10:05:01 -070052 Formatter() : mIndent(0) {}
53
Chia-I Wub027f802017-11-29 14:00:52 -080054 String8 getString() const { return mString; }
Mathias Agopian3f844832013-08-07 21:24:32 -070055
Chia-I Wub027f802017-11-29 14:00:52 -080056 friend Formatter& operator<<(Formatter& out, const char* in) {
57 for (int i = 0; i < out.mIndent; i++) {
Mathias Agopian3f844832013-08-07 21:24:32 -070058 out.mString.append(" ");
59 }
60 out.mString.append(in);
61 out.mString.append("\n");
62 return out;
63 }
Chia-I Wub027f802017-11-29 14:00:52 -080064 friend inline Formatter& operator<<(Formatter& out, const String8& in) {
65 return operator<<(out, in.string());
Mathias Agopian3f844832013-08-07 21:24:32 -070066 }
67 friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
68 return (*func)(to);
69 }
70};
71Formatter& indent(Formatter& f) {
72 f.mIndent++;
73 return f;
74}
75Formatter& dedent(Formatter& f) {
76 f.mIndent--;
77 return f;
78}
79
Peiyong Linfb530cf2018-12-15 05:07:38 +000080void ProgramCache::primeCache(EGLContext context, bool useColorManagement) {
81 auto& cache = mCaches[context];
Riley Andrewsa51fafc2014-09-29 13:29:40 -070082 uint32_t shaderCount = 0;
Lucas Dupin1b6531c2018-07-05 17:18:21 -070083 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK
84 | Key::ROUNDED_CORNERS_MASK;
Riley Andrewsa51fafc2014-09-29 13:29:40 -070085 // Prime the cache for all combinations of the above masks,
86 // leaving off the experimental color matrix mask options.
87
88 nsecs_t timeBefore = systemTime();
89 for (uint32_t keyVal = 0; keyVal <= keyMask; keyVal++) {
90 Key shaderKey;
91 shaderKey.set(keyMask, keyVal);
92 uint32_t tex = shaderKey.getTextureTarget();
Chia-I Wub027f802017-11-29 14:00:52 -080093 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) {
Riley Andrewsa51fafc2014-09-29 13:29:40 -070094 continue;
95 }
Peiyong Linfb530cf2018-12-15 05:07:38 +000096 if (cache.count(shaderKey) == 0) {
97 cache.emplace(shaderKey, generateProgram(shaderKey));
Riley Andrewsa51fafc2014-09-29 13:29:40 -070098 shaderCount++;
99 }
100 }
Chia-I Wu93e14df2018-06-04 10:10:17 -0700101
102 // Prime for sRGB->P3 conversion
Peiyong Lin13effd12018-07-24 17:01:47 -0700103 if (useColorManagement) {
Chia-I Wu93e14df2018-06-04 10:10:17 -0700104 Key shaderKey;
Peiyong Linc1bb20c2019-03-25 11:06:12 -0700105 shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK |
106 Key::OUTPUT_TF_MASK,
107 Key::BLEND_PREMULT | Key::OUTPUT_TRANSFORM_MATRIX_ON | Key::INPUT_TF_SRGB |
108 Key::OUTPUT_TF_SRGB);
109 for (int i = 0; i < 16; i++) {
Chia-I Wu93e14df2018-06-04 10:10:17 -0700110 shaderKey.set(Key::OPACITY_MASK,
111 (i & 1) ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT);
112 shaderKey.set(Key::ALPHA_MASK, (i & 2) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE);
Peiyong Linc1bb20c2019-03-25 11:06:12 -0700113
114 // Cache rounded corners
115 shaderKey.set(Key::ROUNDED_CORNERS_MASK,
116 (i & 4) ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
117
118 // Cache texture off option for window transition
119 shaderKey.set(Key::TEXTURE_MASK, (i & 8) ? Key::TEXTURE_EXT : Key::TEXTURE_OFF);
Peiyong Linfb530cf2018-12-15 05:07:38 +0000120 if (cache.count(shaderKey) == 0) {
121 cache.emplace(shaderKey, generateProgram(shaderKey));
Chia-I Wu93e14df2018-06-04 10:10:17 -0700122 shaderCount++;
123 }
124 }
125 }
126
Riley Andrewsa51fafc2014-09-29 13:29:40 -0700127 nsecs_t timeAfter = systemTime();
128 float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
129 ALOGD("shader cache generated - %u shaders in %f ms\n", shaderCount, compileTimeMs);
130}
131
Mathias Agopian3f844832013-08-07 21:24:32 -0700132ProgramCache::Key ProgramCache::computeKey(const Description& description) {
133 Key needs;
134 needs.set(Key::TEXTURE_MASK,
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700135 !description.textureEnabled
Chia-I Wub027f802017-11-29 14:00:52 -0800136 ? Key::TEXTURE_OFF
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700137 : description.texture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES
Chia-I Wub027f802017-11-29 14:00:52 -0800138 ? Key::TEXTURE_EXT
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700139 : description.texture.getTextureTarget() == GL_TEXTURE_2D
Chia-I Wub027f802017-11-29 14:00:52 -0800140 ? Key::TEXTURE_2D
141 : Key::TEXTURE_OFF)
Peiyong Lin46080ef2018-10-26 18:43:14 -0700142 .set(Key::ALPHA_MASK, (description.color.a < 1) ? Key::ALPHA_LT_ONE : Key::ALPHA_EQ_ONE)
Chia-I Wub027f802017-11-29 14:00:52 -0800143 .set(Key::BLEND_MASK,
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700144 description.isPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
Chia-I Wub027f802017-11-29 14:00:52 -0800145 .set(Key::OPACITY_MASK,
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700146 description.isOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700147 .set(Key::Key::INPUT_TRANSFORM_MATRIX_MASK,
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700148 description.hasInputTransformMatrix()
149 ? Key::INPUT_TRANSFORM_MATRIX_ON : Key::INPUT_TRANSFORM_MATRIX_OFF)
Peiyong Lina296b0c2018-04-30 16:55:29 -0700150 .set(Key::Key::OUTPUT_TRANSFORM_MATRIX_MASK,
Peiyong Lin46080ef2018-10-26 18:43:14 -0700151 description.hasOutputTransformMatrix() || description.hasColorMatrix()
152 ? Key::OUTPUT_TRANSFORM_MATRIX_ON
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700153 : Key::OUTPUT_TRANSFORM_MATRIX_OFF)
154 .set(Key::ROUNDED_CORNERS_MASK,
155 description.cornerRadius > 0
156 ? Key::ROUNDED_CORNERS_ON : Key::ROUNDED_CORNERS_OFF);
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800157
Chia-I Wu131d3762018-01-11 14:35:27 -0800158 needs.set(Key::Y410_BT2020_MASK,
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700159 description.isY410BT2020 ? Key::Y410_BT2020_ON : Key::Y410_BT2020_OFF);
Chia-I Wu131d3762018-01-11 14:35:27 -0800160
Peiyong Lin646f9342018-12-27 15:24:25 -0800161 if (needs.hasTransformMatrix() ||
162 (description.inputTransferFunction != description.outputTransferFunction)) {
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700163 switch (description.inputTransferFunction) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800164 case Description::TransferFunction::LINEAR:
165 default:
166 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_LINEAR);
167 break;
168 case Description::TransferFunction::SRGB:
169 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_SRGB);
170 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800171 case Description::TransferFunction::ST2084:
172 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_ST2084);
173 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700174 case Description::TransferFunction::HLG:
175 needs.set(Key::INPUT_TF_MASK, Key::INPUT_TF_HLG);
176 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800177 }
178
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700179 switch (description.outputTransferFunction) {
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800180 case Description::TransferFunction::LINEAR:
181 default:
182 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_LINEAR);
183 break;
184 case Description::TransferFunction::SRGB:
185 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_SRGB);
186 break;
Chia-I Wu131d3762018-01-11 14:35:27 -0800187 case Description::TransferFunction::ST2084:
188 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_ST2084);
189 break;
Peiyong Lina3fb7d62018-04-11 17:41:47 -0700190 case Description::TransferFunction::HLG:
191 needs.set(Key::OUTPUT_TF_MASK, Key::OUTPUT_TF_HLG);
192 break;
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800193 }
194 }
195
Mathias Agopian3f844832013-08-07 21:24:32 -0700196 return needs;
197}
198
Peiyong Lin2542cb02018-04-30 17:29:53 -0700199// Generate EOTF that converts signal values to relative display light,
200// both normalized to [0, 1].
201void ProgramCache::generateEOTF(Formatter& fs, const Key& needs) {
202 switch (needs.getInputTF()) {
203 case Key::INPUT_TF_SRGB:
204 fs << R"__SHADER__(
205 float EOTF_sRGB(float srgb) {
206 return srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4);
207 }
208
209 vec3 EOTF_sRGB(const vec3 srgb) {
210 return vec3(EOTF_sRGB(srgb.r), EOTF_sRGB(srgb.g), EOTF_sRGB(srgb.b));
211 }
212
213 vec3 EOTF(const vec3 srgb) {
214 return sign(srgb.rgb) * EOTF_sRGB(abs(srgb.rgb));
215 }
216 )__SHADER__";
217 break;
218 case Key::INPUT_TF_ST2084:
219 fs << R"__SHADER__(
220 vec3 EOTF(const highp vec3 color) {
221 const highp float m1 = (2610.0 / 4096.0) / 4.0;
222 const highp float m2 = (2523.0 / 4096.0) * 128.0;
223 const highp float c1 = (3424.0 / 4096.0);
224 const highp float c2 = (2413.0 / 4096.0) * 32.0;
225 const highp float c3 = (2392.0 / 4096.0) * 32.0;
226
Siddharth Kapoorac1f7c92018-12-05 20:29:06 +0800227 highp vec3 tmp = pow(clamp(color, 0.0, 1.0), 1.0 / vec3(m2));
Peiyong Lin2542cb02018-04-30 17:29:53 -0700228 tmp = max(tmp - c1, 0.0) / (c2 - c3 * tmp);
229 return pow(tmp, 1.0 / vec3(m1));
230 }
231 )__SHADER__";
232 break;
233 case Key::INPUT_TF_HLG:
234 fs << R"__SHADER__(
235 highp float EOTF_channel(const highp float channel) {
236 const highp float a = 0.17883277;
237 const highp float b = 0.28466892;
238 const highp float c = 0.55991073;
239 return channel <= 0.5 ? channel * channel / 3.0 :
240 (exp((channel - c) / a) + b) / 12.0;
241 }
242
243 vec3 EOTF(const highp vec3 color) {
244 return vec3(EOTF_channel(color.r), EOTF_channel(color.g),
245 EOTF_channel(color.b));
246 }
247 )__SHADER__";
248 break;
249 default:
250 fs << R"__SHADER__(
251 vec3 EOTF(const vec3 linear) {
252 return linear;
253 }
254 )__SHADER__";
255 break;
256 }
257}
258
Peiyong Lin53f320e2018-04-23 17:31:06 -0700259void ProgramCache::generateToneMappingProcess(Formatter& fs, const Key& needs) {
260 // Convert relative light to absolute light.
261 switch (needs.getInputTF()) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700262 case Key::INPUT_TF_ST2084:
263 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700264 highp vec3 ScaleLuminance(highp vec3 color) {
265 return color * 10000.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700266 }
267 )__SHADER__";
268 break;
269 case Key::INPUT_TF_HLG:
270 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700271 highp vec3 ScaleLuminance(highp vec3 color) {
Peiyong Lin2542cb02018-04-30 17:29:53 -0700272 // The formula is:
273 // alpha * pow(Y, gamma - 1.0) * color + beta;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700274 // where alpha is 1000.0, gamma is 1.2, beta is 0.0.
275 return color * 1000.0 * pow(color.y, 0.2);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700276 }
277 )__SHADER__";
278 break;
279 default:
280 fs << R"__SHADER__(
Peiyong Lin53f320e2018-04-23 17:31:06 -0700281 highp vec3 ScaleLuminance(highp vec3 color) {
282 return color * displayMaxLuminance;
283 }
284 )__SHADER__";
285 break;
286 }
287
288 // Tone map absolute light to display luminance range.
289 switch (needs.getInputTF()) {
290 case Key::INPUT_TF_ST2084:
291 case Key::INPUT_TF_HLG:
292 switch (needs.getOutputTF()) {
293 case Key::OUTPUT_TF_HLG:
294 // Right now when mixed PQ and HLG contents are presented,
295 // HLG content will always be converted to PQ. However, for
296 // completeness, we simply clamp the value to [0.0, 1000.0].
297 fs << R"__SHADER__(
298 highp vec3 ToneMap(highp vec3 color) {
299 return clamp(color, 0.0, 1000.0);
300 }
301 )__SHADER__";
302 break;
303 case Key::OUTPUT_TF_ST2084:
304 fs << R"__SHADER__(
305 highp vec3 ToneMap(highp vec3 color) {
306 return color;
307 }
308 )__SHADER__";
309 break;
310 default:
311 fs << R"__SHADER__(
312 highp vec3 ToneMap(highp vec3 color) {
313 const float maxMasteringLumi = 1000.0;
314 const float maxContentLumi = 1000.0;
315 const float maxInLumi = min(maxMasteringLumi, maxContentLumi);
316 float maxOutLumi = displayMaxLuminance;
317
318 float nits = color.y;
319
320 // clamp to max input luminance
321 nits = clamp(nits, 0.0, maxInLumi);
322
323 // scale [0.0, maxInLumi] to [0.0, maxOutLumi]
324 if (maxInLumi <= maxOutLumi) {
Chia-I Wue01fc2c2018-10-03 11:32:27 -0700325 return color * (maxOutLumi / maxInLumi);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700326 } else {
327 // three control points
328 const float x0 = 10.0;
329 const float y0 = 17.0;
330 float x1 = maxOutLumi * 0.75;
331 float y1 = x1;
332 float x2 = x1 + (maxInLumi - x1) / 2.0;
333 float y2 = y1 + (maxOutLumi - y1) * 0.75;
334
335 // horizontal distances between the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700336 float h12 = x2 - x1;
337 float h23 = maxInLumi - x2;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700338 // tangents at the last three control points
Peiyong Linf2410b62018-05-14 16:31:17 -0700339 float m1 = (y2 - y1) / h12;
340 float m3 = (maxOutLumi - y2) / h23;
341 float m2 = (m1 + m3) / 2.0;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700342
343 if (nits < x0) {
344 // scale [0.0, x0] to [0.0, y0] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700345 float slope = y0 / x0;
Chia-I Wue01fc2c2018-10-03 11:32:27 -0700346 return color * slope;
Peiyong Lin53f320e2018-04-23 17:31:06 -0700347 } else if (nits < x1) {
348 // scale [x0, x1] to [y0, y1] linearly
Peiyong Linf2410b62018-05-14 16:31:17 -0700349 float slope = (y1 - y0) / (x1 - x0);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700350 nits = y0 + (nits - x0) * slope;
351 } else if (nits < x2) {
352 // scale [x1, x2] to [y1, y2] using Hermite interp
353 float t = (nits - x1) / h12;
354 nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * (1.0 - t) * (1.0 - t) +
355 (y2 * (3.0 - 2.0 * t) + h12 * m2 * (t - 1.0)) * t * t;
356 } else {
357 // scale [x2, maxInLumi] to [y2, maxOutLumi] using Hermite interp
358 float t = (nits - x2) / h23;
359 nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * (1.0 - t) * (1.0 - t) +
360 (maxOutLumi * (3.0 - 2.0 * t) + h23 * m3 * (t - 1.0)) * t * t;
361 }
362 }
363
Chia-I Wue01fc2c2018-10-03 11:32:27 -0700364 // color.y is greater than x0 and is thus non-zero
365 return color * (nits / color.y);
Peiyong Lin53f320e2018-04-23 17:31:06 -0700366 }
367 )__SHADER__";
368 break;
369 }
370 break;
371 default:
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700372 // inverse tone map; the output luminance can be up to maxOutLumi.
Peiyong Lin53f320e2018-04-23 17:31:06 -0700373 fs << R"__SHADER__(
374 highp vec3 ToneMap(highp vec3 color) {
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700375 const float maxOutLumi = 3000.0;
376
377 const float x0 = 5.0;
378 const float y0 = 2.5;
379 float x1 = displayMaxLuminance * 0.7;
380 float y1 = maxOutLumi * 0.15;
381 float x2 = displayMaxLuminance * 0.9;
382 float y2 = maxOutLumi * 0.45;
383 float x3 = displayMaxLuminance;
384 float y3 = maxOutLumi;
385
386 float c1 = y1 / 3.0;
387 float c2 = y2 / 2.0;
388 float c3 = y3 / 1.5;
389
390 float nits = color.y;
391
392 float scale;
393 if (nits <= x0) {
394 // scale [0.0, x0] to [0.0, y0] linearly
395 const float slope = y0 / x0;
Chia-I Wue01fc2c2018-10-03 11:32:27 -0700396 return color * slope;
Peiyong Lin9a1b6552018-05-23 16:52:29 -0700397 } else if (nits <= x1) {
398 // scale [x0, x1] to [y0, y1] using a curve
399 float t = (nits - x0) / (x1 - x0);
400 nits = (1.0 - t) * (1.0 - t) * y0 + 2.0 * (1.0 - t) * t * c1 + t * t * y1;
401 } else if (nits <= x2) {
402 // scale [x1, x2] to [y1, y2] using a curve
403 float t = (nits - x1) / (x2 - x1);
404 nits = (1.0 - t) * (1.0 - t) * y1 + 2.0 * (1.0 - t) * t * c2 + t * t * y2;
405 } else {
406 // scale [x2, x3] to [y2, y3] using a curve
407 float t = (nits - x2) / (x3 - x2);
408 nits = (1.0 - t) * (1.0 - t) * y2 + 2.0 * (1.0 - t) * t * c3 + t * t * y3;
409 }
410
Chia-I Wue01fc2c2018-10-03 11:32:27 -0700411 // color.y is greater than x0 and is thus non-zero
412 return color * (nits / color.y);
Peiyong Lin2542cb02018-04-30 17:29:53 -0700413 }
414 )__SHADER__";
415 break;
416 }
Peiyong Lin53f320e2018-04-23 17:31:06 -0700417
418 // convert absolute light to relative light.
419 switch (needs.getOutputTF()) {
420 case Key::OUTPUT_TF_ST2084:
421 fs << R"__SHADER__(
422 highp vec3 NormalizeLuminance(highp vec3 color) {
423 return color / 10000.0;
424 }
425 )__SHADER__";
426 break;
427 case Key::OUTPUT_TF_HLG:
428 fs << R"__SHADER__(
429 highp vec3 NormalizeLuminance(highp vec3 color) {
430 return color / 1000.0 * pow(color.y / 1000.0, -0.2 / 1.2);
431 }
432 )__SHADER__";
433 break;
434 default:
435 fs << R"__SHADER__(
436 highp vec3 NormalizeLuminance(highp vec3 color) {
437 return color / displayMaxLuminance;
438 }
439 )__SHADER__";
440 break;
441 }
442}
443
444// Generate OOTF that modifies the relative scence light to relative display light.
445void ProgramCache::generateOOTF(Formatter& fs, const ProgramCache::Key& needs) {
446 if (!needs.needsToneMapping()) {
447 fs << R"__SHADER__(
448 highp vec3 OOTF(const highp vec3 color) {
449 return color;
450 }
451 )__SHADER__";
452 } else {
453 generateToneMappingProcess(fs, needs);
454 fs << R"__SHADER__(
455 highp vec3 OOTF(const highp vec3 color) {
456 return NormalizeLuminance(ToneMap(ScaleLuminance(color)));
457 }
458 )__SHADER__";
459 }
Peiyong Lin2542cb02018-04-30 17:29:53 -0700460}
461
462// Generate OETF that converts relative display light to signal values,
463// both normalized to [0, 1]
464void ProgramCache::generateOETF(Formatter& fs, const Key& needs) {
465 switch (needs.getOutputTF()) {
466 case Key::OUTPUT_TF_SRGB:
467 fs << R"__SHADER__(
468 float OETF_sRGB(const float linear) {
469 return linear <= 0.0031308 ?
470 linear * 12.92 : (pow(linear, 1.0 / 2.4) * 1.055) - 0.055;
471 }
472
473 vec3 OETF_sRGB(const vec3 linear) {
474 return vec3(OETF_sRGB(linear.r), OETF_sRGB(linear.g), OETF_sRGB(linear.b));
475 }
476
477 vec3 OETF(const vec3 linear) {
478 return sign(linear.rgb) * OETF_sRGB(abs(linear.rgb));
479 }
480 )__SHADER__";
481 break;
482 case Key::OUTPUT_TF_ST2084:
483 fs << R"__SHADER__(
484 vec3 OETF(const vec3 linear) {
Peiyong Lin834be492018-05-18 15:12:55 -0700485 const highp float m1 = (2610.0 / 4096.0) / 4.0;
486 const highp float m2 = (2523.0 / 4096.0) * 128.0;
487 const highp float c1 = (3424.0 / 4096.0);
488 const highp float c2 = (2413.0 / 4096.0) * 32.0;
489 const highp float c3 = (2392.0 / 4096.0) * 32.0;
Peiyong Lin2542cb02018-04-30 17:29:53 -0700490
Peiyong Lin834be492018-05-18 15:12:55 -0700491 highp vec3 tmp = pow(linear, vec3(m1));
Peiyong Lin2542cb02018-04-30 17:29:53 -0700492 tmp = (c1 + c2 * tmp) / (1.0 + c3 * tmp);
493 return pow(tmp, vec3(m2));
494 }
495 )__SHADER__";
496 break;
497 case Key::OUTPUT_TF_HLG:
498 fs << R"__SHADER__(
499 highp float OETF_channel(const highp float channel) {
500 const highp float a = 0.17883277;
501 const highp float b = 0.28466892;
502 const highp float c = 0.55991073;
503 return channel <= 1.0 / 12.0 ? sqrt(3.0 * channel) :
504 a * log(12.0 * channel - b) + c;
505 }
506
507 vec3 OETF(const highp vec3 color) {
508 return vec3(OETF_channel(color.r), OETF_channel(color.g),
509 OETF_channel(color.b));
510 }
511 )__SHADER__";
512 break;
513 default:
514 fs << R"__SHADER__(
515 vec3 OETF(const vec3 linear) {
516 return linear;
517 }
518 )__SHADER__";
519 break;
520 }
521}
522
Mathias Agopian3f844832013-08-07 21:24:32 -0700523String8 ProgramCache::generateVertexShader(const Key& needs) {
524 Formatter vs;
525 if (needs.isTexturing()) {
Chia-I Wub027f802017-11-29 14:00:52 -0800526 vs << "attribute vec4 texCoords;"
527 << "varying vec2 outTexCoords;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700528 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700529 if (needs.hasRoundedCorners()) {
530 vs << "attribute lowp vec4 cropCoords;";
531 vs << "varying lowp vec2 outCropCoords;";
532 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700533 vs << "attribute vec4 position;"
534 << "uniform mat4 projection;"
535 << "uniform mat4 texture;"
Chia-I Wub027f802017-11-29 14:00:52 -0800536 << "void main(void) {" << indent << "gl_Position = projection * position;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700537 if (needs.isTexturing()) {
538 vs << "outTexCoords = (texture * texCoords).st;";
539 }
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700540 if (needs.hasRoundedCorners()) {
541 vs << "outCropCoords = cropCoords.st;";
542 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700543 vs << dedent << "}";
544 return vs.getString();
545}
546
547String8 ProgramCache::generateFragmentShader(const Key& needs) {
548 Formatter fs;
549 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
550 fs << "#extension GL_OES_EGL_image_external : require";
551 }
Mathias Agopian458197d2013-08-15 14:56:51 -0700552
553 // default precision is required-ish in fragment shaders
554 fs << "precision mediump float;";
555
Mathias Agopian3f844832013-08-07 21:24:32 -0700556 if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
557 fs << "uniform samplerExternalOES sampler;"
558 << "varying vec2 outTexCoords;";
559 } else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
560 fs << "uniform sampler2D sampler;"
561 << "varying vec2 outTexCoords;";
chaviw13fdc492017-06-27 12:40:18 -0700562 }
563
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700564 if (needs.hasRoundedCorners()) {
565 // Rounded corners implementation using a signed distance function.
566 fs << R"__SHADER__(
567 uniform float cornerRadius;
568 uniform vec2 cropCenter;
569 varying vec2 outCropCoords;
570
571 /**
572 * This function takes the current crop coordinates and calculates an alpha value based
573 * on the corner radius and distance from the crop center.
574 */
575 float applyCornerRadius(vec2 cropCoords)
576 {
577 vec2 position = cropCoords - cropCenter;
Alec Mouri0d0e16e2019-07-25 15:22:29 -0700578 // Scale down the dist vector here, as otherwise large corner
579 // radii can cause floating point issues when computing the norm
580 vec2 dist = (abs(position) - cropCenter + vec2(cornerRadius)) / 16.0;
581 // Once we've found the norm, then scale back up.
582 float plane = length(max(dist, vec2(0.0))) * 16.0;
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700583 return 1.0 - clamp(plane - cornerRadius, 0.0, 1.0);
584 }
585 )__SHADER__";
586 }
587
chaviw13fdc492017-06-27 12:40:18 -0700588 if (needs.getTextureTarget() == Key::TEXTURE_OFF || needs.hasAlpha()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700589 fs << "uniform vec4 color;";
590 }
chaviw13fdc492017-06-27 12:40:18 -0700591
Chia-I Wu131d3762018-01-11 14:35:27 -0800592 if (needs.isY410BT2020()) {
593 fs << R"__SHADER__(
594 vec3 convertY410BT2020(const vec3 color) {
595 const vec3 offset = vec3(0.0625, 0.5, 0.5);
596 const mat3 transform = mat3(
597 vec3(1.1678, 1.1678, 1.1678),
598 vec3( 0.0, -0.1878, 2.1481),
599 vec3(1.6836, -0.6523, 0.0));
600 // Y is in G, U is in R, and V is in B
601 return clamp(transform * (color.grb - offset), 0.0, 1.0);
602 }
603 )__SHADER__";
604 }
605
Peiyong Lina296b0c2018-04-30 16:55:29 -0700606 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Peiyong Lin53f320e2018-04-23 17:31:06 -0700607 // Currently, display maximum luminance is needed when doing tone mapping.
608 if (needs.needsToneMapping()) {
Chia-I Wu8bbacdf2018-05-04 15:19:37 -0700609 fs << "uniform float displayMaxLuminance;";
Peiyong Linfb069302018-04-25 14:34:31 -0700610 }
Romain Guy88d37dd2017-05-26 17:57:05 -0700611
Peiyong Lina296b0c2018-04-30 16:55:29 -0700612 if (needs.hasInputTransformMatrix()) {
Peiyong Lin76dd77a2018-05-09 15:35:33 -0700613 fs << "uniform mat4 inputTransformMatrix;";
Peiyong Lina296b0c2018-04-30 16:55:29 -0700614 fs << R"__SHADER__(
615 highp vec3 InputTransform(const highp vec3 color) {
Chia-I Wu3a4f4012018-10-03 11:10:12 -0700616 return clamp(vec3(inputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
Peiyong Lina296b0c2018-04-30 16:55:29 -0700617 }
618 )__SHADER__";
619 } else {
620 fs << R"__SHADER__(
621 highp vec3 InputTransform(const highp vec3 color) {
622 return color;
623 }
624 )__SHADER__";
625 }
626
627 // the transformation from a wider colorspace to a narrower one can
628 // result in >1.0 or <0.0 pixel values
629 if (needs.hasOutputTransformMatrix()) {
630 fs << "uniform mat4 outputTransformMatrix;";
631 fs << R"__SHADER__(
632 highp vec3 OutputTransform(const highp vec3 color) {
633 return clamp(vec3(outputTransformMatrix * vec4(color, 1.0)), 0.0, 1.0);
634 }
635 )__SHADER__";
636 } else {
637 fs << R"__SHADER__(
638 highp vec3 OutputTransform(const highp vec3 color) {
639 return clamp(color, 0.0, 1.0);
640 }
641 )__SHADER__";
642 }
643
Peiyong Lin2542cb02018-04-30 17:29:53 -0700644 generateEOTF(fs, needs);
645 generateOOTF(fs, needs);
646 generateOETF(fs, needs);
Romain Guy88d37dd2017-05-26 17:57:05 -0700647 }
Chia-I Wu7e65bc02018-01-11 14:31:38 -0800648
Mathias Agopian3f844832013-08-07 21:24:32 -0700649 fs << "void main(void) {" << indent;
650 if (needs.isTexturing()) {
651 fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
Chia-I Wu131d3762018-01-11 14:35:27 -0800652 if (needs.isY410BT2020()) {
653 fs << "gl_FragColor.rgb = convertY410BT2020(gl_FragColor.rgb);";
654 }
Mathias Agopian3f844832013-08-07 21:24:32 -0700655 } else {
chaviw13fdc492017-06-27 12:40:18 -0700656 fs << "gl_FragColor.rgb = color.rgb;";
657 fs << "gl_FragColor.a = 1.0;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700658 }
Mathias Agopian2eaefe12013-08-14 16:33:27 -0700659 if (needs.isOpaque()) {
660 fs << "gl_FragColor.a = 1.0;";
661 }
chaviw13fdc492017-06-27 12:40:18 -0700662 if (needs.hasAlpha()) {
663 // modulate the current alpha value with alpha set
Mathias Agopian3f844832013-08-07 21:24:32 -0700664 if (needs.isPremultiplied()) {
665 // ... and the color too if we're premultiplied
chaviw13fdc492017-06-27 12:40:18 -0700666 fs << "gl_FragColor *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700667 } else {
chaviw13fdc492017-06-27 12:40:18 -0700668 fs << "gl_FragColor.a *= color.a;";
Mathias Agopian3f844832013-08-07 21:24:32 -0700669 }
670 }
Mathias Agopianff2ed702013-09-01 21:36:12 -0700671
Peiyong Lina296b0c2018-04-30 16:55:29 -0700672 if (needs.hasTransformMatrix() || (needs.getInputTF() != needs.getOutputTF())) {
Mathias Agopianff2ed702013-09-01 21:36:12 -0700673 if (!needs.isOpaque() && needs.isPremultiplied()) {
674 // un-premultiply if needed before linearization
Romain Guy88d37dd2017-05-26 17:57:05 -0700675 // avoid divide by 0 by adding 0.5/256 to the alpha channel
676 fs << "gl_FragColor.rgb = gl_FragColor.rgb / (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700677 }
Peiyong Lin46080ef2018-10-26 18:43:14 -0700678 fs << "gl_FragColor.rgb = "
679 "OETF(OutputTransform(OOTF(InputTransform(EOTF(gl_FragColor.rgb)))));";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700680 if (!needs.isOpaque() && needs.isPremultiplied()) {
681 // and re-premultiply if needed after gamma correction
Romain Guy88d37dd2017-05-26 17:57:05 -0700682 fs << "gl_FragColor.rgb = gl_FragColor.rgb * (gl_FragColor.a + 0.0019);";
Mathias Agopianff2ed702013-09-01 21:36:12 -0700683 }
684 }
685
Lucas Dupin1b6531c2018-07-05 17:18:21 -0700686 if (needs.hasRoundedCorners()) {
687 if (needs.isPremultiplied()) {
688 fs << "gl_FragColor *= vec4(applyCornerRadius(outCropCoords));";
689 } else {
690 fs << "gl_FragColor.a *= applyCornerRadius(outCropCoords);";
691 }
692 }
693
Mathias Agopian3f844832013-08-07 21:24:32 -0700694 fs << dedent << "}";
695 return fs.getString();
696}
697
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700698std::unique_ptr<Program> ProgramCache::generateProgram(const Key& needs) {
Chia-I Wu93e14df2018-06-04 10:10:17 -0700699 ATRACE_CALL();
700
Mathias Agopian3f844832013-08-07 21:24:32 -0700701 // vertex shader
702 String8 vs = generateVertexShader(needs);
703
704 // fragment shader
705 String8 fs = generateFragmentShader(needs);
706
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700707 return std::make_unique<Program>(needs, vs.string(), fs.string());
Mathias Agopian3f844832013-08-07 21:24:32 -0700708}
709
Peiyong Linfb530cf2018-12-15 05:07:38 +0000710void ProgramCache::useProgram(EGLContext context, const Description& description) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700711 // generate the key for the shader based on the description
712 Key needs(computeKey(description));
713
Chia-I Wub027f802017-11-29 14:00:52 -0800714 // look-up the program in the cache
Peiyong Linfb530cf2018-12-15 05:07:38 +0000715 auto& cache = mCaches[context];
716 auto it = cache.find(needs);
717 if (it == cache.end()) {
Mathias Agopian3f844832013-08-07 21:24:32 -0700718 // we didn't find our program, so generate one...
Chia-I Wu56d7b0a2018-10-01 15:13:11 -0700719 nsecs_t time = systemTime();
Peiyong Linfb530cf2018-12-15 05:07:38 +0000720 it = cache.emplace(needs, generateProgram(needs)).first;
Chia-I Wu56d7b0a2018-10-01 15:13:11 -0700721 time = systemTime() - time;
Mathias Agopian3f844832013-08-07 21:24:32 -0700722
Peiyong Linfb530cf2018-12-15 05:07:38 +0000723 ALOGV(">>> generated new program for context %p: needs=%08X, time=%u ms (%zu programs)",
724 context, needs.mKey, uint32_t(ns2ms(time)), cache.size());
Mathias Agopian3f844832013-08-07 21:24:32 -0700725 }
726
727 // here we have a suitable program for this description
Chia-I Wud3b13cb2018-09-13 13:31:26 -0700728 std::unique_ptr<Program>& program = it->second;
Mathias Agopian3f844832013-08-07 21:24:32 -0700729 if (program->isValid()) {
730 program->use();
731 program->setUniforms(description);
732 }
733}
734
Peiyong Lin46080ef2018-10-26 18:43:14 -0700735} // namespace gl
736} // namespace renderengine
737} // namespace android