1. 697ad3e Replaced switches in Renderer::readPixels with calls to color reading and writing functions. by Geoff Lang · 11 years ago
  2. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  3. b13f866 Disambiguate getRenderTarget calls. by Nicolas Capens · 11 years ago
  4. d42cf4e D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. by Geoff Lang · 11 years ago
  5. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  6. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  7. b36e29f Refactored getFastPixelCopySize to use the format conversion functions. by shannonwoods@chromium.org · 11 years ago
  8. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  9. 5d4468e Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures. by shannonwoods@chromium.org · 11 years ago
  10. 568c82e Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by shannonwoods@chromium.org · 11 years ago
  11. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  12. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  13. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  14. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  15. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  16. 38676dc Refactor Uniform::[vp]sRegisterIndex to unsigned integers. by shannonwoods@chromium.org · 11 years ago
  17. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  18. 675526e Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. by shannonwoods@chromium.org · 11 years ago
  19. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  20. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  21. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  22. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  23. c3419c1 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 11 years ago
  24. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago
  25. 894b324 Migrate calls to releasing COM objects in Renderer11 to new SafeRelease helper method. by shannonwoods@chromium.org · 11 years ago
  26. a98a811 Added GL_MAX_ARRAY_TEXTURE_LAYERS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  28. c1fdf6b Added parameters for maximum 3D texture size. Renamed maximum 2D texture size methods and variables. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  29. 414e82a Added 3D versions of Renderer::copyToRenderTarget and Renderer::copyImage. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  30. 27ac40e RenderTarget11 now stores a Resource instead of a Texture2D. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  31. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  32. 8dce651 Added support for renderbuffer formats used by the CTS. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  33. 3408935 Added uniform and transform feedback state and setting on context. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  34. 3f72ce3 Added getter methods to renderer for checking maximum uniform and transform feedback buffers. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  35. 676dc8f Fast path for BGRA to RGBA readPixels conversions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  36. 86df5a4 Fix D3D11 depth/stencil framebuffer blit. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  37. f6863e0 Implement multiple render target support in glBlitFramebufferANGLE. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  38. 1d64b62 Refactor Renderer11::blit to use simpler control flow. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  39. f9686c2 Added flag to suppress D3D11 warnings about missing render target views when drawing multiple render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  40. ba2744f Added Renderer11 methods to set a one-time render target, and unapply render target state. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  41. dcf33d5 Advertise ES3 renderable in available configs by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  42. dae2409 Add support for multiple render targets in glClear. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  43. 4059a38 Add and implement glDrawBuffersEXT entry point to libGLESv2. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  44. 00e3f0c Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  45. f4fe710 Enable multiple render targets in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  46. 3b5ca78 Rename renderbufferObject to colorbuffer in Renderer11::applyRenderTarget. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  47. 89ae113 Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  48. f30ccc2 Add multiple color buffer attachments points to gl::Framebuffer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  49. b290ac1 Added getMaxRenderTargets() to Renderer, for a runtime-specific value for the maximum simulatenous render targets. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  50. cf103f3 Implemented Renderer11::getDepthTextureSupport. by shannon.woods@transgaming.com · 11 years ago
  51. 888d0c4 Revert changes to markAllStateDirty that cleared D3D11 shader resources. by shannon.woods@transgaming.com · 11 years ago
  52. 236be77 Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content. by shannon.woods@transgaming.com · 11 years ago
  53. d438fd4 Use ArraySize to determine size of static arrays. by shannon.woods@transgaming.com · 11 years ago
  54. be211b3 Clamp the depth passed from glClearDepthf to (0,1) in Renderer11::clear. by shannon.woods@transgaming.com · 11 years ago
  55. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  56. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  57. cb4cc5a Clear all applied texture resources in Renderer11::markAllStateDirty. by shannon.woods@transgaming.com · 11 years ago
  58. d8136cb Validate the number of uniform vectors. by shannon.woods@transgaming.com · 11 years ago
  59. d3d4208 Use optimization level 0 for D3D11. by shannon.woods@transgaming.com · 11 years ago
  60. 2c53e47 Clear the Geometry Shader state in Renderer11::maskedClear. by shannon.woods@transgaming.com · 11 years ago
  61. 50ea993 Fixed the alpha blend mask not being initialized for masked clears. by shannon.woods@transgaming.com · 11 years ago
  62. 09f326b Implemented Renderer11:getDXT1/3/5TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  63. fd86c2c Change the max reported viewport size to be the same as the maximum texture size in D3D11. by shannon.woods@transgaming.com · 11 years ago
  64. cfdfd46 Fix the y offset of Renderer11::copytexture to correct the inverted output image. by shannon.woods@transgaming.com · 11 years ago
  65. 09bf2a7 Use Map/Unmap instead of UpdateSubResource for uniforms. by shannon.woods@transgaming.com · 11 years ago
  66. 4e91d56 Isolate D3DCompiler.h include to just the cpp files that need it, instead of every file that uses the renderer. by shannon.woods@transgaming.com · 11 years ago
  67. 13979a6 Optimized applying DX11 uniforms with memcpy. by shannon.woods@transgaming.com · 11 years ago
  68. cd714ef Store boolean uniforms as 32-bit integers. by shannon.woods@transgaming.com · 11 years ago
  69. a14ecf3 Eliminate unused DX11 driver uniforms. by shannon.woods@transgaming.com · 11 years ago
  70. 28e7ba0 Fix clearing the geometry shader state in copytexture, and errors generated by a BGRA backbuffer format. by shannon.woods@transgaming.com · 11 years ago
  71. 8d2f086 Only advertise postSubBuffer extension if we can actually present less than the whole buffer. by shannon.woods@transgaming.com · 11 years ago
  72. 3e3da58 Allow zero sized system window FBO to be declared complete, and let the application use them for rendering. by shannon.woods@transgaming.com · 11 years ago
  73. 8c6d9df Ensure we do not try to create a swapchain with dimensions smaller than 1x1. by shannon.woods@transgaming.com · 11 years ago
  74. a1229a3 Index data manager uses direct buffers for indices if possible. by shannon.woods@transgaming.com · 11 years ago
  75. 7665541 gl::Buffer now uses an rx::BufferStorage to store the data. by shannon.woods@transgaming.com · 11 years ago
  76. 4e52b63 Added a BufferStorage creation method to renderer. by shannon.woods@transgaming.com · 11 years ago
  77. 9cdced6 Implemented Renderer11::getFloat*TextureSupport. by shannon.woods@transgaming.com · 11 years ago
  78. 43ccf3f Fix a regression with point sprites where the geometry shader state was not properly updated. by shannon.woods@transgaming.com · 11 years ago
  79. 8ce2f8f Implement larger bounds for viewports and scissor rectangles in D3D11. by shannon.woods@transgaming.com · 11 years ago
  80. 1abd797 Enable anisotropic filtering support on the D3D11 path. by shannon.woods@transgaming.com · 11 years ago
  81. 291266b Implemented Renderer11::getLuminance*TextureSupport by shannon.woods@transgaming.com · 11 years ago
  82. ea4a0c6 Changed the rectangle arguments of Renderer11::blitRect from pointers to const references since they are never null or modified. by shannon.woods@transgaming.com · 11 years ago
  83. 1e1deda Implemented Renderer11::blitRect for render targets. by shannon.woods@transgaming.com · 11 years ago
  84. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  85. d67f9ce Added a helper Renderer11::resolveMultisampledTexture method. by shannon.woods@transgaming.com · 11 years ago
  86. c25537e Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting. by shannon.woods@transgaming.com · 11 years ago
  87. 88fbd0f Added a Renderer11::getNearestSupportedSamples method. by shannon.woods@transgaming.com · 11 years ago
  88. df2fd57 Implemented Renderer11::getMaxSupportedSamples. by shannon.woods@transgaming.com · 11 years ago
  89. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  90. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  91. eb049e2 Move the call to notify device lost to the Renderer. by shannon.woods@transgaming.com · 11 years ago
  92. dd2524c Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes. by shannon.woods@transgaming.com · 11 years ago
  93. 43db795 Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary. by shannon.woods@transgaming.com · 11 years ago
  94. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  95. 25950ea Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels. by shannon.woods@transgaming.com · 11 years ago
  96. be58aa0 Created Fence11. by shannon.woods@transgaming.com · 11 years ago
  97. 8b7606a Created Query11. by shannon.woods@transgaming.com · 11 years ago
  98. cfe787e Added a fence creation method to Renderer. by shannon.woods@transgaming.com · 11 years ago
  99. 50df6c5 Added query creation methods to Renderer. by shannon.woods@transgaming.com · 11 years ago
  100. 09fd945 Add support for derivative instructions in D3D11. by shannon.woods@transgaming.com · 11 years ago