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Sean Silvabeb15ca2012-12-04 03:20:08 +00001========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6 :local:
7
8.. warning::
Chris Lattner045a73e2013-01-10 21:24:04 +00009 This is always a work in progress.
Sean Silvabeb15ca2012-12-04 03:20:08 +000010
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base. This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like. It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure. Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source. Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes. In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before. Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library. There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
Sean Silva4b587852012-12-04 03:30:36 +000058#. `cppreference.com
59 <http://en.cppreference.com/w/>`_ - an excellent
Sean Silvabeb15ca2012-12-04 03:20:08 +000060 reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63 book in the making. It has a decent Standard Library Reference that rivals
64 Dinkumware's, and is unfortunately no longer free since the book has been
65 published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70 useful `Introduction to the STL
71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74 <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
Sean Silvac454f07e32012-12-04 03:45:27 +000077 (even better, get the book)
78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
Sean Silvabeb15ca2012-12-04 03:20:08 +000079
Sean Silva92a44892013-01-11 02:28:08 +000080You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
Sean Silvabeb15ca2012-12-04 03:20:08 +000082than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI. These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table). Because they are
109used so often, you must know what they do and how they work. All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116 It returns true or false depending on whether a reference or pointer points to
117 an instance of the specified class. This can be very useful for constraint
118 checking of various sorts (example below).
119
120``cast<>``:
121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
122 or reference from a base class to a derived class, causing an assertion
123 failure if it is not really an instance of the right type. This should be
124 used in cases where you have some information that makes you believe that
125 something is of the right type. An example of the ``isa<>`` and ``cast<>``
126 template is:
127
128 .. code-block:: c++
129
130 static bool isLoopInvariant(const Value *V, const Loop *L) {
131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132 return true;
133
134 // Otherwise, it must be an instruction...
135 return !L->contains(cast<Instruction>(V)->getParent());
136 }
137
138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139 for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
143 if the operand is of the specified type, and if so, returns a pointer to it
144 (this operator does not work with references). If the operand is not of the
145 correct type, a null pointer is returned. Thus, this works very much like
146 the ``dynamic_cast<>`` operator in C++, and should be used in the same
147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
148 statement or some other flow control statement like this:
149
150 .. code-block:: c++
151
152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153 // ...
154 }
155
156 This form of the ``if`` statement effectively combines together a call to
157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158 convenient.
159
160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161 ``instanceof`` operator, can be abused. In particular, you should not use big
162 chained ``if/then/else`` blocks to check for lots of different variants of
163 classes. If you find yourself wanting to do this, it is much cleaner and more
164 efficient to use the ``InstVisitor`` class to dispatch over the instruction
165 type directly.
166
167``cast_or_null<>``:
168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169 except that it allows for a null pointer as an argument (which it then
170 propagates). This can sometimes be useful, allowing you to combine several
171 null checks into one.
172
173``dyn_cast_or_null<>``:
174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175 operator, except that it allows for a null pointer as an argument (which it
176 then propagates). This can sometimes be useful, allowing you to combine
177 several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not. If you want to add support for these templates, see the document
Sean Silva92a44892013-01-11 02:28:08 +0000181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
Sean Silvabeb15ca2012-12-04 03:20:08 +0000183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings. Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters. Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary. Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length. For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215 iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221 Map.find("foo"); // Lookup "foo"
222 Map.find(std::string("bar")); // Lookup "bar"
223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings. For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247 New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects. Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``). The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array. This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly. They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000266.. _error_apis:
267
268Error handling
269--------------
270
271Proper error handling helps us identify bugs in our code, and helps end-users
272understand errors in their tool usage. Errors fall into two broad categories:
273*programmatic* and *recoverable*, with different strategies for handling and
274reporting.
275
276Programmatic Errors
277^^^^^^^^^^^^^^^^^^^
278
279Programmatic errors are violations of program invariants or API contracts, and
280represent bugs within the program itself. Our aim is to document invariants, and
281to abort quickly at the point of failure (providing some basic diagnostic) when
282invariants are broken at runtime.
283
284The fundamental tools for handling programmatic errors are assertions and the
285llvm_unreachable function. Assertions are used to express invariant conditions,
286and should include a message describing the invariant:
287
288.. code-block:: c++
289
290 assert(isPhysReg(R) && "All virt regs should have been allocated already.");
291
292The llvm_unreachable function can be used to document areas of control flow
293that should never be entered if the program invariants hold:
294
295.. code-block:: c++
296
297 enum { Foo, Bar, Baz } X = foo();
298
299 switch (X) {
300 case Foo: /* Handle Foo */; break;
301 case Bar: /* Handle Bar */; break;
302 default:
303 llvm_unreachable("X should be Foo or Bar here");
304 }
305
306Recoverable Errors
307^^^^^^^^^^^^^^^^^^
308
309Recoverable errors represent an error in the program's environment, for example
310a resource failure (a missing file, a dropped network connection, etc.), or
311malformed input. These errors should be detected and communicated to a level of
312the program where they can be handled appropriately. Handling the error may be
313as simple as reporting the issue to the user, or it may involve attempts at
314recovery.
315
316Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
317represents errors using function return values, similar to classic C integer
318error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
319actually a lightweight wrapper for user-defined error types, allowing arbitrary
320information to be attached to describe the error. This is similar to the way C++
321exceptions allow throwing of user-defined types.
322
Lang Hames42f5dd82016-09-02 03:46:08 +0000323Success values are created by calling ``Error::success()``, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000324
325.. code-block:: c++
326
327 Error foo() {
328 // Do something.
329 // Return success.
330 return Error::success();
331 }
332
333Success values are very cheap to construct and return - they have minimal
334impact on program performance.
335
336Failure values are constructed using ``make_error<T>``, where ``T`` is any class
Lang Hames42f5dd82016-09-02 03:46:08 +0000337that inherits from the ErrorInfo utility, E.g.:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000338
339.. code-block:: c++
Lang Hames03a88cc2016-10-25 21:19:30 +0000340 class BadFileFormat : public ErrorInfo<BadFileFormat> {
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000341 public:
Reid Klecknera15b76b2016-03-24 23:49:34 +0000342 static char ID;
Lang Hames03a88cc2016-10-25 21:19:30 +0000343 std::string Path;
344
345 BadFileFormat(StringRef Path) : Path(Path.str()) {}
346
347 void log(raw_ostream &OS) const override {
348 OS << Path << " is malformed";
349 }
350
351 std::error_code convertToErrorCode() const override {
352 return make_error_code(object_error::parse_failed);
353 }
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000354 };
355
Lang Hames03a88cc2016-10-25 21:19:30 +0000356 char FileExists::ID; // This should be declared in the C++ file.
Reid Klecknera15b76b2016-03-24 23:49:34 +0000357
Lang Hames03a88cc2016-10-25 21:19:30 +0000358 Error printFormattedFile(StringRef Path) {
359 if (<check for valid format>)
360 return make_error<InvalidObjectFile>(Path);
361 // print file contents.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000362 return Error::success();
363 }
364
Lang Hamesa0f517f2016-03-23 03:18:16 +0000365Error values can be implicitly converted to bool: true for error, false for
366success, enabling the following idiom:
367
Justin Bogner91269bf2016-03-23 22:54:19 +0000368.. code-block:: c++
Lang Hamesa0f517f2016-03-23 03:18:16 +0000369
Lang Hames1684d7c2016-03-24 18:05:21 +0000370 Error mayFail();
Lang Hamesa0f517f2016-03-23 03:18:16 +0000371
Lang Hames1684d7c2016-03-24 18:05:21 +0000372 Error foo() {
373 if (auto Err = mayFail())
374 return Err;
375 // Success! We can proceed.
376 ...
Lang Hamesa0f517f2016-03-23 03:18:16 +0000377
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000378For functions that can fail but need to return a value the ``Expected<T>``
379utility can be used. Values of this type can be constructed with either a
Lang Hames42f5dd82016-09-02 03:46:08 +0000380``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
Lang Hames03a88cc2016-10-25 21:19:30 +0000381boolean, but with the opposite convention to ``Error``: true for success, false
382for error. If success, the ``T`` value can be accessed via the dereference
383operator. If failure, the ``Error`` value can be extracted using the
384``takeError()`` method. Idiomatic usage looks like:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000385
386.. code-block:: c++
387
Lang Hames03a88cc2016-10-25 21:19:30 +0000388 Expected<FormattedFile> openFormattedFile(StringRef Path) {
389 // If badly formatted, return an error.
390 if (auto Err = checkFormat(Path))
391 return std::move(Err);
392 // Otherwise return a FormattedFile instance.
393 return FormattedFile(Path);
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000394 }
395
Lang Hames03a88cc2016-10-25 21:19:30 +0000396 Error processFormattedFile(StringRef Path) {
397 // Try to open a formatted file
398 if (auto FileOrErr = openFormattedFile(Path)) {
399 // On success, grab a reference to the file and continue.
400 auto &File = *FileOrErr;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000401 // ...
Lang Hames03a88cc2016-10-25 21:19:30 +0000402 } else
 // On error, extract the Error value and return it.
403 return FileOrErr.takeError();
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000404 }
405
Lang Hames03a88cc2016-10-25 21:19:30 +0000406If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
407will return a success value. Using this fact, the above function can be
408rewritten as:
409
410.. code-block:: c++
411
412 Error processFormattedFile(StringRef Path) {
413 // Try to open a formatted file
414 auto FileOrErr = openFormattedFile(Path);
415 if (auto Err = FileOrErr.takeError())
416 // On error, extract the Error value and return it.
417 return Err;
418 // On success, grab a reference to the file and continue.
419 auto &File = *FileOrErr;
420 // ...
421 }
422
423This second form is often more readable for functions that involve multiple
424``Expected<T>`` values as it limits the indentation required.
425
426All ``Error`` instances, whether success or failure, must be either checked or
427moved from (via ``std::move`` or a return) before they are destructed.
428Accidentally discarding an unchecked error will cause a program abort at the
429point where the unchecked value's destructor is run, making it easy to identify
430and fix violations of this rule.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000431
432Success values are considered checked once they have been tested (by invoking
433the boolean conversion operator):
434
435.. code-block:: c++
436
437 if (auto Err = canFail(...))
438 return Err; // Failure value - move error to caller.
439
440 // Safe to continue: Err was checked.
441
Lang Hamesc5d41d42016-09-02 03:50:50 +0000442In contrast, the following code will always cause an abort, even if ``canFail``
443returns a success value:
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000444
445.. code-block:: c++
446
447 canFail();
448 // Program will always abort here, even if canFail() returns Success, since
449 // the value is not checked.
450
451Failure values are considered checked once a handler for the error type has
452been activated:
453
454.. code-block:: c++
455
Lang Hames03a88cc2016-10-25 21:19:30 +0000456 handleErrors(
457 processFormattedFile(…),
458 [](const BadFileFormat &BFF) {
459 report(“Unable to process “ + BFF.Path + “: bad format”);
460 },
461 [](const FileNotFound &FNF) {
462 report("File not found " + FNF.Path);
463 });
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000464
Lang Hames03a88cc2016-10-25 21:19:30 +0000465The ``handleErrors`` function takes an error as its first argument, followed by
466a variadic list of "handlers", each of which must be a callable type (a
467function, lambda, or class with a call operator) with one argument. The
468``handleErrors`` function will visit each handler in the sequence and check its
469argument type against the dynamic type of the error, running the first handler
470that matches. This is the same process that is used for catch clauses in C++
471exceptions.
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000472
Lang Hames03a88cc2016-10-25 21:19:30 +0000473Since the list of handlers passed to ``handleErrors`` may not cover every error
474type that can occur, the ``handleErrors`` function also returns an Error value
475that must be checked or propagated. If the error value that is passed to
476``handleErrors`` does not match any of the handlers it will be returned from
477handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
478
479.. code-block:: c++
480
481 if (auto Err =
482 handleErrors(
483 processFormattedFile(...),
484 [](const BadFileFormat &BFF) {
485 report(“Unable to process “ + BFF.Path + “: bad format”);
486 },
487 [](const FileNotFound &FNF) {
488 report("File not found " + FNF.Path);
489 }))
490 return Err;
491
492In cases where you truly know that the handler list is exhaustive the
493``handleAllErrors`` function can be used instead. This is identical to
494``handleErrors`` except that it will terminate the program if an unhandled
495error is passed in, and can therefore return void. The ``handleAllErrors``
496function should generally be avoided: the introduction of a new error type
497elsewhere in the program can easily turn a formerly exhaustive list of errors
498into a non-exhaustive list, risking unexpected program termination. Where
499possible, use handleErrors and propagate unknown errors up the stack instead.
500
501StringError
502"""""""""""
503
504Many kinds of errors have no recovery strategy, the only action that can be
505taken is to report them to the user so that the user can attempt to fix the
506environment. In this case representing the error as a string makes perfect
Lang Hames6b19ce62016-10-25 22:22:48 +0000507sense. LLVM provides the ``StringError`` class for this purpose. It takes two
Lang Hames03a88cc2016-10-25 21:19:30 +0000508arguments: A string error message, and an equivalent ``std::error_code`` for
509interoperability:
510
511.. code-block:: c++
512
513 make_error<StringError>("Bad executable",
514 make_error_code(errc::executable_format_error"));
515
516If you're certain that the error you're building will never need to be converted
517to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
518
519.. code-block:: c++
520
521 make_error<StringError>("Bad executable", inconvertibleErrorCode());
522
523This should be done only after careful consideration. If any attempt is made to
524convert this error to a ``std::error_code`` it will trigger immediate program
525termination. Unless you are certain that your errors will not need
526interoperability you should look for an existing ``std::error_code`` that you
527can convert to, and even (as painful as it is) consider introducing a new one as
528a stopgap measure.
529
530Interoperability with std::error_code and ErrorOr
531"""""""""""""""""""""""""""""""""""""""""""""""""
532
533Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
534(which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
535rather than an ``Error``). The infectious nature of error types means that an
536attempt to change one of these functions to return ``Error`` or ``Expected<T>``
537instead often results in an avalanche of changes to callers, callers of callers,
538and so on. (The first such attempt, returning an ``Error`` from
539MachOObjectFile’s constructor, was abandoned after the diff reached 3000 lines,
540impacted half a dozen libraries, and was still growing).
541
542To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
543introduced. Two pairs of functions allow any ``Error`` value to be converted to a
544``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
545versa:
546
547.. code-block:: c++
548
549 std::error_code errorToErrorCode(Error Err);
550 Error errorCodeToError(std::error_code EC);
551
552 template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
553 template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
554
555
556Using these APIs it is easy to make surgical patches that update individual
557functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
558``Expected<T>``.
559
560Returning Errors from error handlers
561""""""""""""""""""""""""""""""""""""
562
563Error recovery attempts may themselves fail. For that reason, ``handleErrors``
564actually recognises three different forms of handler signature:
565
566.. code-block:: c++
567
568 // Error must be handled, no new errors produced:
569 void(UserDefinedError &E);
570
571 // Error must be handled, new errors can be produced:
572 Error(UserDefinedError &E);
573
574 // Original error can be inspected, then re-wrapped and returned (or a new
575 // error can be produced):
576 Error(std::unique_ptr<UserDefinedError> E);
577
578Any error returned from a handler will be returned from the ``handleErrors``
579function so that it can be handled itself, or propagated up the stack.
580
581Using ExitOnError to simplify tool code
582"""""""""""""""""""""""""""""""""""""""
583
584Library code should never call ``exit`` for a recoverable error, however in tool
Lang Hames6b19ce62016-10-25 22:22:48 +0000585code (especially command line tools) this can be a reasonable approach. Calling
Lang Hames03a88cc2016-10-25 21:19:30 +0000586``exit`` upon encountering an error dramatically simplifies control flow as the
587error no longer needs to be propagated up the stack. This allows code to be
588written in straight-line style, as long as each fallible call is wrapped in a
Lang Hames4f8a9602016-10-25 22:35:55 +0000589check and call to exit. The ``ExitOnError`` class supports this pattern by
Lang Hames03a88cc2016-10-25 21:19:30 +0000590providing call operators that inspect ``Error`` values, stripping the error away
591in the success case and logging to ``stderr`` then exiting in the failure case.
592
593To use this class, declare a global ``ExitOnError`` variable in your program:
594
595.. code-block:: c++
596
597 ExitOnError ExitOnErr;
598
599Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
600turning them into non-failing calls:
601
602.. code-block:: c++
603
604 Error mayFail();
605 Expected<int> mayFail2();
606
607 void foo() {
608 ExitOnErr(mayFail());
609 int X = ExitOnErr(mayFail2());
610 }
611
612On failure, the error’s log message will be written to ``stderr``, optionally
613preceded by a string “banner” that can be set by calling the setBanner method. A
614mapping can also be supplied from ``Error`` values to exit codes using the
615``setExitCodeMapper`` method:
616
Lang Hames7a9ca33372016-10-25 22:25:07 +0000617.. code-block:: c++
618
619 int main(int argc, char *argv[]) {
620 ExitOnErr.setBanner(std::string(argv[0]) + “ error:”);
621 ExitOnErr.setExitCodeMapper(
622 [](const Error &Err) {
623 if (Err.isA<BadFileFormat>())
624 return 2;
625 return 1;
626 });
Lang Hames03a88cc2016-10-25 21:19:30 +0000627
628Use ``ExitOnError`` in your tool code where possible as it can greatly improve
629readability.
630
631Fallible constructors
632"""""""""""""""""""""
633
634Some classes require resource acquisition or other complex initialization that
635can fail during construction. Unfortunately constructors can’t return errors,
636and having clients test objects after they’re constructed to ensure that they’re
637valid is error prone as it’s all too easy to forget the test. To work around
638this, use the named constructor idiom and return an ``Expected<T>``:
639
640.. code-block:: c++
641
642 class Foo {
643 public:
644
Lang Hames4f8a9602016-10-25 22:35:55 +0000645 static Expected<Foo> Create(Resource R1, Resource R2) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000646 Error Err;
647 Foo F(R1, R2, Err);
648 if (Err)
649 return std::move(Err);
650 return std::move(F);
651 }
652
653 private:
654
655 Foo(Resource R1, Resource R2, Error &Err) {
656 ErrorAsOutParameter EAO(&Err);
657 if (auto Err2 = R1.acquire()) {
658 Err = std::move(Err2);
659 return;
660 }
661 Err = R2.acquire();
662 }
663 };
664
665
666Here, the named constructor passes an ``Error`` by reference into the actual
667constructor, which the constructor can then use to return errors. The
668``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
669to the constructor so that the error can be assigned to, then resets it on exit
670to force the client (the named constructor) to check the error.
671
672By using this idiom, clients attempting to construct a Foo receive either a
673well-formed Foo or an Error, never an object in an invalid state.
674
675Propagating and consuming errors based on types
676"""""""""""""""""""""""""""""""""""""""""""""""
677
678In some contexts, certain types of error are known to be benign. For example,
679when walking an archive, some clients may be happy to skip over badly formatted
680object files rather than terminating the walk immediately. Skipping badly
Lang Hames4f8a9602016-10-25 22:35:55 +0000681formatted objects could be achieved using an elaborate handler method, but the
Lang Hames03a88cc2016-10-25 21:19:30 +0000682Error.h header provides two utilities that make this idiom much cleaner: the
683type inspection method, ``isA``, and the ``consumeError`` function:
684
685.. code-block:: c++
686
687 Error walkArchive(Archive A) {
688 for (unsigned I = 0; I != A.numMembers(); ++I) {
689 auto ChildOrErr = A.getMember(I);
Lang Hames4f8a9602016-10-25 22:35:55 +0000690 if (auto Err = ChildOrErr.takeError()) {
Lang Hames03a88cc2016-10-25 21:19:30 +0000691 if (Err.isA<BadFileFormat>())
692 consumeError(std::move(Err))
693 else
694 return Err;
Lang Hames4f8a9602016-10-25 22:35:55 +0000695 }
696 auto &Child = *ChildOrErr;
Lang Hames03a88cc2016-10-25 21:19:30 +0000697 // do work
698 }
699 return Error::success();
700 }
701
702Concatenating Errors with joinErrors
703""""""""""""""""""""""""""""""""""""
704
705In the archive walking example above ``BadFileFormat`` errors are simply
706consumed and ignored. If the client had wanted report these errors after
707completing the walk over the archive they could use the ``joinErrors`` utility:
708
709.. code-block:: c++
710
711 Error walkArchive(Archive A) {
712 Error DeferredErrs = Error::success();
713 for (unsigned I = 0; I != A.numMembers(); ++I) {
714 auto ChildOrErr = A.getMember(I);
715 if (auto Err = ChildOrErr.takeError())
716 if (Err.isA<BadFileFormat>())
717 DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
718 else
719 return Err;
720 auto &Child = *ChildOrErr;
721 // do work
722 }
723 return DeferredErrs;
724 }
725
726The ``joinErrors`` routine builds a special error type called ``ErrorList``,
727which holds a list of user defined errors. The ``handleErrors`` routine
728recognizes this type and will attempt to handle each of the contained erorrs in
729order. If all contained errors can be handled, ``handleErrors`` will return
730``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
731errors and return the resulting ``ErrorList``.
732
733Building fallible iterators and iterator ranges
734"""""""""""""""""""""""""""""""""""""""""""""""
735
736The archive walking examples above retrieve archive members by index, however
737this requires considerable boiler-plate for iteration and error checking. We can
738clean this up considerably by using ``Error`` with the "fallible iterator"
739pattern. The usual C++ iterator patterns do not allow for failure on increment,
740but we can incorporate support for it by having iterators hold an Error
741reference through which they can report failure. In this pattern, if an
742increment operation fails the failure is recorded via the Error reference and
743the iterator value is set to the end of the range in order to terminate the
744loop. This ensures that the dereference operation is safe anywhere that an
745ordinary iterator dereference would be safe (i.e. when the iterator is not equal
746to end). Where this pattern is followed (as in the ``llvm::object::Archive``
747class) the result is much cleaner iteration idiom:
748
749.. code-block:: c++
750
751 Error Err;
752 for (auto &Child : Ar->children(Err)) {
753 // Use Child - we only enter the loop when it’s valid.
754 }
755 // Check Err after the loop to ensure it didn’t break due to an error.
756 if (Err)
757 return Err;
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000758
Richard Smithddb2fde2014-05-06 07:45:39 +0000759.. _function_apis:
760
Lang Hamesf7f6d3e2016-03-16 01:02:46 +0000761More information on Error and its related utilities can be found in the
762Error.h header file.
763
Richard Smithddb2fde2014-05-06 07:45:39 +0000764Passing functions and other callable objects
765--------------------------------------------
766
767Sometimes you may want a function to be passed a callback object. In order to
768support lambda expressions and other function objects, you should not use the
769traditional C approach of taking a function pointer and an opaque cookie:
770
771.. code-block:: c++
772
773 void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
774
775Instead, use one of the following approaches:
776
777Function template
778^^^^^^^^^^^^^^^^^
779
780If you don't mind putting the definition of your function into a header file,
781make it a function template that is templated on the callable type.
782
783.. code-block:: c++
784
785 template<typename Callable>
786 void takeCallback(Callable Callback) {
787 Callback(1, 2, 3);
788 }
789
790The ``function_ref`` class template
791^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
792
793The ``function_ref``
Sean Silva96faef22016-07-09 23:08:14 +0000794(`doxygen <http://llvm.org/docs/doxygen/html/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
Richard Smithddb2fde2014-05-06 07:45:39 +0000795template represents a reference to a callable object, templated over the type
796of the callable. This is a good choice for passing a callback to a function,
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000797if you don't need to hold onto the callback after the function returns. In this
798way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
799``std::string``.
Richard Smithddb2fde2014-05-06 07:45:39 +0000800
801``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
802any callable object that can be called with arguments of type ``Param1``,
803``Param2``, ..., and returns a value that can be converted to type ``Ret``.
804For example:
805
806.. code-block:: c++
807
808 void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
809 for (BasicBlock &BB : *F)
810 if (Callback(&BB))
811 return;
812 }
813
814can be called using:
815
816.. code-block:: c++
817
818 visitBasicBlocks(F, [&](BasicBlock *BB) {
819 if (process(BB))
820 return isEmpty(BB);
821 return false;
822 });
823
Reid Kleckner5c2245b2014-07-17 22:43:00 +0000824Note that a ``function_ref`` object contains pointers to external memory, so it
825is not generally safe to store an instance of the class (unless you know that
826the external storage will not be freed). If you need this ability, consider
827using ``std::function``. ``function_ref`` is small enough that it should always
828be passed by value.
Richard Smithddb2fde2014-05-06 07:45:39 +0000829
Sean Silvabeb15ca2012-12-04 03:20:08 +0000830.. _DEBUG:
831
832The ``DEBUG()`` macro and ``-debug`` option
833-------------------------------------------
834
835Often when working on your pass you will put a bunch of debugging printouts and
836other code into your pass. After you get it working, you want to remove it, but
837you may need it again in the future (to work out new bugs that you run across).
838
839Naturally, because of this, you don't want to delete the debug printouts, but
840you don't want them to always be noisy. A standard compromise is to comment
841them out, allowing you to enable them if you need them in the future.
842
843The ``llvm/Support/Debug.h`` (`doxygen
844<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
845``DEBUG()`` that is a much nicer solution to this problem. Basically, you can
846put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
847executed if '``opt``' (or any other tool) is run with the '``-debug``' command
848line argument:
849
850.. code-block:: c++
851
852 DEBUG(errs() << "I am here!\n");
853
854Then you can run your pass like this:
855
856.. code-block:: none
857
858 $ opt < a.bc > /dev/null -mypass
859 <no output>
860 $ opt < a.bc > /dev/null -mypass -debug
861 I am here!
862
863Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
864have to create "yet another" command line option for the debug output for your
Justin Bognerc2e54af2015-10-15 18:17:44 +0000865pass. Note that ``DEBUG()`` macros are disabled for non-asserts builds, so they
Sean Silvabeb15ca2012-12-04 03:20:08 +0000866do not cause a performance impact at all (for the same reason, they should also
867not contain side-effects!).
868
869One additional nice thing about the ``DEBUG()`` macro is that you can enable or
870disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
871DebugFlag=1``" from the gdb if the program is running. If the program hasn't
872been started yet, you can always just run it with ``-debug``.
873
874.. _DEBUG_TYPE:
875
876Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
877^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
878
879Sometimes you may find yourself in a situation where enabling ``-debug`` just
880turns on **too much** information (such as when working on the code generator).
881If you want to enable debug information with more fine-grained control, you
Justin Bognerc2e54af2015-10-15 18:17:44 +0000882should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
Alexey Samsonov6c0ddfe2014-06-05 23:12:43 +0000883follows:
Sean Silvabeb15ca2012-12-04 03:20:08 +0000884
885.. code-block:: c++
886
Sean Silvabeb15ca2012-12-04 03:20:08 +0000887 #define DEBUG_TYPE "foo"
888 DEBUG(errs() << "'foo' debug type\n");
889 #undef DEBUG_TYPE
890 #define DEBUG_TYPE "bar"
891 DEBUG(errs() << "'bar' debug type\n"));
892 #undef DEBUG_TYPE
Sean Silvabeb15ca2012-12-04 03:20:08 +0000893
894Then you can run your pass like this:
895
896.. code-block:: none
897
898 $ opt < a.bc > /dev/null -mypass
899 <no output>
900 $ opt < a.bc > /dev/null -mypass -debug
Sean Silvabeb15ca2012-12-04 03:20:08 +0000901 'foo' debug type
902 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000903 $ opt < a.bc > /dev/null -mypass -debug-only=foo
904 'foo' debug type
905 $ opt < a.bc > /dev/null -mypass -debug-only=bar
906 'bar' debug type
Christof Doumaf617e672016-01-12 10:23:13 +0000907 $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
908 'foo' debug type
909 'bar' debug type
Sean Silvabeb15ca2012-12-04 03:20:08 +0000910
911Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
Justin Bognerc2e54af2015-10-15 18:17:44 +0000912to specify the debug type for the entire module. Be careful that you only do
913this after including Debug.h and not around any #include of headers. Also, you
914should use names more meaningful than "foo" and "bar", because there is no
915system in place to ensure that names do not conflict. If two different modules
916use the same string, they will all be turned on when the name is specified.
917This allows, for example, all debug information for instruction scheduling to be
918enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
Sylvestre Ledru84666a12016-02-14 20:16:22 +0000919files. The name must not include a comma (,) as that is used to separate the
Christof Doumaf617e672016-01-12 10:23:13 +0000920arguments of the ``-debug-only`` option.
Sean Silvabeb15ca2012-12-04 03:20:08 +0000921
Sylvestre Ledru1623b462014-09-25 10:58:16 +0000922For performance reasons, -debug-only is not available in optimized build
923(``--enable-optimized``) of LLVM.
Sylvestre Ledrub5984fa2014-09-25 10:57:00 +0000924
Sean Silvabeb15ca2012-12-04 03:20:08 +0000925The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
926like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
927takes an additional first parameter, which is the type to use. For example, the
928preceding example could be written as:
929
930.. code-block:: c++
931
Sean Silvabeb15ca2012-12-04 03:20:08 +0000932 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
933 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
Sean Silvabeb15ca2012-12-04 03:20:08 +0000934
935.. _Statistic:
936
937The ``Statistic`` class & ``-stats`` option
938-------------------------------------------
939
940The ``llvm/ADT/Statistic.h`` (`doxygen
941<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
942named ``Statistic`` that is used as a unified way to keep track of what the LLVM
943compiler is doing and how effective various optimizations are. It is useful to
944see what optimizations are contributing to making a particular program run
945faster.
946
947Often you may run your pass on some big program, and you're interested to see
948how many times it makes a certain transformation. Although you can do this with
949hand inspection, or some ad-hoc method, this is a real pain and not very useful
950for big programs. Using the ``Statistic`` class makes it very easy to keep
951track of this information, and the calculated information is presented in a
952uniform manner with the rest of the passes being executed.
953
954There are many examples of ``Statistic`` uses, but the basics of using it are as
955follows:
956
957#. Define your statistic like this:
958
959 .. code-block:: c++
960
961 #define DEBUG_TYPE "mypassname" // This goes before any #includes.
962 STATISTIC(NumXForms, "The # of times I did stuff");
963
964 The ``STATISTIC`` macro defines a static variable, whose name is specified by
965 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
966 the description is taken from the second argument. The variable defined
967 ("NumXForms" in this case) acts like an unsigned integer.
968
969#. Whenever you make a transformation, bump the counter:
970
971 .. code-block:: c++
972
973 ++NumXForms; // I did stuff!
974
975That's all you have to do. To get '``opt``' to print out the statistics
976gathered, use the '``-stats``' option:
977
978.. code-block:: none
979
980 $ opt -stats -mypassname < program.bc > /dev/null
981 ... statistics output ...
982
Justin Bogner08f36fd2015-02-21 20:53:36 +0000983Note that in order to use the '``-stats``' option, LLVM must be
984compiled with assertions enabled.
985
Sean Silvabeb15ca2012-12-04 03:20:08 +0000986When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
987report that looks like this:
988
989.. code-block:: none
990
991 7646 bitcodewriter - Number of normal instructions
992 725 bitcodewriter - Number of oversized instructions
993 129996 bitcodewriter - Number of bitcode bytes written
994 2817 raise - Number of insts DCEd or constprop'd
995 3213 raise - Number of cast-of-self removed
996 5046 raise - Number of expression trees converted
997 75 raise - Number of other getelementptr's formed
998 138 raise - Number of load/store peepholes
999 42 deadtypeelim - Number of unused typenames removed from symtab
1000 392 funcresolve - Number of varargs functions resolved
1001 27 globaldce - Number of global variables removed
1002 2 adce - Number of basic blocks removed
1003 134 cee - Number of branches revectored
1004 49 cee - Number of setcc instruction eliminated
1005 532 gcse - Number of loads removed
1006 2919 gcse - Number of instructions removed
1007 86 indvars - Number of canonical indvars added
1008 87 indvars - Number of aux indvars removed
1009 25 instcombine - Number of dead inst eliminate
1010 434 instcombine - Number of insts combined
1011 248 licm - Number of load insts hoisted
1012 1298 licm - Number of insts hoisted to a loop pre-header
1013 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
1014 75 mem2reg - Number of alloca's promoted
1015 1444 cfgsimplify - Number of blocks simplified
1016
1017Obviously, with so many optimizations, having a unified framework for this stuff
1018is very nice. Making your pass fit well into the framework makes it more
1019maintainable and useful.
1020
1021.. _ViewGraph:
1022
1023Viewing graphs while debugging code
1024-----------------------------------
1025
1026Several of the important data structures in LLVM are graphs: for example CFGs
1027made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
1028:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
1029DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
1030compiler, it is nice to instantly visualize these graphs.
1031
1032LLVM provides several callbacks that are available in a debug build to do
1033exactly that. If you call the ``Function::viewCFG()`` method, for example, the
1034current LLVM tool will pop up a window containing the CFG for the function where
1035each basic block is a node in the graph, and each node contains the instructions
1036in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
1037not include the instructions), the ``MachineFunction::viewCFG()`` and
1038``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
1039methods. Within GDB, for example, you can usually use something like ``call
1040DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
1041these functions in your code in places you want to debug.
1042
Alp Toker125be842014-06-02 01:40:04 +00001043Getting this to work requires a small amount of setup. On Unix systems
Sean Silvabeb15ca2012-12-04 03:20:08 +00001044with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
Nico Weberad156922014-03-07 18:08:54 +00001045sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
1046and install the Mac OS X `Graphviz program
Sean Silvabeb15ca2012-12-04 03:20:08 +00001047<http://www.pixelglow.com/graphviz/>`_ and add
1048``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
Alp Toker125be842014-06-02 01:40:04 +00001049your path. The programs need not be present when configuring, building or
1050running LLVM and can simply be installed when needed during an active debug
1051session.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001052
1053``SelectionDAG`` has been extended to make it easier to locate *interesting*
1054nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
1055"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
1056the specified color (choices of colors can be found at `colors
1057<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
1058can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
1059be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
1060If you want to restart and clear all the current graph attributes, then you can
1061``call DAG.clearGraphAttrs()``.
1062
1063Note that graph visualization features are compiled out of Release builds to
1064reduce file size. This means that you need a Debug+Asserts or Release+Asserts
1065build to use these features.
1066
1067.. _datastructure:
1068
1069Picking the Right Data Structure for a Task
1070===========================================
1071
1072LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
1073commonly use STL data structures. This section describes the trade-offs you
1074should consider when you pick one.
1075
1076The first step is a choose your own adventure: do you want a sequential
1077container, a set-like container, or a map-like container? The most important
1078thing when choosing a container is the algorithmic properties of how you plan to
1079access the container. Based on that, you should use:
1080
1081
1082* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
1083 value based on another value. Map-like containers also support efficient
1084 queries for containment (whether a key is in the map). Map-like containers
1085 generally do not support efficient reverse mapping (values to keys). If you
1086 need that, use two maps. Some map-like containers also support efficient
1087 iteration through the keys in sorted order. Map-like containers are the most
1088 expensive sort, only use them if you need one of these capabilities.
1089
1090* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
1091 a container that automatically eliminates duplicates. Some set-like
1092 containers support efficient iteration through the elements in sorted order.
1093 Set-like containers are more expensive than sequential containers.
1094
1095* a :ref:`sequential <ds_sequential>` container provides the most efficient way
1096 to add elements and keeps track of the order they are added to the collection.
1097 They permit duplicates and support efficient iteration, but do not support
1098 efficient look-up based on a key.
1099
1100* a :ref:`string <ds_string>` container is a specialized sequential container or
1101 reference structure that is used for character or byte arrays.
1102
1103* a :ref:`bit <ds_bit>` container provides an efficient way to store and
1104 perform set operations on sets of numeric id's, while automatically
1105 eliminating duplicates. Bit containers require a maximum of 1 bit for each
1106 identifier you want to store.
1107
1108Once the proper category of container is determined, you can fine tune the
1109memory use, constant factors, and cache behaviors of access by intelligently
1110picking a member of the category. Note that constant factors and cache behavior
1111can be a big deal. If you have a vector that usually only contains a few
1112elements (but could contain many), for example, it's much better to use
1113:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
1114avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
1115the elements to the container.
1116
1117.. _ds_sequential:
1118
1119Sequential Containers (std::vector, std::list, etc)
1120---------------------------------------------------
1121
1122There are a variety of sequential containers available for you, based on your
1123needs. Pick the first in this section that will do what you want.
1124
1125.. _dss_arrayref:
1126
1127llvm/ADT/ArrayRef.h
1128^^^^^^^^^^^^^^^^^^^
1129
1130The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
1131accepts a sequential list of elements in memory and just reads from them. By
1132taking an ``ArrayRef``, the API can be passed a fixed size array, an
1133``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
1134in memory.
1135
1136.. _dss_fixedarrays:
1137
1138Fixed Size Arrays
1139^^^^^^^^^^^^^^^^^
1140
1141Fixed size arrays are very simple and very fast. They are good if you know
1142exactly how many elements you have, or you have a (low) upper bound on how many
1143you have.
1144
1145.. _dss_heaparrays:
1146
1147Heap Allocated Arrays
1148^^^^^^^^^^^^^^^^^^^^^
1149
1150Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
1151if the number of elements is variable, if you know how many elements you will
1152need before the array is allocated, and if the array is usually large (if not,
1153consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
1154array is the cost of the new/delete (aka malloc/free). Also note that if you
1155are allocating an array of a type with a constructor, the constructor and
1156destructors will be run for every element in the array (re-sizable vectors only
1157construct those elements actually used).
1158
1159.. _dss_tinyptrvector:
1160
1161llvm/ADT/TinyPtrVector.h
1162^^^^^^^^^^^^^^^^^^^^^^^^
1163
1164``TinyPtrVector<Type>`` is a highly specialized collection class that is
1165optimized to avoid allocation in the case when a vector has zero or one
1166elements. It has two major restrictions: 1) it can only hold values of pointer
1167type, and 2) it cannot hold a null pointer.
1168
1169Since this container is highly specialized, it is rarely used.
1170
1171.. _dss_smallvector:
1172
1173llvm/ADT/SmallVector.h
1174^^^^^^^^^^^^^^^^^^^^^^
1175
1176``SmallVector<Type, N>`` is a simple class that looks and smells just like
1177``vector<Type>``: it supports efficient iteration, lays out elements in memory
1178order (so you can do pointer arithmetic between elements), supports efficient
1179push_back/pop_back operations, supports efficient random access to its elements,
1180etc.
1181
1182The advantage of SmallVector is that it allocates space for some number of
1183elements (N) **in the object itself**. Because of this, if the SmallVector is
1184dynamically smaller than N, no malloc is performed. This can be a big win in
1185cases where the malloc/free call is far more expensive than the code that
1186fiddles around with the elements.
1187
1188This is good for vectors that are "usually small" (e.g. the number of
1189predecessors/successors of a block is usually less than 8). On the other hand,
1190this makes the size of the SmallVector itself large, so you don't want to
1191allocate lots of them (doing so will waste a lot of space). As such,
1192SmallVectors are most useful when on the stack.
1193
1194SmallVector also provides a nice portable and efficient replacement for
1195``alloca``.
1196
Sean Silva4ee92f92013-03-22 23:41:29 +00001197.. note::
1198
Sean Silva43590682013-03-22 23:52:38 +00001199 Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
Sean Silva4ee92f92013-03-22 23:41:29 +00001200
1201 In APIs that don't care about the "small size" (most?), prefer to use
1202 the ``SmallVectorImpl<T>`` class, which is basically just the "vector
1203 header" (and methods) without the elements allocated after it. Note that
1204 ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
1205 conversion is implicit and costs nothing. E.g.
1206
1207 .. code-block:: c++
1208
1209 // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
1210 hardcodedSmallSize(SmallVector<Foo, 2> &Out);
1211 // GOOD: Clients can pass any SmallVector<Foo, N>.
1212 allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
1213
1214 void someFunc() {
1215 SmallVector<Foo, 8> Vec;
1216 hardcodedSmallSize(Vec); // Error.
1217 allowsAnySmallSize(Vec); // Works.
1218 }
1219
1220 Even though it has "``Impl``" in the name, this is so widely used that
1221 it really isn't "private to the implementation" anymore. A name like
1222 ``SmallVectorHeader`` would be more appropriate.
1223
Sean Silvabeb15ca2012-12-04 03:20:08 +00001224.. _dss_vector:
1225
1226<vector>
1227^^^^^^^^
1228
1229``std::vector`` is well loved and respected. It is useful when SmallVector
1230isn't: when the size of the vector is often large (thus the small optimization
1231will rarely be a benefit) or if you will be allocating many instances of the
1232vector itself (which would waste space for elements that aren't in the
1233container). vector is also useful when interfacing with code that expects
1234vectors :).
1235
1236One worthwhile note about std::vector: avoid code like this:
1237
1238.. code-block:: c++
1239
1240 for ( ... ) {
1241 std::vector<foo> V;
1242 // make use of V.
1243 }
1244
1245Instead, write this as:
1246
1247.. code-block:: c++
1248
1249 std::vector<foo> V;
1250 for ( ... ) {
1251 // make use of V.
1252 V.clear();
1253 }
1254
1255Doing so will save (at least) one heap allocation and free per iteration of the
1256loop.
1257
1258.. _dss_deque:
1259
1260<deque>
1261^^^^^^^
1262
1263``std::deque`` is, in some senses, a generalized version of ``std::vector``.
1264Like ``std::vector``, it provides constant time random access and other similar
1265properties, but it also provides efficient access to the front of the list. It
1266does not guarantee continuity of elements within memory.
1267
1268In exchange for this extra flexibility, ``std::deque`` has significantly higher
1269constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
1270something cheaper.
1271
1272.. _dss_list:
1273
1274<list>
1275^^^^^^
1276
1277``std::list`` is an extremely inefficient class that is rarely useful. It
1278performs a heap allocation for every element inserted into it, thus having an
1279extremely high constant factor, particularly for small data types.
1280``std::list`` also only supports bidirectional iteration, not random access
1281iteration.
1282
1283In exchange for this high cost, std::list supports efficient access to both ends
1284of the list (like ``std::deque``, but unlike ``std::vector`` or
1285``SmallVector``). In addition, the iterator invalidation characteristics of
1286std::list are stronger than that of a vector class: inserting or removing an
1287element into the list does not invalidate iterator or pointers to other elements
1288in the list.
1289
1290.. _dss_ilist:
1291
1292llvm/ADT/ilist.h
1293^^^^^^^^^^^^^^^^
1294
1295``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
1296because it requires the element to store and provide access to the prev/next
1297pointers for the list.
1298
1299``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
1300``ilist_traits`` implementation for the element type, but it provides some novel
1301characteristics. In particular, it can efficiently store polymorphic objects,
1302the traits class is informed when an element is inserted or removed from the
1303list, and ``ilist``\ s are guaranteed to support a constant-time splice
1304operation.
1305
1306These properties are exactly what we want for things like ``Instruction``\ s and
1307basic blocks, which is why these are implemented with ``ilist``\ s.
1308
1309Related classes of interest are explained in the following subsections:
1310
1311* :ref:`ilist_traits <dss_ilist_traits>`
1312
1313* :ref:`iplist <dss_iplist>`
1314
1315* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
1316
1317* :ref:`Sentinels <dss_ilist_sentinel>`
1318
1319.. _dss_packedvector:
1320
1321llvm/ADT/PackedVector.h
1322^^^^^^^^^^^^^^^^^^^^^^^
1323
1324Useful for storing a vector of values using only a few number of bits for each
1325value. Apart from the standard operations of a vector-like container, it can
1326also perform an 'or' set operation.
1327
1328For example:
1329
1330.. code-block:: c++
1331
1332 enum State {
1333 None = 0x0,
1334 FirstCondition = 0x1,
1335 SecondCondition = 0x2,
1336 Both = 0x3
1337 };
1338
1339 State get() {
1340 PackedVector<State, 2> Vec1;
1341 Vec1.push_back(FirstCondition);
1342
1343 PackedVector<State, 2> Vec2;
1344 Vec2.push_back(SecondCondition);
1345
1346 Vec1 |= Vec2;
1347 return Vec1[0]; // returns 'Both'.
1348 }
1349
1350.. _dss_ilist_traits:
1351
1352ilist_traits
1353^^^^^^^^^^^^
1354
1355``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
1356(and consequently ``ilist<T>``) publicly derive from this traits class.
1357
1358.. _dss_iplist:
1359
1360iplist
1361^^^^^^
1362
1363``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
1364interface. Notably, inserters from ``T&`` are absent.
1365
1366``ilist_traits<T>`` is a public base of this class and can be used for a wide
1367variety of customizations.
1368
1369.. _dss_ilist_node:
1370
1371llvm/ADT/ilist_node.h
1372^^^^^^^^^^^^^^^^^^^^^
1373
Robin Morisset039781e2014-08-29 21:53:01 +00001374``ilist_node<T>`` implements the forward and backward links that are expected
Sean Silvabeb15ca2012-12-04 03:20:08 +00001375by the ``ilist<T>`` (and analogous containers) in the default manner.
1376
1377``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
1378``T`` publicly derives from ``ilist_node<T>``.
1379
1380.. _dss_ilist_sentinel:
1381
1382Sentinels
1383^^^^^^^^^
1384
1385``ilist``\ s have another specialty that must be considered. To be a good
1386citizen in the C++ ecosystem, it needs to support the standard container
1387operations, such as ``begin`` and ``end`` iterators, etc. Also, the
1388``operator--`` must work correctly on the ``end`` iterator in the case of
1389non-empty ``ilist``\ s.
1390
1391The only sensible solution to this problem is to allocate a so-called *sentinel*
1392along with the intrusive list, which serves as the ``end`` iterator, providing
1393the back-link to the last element. However conforming to the C++ convention it
1394is illegal to ``operator++`` beyond the sentinel and it also must not be
1395dereferenced.
1396
1397These constraints allow for some implementation freedom to the ``ilist`` how to
1398allocate and store the sentinel. The corresponding policy is dictated by
1399``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
1400for a sentinel arises.
1401
1402While the default policy is sufficient in most cases, it may break down when
1403``T`` does not provide a default constructor. Also, in the case of many
1404instances of ``ilist``\ s, the memory overhead of the associated sentinels is
1405wasted. To alleviate the situation with numerous and voluminous
1406``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
1407
1408Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
1409superpose the sentinel with the ``ilist`` instance in memory. Pointer
1410arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
1411``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
1412as the back-link of the sentinel. This is the only field in the ghostly
1413sentinel which can be legally accessed.
1414
1415.. _dss_other:
1416
1417Other Sequential Container options
1418^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1419
1420Other STL containers are available, such as ``std::string``.
1421
1422There are also various STL adapter classes such as ``std::queue``,
1423``std::priority_queue``, ``std::stack``, etc. These provide simplified access
1424to an underlying container but don't affect the cost of the container itself.
1425
1426.. _ds_string:
1427
1428String-like containers
1429----------------------
1430
1431There are a variety of ways to pass around and use strings in C and C++, and
1432LLVM adds a few new options to choose from. Pick the first option on this list
1433that will do what you need, they are ordered according to their relative cost.
1434
Ed Maste8ed40ce2015-04-14 20:52:58 +00001435Note that it is generally preferred to *not* pass strings around as ``const
Sean Silvabeb15ca2012-12-04 03:20:08 +00001436char*``'s. These have a number of problems, including the fact that they
1437cannot represent embedded nul ("\0") characters, and do not have a length
1438available efficiently. The general replacement for '``const char*``' is
1439StringRef.
1440
1441For more information on choosing string containers for APIs, please see
1442:ref:`Passing Strings <string_apis>`.
1443
1444.. _dss_stringref:
1445
1446llvm/ADT/StringRef.h
1447^^^^^^^^^^^^^^^^^^^^
1448
1449The StringRef class is a simple value class that contains a pointer to a
1450character and a length, and is quite related to the :ref:`ArrayRef
1451<dss_arrayref>` class (but specialized for arrays of characters). Because
1452StringRef carries a length with it, it safely handles strings with embedded nul
1453characters in it, getting the length does not require a strlen call, and it even
1454has very convenient APIs for slicing and dicing the character range that it
1455represents.
1456
1457StringRef is ideal for passing simple strings around that are known to be live,
1458either because they are C string literals, std::string, a C array, or a
1459SmallVector. Each of these cases has an efficient implicit conversion to
1460StringRef, which doesn't result in a dynamic strlen being executed.
1461
1462StringRef has a few major limitations which make more powerful string containers
1463useful:
1464
1465#. You cannot directly convert a StringRef to a 'const char*' because there is
1466 no way to add a trailing nul (unlike the .c_str() method on various stronger
1467 classes).
1468
1469#. StringRef doesn't own or keep alive the underlying string bytes.
1470 As such it can easily lead to dangling pointers, and is not suitable for
1471 embedding in datastructures in most cases (instead, use an std::string or
1472 something like that).
1473
1474#. For the same reason, StringRef cannot be used as the return value of a
1475 method if the method "computes" the result string. Instead, use std::string.
1476
1477#. StringRef's do not allow you to mutate the pointed-to string bytes and it
1478 doesn't allow you to insert or remove bytes from the range. For editing
1479 operations like this, it interoperates with the :ref:`Twine <dss_twine>`
1480 class.
1481
1482Because of its strengths and limitations, it is very common for a function to
1483take a StringRef and for a method on an object to return a StringRef that points
1484into some string that it owns.
1485
1486.. _dss_twine:
1487
1488llvm/ADT/Twine.h
1489^^^^^^^^^^^^^^^^
1490
1491The Twine class is used as an intermediary datatype for APIs that want to take a
1492string that can be constructed inline with a series of concatenations. Twine
1493works by forming recursive instances of the Twine datatype (a simple value
1494object) on the stack as temporary objects, linking them together into a tree
1495which is then linearized when the Twine is consumed. Twine is only safe to use
1496as the argument to a function, and should always be a const reference, e.g.:
1497
1498.. code-block:: c++
1499
1500 void foo(const Twine &T);
1501 ...
1502 StringRef X = ...
1503 unsigned i = ...
1504 foo(X + "." + Twine(i));
1505
1506This example forms a string like "blarg.42" by concatenating the values
1507together, and does not form intermediate strings containing "blarg" or "blarg.".
1508
1509Because Twine is constructed with temporary objects on the stack, and because
1510these instances are destroyed at the end of the current statement, it is an
1511inherently dangerous API. For example, this simple variant contains undefined
1512behavior and will probably crash:
1513
1514.. code-block:: c++
1515
1516 void foo(const Twine &T);
1517 ...
1518 StringRef X = ...
1519 unsigned i = ...
1520 const Twine &Tmp = X + "." + Twine(i);
1521 foo(Tmp);
1522
1523... because the temporaries are destroyed before the call. That said, Twine's
1524are much more efficient than intermediate std::string temporaries, and they work
1525really well with StringRef. Just be aware of their limitations.
1526
1527.. _dss_smallstring:
1528
1529llvm/ADT/SmallString.h
1530^^^^^^^^^^^^^^^^^^^^^^
1531
1532SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
1533convenience APIs like += that takes StringRef's. SmallString avoids allocating
1534memory in the case when the preallocated space is enough to hold its data, and
1535it calls back to general heap allocation when required. Since it owns its data,
1536it is very safe to use and supports full mutation of the string.
1537
1538Like SmallVector's, the big downside to SmallString is their sizeof. While they
1539are optimized for small strings, they themselves are not particularly small.
1540This means that they work great for temporary scratch buffers on the stack, but
1541should not generally be put into the heap: it is very rare to see a SmallString
1542as the member of a frequently-allocated heap data structure or returned
1543by-value.
1544
1545.. _dss_stdstring:
1546
1547std::string
1548^^^^^^^^^^^
1549
1550The standard C++ std::string class is a very general class that (like
1551SmallString) owns its underlying data. sizeof(std::string) is very reasonable
1552so it can be embedded into heap data structures and returned by-value. On the
1553other hand, std::string is highly inefficient for inline editing (e.g.
1554concatenating a bunch of stuff together) and because it is provided by the
1555standard library, its performance characteristics depend a lot of the host
1556standard library (e.g. libc++ and MSVC provide a highly optimized string class,
1557GCC contains a really slow implementation).
1558
1559The major disadvantage of std::string is that almost every operation that makes
1560them larger can allocate memory, which is slow. As such, it is better to use
1561SmallVector or Twine as a scratch buffer, but then use std::string to persist
1562the result.
1563
1564.. _ds_set:
1565
1566Set-Like Containers (std::set, SmallSet, SetVector, etc)
1567--------------------------------------------------------
1568
1569Set-like containers are useful when you need to canonicalize multiple values
1570into a single representation. There are several different choices for how to do
1571this, providing various trade-offs.
1572
1573.. _dss_sortedvectorset:
1574
1575A sorted 'vector'
1576^^^^^^^^^^^^^^^^^
1577
1578If you intend to insert a lot of elements, then do a lot of queries, a great
1579approach is to use a vector (or other sequential container) with
1580std::sort+std::unique to remove duplicates. This approach works really well if
1581your usage pattern has these two distinct phases (insert then query), and can be
1582coupled with a good choice of :ref:`sequential container <ds_sequential>`.
1583
1584This combination provides the several nice properties: the result data is
1585contiguous in memory (good for cache locality), has few allocations, is easy to
1586address (iterators in the final vector are just indices or pointers), and can be
Sean Silvac9fbd232013-03-29 21:57:47 +00001587efficiently queried with a standard binary search (e.g.
1588``std::lower_bound``; if you want the whole range of elements comparing
1589equal, use ``std::equal_range``).
Sean Silvabeb15ca2012-12-04 03:20:08 +00001590
1591.. _dss_smallset:
1592
1593llvm/ADT/SmallSet.h
1594^^^^^^^^^^^^^^^^^^^
1595
1596If you have a set-like data structure that is usually small and whose elements
1597are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
1598space for N elements in place (thus, if the set is dynamically smaller than N,
1599no malloc traffic is required) and accesses them with a simple linear search.
Artyom Skrobov62641152015-05-19 10:21:12 +00001600When the set grows beyond N elements, it allocates a more expensive
Sean Silvabeb15ca2012-12-04 03:20:08 +00001601representation that guarantees efficient access (for most types, it falls back
Artyom Skrobov62641152015-05-19 10:21:12 +00001602to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
1603:ref:`SmallPtrSet <dss_smallptrset>`.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001604
1605The magic of this class is that it handles small sets extremely efficiently, but
1606gracefully handles extremely large sets without loss of efficiency. The
1607drawback is that the interface is quite small: it supports insertion, queries
1608and erasing, but does not support iteration.
1609
1610.. _dss_smallptrset:
1611
1612llvm/ADT/SmallPtrSet.h
1613^^^^^^^^^^^^^^^^^^^^^^
1614
Artyom Skrobov62641152015-05-19 10:21:12 +00001615``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
Sean Silvabeb15ca2012-12-04 03:20:08 +00001616pointers is transparently implemented with a ``SmallPtrSet``), but also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001617iterators. If more than N insertions are performed, a single quadratically
Sean Silvabeb15ca2012-12-04 03:20:08 +00001618probed hash table is allocated and grows as needed, providing extremely
1619efficient access (constant time insertion/deleting/queries with low constant
1620factors) and is very stingy with malloc traffic.
1621
Artyom Skrobov62641152015-05-19 10:21:12 +00001622Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
1623are invalidated whenever an insertion occurs. Also, the values visited by the
1624iterators are not visited in sorted order.
1625
1626.. _dss_stringset:
1627
1628llvm/ADT/StringSet.h
1629^^^^^^^^^^^^^^^^^^^^
1630
1631``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
1632and it allows efficient storage and retrieval of unique strings.
1633
Sylvestre Ledru84666a12016-02-14 20:16:22 +00001634Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
Artyom Skrobov62641152015-05-19 10:21:12 +00001635iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
1636need to call ``i->getKey()`` to access the item of the StringSet.) On the
1637other hand, ``StringSet`` doesn't support range-insertion and
1638copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
1639<dss_smallptrset>` do support.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001640
1641.. _dss_denseset:
1642
1643llvm/ADT/DenseSet.h
1644^^^^^^^^^^^^^^^^^^^
1645
1646DenseSet is a simple quadratically probed hash table. It excels at supporting
1647small values: it uses a single allocation to hold all of the pairs that are
1648currently inserted in the set. DenseSet is a great way to unique small values
1649that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1650pointers). Note that DenseSet has the same requirements for the value type that
1651:ref:`DenseMap <dss_densemap>` has.
1652
1653.. _dss_sparseset:
1654
1655llvm/ADT/SparseSet.h
1656^^^^^^^^^^^^^^^^^^^^
1657
1658SparseSet holds a small number of objects identified by unsigned keys of
1659moderate size. It uses a lot of memory, but provides operations that are almost
1660as fast as a vector. Typical keys are physical registers, virtual registers, or
1661numbered basic blocks.
1662
1663SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1664and fast iteration over small sets. It is not intended for building composite
1665data structures.
1666
Michael Ilseman830875b2013-01-21 21:46:32 +00001667.. _dss_sparsemultiset:
1668
1669llvm/ADT/SparseMultiSet.h
1670^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1671
1672SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1673desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1674provides operations that are almost as fast as a vector. Typical keys are
1675physical registers, virtual registers, or numbered basic blocks.
1676
1677SparseMultiSet is useful for algorithms that need very fast
1678clear/find/insert/erase of the entire collection, and iteration over sets of
1679elements sharing a key. It is often a more efficient choice than using composite
1680data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1681building composite data structures.
1682
Sean Silvabeb15ca2012-12-04 03:20:08 +00001683.. _dss_FoldingSet:
1684
1685llvm/ADT/FoldingSet.h
1686^^^^^^^^^^^^^^^^^^^^^
1687
1688FoldingSet is an aggregate class that is really good at uniquing
1689expensive-to-create or polymorphic objects. It is a combination of a chained
1690hash table with intrusive links (uniqued objects are required to inherit from
1691FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1692process.
1693
1694Consider a case where you want to implement a "getOrCreateFoo" method for a
1695complex object (for example, a node in the code generator). The client has a
1696description of **what** it wants to generate (it knows the opcode and all the
1697operands), but we don't want to 'new' a node, then try inserting it into a set
1698only to find out it already exists, at which point we would have to delete it
1699and return the node that already exists.
1700
1701To support this style of client, FoldingSet perform a query with a
1702FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1703element that we want to query for. The query either returns the element
1704matching the ID or it returns an opaque ID that indicates where insertion should
1705take place. Construction of the ID usually does not require heap traffic.
1706
1707Because FoldingSet uses intrusive links, it can support polymorphic objects in
1708the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1709Because the elements are individually allocated, pointers to the elements are
1710stable: inserting or removing elements does not invalidate any pointers to other
1711elements.
1712
1713.. _dss_set:
1714
1715<set>
1716^^^^^
1717
1718``std::set`` is a reasonable all-around set class, which is decent at many
1719things but great at nothing. std::set allocates memory for each element
1720inserted (thus it is very malloc intensive) and typically stores three pointers
1721per element in the set (thus adding a large amount of per-element space
1722overhead). It offers guaranteed log(n) performance, which is not particularly
1723fast from a complexity standpoint (particularly if the elements of the set are
1724expensive to compare, like strings), and has extremely high constant factors for
1725lookup, insertion and removal.
1726
1727The advantages of std::set are that its iterators are stable (deleting or
1728inserting an element from the set does not affect iterators or pointers to other
1729elements) and that iteration over the set is guaranteed to be in sorted order.
1730If the elements in the set are large, then the relative overhead of the pointers
1731and malloc traffic is not a big deal, but if the elements of the set are small,
1732std::set is almost never a good choice.
1733
1734.. _dss_setvector:
1735
1736llvm/ADT/SetVector.h
1737^^^^^^^^^^^^^^^^^^^^
1738
1739LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1740set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1741important property that this provides is efficient insertion with uniquing
1742(duplicate elements are ignored) with iteration support. It implements this by
1743inserting elements into both a set-like container and the sequential container,
1744using the set-like container for uniquing and the sequential container for
1745iteration.
1746
1747The difference between SetVector and other sets is that the order of iteration
1748is guaranteed to match the order of insertion into the SetVector. This property
1749is really important for things like sets of pointers. Because pointer values
1750are non-deterministic (e.g. vary across runs of the program on different
1751machines), iterating over the pointers in the set will not be in a well-defined
1752order.
1753
1754The drawback of SetVector is that it requires twice as much space as a normal
1755set and has the sum of constant factors from the set-like container and the
1756sequential container that it uses. Use it **only** if you need to iterate over
1757the elements in a deterministic order. SetVector is also expensive to delete
Paul Robinson687915f2013-11-14 18:47:23 +00001758elements out of (linear time), unless you use its "pop_back" method, which is
Sean Silvabeb15ca2012-12-04 03:20:08 +00001759faster.
1760
1761``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1762size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1763However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1764which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1765If you use this, and if your sets are dynamically smaller than ``N``, you will
1766save a lot of heap traffic.
1767
1768.. _dss_uniquevector:
1769
1770llvm/ADT/UniqueVector.h
1771^^^^^^^^^^^^^^^^^^^^^^^
1772
1773UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1774unique ID for each element inserted into the set. It internally contains a map
1775and a vector, and it assigns a unique ID for each value inserted into the set.
1776
1777UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1778both the map and vector, it has high complexity, high constant factors, and
1779produces a lot of malloc traffic. It should be avoided.
1780
1781.. _dss_immutableset:
1782
1783llvm/ADT/ImmutableSet.h
1784^^^^^^^^^^^^^^^^^^^^^^^
1785
1786ImmutableSet is an immutable (functional) set implementation based on an AVL
1787tree. Adding or removing elements is done through a Factory object and results
1788in the creation of a new ImmutableSet object. If an ImmutableSet already exists
1789with the given contents, then the existing one is returned; equality is compared
1790with a FoldingSetNodeID. The time and space complexity of add or remove
1791operations is logarithmic in the size of the original set.
1792
1793There is no method for returning an element of the set, you can only check for
1794membership.
1795
1796.. _dss_otherset:
1797
1798Other Set-Like Container Options
1799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1800
1801The STL provides several other options, such as std::multiset and the various
1802"hash_set" like containers (whether from C++ TR1 or from the SGI library). We
1803never use hash_set and unordered_set because they are generally very expensive
1804(each insertion requires a malloc) and very non-portable.
1805
1806std::multiset is useful if you're not interested in elimination of duplicates,
Artyom Skrobov62641152015-05-19 10:21:12 +00001807but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
1808(where you don't delete duplicate entries) or some other approach is almost
Aaron Ballman9f154f62015-07-29 15:57:49 +00001809always better.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001810
1811.. _ds_map:
1812
1813Map-Like Containers (std::map, DenseMap, etc)
1814---------------------------------------------
1815
1816Map-like containers are useful when you want to associate data to a key. As
1817usual, there are a lot of different ways to do this. :)
1818
1819.. _dss_sortedvectormap:
1820
1821A sorted 'vector'
1822^^^^^^^^^^^^^^^^^
1823
1824If your usage pattern follows a strict insert-then-query approach, you can
1825trivially use the same approach as :ref:`sorted vectors for set-like containers
1826<dss_sortedvectorset>`. The only difference is that your query function (which
1827uses std::lower_bound to get efficient log(n) lookup) should only compare the
1828key, not both the key and value. This yields the same advantages as sorted
1829vectors for sets.
1830
1831.. _dss_stringmap:
1832
1833llvm/ADT/StringMap.h
1834^^^^^^^^^^^^^^^^^^^^
1835
1836Strings are commonly used as keys in maps, and they are difficult to support
1837efficiently: they are variable length, inefficient to hash and compare when
1838long, expensive to copy, etc. StringMap is a specialized container designed to
1839cope with these issues. It supports mapping an arbitrary range of bytes to an
1840arbitrary other object.
1841
1842The StringMap implementation uses a quadratically-probed hash table, where the
1843buckets store a pointer to the heap allocated entries (and some other stuff).
1844The entries in the map must be heap allocated because the strings are variable
1845length. The string data (key) and the element object (value) are stored in the
1846same allocation with the string data immediately after the element object.
1847This container guarantees the "``(char*)(&Value+1)``" points to the key string
1848for a value.
1849
1850The StringMap is very fast for several reasons: quadratic probing is very cache
1851efficient for lookups, the hash value of strings in buckets is not recomputed
1852when looking up an element, StringMap rarely has to touch the memory for
1853unrelated objects when looking up a value (even when hash collisions happen),
1854hash table growth does not recompute the hash values for strings already in the
1855table, and each pair in the map is store in a single allocation (the string data
1856is stored in the same allocation as the Value of a pair).
1857
1858StringMap also provides query methods that take byte ranges, so it only ever
1859copies a string if a value is inserted into the table.
1860
1861StringMap iteratation order, however, is not guaranteed to be deterministic, so
1862any uses which require that should instead use a std::map.
1863
1864.. _dss_indexmap:
1865
1866llvm/ADT/IndexedMap.h
1867^^^^^^^^^^^^^^^^^^^^^
1868
1869IndexedMap is a specialized container for mapping small dense integers (or
1870values that can be mapped to small dense integers) to some other type. It is
1871internally implemented as a vector with a mapping function that maps the keys
1872to the dense integer range.
1873
1874This is useful for cases like virtual registers in the LLVM code generator: they
1875have a dense mapping that is offset by a compile-time constant (the first
1876virtual register ID).
1877
1878.. _dss_densemap:
1879
1880llvm/ADT/DenseMap.h
1881^^^^^^^^^^^^^^^^^^^
1882
1883DenseMap is a simple quadratically probed hash table. It excels at supporting
1884small keys and values: it uses a single allocation to hold all of the pairs
1885that are currently inserted in the map. DenseMap is a great way to map
1886pointers to pointers, or map other small types to each other.
1887
1888There are several aspects of DenseMap that you should be aware of, however.
1889The iterators in a DenseMap are invalidated whenever an insertion occurs,
1890unlike map. Also, because DenseMap allocates space for a large number of
1891key/value pairs (it starts with 64 by default), it will waste a lot of space if
1892your keys or values are large. Finally, you must implement a partial
1893specialization of DenseMapInfo for the key that you want, if it isn't already
1894supported. This is required to tell DenseMap about two special marker values
1895(which can never be inserted into the map) that it needs internally.
1896
1897DenseMap's find_as() method supports lookup operations using an alternate key
1898type. This is useful in cases where the normal key type is expensive to
1899construct, but cheap to compare against. The DenseMapInfo is responsible for
1900defining the appropriate comparison and hashing methods for each alternate key
1901type used.
1902
1903.. _dss_valuemap:
1904
Chandler Carrutha4ea2692014-03-04 11:26:31 +00001905llvm/IR/ValueMap.h
Sean Silvabeb15ca2012-12-04 03:20:08 +00001906^^^^^^^^^^^^^^^^^^^
1907
1908ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1909``Value*``\ s (or subclasses) to another type. When a Value is deleted or
1910RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1911the same value, just as if the key were a WeakVH. You can configure exactly how
1912this happens, and what else happens on these two events, by passing a ``Config``
1913parameter to the ValueMap template.
1914
1915.. _dss_intervalmap:
1916
1917llvm/ADT/IntervalMap.h
1918^^^^^^^^^^^^^^^^^^^^^^
1919
1920IntervalMap is a compact map for small keys and values. It maps key intervals
1921instead of single keys, and it will automatically coalesce adjacent intervals.
Hans Wennborg8888d5b2015-01-17 03:19:21 +00001922When the map only contains a few intervals, they are stored in the map object
Sean Silvabeb15ca2012-12-04 03:20:08 +00001923itself to avoid allocations.
1924
1925The IntervalMap iterators are quite big, so they should not be passed around as
1926STL iterators. The heavyweight iterators allow a smaller data structure.
1927
1928.. _dss_map:
1929
1930<map>
1931^^^^^
1932
1933std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1934single allocation per pair inserted into the map, it offers log(n) lookup with
1935an extremely large constant factor, imposes a space penalty of 3 pointers per
1936pair in the map, etc.
1937
1938std::map is most useful when your keys or values are very large, if you need to
1939iterate over the collection in sorted order, or if you need stable iterators
1940into the map (i.e. they don't get invalidated if an insertion or deletion of
1941another element takes place).
1942
1943.. _dss_mapvector:
1944
1945llvm/ADT/MapVector.h
1946^^^^^^^^^^^^^^^^^^^^
1947
1948``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
1949main difference is that the iteration order is guaranteed to be the insertion
1950order, making it an easy (but somewhat expensive) solution for non-deterministic
1951iteration over maps of pointers.
1952
1953It is implemented by mapping from key to an index in a vector of key,value
Duncan P. N. Exon Smithf51601c2014-07-15 20:24:56 +00001954pairs. This provides fast lookup and iteration, but has two main drawbacks:
1955the key is stored twice and removing elements takes linear time. If it is
1956necessary to remove elements, it's best to remove them in bulk using
1957``remove_if()``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00001958
1959.. _dss_inteqclasses:
1960
1961llvm/ADT/IntEqClasses.h
1962^^^^^^^^^^^^^^^^^^^^^^^
1963
1964IntEqClasses provides a compact representation of equivalence classes of small
1965integers. Initially, each integer in the range 0..n-1 has its own equivalence
1966class. Classes can be joined by passing two class representatives to the
1967join(a, b) method. Two integers are in the same class when findLeader() returns
1968the same representative.
1969
1970Once all equivalence classes are formed, the map can be compressed so each
1971integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1972is the total number of equivalence classes. The map must be uncompressed before
1973it can be edited again.
1974
1975.. _dss_immutablemap:
1976
1977llvm/ADT/ImmutableMap.h
1978^^^^^^^^^^^^^^^^^^^^^^^
1979
1980ImmutableMap is an immutable (functional) map implementation based on an AVL
1981tree. Adding or removing elements is done through a Factory object and results
1982in the creation of a new ImmutableMap object. If an ImmutableMap already exists
1983with the given key set, then the existing one is returned; equality is compared
1984with a FoldingSetNodeID. The time and space complexity of add or remove
1985operations is logarithmic in the size of the original map.
1986
1987.. _dss_othermap:
1988
1989Other Map-Like Container Options
1990^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1991
1992The STL provides several other options, such as std::multimap and the various
1993"hash_map" like containers (whether from C++ TR1 or from the SGI library). We
1994never use hash_set and unordered_set because they are generally very expensive
1995(each insertion requires a malloc) and very non-portable.
1996
1997std::multimap is useful if you want to map a key to multiple values, but has all
1998the drawbacks of std::map. A sorted vector or some other approach is almost
1999always better.
2000
2001.. _ds_bit:
2002
2003Bit storage containers (BitVector, SparseBitVector)
2004---------------------------------------------------
2005
2006Unlike the other containers, there are only two bit storage containers, and
2007choosing when to use each is relatively straightforward.
2008
2009One additional option is ``std::vector<bool>``: we discourage its use for two
2010reasons 1) the implementation in many common compilers (e.g. commonly
2011available versions of GCC) is extremely inefficient and 2) the C++ standards
2012committee is likely to deprecate this container and/or change it significantly
2013somehow. In any case, please don't use it.
2014
2015.. _dss_bitvector:
2016
2017BitVector
2018^^^^^^^^^
2019
2020The BitVector container provides a dynamic size set of bits for manipulation.
2021It supports individual bit setting/testing, as well as set operations. The set
2022operations take time O(size of bitvector), but operations are performed one word
2023at a time, instead of one bit at a time. This makes the BitVector very fast for
2024set operations compared to other containers. Use the BitVector when you expect
2025the number of set bits to be high (i.e. a dense set).
2026
2027.. _dss_smallbitvector:
2028
2029SmallBitVector
2030^^^^^^^^^^^^^^
2031
2032The SmallBitVector container provides the same interface as BitVector, but it is
2033optimized for the case where only a small number of bits, less than 25 or so,
2034are needed. It also transparently supports larger bit counts, but slightly less
2035efficiently than a plain BitVector, so SmallBitVector should only be used when
2036larger counts are rare.
2037
2038At this time, SmallBitVector does not support set operations (and, or, xor), and
2039its operator[] does not provide an assignable lvalue.
2040
2041.. _dss_sparsebitvector:
2042
2043SparseBitVector
2044^^^^^^^^^^^^^^^
2045
2046The SparseBitVector container is much like BitVector, with one major difference:
2047Only the bits that are set, are stored. This makes the SparseBitVector much
2048more space efficient than BitVector when the set is sparse, as well as making
2049set operations O(number of set bits) instead of O(size of universe). The
2050downside to the SparseBitVector is that setting and testing of random bits is
2051O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
2052implementation, setting or testing bits in sorted order (either forwards or
2053reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
2054on size) of the current bit is also O(1). As a general statement,
2055testing/setting bits in a SparseBitVector is O(distance away from last set bit).
2056
2057.. _common:
2058
2059Helpful Hints for Common Operations
2060===================================
2061
2062This section describes how to perform some very simple transformations of LLVM
2063code. This is meant to give examples of common idioms used, showing the
2064practical side of LLVM transformations.
2065
2066Because this is a "how-to" section, you should also read about the main classes
2067that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
2068<coreclasses>` contains details and descriptions of the main classes that you
2069should know about.
2070
2071.. _inspection:
2072
2073Basic Inspection and Traversal Routines
2074---------------------------------------
2075
2076The LLVM compiler infrastructure have many different data structures that may be
2077traversed. Following the example of the C++ standard template library, the
2078techniques used to traverse these various data structures are all basically the
2079same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
2080method) returns an iterator to the start of the sequence, the ``XXXend()``
2081function returns an iterator pointing to one past the last valid element of the
2082sequence, and there is some ``XXXiterator`` data type that is common between the
2083two operations.
2084
2085Because the pattern for iteration is common across many different aspects of the
2086program representation, the standard template library algorithms may be used on
2087them, and it is easier to remember how to iterate. First we show a few common
2088examples of the data structures that need to be traversed. Other data
2089structures are traversed in very similar ways.
2090
2091.. _iterate_function:
2092
2093Iterating over the ``BasicBlock`` in a ``Function``
2094^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2095
2096It's quite common to have a ``Function`` instance that you'd like to transform
2097in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
2098facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
2099constitute the ``Function``. The following is an example that prints the name
2100of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
2101
2102.. code-block:: c++
2103
2104 // func is a pointer to a Function instance
2105 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
2106 // Print out the name of the basic block if it has one, and then the
2107 // number of instructions that it contains
2108 errs() << "Basic block (name=" << i->getName() << ") has "
2109 << i->size() << " instructions.\n";
2110
2111Note that i can be used as if it were a pointer for the purposes of invoking
2112member functions of the ``Instruction`` class. This is because the indirection
2113operator is overloaded for the iterator classes. In the above code, the
2114expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
2115you'd expect.
2116
2117.. _iterate_basicblock:
2118
2119Iterating over the ``Instruction`` in a ``BasicBlock``
2120^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2121
2122Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
2123iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
2124a code snippet that prints out each instruction in a ``BasicBlock``:
2125
2126.. code-block:: c++
2127
2128 // blk is a pointer to a BasicBlock instance
2129 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
2130 // The next statement works since operator<<(ostream&,...)
2131 // is overloaded for Instruction&
2132 errs() << *i << "\n";
2133
2134
2135However, this isn't really the best way to print out the contents of a
2136``BasicBlock``! Since the ostream operators are overloaded for virtually
2137anything you'll care about, you could have just invoked the print routine on the
2138basic block itself: ``errs() << *blk << "\n";``.
2139
2140.. _iterate_insiter:
2141
2142Iterating over the ``Instruction`` in a ``Function``
2143^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2144
2145If you're finding that you commonly iterate over a ``Function``'s
2146``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
2147``InstIterator`` should be used instead. You'll need to include
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002148``llvm/IR/InstIterator.h`` (`doxygen
Yaron Keren81bb4152014-05-03 12:06:13 +00002149<http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
Sean Silvabeb15ca2012-12-04 03:20:08 +00002150``InstIterator``\ s explicitly in your code. Here's a small example that shows
2151how to dump all instructions in a function to the standard error stream:
2152
2153.. code-block:: c++
2154
Yaron Kerend9c0bed2014-05-03 11:30:49 +00002155 #include "llvm/IR/InstIterator.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002156
2157 // F is a pointer to a Function instance
2158 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2159 errs() << *I << "\n";
2160
2161Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
2162its initial contents. For example, if you wanted to initialize a work list to
2163contain all instructions in a ``Function`` F, all you would need to do is
2164something like:
2165
2166.. code-block:: c++
2167
2168 std::set<Instruction*> worklist;
2169 // or better yet, SmallPtrSet<Instruction*, 64> worklist;
2170
2171 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
2172 worklist.insert(&*I);
2173
2174The STL set ``worklist`` would now contain all instructions in the ``Function``
2175pointed to by F.
2176
2177.. _iterate_convert:
2178
2179Turning an iterator into a class pointer (and vice-versa)
2180^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2181
2182Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
2183when all you've got at hand is an iterator. Well, extracting a reference or a
2184pointer from an iterator is very straight-forward. Assuming that ``i`` is a
2185``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
2186
2187.. code-block:: c++
2188
2189 Instruction& inst = *i; // Grab reference to instruction reference
2190 Instruction* pinst = &*i; // Grab pointer to instruction reference
2191 const Instruction& inst = *j;
2192
2193However, the iterators you'll be working with in the LLVM framework are special:
2194they will automatically convert to a ptr-to-instance type whenever they need to.
Vedant Kumara34bdfa2016-03-23 05:18:50 +00002195Instead of dereferencing the iterator and then taking the address of the result,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002196you can simply assign the iterator to the proper pointer type and you get the
2197dereference and address-of operation as a result of the assignment (behind the
Charlie Turner2ac115e2015-04-16 17:01:23 +00002198scenes, this is a result of overloading casting mechanisms). Thus the second
2199line of the last example,
Sean Silvabeb15ca2012-12-04 03:20:08 +00002200
2201.. code-block:: c++
2202
2203 Instruction *pinst = &*i;
2204
2205is semantically equivalent to
2206
2207.. code-block:: c++
2208
2209 Instruction *pinst = i;
2210
2211It's also possible to turn a class pointer into the corresponding iterator, and
2212this is a constant time operation (very efficient). The following code snippet
2213illustrates use of the conversion constructors provided by LLVM iterators. By
2214using these, you can explicitly grab the iterator of something without actually
2215obtaining it via iteration over some structure:
2216
2217.. code-block:: c++
2218
2219 void printNextInstruction(Instruction* inst) {
2220 BasicBlock::iterator it(inst);
2221 ++it; // After this line, it refers to the instruction after *inst
2222 if (it != inst->getParent()->end()) errs() << *it << "\n";
2223 }
2224
2225Unfortunately, these implicit conversions come at a cost; they prevent these
2226iterators from conforming to standard iterator conventions, and thus from being
2227usable with standard algorithms and containers. For example, they prevent the
2228following code, where ``B`` is a ``BasicBlock``, from compiling:
2229
2230.. code-block:: c++
2231
2232 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
2233
2234Because of this, these implicit conversions may be removed some day, and
2235``operator*`` changed to return a pointer instead of a reference.
2236
2237.. _iterate_complex:
2238
2239Finding call sites: a slightly more complex example
2240^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2241
2242Say that you're writing a FunctionPass and would like to count all the locations
2243in the entire module (that is, across every ``Function``) where a certain
2244function (i.e., some ``Function *``) is already in scope. As you'll learn
2245later, you may want to use an ``InstVisitor`` to accomplish this in a much more
2246straight-forward manner, but this example will allow us to explore how you'd do
2247it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
2248want to do:
2249
2250.. code-block:: none
2251
2252 initialize callCounter to zero
2253 for each Function f in the Module
2254 for each BasicBlock b in f
2255 for each Instruction i in b
2256 if (i is a CallInst and calls the given function)
2257 increment callCounter
2258
2259And the actual code is (remember, because we're writing a ``FunctionPass``, our
2260``FunctionPass``-derived class simply has to override the ``runOnFunction``
2261method):
2262
2263.. code-block:: c++
2264
2265 Function* targetFunc = ...;
2266
2267 class OurFunctionPass : public FunctionPass {
2268 public:
2269 OurFunctionPass(): callCounter(0) { }
2270
2271 virtual runOnFunction(Function& F) {
2272 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
2273 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
2274 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
2275 // We know we've encountered a call instruction, so we
2276 // need to determine if it's a call to the
2277 // function pointed to by m_func or not.
2278 if (callInst->getCalledFunction() == targetFunc)
2279 ++callCounter;
2280 }
2281 }
2282 }
2283 }
2284
2285 private:
2286 unsigned callCounter;
2287 };
2288
2289.. _calls_and_invokes:
2290
2291Treating calls and invokes the same way
2292^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2293
2294You may have noticed that the previous example was a bit oversimplified in that
2295it did not deal with call sites generated by 'invoke' instructions. In this,
2296and in other situations, you may find that you want to treat ``CallInst``\ s and
2297``InvokeInst``\ s the same way, even though their most-specific common base
2298class is ``Instruction``, which includes lots of less closely-related things.
2299For these cases, LLVM provides a handy wrapper class called ``CallSite``
2300(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
2301essentially a wrapper around an ``Instruction`` pointer, with some methods that
2302provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
2303
2304This class has "value semantics": it should be passed by value, not by reference
2305and it should not be dynamically allocated or deallocated using ``operator new``
2306or ``operator delete``. It is efficiently copyable, assignable and
2307constructable, with costs equivalents to that of a bare pointer. If you look at
2308its definition, it has only a single pointer member.
2309
2310.. _iterate_chains:
2311
2312Iterating over def-use & use-def chains
2313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2314
2315Frequently, we might have an instance of the ``Value`` class (`doxygen
2316<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
2317which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
2318``Value`` is called a *def-use* chain. For example, let's say we have a
2319``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
2320instructions that *use* ``foo`` is as simple as iterating over the *def-use*
2321chain of ``F``:
2322
2323.. code-block:: c++
2324
2325 Function *F = ...;
2326
Adam Nemet3aecd182015-03-17 17:51:58 +00002327 for (User *U : F->users()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002328 if (Instruction *Inst = dyn_cast<Instruction>(U)) {
Sean Silvabeb15ca2012-12-04 03:20:08 +00002329 errs() << "F is used in instruction:\n";
2330 errs() << *Inst << "\n";
2331 }
2332
Sean Silvabeb15ca2012-12-04 03:20:08 +00002333Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
2334<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
2335``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
2336known as a *use-def* chain. Instances of class ``Instruction`` are common
2337``User`` s, so we might want to iterate over all of the values that a particular
2338instruction uses (that is, the operands of the particular ``Instruction``):
2339
2340.. code-block:: c++
2341
2342 Instruction *pi = ...;
2343
Yaron Keren7229bbf2014-05-02 08:26:30 +00002344 for (Use &U : pi->operands()) {
Yaron Kerenadcf88e2014-05-01 12:33:26 +00002345 Value *v = U.get();
Sean Silvabeb15ca2012-12-04 03:20:08 +00002346 // ...
2347 }
2348
2349Declaring objects as ``const`` is an important tool of enforcing mutation free
2350algorithms (such as analyses, etc.). For this purpose above iterators come in
2351constant flavors as ``Value::const_use_iterator`` and
2352``Value::const_op_iterator``. They automatically arise when calling
2353``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
2354Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
2355remain unchanged.
2356
2357.. _iterate_preds:
2358
2359Iterating over predecessors & successors of blocks
2360^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2361
2362Iterating over the predecessors and successors of a block is quite easy with the
Yaron Keren28e28e82015-07-12 20:40:41 +00002363routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
Sean Silvabeb15ca2012-12-04 03:20:08 +00002364iterate over all predecessors of BB:
2365
2366.. code-block:: c++
2367
Andrey Bokhanko74541452016-09-02 11:13:35 +00002368 #include "llvm/IR/CFG.h"
Sean Silvabeb15ca2012-12-04 03:20:08 +00002369 BasicBlock *BB = ...;
2370
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002371 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
2372 BasicBlock *Pred = *PI;
Sean Silvabeb15ca2012-12-04 03:20:08 +00002373 // ...
2374 }
2375
Duncan P. N. Exon Smith6c990152014-07-21 17:06:51 +00002376Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
Sean Silvabeb15ca2012-12-04 03:20:08 +00002377
2378.. _simplechanges:
2379
2380Making simple changes
2381---------------------
2382
2383There are some primitive transformation operations present in the LLVM
2384infrastructure that are worth knowing about. When performing transformations,
2385it's fairly common to manipulate the contents of basic blocks. This section
2386describes some of the common methods for doing so and gives example code.
2387
2388.. _schanges_creating:
2389
2390Creating and inserting new ``Instruction``\ s
2391^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2392
2393*Instantiating Instructions*
2394
2395Creation of ``Instruction``\ s is straight-forward: simply call the constructor
2396for the kind of instruction to instantiate and provide the necessary parameters.
2397For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
2398
2399.. code-block:: c++
2400
2401 AllocaInst* ai = new AllocaInst(Type::Int32Ty);
2402
2403will create an ``AllocaInst`` instance that represents the allocation of one
2404integer in the current stack frame, at run time. Each ``Instruction`` subclass
2405is likely to have varying default parameters which change the semantics of the
2406instruction, so refer to the `doxygen documentation for the subclass of
2407Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
2408you're interested in instantiating.
2409
2410*Naming values*
2411
2412It is very useful to name the values of instructions when you're able to, as
2413this facilitates the debugging of your transformations. If you end up looking
2414at generated LLVM machine code, you definitely want to have logical names
2415associated with the results of instructions! By supplying a value for the
2416``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
2417logical name with the result of the instruction's execution at run time. For
2418example, say that I'm writing a transformation that dynamically allocates space
2419for an integer on the stack, and that integer is going to be used as some kind
2420of index by some other code. To accomplish this, I place an ``AllocaInst`` at
2421the first point in the first ``BasicBlock`` of some ``Function``, and I'm
2422intending to use it within the same ``Function``. I might do:
2423
2424.. code-block:: c++
2425
2426 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
2427
2428where ``indexLoc`` is now the logical name of the instruction's execution value,
2429which is a pointer to an integer on the run time stack.
2430
2431*Inserting instructions*
2432
Dan Liewc6ab58f2014-06-06 17:25:47 +00002433There are essentially three ways to insert an ``Instruction`` into an existing
Sean Silvabeb15ca2012-12-04 03:20:08 +00002434sequence of instructions that form a ``BasicBlock``:
2435
2436* Insertion into an explicit instruction list
2437
2438 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
2439 and a newly-created instruction we wish to insert before ``*pi``, we do the
2440 following:
2441
2442 .. code-block:: c++
2443
2444 BasicBlock *pb = ...;
2445 Instruction *pi = ...;
2446 Instruction *newInst = new Instruction(...);
2447
2448 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
2449
2450 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
2451 class and ``Instruction``-derived classes provide constructors which take a
2452 pointer to a ``BasicBlock`` to be appended to. For example code that looked
2453 like:
2454
2455 .. code-block:: c++
2456
2457 BasicBlock *pb = ...;
2458 Instruction *newInst = new Instruction(...);
2459
2460 pb->getInstList().push_back(newInst); // Appends newInst to pb
2461
2462 becomes:
2463
2464 .. code-block:: c++
2465
2466 BasicBlock *pb = ...;
2467 Instruction *newInst = new Instruction(..., pb);
2468
2469 which is much cleaner, especially if you are creating long instruction
2470 streams.
2471
2472* Insertion into an implicit instruction list
2473
2474 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
2475 associated with an existing instruction list: the instruction list of the
2476 enclosing basic block. Thus, we could have accomplished the same thing as the
2477 above code without being given a ``BasicBlock`` by doing:
2478
2479 .. code-block:: c++
2480
2481 Instruction *pi = ...;
2482 Instruction *newInst = new Instruction(...);
2483
2484 pi->getParent()->getInstList().insert(pi, newInst);
2485
2486 In fact, this sequence of steps occurs so frequently that the ``Instruction``
2487 class and ``Instruction``-derived classes provide constructors which take (as
2488 a default parameter) a pointer to an ``Instruction`` which the newly-created
2489 ``Instruction`` should precede. That is, ``Instruction`` constructors are
2490 capable of inserting the newly-created instance into the ``BasicBlock`` of a
2491 provided instruction, immediately before that instruction. Using an
2492 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
2493 above code becomes:
2494
2495 .. code-block:: c++
2496
2497 Instruction* pi = ...;
2498 Instruction* newInst = new Instruction(..., pi);
2499
2500 which is much cleaner, especially if you're creating a lot of instructions and
2501 adding them to ``BasicBlock``\ s.
2502
Dan Liewc6ab58f2014-06-06 17:25:47 +00002503* Insertion using an instance of ``IRBuilder``
2504
Dan Liew599cec62014-06-06 18:44:21 +00002505 Inserting several ``Instruction``\ s can be quite laborious using the previous
Dan Liewc6ab58f2014-06-06 17:25:47 +00002506 methods. The ``IRBuilder`` is a convenience class that can be used to add
2507 several instructions to the end of a ``BasicBlock`` or before a particular
2508 ``Instruction``. It also supports constant folding and renaming named
2509 registers (see ``IRBuilder``'s template arguments).
2510
2511 The example below demonstrates a very simple use of the ``IRBuilder`` where
2512 three instructions are inserted before the instruction ``pi``. The first two
2513 instructions are Call instructions and third instruction multiplies the return
2514 value of the two calls.
2515
2516 .. code-block:: c++
2517
2518 Instruction *pi = ...;
2519 IRBuilder<> Builder(pi);
2520 CallInst* callOne = Builder.CreateCall(...);
2521 CallInst* callTwo = Builder.CreateCall(...);
2522 Value* result = Builder.CreateMul(callOne, callTwo);
2523
2524 The example below is similar to the above example except that the created
2525 ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
2526
2527 .. code-block:: c++
2528
2529 BasicBlock *pb = ...;
2530 IRBuilder<> Builder(pb);
2531 CallInst* callOne = Builder.CreateCall(...);
2532 CallInst* callTwo = Builder.CreateCall(...);
2533 Value* result = Builder.CreateMul(callOne, callTwo);
2534
Etienne Bergerond8b97352016-07-13 06:10:37 +00002535 See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
Dan Liewc6ab58f2014-06-06 17:25:47 +00002536
2537
Sean Silvabeb15ca2012-12-04 03:20:08 +00002538.. _schanges_deleting:
2539
2540Deleting Instructions
2541^^^^^^^^^^^^^^^^^^^^^
2542
2543Deleting an instruction from an existing sequence of instructions that form a
2544BasicBlock_ is very straight-forward: just call the instruction's
2545``eraseFromParent()`` method. For example:
2546
2547.. code-block:: c++
2548
2549 Instruction *I = .. ;
2550 I->eraseFromParent();
2551
2552This unlinks the instruction from its containing basic block and deletes it. If
2553you'd just like to unlink the instruction from its containing basic block but
2554not delete it, you can use the ``removeFromParent()`` method.
2555
2556.. _schanges_replacing:
2557
2558Replacing an Instruction with another Value
2559^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2560
2561Replacing individual instructions
2562"""""""""""""""""""""""""""""""""
2563
2564Including "`llvm/Transforms/Utils/BasicBlockUtils.h
2565<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
2566very useful replace functions: ``ReplaceInstWithValue`` and
2567``ReplaceInstWithInst``.
2568
2569.. _schanges_deleting_sub:
2570
2571Deleting Instructions
2572"""""""""""""""""""""
2573
2574* ``ReplaceInstWithValue``
2575
2576 This function replaces all uses of a given instruction with a value, and then
2577 removes the original instruction. The following example illustrates the
2578 replacement of the result of a particular ``AllocaInst`` that allocates memory
2579 for a single integer with a null pointer to an integer.
2580
2581 .. code-block:: c++
2582
2583 AllocaInst* instToReplace = ...;
2584 BasicBlock::iterator ii(instToReplace);
2585
2586 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
2587 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
2588
2589* ``ReplaceInstWithInst``
2590
2591 This function replaces a particular instruction with another instruction,
2592 inserting the new instruction into the basic block at the location where the
2593 old instruction was, and replacing any uses of the old instruction with the
2594 new instruction. The following example illustrates the replacement of one
2595 ``AllocaInst`` with another.
2596
2597 .. code-block:: c++
2598
2599 AllocaInst* instToReplace = ...;
2600 BasicBlock::iterator ii(instToReplace);
2601
2602 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
2603 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
2604
2605
2606Replacing multiple uses of Users and Values
2607"""""""""""""""""""""""""""""""""""""""""""
2608
2609You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
2610change more than one use at a time. See the doxygen documentation for the
2611`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
2612<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
2613information.
2614
2615.. _schanges_deletingGV:
2616
2617Deleting GlobalVariables
2618^^^^^^^^^^^^^^^^^^^^^^^^
2619
2620Deleting a global variable from a module is just as easy as deleting an
2621Instruction. First, you must have a pointer to the global variable that you
2622wish to delete. You use this pointer to erase it from its parent, the module.
2623For example:
2624
2625.. code-block:: c++
2626
2627 GlobalVariable *GV = .. ;
2628
2629 GV->eraseFromParent();
2630
2631
2632.. _create_types:
2633
2634How to Create Types
2635-------------------
2636
2637In generating IR, you may need some complex types. If you know these types
2638statically, you can use ``TypeBuilder<...>::get()``, defined in
2639``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
2640depending on whether you're building types for cross-compilation or native
2641library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
2642host environment, meaning that it's built out of types from the ``llvm::types``
2643(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
2644and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
2645additionally allows native C types whose size may depend on the host compiler.
2646For example,
2647
2648.. code-block:: c++
2649
2650 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2651
2652is easier to read and write than the equivalent
2653
2654.. code-block:: c++
2655
2656 std::vector<const Type*> params;
2657 params.push_back(PointerType::getUnqual(Type::Int32Ty));
2658 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2659
2660See the `class comment
2661<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2662
2663.. _threading:
2664
2665Threads and LLVM
2666================
2667
2668This section describes the interaction of the LLVM APIs with multithreading,
2669both on the part of client applications, and in the JIT, in the hosted
2670application.
2671
2672Note that LLVM's support for multithreading is still relatively young. Up
2673through version 2.5, the execution of threaded hosted applications was
2674supported, but not threaded client access to the APIs. While this use case is
2675now supported, clients *must* adhere to the guidelines specified below to ensure
2676proper operation in multithreaded mode.
2677
2678Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2679intrinsics in order to support threaded operation. If you need a
2680multhreading-capable LLVM on a platform without a suitably modern system
2681compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2682using the resultant compiler to build a copy of LLVM with multithreading
2683support.
2684
Sean Silvabeb15ca2012-12-04 03:20:08 +00002685.. _shutdown:
2686
2687Ending Execution with ``llvm_shutdown()``
2688-----------------------------------------
2689
2690When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
Chandler Carruth39cd2162014-06-27 15:13:01 +00002691deallocate memory used for internal structures.
Zachary Turnerccbf3d02014-06-16 22:49:41 +00002692
Sean Silvabeb15ca2012-12-04 03:20:08 +00002693.. _managedstatic:
2694
2695Lazy Initialization with ``ManagedStatic``
2696------------------------------------------
2697
2698``ManagedStatic`` is a utility class in LLVM used to implement static
Chandler Carruth39cd2162014-06-27 15:13:01 +00002699initialization of static resources, such as the global type tables. In a
2700single-threaded environment, it implements a simple lazy initialization scheme.
2701When LLVM is compiled with support for multi-threading, however, it uses
Sean Silvabeb15ca2012-12-04 03:20:08 +00002702double-checked locking to implement thread-safe lazy initialization.
2703
Sean Silvabeb15ca2012-12-04 03:20:08 +00002704.. _llvmcontext:
2705
2706Achieving Isolation with ``LLVMContext``
2707----------------------------------------
2708
2709``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2710operate multiple, isolated instances of LLVM concurrently within the same
2711address space. For instance, in a hypothetical compile-server, the compilation
2712of an individual translation unit is conceptually independent from all the
2713others, and it would be desirable to be able to compile incoming translation
2714units concurrently on independent server threads. Fortunately, ``LLVMContext``
2715exists to enable just this kind of scenario!
2716
2717Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
2718(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2719in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
2720*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2721linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2722contexts, etc. What this means is that is is safe to compile on multiple
2723threads simultaneously, as long as no two threads operate on entities within the
2724same context.
2725
2726In practice, very few places in the API require the explicit specification of a
2727``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
2728``Type`` carries a reference to its owning context, most other entities can
2729determine what context they belong to by looking at their own ``Type``. If you
2730are adding new entities to LLVM IR, please try to maintain this interface
2731design.
2732
Sean Silvabeb15ca2012-12-04 03:20:08 +00002733.. _jitthreading:
2734
2735Threads and the JIT
2736-------------------
2737
2738LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
2739threads can call ``ExecutionEngine::getPointerToFunction()`` or
2740``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2741code output by the JIT concurrently. The user must still ensure that only one
2742thread accesses IR in a given ``LLVMContext`` while another thread might be
2743modifying it. One way to do that is to always hold the JIT lock while accessing
2744IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2745Another way is to only call ``getPointerToFunction()`` from the
2746``LLVMContext``'s thread.
2747
2748When the JIT is configured to compile lazily (using
2749``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2750condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2751after a function is lazily-jitted. It's still possible to use the lazy JIT in a
2752threaded program if you ensure that only one thread at a time can call any
2753particular lazy stub and that the JIT lock guards any IR access, but we suggest
2754using only the eager JIT in threaded programs.
2755
2756.. _advanced:
2757
2758Advanced Topics
2759===============
2760
2761This section describes some of the advanced or obscure API's that most clients
2762do not need to be aware of. These API's tend manage the inner workings of the
2763LLVM system, and only need to be accessed in unusual circumstances.
2764
2765.. _SymbolTable:
2766
2767The ``ValueSymbolTable`` class
2768------------------------------
2769
2770The ``ValueSymbolTable`` (`doxygen
2771<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2772a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2773naming value definitions. The symbol table can provide a name for any Value_.
2774
2775Note that the ``SymbolTable`` class should not be directly accessed by most
2776clients. It should only be used when iteration over the symbol table names
2777themselves are required, which is very special purpose. Note that not all LLVM
2778Value_\ s have names, and those without names (i.e. they have an empty name) do
2779not exist in the symbol table.
2780
2781Symbol tables support iteration over the values in the symbol table with
2782``begin/end/iterator`` and supports querying to see if a specific name is in the
2783symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
2784public mutator methods, instead, simply call ``setName`` on a value, which will
2785autoinsert it into the appropriate symbol table.
2786
2787.. _UserLayout:
2788
2789The ``User`` and owned ``Use`` classes' memory layout
2790-----------------------------------------------------
2791
2792The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2793class provides a basis for expressing the ownership of ``User`` towards other
2794`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
2795``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2796class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2797removal.
2798
2799.. _Use2User:
2800
2801Interaction and relationship between ``User`` and ``Use`` objects
2802^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2803
2804A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2805refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
2806s inline others hung off) is impractical and breaks the invariant that the
2807``Use`` objects belonging to the same ``User`` form a contiguous array.
2808
2809We have 2 different layouts in the ``User`` (sub)classes:
2810
2811* Layout a)
2812
2813 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2814 object and there are a fixed number of them.
2815
2816* Layout b)
2817
2818 The ``Use`` object(s) are referenced by a pointer to an array from the
2819 ``User`` object and there may be a variable number of them.
2820
2821As of v2.4 each layout still possesses a direct pointer to the start of the
2822array of ``Use``\ s. Though not mandatory for layout a), we stick to this
2823redundancy for the sake of simplicity. The ``User`` object also stores the
2824number of ``Use`` objects it has. (Theoretically this information can also be
2825calculated given the scheme presented below.)
2826
2827Special forms of allocation operators (``operator new``) enforce the following
2828memory layouts:
2829
2830* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2831 array.
2832
2833 .. code-block:: none
2834
2835 ...---.---.---.---.-------...
2836 | P | P | P | P | User
2837 '''---'---'---'---'-------'''
2838
2839* Layout b) is modelled by pointing at the ``Use[]`` array.
2840
2841 .. code-block:: none
2842
2843 .-------...
2844 | User
2845 '-------'''
2846 |
2847 v
2848 .---.---.---.---...
2849 | P | P | P | P |
2850 '---'---'---'---'''
2851
2852*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2853each* ``Use`` *object in the member* ``Use::Prev`` *)*
2854
2855.. _Waymarking:
2856
2857The waymarking algorithm
2858^^^^^^^^^^^^^^^^^^^^^^^^
2859
2860Since the ``Use`` objects are deprived of the direct (back)pointer to their
2861``User`` objects, there must be a fast and exact method to recover it. This is
2862accomplished by the following scheme:
2863
2864A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2865allows to find the start of the ``User`` object:
2866
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002867* ``00`` --- binary digit 0
Sean Silvabeb15ca2012-12-04 03:20:08 +00002868
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002869* ``01`` --- binary digit 1
Sean Silvabeb15ca2012-12-04 03:20:08 +00002870
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002871* ``10`` --- stop and calculate (``s``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002872
Dmitri Gribenkoe8131122013-01-19 20:34:20 +00002873* ``11`` --- full stop (``S``)
Sean Silvabeb15ca2012-12-04 03:20:08 +00002874
2875Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2876have a ``User`` immediately behind or we have to walk to the next stop picking
2877up digits and calculating the offset:
2878
2879.. code-block:: none
2880
2881 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2882 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2883 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2884 |+15 |+10 |+6 |+3 |+1
2885 | | | | | __>
2886 | | | | __________>
2887 | | | ______________________>
2888 | | ______________________________________>
2889 | __________________________________________________________>
2890
2891Only the significant number of bits need to be stored between the stops, so that
2892the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2893associated with a ``User``.
2894
2895.. _ReferenceImpl:
2896
2897Reference implementation
2898^^^^^^^^^^^^^^^^^^^^^^^^
2899
2900The following literate Haskell fragment demonstrates the concept:
2901
2902.. code-block:: haskell
2903
2904 > import Test.QuickCheck
2905 >
2906 > digits :: Int -> [Char] -> [Char]
2907 > digits 0 acc = '0' : acc
2908 > digits 1 acc = '1' : acc
2909 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2910 >
2911 > dist :: Int -> [Char] -> [Char]
2912 > dist 0 [] = ['S']
2913 > dist 0 acc = acc
2914 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2915 > dist n acc = dist (n - 1) $ dist 1 acc
2916 >
2917 > takeLast n ss = reverse $ take n $ reverse ss
2918 >
2919 > test = takeLast 40 $ dist 20 []
2920 >
2921
2922Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2923
2924The reverse algorithm computes the length of the string just by examining a
2925certain prefix:
2926
2927.. code-block:: haskell
2928
2929 > pref :: [Char] -> Int
2930 > pref "S" = 1
2931 > pref ('s':'1':rest) = decode 2 1 rest
2932 > pref (_:rest) = 1 + pref rest
2933 >
2934 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2935 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2936 > decode walk acc _ = walk + acc
2937 >
2938
2939Now, as expected, printing <pref test> gives ``40``.
2940
2941We can *quickCheck* this with following property:
2942
2943.. code-block:: haskell
2944
2945 > testcase = dist 2000 []
2946 > testcaseLength = length testcase
2947 >
2948 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2949 > where arr = takeLast n testcase
2950 >
2951
2952As expected <quickCheck identityProp> gives:
2953
2954::
2955
2956 *Main> quickCheck identityProp
2957 OK, passed 100 tests.
2958
2959Let's be a bit more exhaustive:
2960
2961.. code-block:: haskell
2962
2963 >
2964 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2965 >
2966
2967And here is the result of <deepCheck identityProp>:
2968
2969::
2970
2971 *Main> deepCheck identityProp
2972 OK, passed 500 tests.
2973
2974.. _Tagging:
2975
2976Tagging considerations
2977^^^^^^^^^^^^^^^^^^^^^^
2978
2979To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2980change after being set up, setters of ``Use::Prev`` must re-tag the new
2981``Use**`` on every modification. Accordingly getters must strip the tag bits.
2982
2983For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2984set). Following this pointer brings us to the ``User``. A portable trick
2985ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2986the LSBit set. (Portability is relying on the fact that all known compilers
2987place the ``vptr`` in the first word of the instances.)
2988
Chandler Carruth064dc332015-01-28 03:04:54 +00002989.. _polymorphism:
2990
2991Designing Type Hiercharies and Polymorphic Interfaces
2992-----------------------------------------------------
2993
2994There are two different design patterns that tend to result in the use of
2995virtual dispatch for methods in a type hierarchy in C++ programs. The first is
2996a genuine type hierarchy where different types in the hierarchy model
2997a specific subset of the functionality and semantics, and these types nest
2998strictly within each other. Good examples of this can be seen in the ``Value``
2999or ``Type`` type hierarchies.
3000
3001A second is the desire to dispatch dynamically across a collection of
3002polymorphic interface implementations. This latter use case can be modeled with
3003virtual dispatch and inheritance by defining an abstract interface base class
3004which all implementations derive from and override. However, this
3005implementation strategy forces an **"is-a"** relationship to exist that is not
3006actually meaningful. There is often not some nested hierarchy of useful
3007generalizations which code might interact with and move up and down. Instead,
3008there is a singular interface which is dispatched across a range of
3009implementations.
3010
3011The preferred implementation strategy for the second use case is that of
3012generic programming (sometimes called "compile-time duck typing" or "static
3013polymorphism"). For example, a template over some type parameter ``T`` can be
3014instantiated across any particular implementation that conforms to the
3015interface or *concept*. A good example here is the highly generic properties of
3016any type which models a node in a directed graph. LLVM models these primarily
3017through templates and generic programming. Such templates include the
3018``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
3019truly needs **dynamic** dispatch you can generalize it using a technique
3020called *concept-based polymorphism*. This pattern emulates the interfaces and
3021behaviors of templates using a very limited form of virtual dispatch for type
3022erasure inside its implementation. You can find examples of this technique in
3023the ``PassManager.h`` system, and there is a more detailed introduction to it
3024by Sean Parent in several of his talks and papers:
3025
3026#. `Inheritance Is The Base Class of Evil
3027 <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
3028 - The GoingNative 2013 talk describing this technique, and probably the best
3029 place to start.
3030#. `Value Semantics and Concepts-based Polymorphism
3031 <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
3032 describing this technique in more detail.
3033#. `Sean Parent's Papers and Presentations
3034 <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
3035 - A Github project full of links to slides, video, and sometimes code.
3036
3037When deciding between creating a type hierarchy (with either tagged or virtual
3038dispatch) and using templates or concepts-based polymorphism, consider whether
3039there is some refinement of an abstract base class which is a semantically
3040meaningful type on an interface boundary. If anything more refined than the
3041root abstract interface is meaningless to talk about as a partial extension of
3042the semantic model, then your use case likely fits better with polymorphism and
3043you should avoid using virtual dispatch. However, there may be some exigent
3044circumstances that require one technique or the other to be used.
3045
3046If you do need to introduce a type hierarchy, we prefer to use explicitly
3047closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
3048open inheritance model and virtual dispatch that is more common in C++ code.
3049This is because LLVM rarely encourages library consumers to extend its core
3050types, and leverages the closed and tag-dispatched nature of its hierarchies to
3051generate significantly more efficient code. We have also found that a large
3052amount of our usage of type hierarchies fits better with tag-based pattern
3053matching rather than dynamic dispatch across a common interface. Within LLVM we
3054have built custom helpers to facilitate this design. See this document's
Sean Silva52c7dcd2015-01-28 10:36:41 +00003055section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
3056<HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
3057pattern for use with the LLVM helpers.
Chandler Carruth064dc332015-01-28 03:04:54 +00003058
Sanjoy Das8ce64992015-03-26 19:25:01 +00003059.. _abi_breaking_checks:
3060
3061ABI Breaking Checks
3062-------------------
3063
3064Checks and asserts that alter the LLVM C++ ABI are predicated on the
3065preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
3066libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
3067compatible LLVM libraries built without it defined. By default,
3068turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
3069so a default +Asserts build is not ABI compatible with a
3070default -Asserts build. Clients that want ABI compatibility
3071between +Asserts and -Asserts builds should use the CMake or autoconf
3072build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
3073of `LLVM_ENABLE_ASSERTIONS`.
3074
Sean Silvabeb15ca2012-12-04 03:20:08 +00003075.. _coreclasses:
3076
3077The Core LLVM Class Hierarchy Reference
3078=======================================
3079
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003080``#include "llvm/IR/Type.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003081
3082header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
3083
3084doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
3085
3086The Core LLVM classes are the primary means of representing the program being
3087inspected or transformed. The core LLVM classes are defined in header files in
Charlie Turner2ac115e2015-04-16 17:01:23 +00003088the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
3089directory. It's worth noting that, for historical reasons, this library is
3090called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003091
3092.. _Type:
3093
3094The Type class and Derived Types
3095--------------------------------
3096
3097``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
3098``Type`` cannot be instantiated directly but only through its subclasses.
3099Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
3100``DoubleType``) have hidden subclasses. They are hidden because they offer no
3101useful functionality beyond what the ``Type`` class offers except to distinguish
3102themselves from other subclasses of ``Type``.
3103
3104All other types are subclasses of ``DerivedType``. Types can be named, but this
3105is not a requirement. There exists exactly one instance of a given shape at any
3106one time. This allows type equality to be performed with address equality of
3107the Type Instance. That is, given two ``Type*`` values, the types are identical
3108if the pointers are identical.
3109
3110.. _m_Type:
3111
3112Important Public Methods
3113^^^^^^^^^^^^^^^^^^^^^^^^
3114
3115* ``bool isIntegerTy() const``: Returns true for any integer type.
3116
3117* ``bool isFloatingPointTy()``: Return true if this is one of the five
3118 floating point types.
3119
3120* ``bool isSized()``: Return true if the type has known size. Things
3121 that don't have a size are abstract types, labels and void.
3122
3123.. _derivedtypes:
3124
3125Important Derived Types
3126^^^^^^^^^^^^^^^^^^^^^^^
3127
3128``IntegerType``
3129 Subclass of DerivedType that represents integer types of any bit width. Any
3130 bit width between ``IntegerType::MIN_INT_BITS`` (1) and
3131 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
3132
3133 * ``static const IntegerType* get(unsigned NumBits)``: get an integer
3134 type of a specific bit width.
3135
3136 * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
3137
3138``SequentialType``
3139 This is subclassed by ArrayType, PointerType and VectorType.
3140
3141 * ``const Type * getElementType() const``: Returns the type of each
3142 of the elements in the sequential type.
3143
3144``ArrayType``
3145 This is a subclass of SequentialType and defines the interface for array
3146 types.
3147
3148 * ``unsigned getNumElements() const``: Returns the number of elements
3149 in the array.
3150
3151``PointerType``
3152 Subclass of SequentialType for pointer types.
3153
3154``VectorType``
3155 Subclass of SequentialType for vector types. A vector type is similar to an
3156 ArrayType but is distinguished because it is a first class type whereas
3157 ArrayType is not. Vector types are used for vector operations and are usually
Ed Maste8ed40ce2015-04-14 20:52:58 +00003158 small vectors of an integer or floating point type.
Sean Silvabeb15ca2012-12-04 03:20:08 +00003159
3160``StructType``
3161 Subclass of DerivedTypes for struct types.
3162
3163.. _FunctionType:
3164
3165``FunctionType``
3166 Subclass of DerivedTypes for function types.
3167
3168 * ``bool isVarArg() const``: Returns true if it's a vararg function.
3169
3170 * ``const Type * getReturnType() const``: Returns the return type of the
3171 function.
3172
3173 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
3174 parameter.
3175
3176 * ``const unsigned getNumParams() const``: Returns the number of formal
3177 parameters.
3178
3179.. _Module:
3180
3181The ``Module`` class
3182--------------------
3183
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003184``#include "llvm/IR/Module.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003185
3186header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
3187
3188doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
3189
3190The ``Module`` class represents the top level structure present in LLVM
3191programs. An LLVM module is effectively either a translation unit of the
3192original program or a combination of several translation units merged by the
3193linker. The ``Module`` class keeps track of a list of :ref:`Function
3194<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
3195Additionally, it contains a few helpful member functions that try to make common
3196operations easy.
3197
3198.. _m_Module:
3199
3200Important Public Members of the ``Module`` class
3201^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3202
3203* ``Module::Module(std::string name = "")``
3204
3205 Constructing a Module_ is easy. You can optionally provide a name for it
3206 (probably based on the name of the translation unit).
3207
3208* | ``Module::iterator`` - Typedef for function list iterator
3209 | ``Module::const_iterator`` - Typedef for const_iterator.
3210 | ``begin()``, ``end()``, ``size()``, ``empty()``
3211
3212 These are forwarding methods that make it easy to access the contents of a
3213 ``Module`` object's :ref:`Function <c_Function>` list.
3214
3215* ``Module::FunctionListType &getFunctionList()``
3216
3217 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
3218 when you need to update the list or perform a complex action that doesn't have
3219 a forwarding method.
3220
3221----------------
3222
3223* | ``Module::global_iterator`` - Typedef for global variable list iterator
3224 | ``Module::const_global_iterator`` - Typedef for const_iterator.
3225 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
3226
3227 These are forwarding methods that make it easy to access the contents of a
3228 ``Module`` object's GlobalVariable_ list.
3229
3230* ``Module::GlobalListType &getGlobalList()``
3231
3232 Returns the list of GlobalVariable_\ s. This is necessary to use when you
3233 need to update the list or perform a complex action that doesn't have a
3234 forwarding method.
3235
3236----------------
3237
3238* ``SymbolTable *getSymbolTable()``
3239
3240 Return a reference to the SymbolTable_ for this ``Module``.
3241
3242----------------
3243
3244* ``Function *getFunction(StringRef Name) const``
3245
3246 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3247 exist, return ``null``.
3248
3249* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
3250 *T)``
3251
3252 Look up the specified function in the ``Module`` SymbolTable_. If it does not
3253 exist, add an external declaration for the function and return it.
3254
3255* ``std::string getTypeName(const Type *Ty)``
3256
3257 If there is at least one entry in the SymbolTable_ for the specified Type_,
3258 return it. Otherwise return the empty string.
3259
3260* ``bool addTypeName(const std::string &Name, const Type *Ty)``
3261
3262 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
3263 already an entry for this name, true is returned and the SymbolTable_ is not
3264 modified.
3265
3266.. _Value:
3267
3268The ``Value`` class
3269-------------------
3270
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003271``#include "llvm/IR/Value.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003272
3273header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
3274
3275doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
3276
3277The ``Value`` class is the most important class in the LLVM Source base. It
3278represents a typed value that may be used (among other things) as an operand to
3279an instruction. There are many different types of ``Value``\ s, such as
3280Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
3281<c_Function>`\ s are ``Value``\ s.
3282
3283A particular ``Value`` may be used many times in the LLVM representation for a
3284program. For example, an incoming argument to a function (represented with an
3285instance of the Argument_ class) is "used" by every instruction in the function
3286that references the argument. To keep track of this relationship, the ``Value``
3287class keeps a list of all of the ``User``\ s that is using it (the User_ class
3288is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
3289This use list is how LLVM represents def-use information in the program, and is
3290accessible through the ``use_*`` methods, shown below.
3291
3292Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
3293Type_ is available through the ``getType()`` method. In addition, all LLVM
3294values can be named. The "name" of the ``Value`` is a symbolic string printed
3295in the LLVM code:
3296
3297.. code-block:: llvm
3298
3299 %foo = add i32 1, 2
3300
3301.. _nameWarning:
3302
3303The name of this instruction is "foo". **NOTE** that the name of any value may
3304be missing (an empty string), so names should **ONLY** be used for debugging
3305(making the source code easier to read, debugging printouts), they should not be
3306used to keep track of values or map between them. For this purpose, use a
3307``std::map`` of pointers to the ``Value`` itself instead.
3308
3309One important aspect of LLVM is that there is no distinction between an SSA
3310variable and the operation that produces it. Because of this, any reference to
3311the value produced by an instruction (or the value available as an incoming
3312argument, for example) is represented as a direct pointer to the instance of the
3313class that represents this value. Although this may take some getting used to,
3314it simplifies the representation and makes it easier to manipulate.
3315
3316.. _m_Value:
3317
3318Important Public Members of the ``Value`` class
3319^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3320
3321* | ``Value::use_iterator`` - Typedef for iterator over the use-list
3322 | ``Value::const_use_iterator`` - Typedef for const_iterator over the
3323 use-list
3324 | ``unsigned use_size()`` - Returns the number of users of the value.
3325 | ``bool use_empty()`` - Returns true if there are no users.
3326 | ``use_iterator use_begin()`` - Get an iterator to the start of the
3327 use-list.
3328 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
3329 | ``User *use_back()`` - Returns the last element in the list.
3330
3331 These methods are the interface to access the def-use information in LLVM.
3332 As with all other iterators in LLVM, the naming conventions follow the
3333 conventions defined by the STL_.
3334
3335* ``Type *getType() const``
3336 This method returns the Type of the Value.
3337
3338* | ``bool hasName() const``
3339 | ``std::string getName() const``
3340 | ``void setName(const std::string &Name)``
3341
3342 This family of methods is used to access and assign a name to a ``Value``, be
3343 aware of the :ref:`precaution above <nameWarning>`.
3344
3345* ``void replaceAllUsesWith(Value *V)``
3346
3347 This method traverses the use list of a ``Value`` changing all User_\ s of the
3348 current value to refer to "``V``" instead. For example, if you detect that an
3349 instruction always produces a constant value (for example through constant
3350 folding), you can replace all uses of the instruction with the constant like
3351 this:
3352
3353 .. code-block:: c++
3354
3355 Inst->replaceAllUsesWith(ConstVal);
3356
3357.. _User:
3358
3359The ``User`` class
3360------------------
3361
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003362``#include "llvm/IR/User.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003363
3364header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
3365
3366doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
3367
3368Superclass: Value_
3369
3370The ``User`` class is the common base class of all LLVM nodes that may refer to
3371``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
3372that the User is referring to. The ``User`` class itself is a subclass of
3373``Value``.
3374
3375The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
3376to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
3377one definition referred to, allowing this direct connection. This connection
3378provides the use-def information in LLVM.
3379
3380.. _m_User:
3381
3382Important Public Members of the ``User`` class
3383^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3384
3385The ``User`` class exposes the operand list in two ways: through an index access
3386interface and through an iterator based interface.
3387
3388* | ``Value *getOperand(unsigned i)``
3389 | ``unsigned getNumOperands()``
3390
3391 These two methods expose the operands of the ``User`` in a convenient form for
3392 direct access.
3393
3394* | ``User::op_iterator`` - Typedef for iterator over the operand list
3395 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
3396 list.
3397 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
3398
3399 Together, these methods make up the iterator based interface to the operands
3400 of a ``User``.
3401
3402
3403.. _Instruction:
3404
3405The ``Instruction`` class
3406-------------------------
3407
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003408``#include "llvm/IR/Instruction.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003409
3410header source: `Instruction.h
3411<http://llvm.org/doxygen/Instruction_8h-source.html>`_
3412
3413doxygen info: `Instruction Class
3414<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
3415
3416Superclasses: User_, Value_
3417
3418The ``Instruction`` class is the common base class for all LLVM instructions.
3419It provides only a few methods, but is a very commonly used class. The primary
3420data tracked by the ``Instruction`` class itself is the opcode (instruction
3421type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
3422represent a specific type of instruction, one of many subclasses of
3423``Instruction`` are used.
3424
3425Because the ``Instruction`` class subclasses the User_ class, its operands can
3426be accessed in the same way as for other ``User``\ s (with the
3427``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
3428An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
3429file. This file contains some meta-data about the various different types of
3430instructions in LLVM. It describes the enum values that are used as opcodes
3431(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
3432concrete sub-classes of ``Instruction`` that implement the instruction (for
3433example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
3434file confuses doxygen, so these enum values don't show up correctly in the
3435`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
3436
3437.. _s_Instruction:
3438
3439Important Subclasses of the ``Instruction`` class
3440^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3441
3442.. _BinaryOperator:
3443
3444* ``BinaryOperator``
3445
3446 This subclasses represents all two operand instructions whose operands must be
3447 the same type, except for the comparison instructions.
3448
3449.. _CastInst:
3450
3451* ``CastInst``
3452 This subclass is the parent of the 12 casting instructions. It provides
3453 common operations on cast instructions.
3454
3455.. _CmpInst:
3456
3457* ``CmpInst``
3458
3459 This subclass respresents the two comparison instructions,
3460 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
3461 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
3462
3463.. _TerminatorInst:
3464
3465* ``TerminatorInst``
3466
3467 This subclass is the parent of all terminator instructions (those which can
3468 terminate a block).
3469
3470.. _m_Instruction:
3471
3472Important Public Members of the ``Instruction`` class
3473^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3474
3475* ``BasicBlock *getParent()``
3476
3477 Returns the BasicBlock_ that this
3478 ``Instruction`` is embedded into.
3479
3480* ``bool mayWriteToMemory()``
3481
3482 Returns true if the instruction writes to memory, i.e. it is a ``call``,
3483 ``free``, ``invoke``, or ``store``.
3484
3485* ``unsigned getOpcode()``
3486
3487 Returns the opcode for the ``Instruction``.
3488
3489* ``Instruction *clone() const``
3490
3491 Returns another instance of the specified instruction, identical in all ways
3492 to the original except that the instruction has no parent (i.e. it's not
3493 embedded into a BasicBlock_), and it has no name.
3494
3495.. _Constant:
3496
3497The ``Constant`` class and subclasses
3498-------------------------------------
3499
3500Constant represents a base class for different types of constants. It is
3501subclassed by ConstantInt, ConstantArray, etc. for representing the various
3502types of Constants. GlobalValue_ is also a subclass, which represents the
3503address of a global variable or function.
3504
3505.. _s_Constant:
3506
3507Important Subclasses of Constant
3508^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3509
3510* ConstantInt : This subclass of Constant represents an integer constant of
3511 any width.
3512
3513 * ``const APInt& getValue() const``: Returns the underlying
3514 value of this constant, an APInt value.
3515
3516 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
3517 int64_t via sign extension. If the value (not the bit width) of the APInt
3518 is too large to fit in an int64_t, an assertion will result. For this
3519 reason, use of this method is discouraged.
3520
3521 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
3522 to a uint64_t via zero extension. IF the value (not the bit width) of the
3523 APInt is too large to fit in a uint64_t, an assertion will result. For this
3524 reason, use of this method is discouraged.
3525
3526 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
3527 object that represents the value provided by ``Val``. The type is implied
3528 as the IntegerType that corresponds to the bit width of ``Val``.
3529
3530 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
3531 ConstantInt object that represents the value provided by ``Val`` for integer
3532 type ``Ty``.
3533
3534* ConstantFP : This class represents a floating point constant.
3535
3536 * ``double getValue() const``: Returns the underlying value of this constant.
3537
3538* ConstantArray : This represents a constant array.
3539
3540 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3541 component constants that makeup this array.
3542
3543* ConstantStruct : This represents a constant struct.
3544
3545 * ``const std::vector<Use> &getValues() const``: Returns a vector of
3546 component constants that makeup this array.
3547
3548* GlobalValue : This represents either a global variable or a function. In
3549 either case, the value is a constant fixed address (after linking).
3550
3551.. _GlobalValue:
3552
3553The ``GlobalValue`` class
3554-------------------------
3555
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003556``#include "llvm/IR/GlobalValue.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003557
3558header source: `GlobalValue.h
3559<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
3560
3561doxygen info: `GlobalValue Class
3562<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
3563
3564Superclasses: Constant_, User_, Value_
3565
3566Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
3567only LLVM values that are visible in the bodies of all :ref:`Function
3568<c_Function>`\ s. Because they are visible at global scope, they are also
3569subject to linking with other globals defined in different translation units.
3570To control the linking process, ``GlobalValue``\ s know their linkage rules.
3571Specifically, ``GlobalValue``\ s know whether they have internal or external
3572linkage, as defined by the ``LinkageTypes`` enumeration.
3573
3574If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
3575it is not visible to code outside the current translation unit, and does not
3576participate in linking. If it has external linkage, it is visible to external
3577code, and does participate in linking. In addition to linkage information,
3578``GlobalValue``\ s keep track of which Module_ they are currently part of.
3579
3580Because ``GlobalValue``\ s are memory objects, they are always referred to by
3581their **address**. As such, the Type_ of a global is always a pointer to its
3582contents. It is important to remember this when using the ``GetElementPtrInst``
3583instruction because this pointer must be dereferenced first. For example, if
3584you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
3585of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
3586that array. Although the address of the first element of this array and the
3587value of the ``GlobalVariable`` are the same, they have different types. The
3588``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
3589``i32.`` Because of this, accessing a global value requires you to dereference
3590the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
3591This is explained in the `LLVM Language Reference Manual
3592<LangRef.html#globalvars>`_.
3593
3594.. _m_GlobalValue:
3595
3596Important Public Members of the ``GlobalValue`` class
3597^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3598
3599* | ``bool hasInternalLinkage() const``
3600 | ``bool hasExternalLinkage() const``
3601 | ``void setInternalLinkage(bool HasInternalLinkage)``
3602
3603 These methods manipulate the linkage characteristics of the ``GlobalValue``.
3604
3605* ``Module *getParent()``
3606
3607 This returns the Module_ that the
3608 GlobalValue is currently embedded into.
3609
3610.. _c_Function:
3611
3612The ``Function`` class
3613----------------------
3614
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003615``#include "llvm/IR/Function.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003616
3617header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
3618
3619doxygen info: `Function Class
3620<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
3621
3622Superclasses: GlobalValue_, Constant_, User_, Value_
3623
3624The ``Function`` class represents a single procedure in LLVM. It is actually
3625one of the more complex classes in the LLVM hierarchy because it must keep track
3626of a large amount of data. The ``Function`` class keeps track of a list of
3627BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
3628
3629The list of BasicBlock_\ s is the most commonly used part of ``Function``
3630objects. The list imposes an implicit ordering of the blocks in the function,
3631which indicate how the code will be laid out by the backend. Additionally, the
3632first BasicBlock_ is the implicit entry node for the ``Function``. It is not
3633legal in LLVM to explicitly branch to this initial block. There are no implicit
3634exit nodes, and in fact there may be multiple exit nodes from a single
3635``Function``. If the BasicBlock_ list is empty, this indicates that the
3636``Function`` is actually a function declaration: the actual body of the function
3637hasn't been linked in yet.
3638
3639In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
3640of the list of formal Argument_\ s that the function receives. This container
3641manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
3642for the BasicBlock_\ s.
3643
3644The SymbolTable_ is a very rarely used LLVM feature that is only used when you
3645have to look up a value by name. Aside from that, the SymbolTable_ is used
3646internally to make sure that there are not conflicts between the names of
3647Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
3648
3649Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
3650value of the function is its address (after linking) which is guaranteed to be
3651constant.
3652
3653.. _m_Function:
3654
3655Important Public Members of the ``Function``
3656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3657
3658* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
3659 const std::string &N = "", Module* Parent = 0)``
3660
3661 Constructor used when you need to create new ``Function``\ s to add the
3662 program. The constructor must specify the type of the function to create and
3663 what type of linkage the function should have. The FunctionType_ argument
3664 specifies the formal arguments and return value for the function. The same
3665 FunctionType_ value can be used to create multiple functions. The ``Parent``
3666 argument specifies the Module in which the function is defined. If this
3667 argument is provided, the function will automatically be inserted into that
3668 module's list of functions.
3669
3670* ``bool isDeclaration()``
3671
3672 Return whether or not the ``Function`` has a body defined. If the function is
3673 "external", it does not have a body, and thus must be resolved by linking with
3674 a function defined in a different translation unit.
3675
3676* | ``Function::iterator`` - Typedef for basic block list iterator
3677 | ``Function::const_iterator`` - Typedef for const_iterator.
3678 | ``begin()``, ``end()``, ``size()``, ``empty()``
3679
3680 These are forwarding methods that make it easy to access the contents of a
3681 ``Function`` object's BasicBlock_ list.
3682
3683* ``Function::BasicBlockListType &getBasicBlockList()``
3684
3685 Returns the list of BasicBlock_\ s. This is necessary to use when you need to
3686 update the list or perform a complex action that doesn't have a forwarding
3687 method.
3688
3689* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3690 | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3691 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3692
3693 These are forwarding methods that make it easy to access the contents of a
3694 ``Function`` object's Argument_ list.
3695
3696* ``Function::ArgumentListType &getArgumentList()``
3697
3698 Returns the list of Argument_. This is necessary to use when you need to
3699 update the list or perform a complex action that doesn't have a forwarding
3700 method.
3701
3702* ``BasicBlock &getEntryBlock()``
3703
3704 Returns the entry ``BasicBlock`` for the function. Because the entry block
3705 for the function is always the first block, this returns the first block of
3706 the ``Function``.
3707
3708* | ``Type *getReturnType()``
3709 | ``FunctionType *getFunctionType()``
3710
3711 This traverses the Type_ of the ``Function`` and returns the return type of
3712 the function, or the FunctionType_ of the actual function.
3713
3714* ``SymbolTable *getSymbolTable()``
3715
3716 Return a pointer to the SymbolTable_ for this ``Function``.
3717
3718.. _GlobalVariable:
3719
3720The ``GlobalVariable`` class
3721----------------------------
3722
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003723``#include "llvm/IR/GlobalVariable.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003724
3725header source: `GlobalVariable.h
3726<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3727
3728doxygen info: `GlobalVariable Class
3729<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3730
3731Superclasses: GlobalValue_, Constant_, User_, Value_
3732
3733Global variables are represented with the (surprise surprise) ``GlobalVariable``
3734class. Like functions, ``GlobalVariable``\ s are also subclasses of
3735GlobalValue_, and as such are always referenced by their address (global values
3736must live in memory, so their "name" refers to their constant address). See
3737GlobalValue_ for more on this. Global variables may have an initial value
3738(which must be a Constant_), and if they have an initializer, they may be marked
3739as "constant" themselves (indicating that their contents never change at
3740runtime).
3741
3742.. _m_GlobalVariable:
3743
3744Important Public Members of the ``GlobalVariable`` class
3745^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3746
3747* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3748 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3749
3750 Create a new global variable of the specified type. If ``isConstant`` is true
3751 then the global variable will be marked as unchanging for the program. The
3752 Linkage parameter specifies the type of linkage (internal, external, weak,
3753 linkonce, appending) for the variable. If the linkage is InternalLinkage,
3754 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3755 the resultant global variable will have internal linkage. AppendingLinkage
3756 concatenates together all instances (in different translation units) of the
3757 variable into a single variable but is only applicable to arrays. See the
3758 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3759 on linkage types. Optionally an initializer, a name, and the module to put
3760 the variable into may be specified for the global variable as well.
3761
3762* ``bool isConstant() const``
3763
3764 Returns true if this is a global variable that is known not to be modified at
3765 runtime.
3766
3767* ``bool hasInitializer()``
3768
3769 Returns true if this ``GlobalVariable`` has an intializer.
3770
3771* ``Constant *getInitializer()``
3772
3773 Returns the initial value for a ``GlobalVariable``. It is not legal to call
3774 this method if there is no initializer.
3775
3776.. _BasicBlock:
3777
3778The ``BasicBlock`` class
3779------------------------
3780
Benjamin Kramer9f566a52013-07-08 19:59:35 +00003781``#include "llvm/IR/BasicBlock.h"``
Sean Silvabeb15ca2012-12-04 03:20:08 +00003782
3783header source: `BasicBlock.h
3784<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3785
3786doxygen info: `BasicBlock Class
3787<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3788
3789Superclass: Value_
3790
3791This class represents a single entry single exit section of the code, commonly
3792known as a basic block by the compiler community. The ``BasicBlock`` class
3793maintains a list of Instruction_\ s, which form the body of the block. Matching
3794the language definition, the last element of this list of instructions is always
3795a terminator instruction (a subclass of the TerminatorInst_ class).
3796
3797In addition to tracking the list of instructions that make up the block, the
3798``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3799it is embedded into.
3800
3801Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3802referenced by instructions like branches and can go in the switch tables.
3803``BasicBlock``\ s have type ``label``.
3804
3805.. _m_BasicBlock:
3806
3807Important Public Members of the ``BasicBlock`` class
3808^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3809
3810* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3811
3812 The ``BasicBlock`` constructor is used to create new basic blocks for
3813 insertion into a function. The constructor optionally takes a name for the
3814 new block, and a :ref:`Function <c_Function>` to insert it into. If the
3815 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3816 inserted at the end of the specified :ref:`Function <c_Function>`, if not
3817 specified, the BasicBlock must be manually inserted into the :ref:`Function
3818 <c_Function>`.
3819
3820* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3821 | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3822 | ``begin()``, ``end()``, ``front()``, ``back()``,
3823 ``size()``, ``empty()``
3824 STL-style functions for accessing the instruction list.
3825
3826 These methods and typedefs are forwarding functions that have the same
3827 semantics as the standard library methods of the same names. These methods
3828 expose the underlying instruction list of a basic block in a way that is easy
3829 to manipulate. To get the full complement of container operations (including
3830 operations to update the list), you must use the ``getInstList()`` method.
3831
3832* ``BasicBlock::InstListType &getInstList()``
3833
3834 This method is used to get access to the underlying container that actually
3835 holds the Instructions. This method must be used when there isn't a
3836 forwarding function in the ``BasicBlock`` class for the operation that you
3837 would like to perform. Because there are no forwarding functions for
3838 "updating" operations, you need to use this if you want to update the contents
3839 of a ``BasicBlock``.
3840
3841* ``Function *getParent()``
3842
3843 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3844 or a null pointer if it is homeless.
3845
3846* ``TerminatorInst *getTerminator()``
3847
3848 Returns a pointer to the terminator instruction that appears at the end of the
3849 ``BasicBlock``. If there is no terminator instruction, or if the last
3850 instruction in the block is not a terminator, then a null pointer is returned.
3851
3852.. _Argument:
3853
3854The ``Argument`` class
3855----------------------
3856
3857This subclass of Value defines the interface for incoming formal arguments to a
3858function. A Function maintains a list of its formal arguments. An argument has
3859a pointer to the parent Function.
3860
3861