daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 8 | |
| 9 | #include "common/debug.h" |
| 10 | #include "libGLESv2/utilities.h" |
| 11 | #include "libGLESv2/renderer/Renderer11.h" |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 12 | #include "libGLESv2/renderer/renderer11_utils.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 13 | |
| 14 | #include "libEGL/Config.h" |
| 15 | #include "libEGL/Display.h" |
| 16 | |
| 17 | namespace rx |
| 18 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 19 | static const DXGI_FORMAT RenderTargetFormats[] = |
| 20 | { |
| 21 | DXGI_FORMAT_R8G8B8A8_UNORM |
| 22 | }; |
| 23 | |
| 24 | static const DXGI_FORMAT DepthStencilFormats[] = |
| 25 | { |
| 26 | DXGI_FORMAT_D24_UNORM_S8_UINT |
| 27 | }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 28 | |
| 29 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 30 | { |
| 31 | mD3d11Module = NULL; |
| 32 | mDxgiModule = NULL; |
| 33 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 34 | mDeviceLost = false; |
| 35 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 36 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 37 | mDeviceContext = NULL; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 38 | mDxgiAdapter = NULL; |
| 39 | mDxgiFactory = NULL; |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame^] | 40 | |
| 41 | mForceSetBlendState = true; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 42 | } |
| 43 | |
| 44 | Renderer11::~Renderer11() |
| 45 | { |
| 46 | releaseDeviceResources(); |
| 47 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 48 | if (mDxgiFactory) |
| 49 | { |
| 50 | mDxgiFactory->Release(); |
| 51 | mDxgiFactory = NULL; |
| 52 | } |
| 53 | |
| 54 | if (mDxgiAdapter) |
| 55 | { |
| 56 | mDxgiAdapter->Release(); |
| 57 | mDxgiAdapter = NULL; |
| 58 | } |
| 59 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 60 | if (mDeviceContext) |
| 61 | { |
| 62 | mDeviceContext->Release(); |
| 63 | mDeviceContext = NULL; |
| 64 | } |
| 65 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 66 | if (mDevice) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 67 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 68 | mDevice->Release(); |
| 69 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | if (mD3d11Module) |
| 73 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 74 | FreeLibrary(mD3d11Module); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 75 | mD3d11Module = NULL; |
| 76 | } |
| 77 | |
| 78 | if (mDxgiModule) |
| 79 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 80 | FreeLibrary(mDxgiModule); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 81 | mDxgiModule = NULL; |
| 82 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 83 | } |
| 84 | |
| 85 | EGLint Renderer11::initialize() |
| 86 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 87 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 88 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 89 | |
| 90 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 91 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 92 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 93 | return EGL_NOT_INITIALIZED; |
| 94 | } |
| 95 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 96 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 97 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 98 | if (D3D11CreateDevice == NULL) |
| 99 | { |
| 100 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 101 | return EGL_NOT_INITIALIZED; |
| 102 | } |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 103 | |
| 104 | D3D_FEATURE_LEVEL featureLevel[] = |
| 105 | { |
| 106 | D3D_FEATURE_LEVEL_11_0, |
| 107 | D3D_FEATURE_LEVEL_10_1, |
| 108 | D3D_FEATURE_LEVEL_10_0, |
| 109 | }; |
| 110 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 111 | HRESULT result = D3D11CreateDevice(NULL, |
| 112 | D3D_DRIVER_TYPE_HARDWARE, |
| 113 | NULL, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 114 | 0, // D3D11_CREATE_DEVICE_DEBUG |
| 115 | featureLevel, |
| 116 | sizeof(featureLevel)/sizeof(featureLevel[0]), |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 117 | D3D11_SDK_VERSION, |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 118 | &mDevice, |
| 119 | &mFeatureLevel, |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 120 | &mDeviceContext); |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 121 | |
| 122 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 123 | { |
| 124 | ERR("Could not create D3D11 device - aborting!\n"); |
| 125 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 126 | } |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 127 | |
| 128 | IDXGIDevice *dxgiDevice = NULL; |
| 129 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| 130 | |
| 131 | if (FAILED(result)) |
| 132 | { |
| 133 | ERR("Could not query DXGI device - aborting!\n"); |
| 134 | return EGL_NOT_INITIALIZED; |
| 135 | } |
| 136 | |
| 137 | result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| 138 | |
| 139 | if (FAILED(result)) |
| 140 | { |
| 141 | ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| 142 | return EGL_NOT_INITIALIZED; |
| 143 | } |
| 144 | |
| 145 | dxgiDevice->Release(); |
| 146 | |
| 147 | result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| 148 | |
| 149 | if (!mDxgiFactory || FAILED(result)) |
| 150 | { |
| 151 | ERR("Could not create DXGI factory - aborting!\n"); |
| 152 | return EGL_NOT_INITIALIZED; |
| 153 | } |
| 154 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 155 | initializeDevice(); |
| 156 | |
| 157 | return EGL_SUCCESS; |
| 158 | } |
| 159 | |
| 160 | // do any one-time device initialization |
| 161 | // NOTE: this is also needed after a device lost/reset |
| 162 | // to reset the scene status and ensure the default states are reset. |
| 163 | void Renderer11::initializeDevice() |
| 164 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame^] | 165 | mStateCache.initialize(mDevice); |
| 166 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 167 | // Permanent non-default states |
| 168 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 169 | // UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 170 | } |
| 171 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 172 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 173 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 174 | int numRenderFormats = sizeof(RenderTargetFormats) / sizeof(RenderTargetFormats[0]); |
| 175 | int numDepthFormats = sizeof(DepthStencilFormats) / sizeof(DepthStencilFormats[0]); |
| 176 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 177 | int numConfigs = 0; |
| 178 | |
| 179 | for (int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
| 180 | { |
| 181 | for (int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
| 182 | { |
| 183 | DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| 184 | |
| 185 | UINT formatSupport = 0; |
| 186 | HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
| 187 | |
| 188 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| 189 | { |
| 190 | DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| 191 | |
| 192 | UINT formatSupport = 0; |
| 193 | HRESULT result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport); |
| 194 | |
| 195 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL)) |
| 196 | { |
| 197 | ConfigDesc newConfig; |
| 198 | newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat); |
| 199 | newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat); |
| 200 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 201 | newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
| 202 | |
| 203 | (*configDescList)[numConfigs++] = newConfig; |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | return numConfigs; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 210 | } |
| 211 | |
| 212 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 213 | { |
| 214 | delete [] (configDescList); |
| 215 | } |
| 216 | |
| 217 | void Renderer11::startScene() |
| 218 | { |
| 219 | // TODO: nop in d3d11? |
| 220 | } |
| 221 | |
| 222 | void Renderer11::endScene() |
| 223 | { |
| 224 | // TODO: nop in d3d11? |
| 225 | } |
| 226 | |
| 227 | void Renderer11::sync(bool block) |
| 228 | { |
| 229 | // TODO |
| 230 | UNIMPLEMENTED(); |
| 231 | } |
| 232 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 233 | SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| 234 | { |
| 235 | // TODO |
| 236 | UNIMPLEMENTED(); |
| 237 | |
| 238 | //return new rx::SwapChain(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
| 239 | |
| 240 | return NULL; |
| 241 | } |
| 242 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 243 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 244 | { |
| 245 | // TODO |
| 246 | UNIMPLEMENTED(); |
| 247 | } |
| 248 | |
| 249 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 250 | { |
| 251 | // TODO |
| 252 | UNIMPLEMENTED(); |
| 253 | } |
| 254 | |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 255 | void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize) |
| 256 | { |
| 257 | // TODO |
| 258 | UNIMPLEMENTED(); |
| 259 | } |
| 260 | |
| 261 | void Renderer11::setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, |
| 262 | unsigned int sampleMask) |
| 263 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame^] | 264 | if (mForceSetBlendState || |
| 265 | memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
| 266 | memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 || |
| 267 | sampleMask != mCurSampleMask) |
| 268 | { |
| 269 | ID3D11BlendState *dxBlendState = mStateCache.getBlendState(blendState); |
| 270 | if (!dxBlendState) |
| 271 | { |
| 272 | ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| 273 | "blend state."); |
| 274 | } |
| 275 | |
| 276 | const float blendColors[] = { blendColor.red, blendColor.green, blendColor.blue, blendColor.alpha }; |
| 277 | mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| 278 | |
| 279 | if (dxBlendState) |
| 280 | { |
| 281 | dxBlendState->Release(); |
| 282 | } |
| 283 | mCurBlendState = blendState; |
| 284 | mCurBlendColor = blendColor; |
| 285 | mCurSampleMask = sampleMask; |
| 286 | } |
| 287 | |
| 288 | mForceSetBlendState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 289 | } |
| 290 | |
| 291 | void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, bool frontFaceCCW, |
| 292 | unsigned int stencilSize) |
| 293 | { |
| 294 | // TODO |
| 295 | UNIMPLEMENTED(); |
| 296 | } |
| 297 | |
| 298 | void Renderer11::setScissorRectangle(const gl::Rectangle& scissor, unsigned int renderTargetWidth, |
| 299 | unsigned int renderTargetHeight) |
| 300 | { |
| 301 | // TODO |
| 302 | UNIMPLEMENTED(); |
| 303 | } |
| 304 | |
| 305 | void Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer) |
| 306 | { |
| 307 | // TODO |
| 308 | UNIMPLEMENTED(); |
| 309 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 310 | |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 311 | void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear, |
| 312 | gl::Framebuffer *frameBuffer) |
| 313 | { |
| 314 | // TODO |
| 315 | UNIMPLEMENTED(); |
| 316 | } |
| 317 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 318 | void Renderer11::releaseDeviceResources() |
| 319 | { |
| 320 | // TODO |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 321 | // UNIMPLEMENTED(); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame^] | 322 | mStateCache.clear(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 323 | } |
| 324 | |
| 325 | void Renderer11::markDeviceLost() |
| 326 | { |
| 327 | mDeviceLost = true; |
| 328 | } |
| 329 | |
| 330 | bool Renderer11::isDeviceLost() |
| 331 | { |
| 332 | return mDeviceLost; |
| 333 | } |
| 334 | |
| 335 | // set notify to true to broadcast a message to all contexts of the device loss |
| 336 | bool Renderer11::testDeviceLost(bool notify) |
| 337 | { |
| 338 | bool isLost = false; |
| 339 | |
| 340 | // TODO |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 341 | //UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 342 | |
| 343 | if (isLost) |
| 344 | { |
| 345 | // ensure we note the device loss -- |
| 346 | // we'll probably get this done again by markDeviceLost |
| 347 | // but best to remember it! |
| 348 | // Note that we don't want to clear the device loss status here |
| 349 | // -- this needs to be done by resetDevice |
| 350 | mDeviceLost = true; |
| 351 | if (notify) |
| 352 | { |
| 353 | mDisplay->notifyDeviceLost(); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | return isLost; |
| 358 | } |
| 359 | |
| 360 | bool Renderer11::testDeviceResettable() |
| 361 | { |
| 362 | HRESULT status = D3D_OK; |
| 363 | |
| 364 | // TODO |
| 365 | UNIMPLEMENTED(); |
| 366 | |
| 367 | switch (status) |
| 368 | { |
| 369 | case D3DERR_DEVICENOTRESET: |
| 370 | case D3DERR_DEVICEHUNG: |
| 371 | return true; |
| 372 | default: |
| 373 | return false; |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | bool Renderer11::resetDevice() |
| 378 | { |
| 379 | releaseDeviceResources(); |
| 380 | |
| 381 | // TODO |
| 382 | UNIMPLEMENTED(); |
| 383 | |
| 384 | // reset device defaults |
| 385 | initializeDevice(); |
| 386 | mDeviceLost = false; |
| 387 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame^] | 388 | mForceSetBlendState = true; |
| 389 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 390 | return true; |
| 391 | } |
| 392 | |
| 393 | DWORD Renderer11::getAdapterVendor() const |
| 394 | { |
| 395 | // TODO |
| 396 | UNIMPLEMENTED(); |
| 397 | return 0; |
| 398 | } |
| 399 | |
| 400 | const char *Renderer11::getAdapterDescription() const |
| 401 | { |
| 402 | // TODO |
| 403 | UNIMPLEMENTED(); |
| 404 | return "UNIMPLEMENTED"; |
| 405 | } |
| 406 | |
| 407 | GUID Renderer11::getAdapterIdentifier() const |
| 408 | { |
| 409 | // TODO |
| 410 | UNIMPLEMENTED(); |
| 411 | GUID foo = {}; |
| 412 | return foo; |
| 413 | } |
| 414 | |
| 415 | bool Renderer11::getDXT1TextureSupport() |
| 416 | { |
| 417 | // TODO |
| 418 | UNIMPLEMENTED(); |
| 419 | return false; |
| 420 | } |
| 421 | |
| 422 | bool Renderer11::getDXT3TextureSupport() |
| 423 | { |
| 424 | // TODO |
| 425 | UNIMPLEMENTED(); |
| 426 | return false; |
| 427 | } |
| 428 | |
| 429 | bool Renderer11::getDXT5TextureSupport() |
| 430 | { |
| 431 | // TODO |
| 432 | UNIMPLEMENTED(); |
| 433 | return false; |
| 434 | } |
| 435 | |
| 436 | bool Renderer11::getDepthTextureSupport() const |
| 437 | { |
| 438 | // TODO |
| 439 | UNIMPLEMENTED(); |
| 440 | return false; |
| 441 | } |
| 442 | |
| 443 | bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| 444 | { |
| 445 | // TODO |
| 446 | UNIMPLEMENTED(); |
| 447 | |
| 448 | *filtering = false; |
| 449 | *renderable = false; |
| 450 | return false; |
| 451 | } |
| 452 | |
| 453 | bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| 454 | { |
| 455 | // TODO |
| 456 | UNIMPLEMENTED(); |
| 457 | |
| 458 | *filtering = false; |
| 459 | *renderable = false; |
| 460 | return false; |
| 461 | } |
| 462 | |
| 463 | bool Renderer11::getLuminanceTextureSupport() |
| 464 | { |
| 465 | // TODO |
| 466 | UNIMPLEMENTED(); |
| 467 | return false; |
| 468 | } |
| 469 | |
| 470 | bool Renderer11::getLuminanceAlphaTextureSupport() |
| 471 | { |
| 472 | // TODO |
| 473 | UNIMPLEMENTED(); |
| 474 | return false; |
| 475 | } |
| 476 | |
| 477 | bool Renderer11::getTextureFilterAnisotropySupport() const |
| 478 | { |
| 479 | // TODO |
| 480 | UNIMPLEMENTED(); |
| 481 | return false; |
| 482 | } |
| 483 | |
| 484 | float Renderer11::getTextureMaxAnisotropy() const |
| 485 | { |
| 486 | // TODO |
| 487 | UNIMPLEMENTED(); |
| 488 | return 1.0f; |
| 489 | } |
| 490 | |
| 491 | bool Renderer11::getEventQuerySupport() |
| 492 | { |
| 493 | // TODO |
| 494 | UNIMPLEMENTED(); |
| 495 | return false; |
| 496 | } |
| 497 | |
| 498 | bool Renderer11::getVertexTextureSupport() const |
| 499 | { |
| 500 | // TODO |
| 501 | UNIMPLEMENTED(); |
| 502 | return false; |
| 503 | } |
| 504 | |
| 505 | bool Renderer11::getNonPower2TextureSupport() const |
| 506 | { |
| 507 | // TODO |
| 508 | UNIMPLEMENTED(); |
| 509 | return false; |
| 510 | } |
| 511 | |
| 512 | bool Renderer11::getOcclusionQuerySupport() const |
| 513 | { |
| 514 | // TODO |
| 515 | UNIMPLEMENTED(); |
| 516 | return false; |
| 517 | } |
| 518 | |
| 519 | bool Renderer11::getInstancingSupport() const |
| 520 | { |
| 521 | // TODO |
| 522 | UNIMPLEMENTED(); |
| 523 | return false; |
| 524 | } |
| 525 | |
| 526 | bool Renderer11::getShareHandleSupport() const |
| 527 | { |
| 528 | // TODO |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 529 | //UNIMPLEMENTED(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 530 | |
| 531 | // PIX doesn't seem to support using share handles, so disable them. |
| 532 | return false && !gl::perfActive(); |
| 533 | } |
| 534 | |
| 535 | bool Renderer11::getShaderModel3Support() const |
| 536 | { |
| 537 | // TODO |
| 538 | UNIMPLEMENTED(); |
| 539 | return true; |
| 540 | } |
| 541 | |
| 542 | float Renderer11::getMaxPointSize() const |
| 543 | { |
| 544 | // TODO |
| 545 | UNIMPLEMENTED(); |
| 546 | return 1.0f; |
| 547 | } |
| 548 | |
| 549 | int Renderer11::getMaxTextureWidth() const |
| 550 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 551 | switch (mFeatureLevel) |
| 552 | { |
| 553 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 554 | case D3D_FEATURE_LEVEL_10_1: |
| 555 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 556 | default: UNREACHABLE(); return 0; |
| 557 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 558 | } |
| 559 | |
| 560 | int Renderer11::getMaxTextureHeight() const |
| 561 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 562 | switch (mFeatureLevel) |
| 563 | { |
| 564 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 565 | case D3D_FEATURE_LEVEL_10_1: |
| 566 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 567 | default: UNREACHABLE(); return 0; |
| 568 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 569 | } |
| 570 | |
| 571 | bool Renderer11::get32BitIndexSupport() const |
| 572 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 573 | switch (mFeatureLevel) |
| 574 | { |
| 575 | case D3D_FEATURE_LEVEL_11_0: |
| 576 | case D3D_FEATURE_LEVEL_10_1: |
| 577 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true |
| 578 | default: UNREACHABLE(); return false; |
| 579 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 580 | } |
| 581 | |
| 582 | int Renderer11::getMinSwapInterval() const |
| 583 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 584 | return 0; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 585 | } |
| 586 | |
| 587 | int Renderer11::getMaxSwapInterval() const |
| 588 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 589 | return 4; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 590 | } |
| 591 | |
| 592 | int Renderer11::getMaxSupportedSamples() const |
| 593 | { |
| 594 | // TODO |
| 595 | UNIMPLEMENTED(); |
| 596 | return 1; |
| 597 | } |
| 598 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 599 | bool Renderer11::copyToRenderTarget(TextureStorage2D *dest, TextureStorage2D *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 600 | { |
| 601 | // TODO |
| 602 | UNIMPLEMENTED(); |
| 603 | return false; |
| 604 | } |
| 605 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 606 | bool Renderer11::copyToRenderTarget(TextureStorageCubeMap *dest, TextureStorageCubeMap *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 607 | { |
| 608 | // TODO |
| 609 | UNIMPLEMENTED(); |
| 610 | return false; |
| 611 | } |
| 612 | |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 613 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 614 | GLint xoffset, GLint yoffset, TextureStorage2D *storage, GLint level) |
| 615 | { |
| 616 | // TODO |
| 617 | UNIMPLEMENTED(); |
| 618 | return false; |
| 619 | } |
| 620 | |
| 621 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, |
| 622 | GLint xoffset, GLint yoffset, TextureStorageCubeMap *storage, GLenum target, GLint level) |
| 623 | { |
| 624 | // TODO |
| 625 | UNIMPLEMENTED(); |
| 626 | return false; |
| 627 | } |
| 628 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 629 | } |